Modifié par KAM12780, 30 mai 2012 - 01:19 .
Mass Effect 3 Rebellion DLC now live
#276
Posté 30 mai 2012 - 01:18
#277
Posté 30 mai 2012 - 01:31
#278
Posté 30 mai 2012 - 01:50
KAM12780 wrote...
I don't like how each character has the same two powers. but besides that, the DLC is amazing. I want to play some vorcha and male quarians!
Well they are pretty defining powers. I'm loving the Tac Scan on the Quarians. the Arc nades on the other hand are kinda "eh". The Quarian male seems fairly well put together the Infiltrator actually feels like a scout unit since it can mark and is actually making me consdier Bonus Power on Tac Cloak. I wish the female Quarians would get the same rank 6 weapon weight evolution in their defender power as the males do.
I'm loving the new sniper rifle though I'm not seeing any penetration when using it even with the piercing mod on which is kind of sad. Nor Headshots which I find strange (as it's a sniper) but understandable (as it's explosive). I wish I could zoom without breaking cloak...
The Reegar Carbine's a mixed bag for me. The weapon's range is a downside for sure but, it has fairly nice DPS, especially agianst shields. I think it could use a bit of a bump to it's base spare ammo capacity. I feel like the weapon needs some simple range finder indicating when it is in range of a target.
#279
Posté 30 mai 2012 - 02:56
#280
Posté 30 mai 2012 - 03:00
#281
Posté 30 mai 2012 - 03:02
#282
Posté 30 mai 2012 - 03:20
#283
Posté 30 mai 2012 - 03:33
#284
Posté 30 mai 2012 - 03:36
PSP's I've gotten pretty lucky with mine. I bought 8 of them.xGOBUSHx wrote...
what pack were you buying to unlock all that, i have been buying psp's and only have 2 new guns
Modifié par Crocodiles, 30 mai 2012 - 03:36 .
#285
Posté 30 mai 2012 - 04:18
I bought about 6 and no new characters just new weapons and some gear stuff.Crocodiles wrote...
PSP's I've gotten pretty lucky with mine. I bought 8 of them.xGOBUSHx wrote...
what pack were you buying to unlock all that, i have been buying psp's and only have 2 new guns
#286
Posté 30 mai 2012 - 04:23
#287
Posté 30 mai 2012 - 04:24
#288
Posté 30 mai 2012 - 04:41
#289
Posté 30 mai 2012 - 04:44
#290
Posté 30 mai 2012 - 04:45
Badpanzer wrote...
I cant download it so I cant really play anymore..thanks for nothing.
Same here. I reckon it's so popular someone just disabled downloads. Kinda reminds me of when the woot BoC comes up.
"Get it now" Click. Nothing.
#291
Posté 30 mai 2012 - 05:13
#292
Posté 30 mai 2012 - 05:13
Also, I've been having problems with biotic combos not detonating. Only on Banshees, and only once their barriers are gone. No, they weren't getting overwritten (only tech class was a GI, and I tried double throws anyways), and nothing was blowing up in between. Needless to say, it made fighting Reapers on an AA significantly more panic-inducing than usual. Also, Lash doesn't appear to detonate combos on armored units. Not sure if this is intentional or not.
#293
Posté 30 mai 2012 - 05:13
Sure in the last DLC, both Batarians got Blade Armor and both Geth got Hunter Mode, but they had unique abilities that defined their playstyle.
This time around, I feel like that uniqueness got dropped. It just feels lazy, to be honest. Not that I have the skills to design a game, but I'd have been much happier if they weren't essentially carbon-copies of each other.
For instance:
Quarian Engineer: Defense Drone, Incinerate, Arc Grenade
- much more unique layout
Quarian Infiltrator: Tactical Cloak, Tactical Scan, Sabotage
- would have been SO much better, and not too OP
Vorcha Soldier: Bloodlust, Carnage, Frag Grenade
- less annoying than both Vorcha being run with Bloodlust/Flamer
Vorcha Sentinel: Flamer, Cluster Grenade, Tech Armor
- seriously, it's a Sentinel
Phoenix Adept: Singularity, Smash, Warp
- this
Phoenix Vanguard: Biotic Charge, Lash, Pull
- much better than the same thing as the Adept
Not like this will change anything, but come on. Really?
