I declare the geth officially imbalanced
#101
Posté 31 mai 2012 - 08:45
#102
Posté 31 mai 2012 - 08:46
The Geth are a worthy opponent indeed. I don't think I would every really call for a nerf. Execpt for dodging pyros like others have pointed out. haha!
If I do play as a salarian they become a lot easier.
#103
Posté 31 mai 2012 - 08:51
i just point out the fact that cerberus and reapers when compared to geth are pushovers.
And the buffs given are unreasonable as they don't really solve the problem of farming FBWGG
(though with the new pizza delivery objective it might change, too soon to judge)
Modifié par shpaiderman, 31 mai 2012 - 08:52 .
#104
Posté 31 mai 2012 - 12:04
if they limited it to one geth prime at a time, sure, but FOUR at a time? its just crap. they should atleast bring back the "10 items" if they are going to make tham that much harder.
#105
Posté 31 mai 2012 - 01:59
wow. you guys started the insults and I am the troll? The internet is just amazing...holdenagincourt wrote...
The error you made was making a post and replies to other forum members which were clearly meant to incite and troll, and calling others "jackasses" who were dealing in "BS." This thread and discussion were not substandard or pointless, your contributions were. The fact that you could not even gracefully edit what I'm sure was more of the same in this last post and had to leave with a backhanded insult further proves that.
I thought it would make it harder, but it changes nothing on FBWGG. Jade against the reapers however... The team needed a lot of medigel for that...shpaiderman wrote...
I don't really call for nerf,
i just point out the fact that cerberus and reapers when compared to geth are pushovers.
And the buffs given are unreasonable as they don't really solve the problem of farming FBWGG
(though with the new pizza delivery objective it might change, too soon to judge)
Btw, there is no such problem as FBWGG. Some people can't handle having to find another match or making a friends list.
Modifié par greghorvath, 31 mai 2012 - 02:21 .
#106
Posté 31 mai 2012 - 03:44
#107
Posté 31 mai 2012 - 07:27
Mad Scientist wrote...
Geth are now officially the hardest enemy. People have been asking for platinum difficulty - there you have it - geth gold on any map besides FBW. It's next to impossible to get past wave 10, let alone get full extraction, even with good players. And you literally have to use all your consumables if you want to complete all objectives. [

Of course I know its only Dagger. And 24 minutes is bad, I agree. Yes, I am aware of the fact we had an infiltrator. Yes, I know twe had two engineers. I am sorry we did not play lvl 1 vanguards, armed with javelins, blindfolded...
@all: No malice intended when I say: If you find an enemy too hard to play, what you need to do is to lower the difficulty and practice.
Modifié par greghorvath, 31 mai 2012 - 07:36 .
#108
Posté 31 mai 2012 - 07:31
To stay on Topic.
I think it is good that they beefed up the Geth a bit. Poor guys were always getting picked on a lot.
#109
Posté 31 mai 2012 - 07:36
#110
Posté 31 mai 2012 - 07:49
Primes not having a weakness is just bull. way too many of them on the later rounds in gold.
today the weakest enemy to me are the reapers. and not by much. Cerberus feel like they deliver the most damage. Geth just feel like there are too many of them and they have the most shields and health.
#111
Posté 31 mai 2012 - 07:51
ericjdev wrote...
Geth have no instakill and are far and away the opponent I fear the least. I usu play Geth Engineer or Quarian Infilitrator so maybe that effects it but for me Geth are far and away the weakest of the three.
Try a Krogan Soldier and let me know how that works out for you.
#112
Posté 31 mai 2012 - 08:16
With absolutely no regard to the situations under which the under/overperformance happens, whether it's a specific or systemic issue, or the actual hundreds of other variables available to adjust, from spawn points to rarity to the incredibly stupid and lopsided way they designed the ammo mod/armor DR system.
Decrease Wraith rarity? Set the rear FBW spawn point so it isn't suppressed by someone sitting in the control room? Adjust ammo powers to give flat damage boosts/chance to proc so low-damage high-RoF weapons actually have a purpose? Madness! We'll just give the Tempest a damage boost and make geth hunters run faster, surely that will fix it.
#113
Posté 31 mai 2012 - 08:21
You have no qualm abou the sheer number of incoming Primes (with no weaknesses), pyro squads (with annoying long range), hunter squads (with super agility), rocket troops (with magical rockets), geth turrets, etc? The stunlock just adds to the ridiculousness.ericjdev wrote...
Geth have no instakill and are far and away the opponent I fear the least. I usu play Geth Engineer or Quarian Infilitrator so maybe that effects it but for me Geth are far and away the weakest of the three.
Cerberus has phantoms but that's the worst thing they offer, and there are plenty of ways to counter phantoms alone. The other units are pretty negligible so you can just focus on killling them.
Reapers are a bit more difficult than Cerberus but you only really worry about Banshees, Marauder snipers, and Ravager barrages.
#114
Posté 31 mai 2012 - 08:22
#115
Posté 31 mai 2012 - 08:24
Geth are imbalanced when compared to cerberus and reapers.
#116
Posté 31 mai 2012 - 08:45





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