Am I missing something here?
Do people like getting overwhelmed and dying every 10 seconds?
And this is silver and gold difficulty, I'd assume everyone knows better than to stand there in the open and get killed.
Yeah the area to the right of the LZ with that nearly impossible hack zone. Hardly anyone uses cover and I usually have to carry the whole team until they realize that big bunker (aka; control room) where I usually run to is a much more defensible position.Meistr_Chef wrote...
You mean a little bit off from where the LZ is?
I guess it affords good visibility of all incoming enemies.
sliven020 wrote...
Yeah the area to the right of the LZ with that nearly impossible hack zone. Hardly anyone uses cover and I usually have to carry the whole team until they realize that big bunker (aka; control room) where I usually run to is a much more defensible position.Meistr_Chef wrote...
You mean a little bit off from where the LZ is?
I guess it affords good visibility of all incoming enemies.
sliven020 wrote...
Yeah the area to the right of the LZ with that nearly impossible hack zone. Hardly anyone uses cover and I usually have to carry the whole team until they realize that big bunker (aka; control room) where I usually run to is a much more defensible position.Meistr_Chef wrote...
You mean a little bit off from where the LZ is?
I guess it affords good visibility of all incoming enemies.
Modifié par SeaJayX, 29 mai 2012 - 07:03 .
You're worried about killstealing?Mr.Niko wrote...
Usully i run for the elavated "bunker" at the end of the kill zone. But if the rest of the team stand in the killzone, then i wont get any enemies to kill becasue they will ruin the spawns.
sliven020 wrote...
You're worried about killstealing?Mr.Niko wrote...
Usully i run for the elavated "bunker" at the end of the kill zone. But if the rest of the team stand in the killzone, then i wont get any enemies to kill becasue they will ruin the spawns.
You do realize the points don't matter, as everyone receives the same amount of credits and xp, right?
heybigmoney wrote...
Keep spawns predictable at the beginning of each wave. Then spawn rush. Enemies spawn in clusters on giant which is perfect for nade bombing. Camping a defensible position and waiting for them to come just gives them opportunities to spread out.
Shotokanguy wrote...
I once had a team fight in the room RIGHT next to the LZ, where objectives sometimes spawn.
There's really only two places enemies can come from: dead ahead, where you have plenty of time to riddle them with holes before they get close, and from that enclosed hallway with the ladder to the right, which isn't much of a problem at all since most enemies just take the more direct route.
Modifié par DesioPL, 29 mai 2012 - 08:53 .
He's probably playing as a Krogan Vanguard Sniper toosliven020 wrote...
You're worried about killstealing?Mr.Niko wrote...
Usully i run for the elavated "bunker" at the end of the kill zone. But if the rest of the team stand in the killzone, then i wont get any enemies to kill becasue they will ruin the spawns.
You do realize the points don't matter, as everyone receives the same amount of credits and xp, right?
AdamWeith wrote...
He's probably playing as a Krogan Vanguard Sniper toosliven020 wrote...
You're worried about killstealing?Mr.Niko wrote...
Usully i run for the elavated "bunker" at the end of the kill zone. But if the rest of the team stand in the killzone, then i wont get any enemies to kill becasue they will ruin the spawns.
You do realize the points don't matter, as everyone receives the same amount of credits and xp, right?