#294
Posté 30 mai 2012 - 05:24
Do they give the whole team that bonus, or just your character? I've been using the Shotgun + Melee Damage one on my Vorcha.
#295
Posté 30 mai 2012 - 05:28
OhFace Kenobi wrote...
I know this has probably been asked before, but the new "Gear Slot" and items...
Do they give the whole team that bonus, or just your character? I've been using the Shotgun + Melee Damage one on my Vorcha.
Just your character.
#296
Posté 30 mai 2012 - 05:29
AeonFrog wrote...
OhFace Kenobi wrote...
I know this has probably been asked before, but the new "Gear Slot" and items...
Do they give the whole team that bonus, or just your character? I've been using the Shotgun + Melee Damage one on my Vorcha.
Just your character.
Thanks. Now if I could only get the Sniper damage one.
#297
Posté 30 mai 2012 - 05:30
ToaOrka wrote...
For the record, I officially hate Vorcha squad-mates. Worse than human vanguards.
its great for farming lol
i get behind a counter and when the enemy walks in flame on and they die so fast
but out in the open.....can be brutal
btw anyone know the max grenades we will be able to carry with a lvl 5 gear nade or warfighter 5?
#298
Posté 30 mai 2012 - 05:32
gh0st wh1sp3r wrote...
Not digging the fact that all the classes get both the new abilities. Makes them lose the exclusivity.
Sure in the last DLC, both Batarians got Blade Armor and both Geth got Hunter Mode, but they had unique abilities that defined their playstyle.
This time around, I feel like that uniqueness got dropped. It just feels lazy, to be honest. Not that I have the skills to design a game, but I'd have been much happier if they weren't essentially carbon-copies of each other.
For instance:
Quarian Engineer: Defense Drone, Incinerate, Arc Grenade
- much more unique layout
Quarian Infiltrator: Tactical Cloak, Tactical Scan, Sabotage
- would have been SO much better, and not too OP
Vorcha Soldier: Bloodlust, Carnage, Frag Grenade
- less annoying than both Vorcha being run with Bloodlust/Flamer
Vorcha Sentinel: Flamer, Cluster Grenade, Tech Armor
- seriously, it's a Sentinel
Phoenix Adept: Singularity, Smash, Warp
- this
Phoenix Vanguard: Biotic Charge, Lash, Pull
- much better than the same thing as the Adept
Not like this will change anything, but come on. Really?
we need to be able to add our own powers or at least one
that'd be great and if u respect you can redo it
#299
Posté 30 mai 2012 - 05:57
#300
Posté 30 mai 2012 - 06:00
UKillMeLongTime wrote...
gh0st wh1sp3r wrote...
Not digging the fact that all the classes get both the new abilities. Makes them lose the exclusivity.
Sure in the last DLC, both Batarians got Blade Armor and both Geth got Hunter Mode, but they had unique abilities that defined their playstyle.
This time around, I feel like that uniqueness got dropped. It just feels lazy, to be honest. Not that I have the skills to design a game, but I'd have been much happier if they weren't essentially carbon-copies of each other.
For instance:
Quarian Engineer: Defense Drone, Incinerate, Arc Grenade
- much more unique layout
Quarian Infiltrator: Tactical Cloak, Tactical Scan, Sabotage
- would have been SO much better, and not too OP
Vorcha Soldier: Bloodlust, Carnage, Frag Grenade
- less annoying than both Vorcha being run with Bloodlust/Flamer
Vorcha Sentinel: Flamer, Cluster Grenade, Tech Armor
- seriously, it's a Sentinel
Phoenix Adept: Singularity, Smash, Warp
- this
Phoenix Vanguard: Biotic Charge, Lash, Pull
- much better than the same thing as the Adept
Not like this will change anything, but come on. Really?
we need to be able to add our own powers or at least one
that'd be great and if u respect you can redo it
Tactical Cloak + Marksman = The destruction of the MP as we know it.





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