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New Sci-fi sandbox RPG from CDPR is coming! It's called Cyberpunk 2077.


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#476
Tirigon

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android654 wrote...

The only thing that seems to be missing is a serious lack of conflict. That's the thing that always made cyberpunk stories so memorable, the fact that a person's life is so void of value, that death could come at any moment. That sense of deperation sticks with you even when you stop reading.


It's what makes all stories memorable.
Such a topic is not exclusive to cyberpunk, it is the same with most fantasy.... and, sadly, with most historical novels and nonfiction as well.

#477
The Jackal

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Looks very interesting.

I played Heavy Rain man that game was amazing. I played it with my girlfriend at the time who wasn't really into games. She had a total blast. It wasn't just a ton of boring shatter or situations that did not matter.

It's like a thriller. Just when you think the boring part is coming WHAM. In Heavy Rain there were so many graphics, and explict situations. I wish they could produce games like this yearly then they would really be in business.

I will happily pre order from them.

#478
slimgrin

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Seagloom wrote...

It will be interesting to see if this game pays off for them or not. Setting out to cater to a specific niche can either be a godsend if enough fans show up to buy your game, or a curse if most of your potential audience is too alienated or apathetic toward your product. That was why Planescape: Torment developed a cult following instead of becoming the runaway hits Baldur's Gate and KotOR did.

If this game does turn out as amazing as some folks expect it will, I hope it moves enough copies to justify sequels. Otherwise it may end up as another Bloodlines. Well loved by its fans, but otherwise doomed to relative obscurity.


Bring doomed to obsurity is always a risk, but I watched the conference and Iwinki seemed to refer to this universe as a setting for more than one game, which would make sense. I see this move similar to Bioware utilizing D&D for Baldur's Gate. As for cateruing to a niche, well, thats what the Withcer games are. They've never attempted mainstream games and it doens't sound like they're gonna start.

My only worry is how to make combat, particlualrly gun combat stand out in this day and age. And I'm curious about the camera view as well though I'm guessing it will be third person.

Modifié par slimgrin, 01 juin 2012 - 12:06 .


#479
android654

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Tirigon wrote...

android654 wrote...

The only thing that seems to be missing is a serious lack of conflict. That's the thing that always made cyberpunk stories so memorable, the fact that a person's life is so void of value, that death could come at any moment. That sense of deperation sticks with you even when you stop reading.


It's what makes all stories memorable.
Such a topic is not exclusive to cyberpunk, it is the same with most fantasy.... and, sadly, with most historical novels and nonfiction as well.


But it's necessary in order for a story to be "Cyberpunk." It's needed for all types of "punk" stories. Unlike medieval fantasy, the social problems in punk stories usually mirror modern day problems with an accuracy that makes them more relatable than the problems of regicide or denial to the throne.

#480
mupp3tz

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Kind of building on what android said... Yes, I find that the consistent message amongst things that fall in the cyberpunk genre is a sort of warning to us about how things could possibly end up in the future. It's a bleak painting of where we could be heading.

#481
naughty99

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Tirigon wrote...

android654 wrote...

The only thing that seems to be missing is a serious lack of conflict. That's the thing that always made cyberpunk stories so memorable, the fact that a person's life is so void of value, that death could come at any moment. That sense of deperation sticks with you even when you stop reading.


It's what makes all stories memorable.
Such a topic is not exclusive to cyberpunk, it is the same with most fantasy.... and, sadly, with most historical novels and nonfiction as well.


Without conflict, there is no story at all, regardless of the genre or medium. 

Modifié par naughty99, 01 juin 2012 - 12:25 .


#482
android654

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slimgrin wrote...

Seagloom wrote...

It will be interesting to see if this game pays off for them or not. Setting out to cater to a specific niche can either be a godsend if enough fans show up to buy your game, or a curse if most of your potential audience is too alienated or apathetic toward your product. That was why Planescape: Torment developed a cult following instead of becoming the runaway hits Baldur's Gate and KotOR did.

If this game does turn out as amazing as some folks expect it will, I hope it moves enough copies to justify sequels. Otherwise it may end up as another Bloodlines. Well loved by its fans, but otherwise doomed to relative obscurity.


Bring doomed to obsurity is always a risk, but I watched the conference and Iwinki seemed to refer to this universe as a setting for more than one game, which would make sense. I see this move similar to Bioware utilizing D&D for Baldur's Gate. As for cateruing to a niche, well, thats what the Withcer games are. They've never attempted mainstream games and it doens't sound like they're gonna start.

My only worry is how to make combat, particlualrly gun combat stand out in this day and age. And I'm curious about the camera view as well though I'm guessing it will be third person.


To be fair, if we remove monster fights and alchemy from The Witcher 2, how is the combat any different form any other modern sword and shield game? You can literally make it through TW2 by hacking and slashing your way from enemy to enemy. I honestly don't care if they copy n paste from another developer on how to best implement the mechanics for it. Since it's an RPG and their first original ip, I expect them to give the rest the rest even more care than they did with TW2.

#483
Morroian

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Tirigon wrote...

