Addai67 wrote...
I'm not talking about it as a game but as a setting. What's unique about the world? For those of you who know the pen and paper RPG, what's appealing about the setting?
I had an idea. Not that it matters because we are not a game company but... Thinking about the thread and discussion of the genres (the clearly inferior and overdone fantasy genre with swords and sorcery

and the call here for more futuristic/scifi RPG) and realized that there is away to combine both. Anyone here read the Gene Wolff "Urth of the New Sun" series? ("Shadow of the Torturer", etc) It is an interesting amalgam of scifi/fantasy (without magic and wizards, per se - as Asimov said about "a sufficiently advanced science will be indistinguishable from magic"). Its setting is a VASTLY distant earth future (Urth), like a million years hence. The place is practically unrecognizable. There is Severian, the protagonist who is a member of the Torturers Guild and among his tools is a long sword (high techy version - though no lasers or such nonsense). There are all kinds of odd science and creatures (a million years of evolution and, apparently, some mixing in of alien lifeforms).
Basically THAT would be an interesting world and premise upon which to build an action/RPG.