Hybrids are an interesting concept, but so far there is not a single game that pulled it off well. Those that tried all failed miserably.


Borderlands was a big success, Deus Ex was a big success, the Dawn of War games are huge successes...............

#484
android654

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[quote]naughty99 wrote...

[quote]Tirigon wrote...

[quote]android654 wrote...

The only thing that seems to be missing is a serious lack of conflict. That's the thing that always made cyberpunk stories so memorable, the fact that a person's life is so void of value, that death could come at any moment. That sense of deperation sticks with you even when you stop reading.
[/quote]

It's what makes all stories memorable.
Such a topic is not exclusive to cyberpunk, it is the same with most fantasy.... and, sadly, with most historical novels and nonfiction as well.

[/quote]

Without conflict, there is no story at all, regardless of the genre or medium. [/quote]

Then the question becomes, to what degree of conflict can we fit in a Cyberpunk story?

Take a Jennifer Aniston movie, any one of them, they usually involve her meeting some guy, them hooking up, splitting up, then getting back together again. You can tell this story in 1789, 1198, 1658, 2012 or the year 1 C.E. and the elements in the current version would all fit pretty neatly.

This isn't the case in a Cyberpunk story. All forms of punk stories have to highlight the society in which the story takes place. This means referencing people's lives, the conditions they live in, the socioeconomic climate
of the world at the time.

There are Cyberpunk books and movies like Paranoia 1.0[/quote] (Trailer NSFW) Code 46[/quote] that don't deal directly with social issues , but they still reference the world and the people who live in them. I know both movies very well, and from the trailers, they make them seem like its about a big question about the world, but the movies themselves are just about the relationships between the main characters.

In all of these sub-genres of Punk fiction, the main concern is always the social condition of people, then it's the political problems then the technological progression. Without those three elements it's not Cyberpunk, it;s not punk fiction at all. That's what sets it apart from other kinds of fiction.

Modifié par android654, 01 juin 2012 - 12:55 .


#485
slimgrin

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android654 wrote...

slimgrin wrote...

Seagloom wrote...

It will be interesting to see if this game pays off for them or not. Setting out to cater to a specific niche can either be a godsend if enough fans show up to buy your game, or a curse if most of your potential audience is too alienated or apathetic toward your product. That was why Planescape: Torment developed a cult following instead of becoming the runaway hits Baldur's Gate and KotOR did.

If this game does turn out as amazing as some folks expect it will, I hope it moves enough copies to justify sequels. Otherwise it may end up as another Bloodlines. Well loved by its fans, but otherwise doomed to relative obscurity.


Bring doomed to obsurity is always a risk, but I watched the conference and Iwinki seemed to refer to this universe as a setting for more than one game, which would make sense. I see this move similar to Bioware utilizing D&D for Baldur's Gate. As for cateruing to a niche, well, thats what the Withcer games are. They've never attempted mainstream games and it doens't sound like they're gonna start.

My only worry is how to make combat, particlualrly gun combat stand out in this day and age. And I'm curious about the camera view as well though I'm guessing it will be third person.


To be fair, if we remove monster fights and alchemy from The Witcher 2, how is the combat any different form any other modern sword and shield game? You can literally make it through TW2 by hacking and slashing your way from enemy to enemy. I honestly don't care if they copy n paste from another developer on how to best implement the mechanics for it. Since it's an RPG and their first original ip, I expect them to give the rest the rest even more care than they did with TW2.


Ignore alchemy and try hacking and slashing your way through the game on hard. If you really have balls try that in Arena. And try it without rolling all over the place. The fact is just about any combat system can be cheesed.

And I care a great deal about the way they approach combat in this game - copy and pasting is what Bioware does, not CDPR.

Technically, this is not their first original IP. For The Witcher, Sapkowski provided the lore, they did the rest, including combat. Now, combat is all laid out for them in a ruleset. I suspect many techincal combat elements are already solved for them.

Modifié par slimgrin, 01 juin 2012 - 12:58 .


#486
android654

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slimgrin wrote...
Ignore alchemy and try hacking and slashing your way through the game on hard. If you really have balls try that in Arena. And try it without rolling all over the place. The fact is just about any combat system can be cheesed.

And I care a great deal about the way they approach combat in this game - copy and pasting is what Bioware does, not CDPR.


Fair enough, but you know what I mean. I care more about it feeling complete, and getting the story, atmosphere, skills, design, art, and music right. I'm not expecting something revolutionary from the shooting of assault rifles and smgs. Now if they add in things built-in hand cannons, razor hands, chest bazookas, then we're talking about somethign else.

#487
slimgrin

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This might seem nerdy, but all day today I'm juggling this problem around in my head - how to make the game original when they have so many timeworn tropes right off the bat. For the story, I'm not worried as long as it's the same writers who did TW2. But making gun/gadget combat fresh is a whole other problem, one largely solved by the Deus Ex series...many years ago. Good luck doing it better than those games.

Modifié par slimgrin, 01 juin 2012 - 01:09 .


#488
naughty99

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android654 wrote...

naughty99 wrote...

Tirigon wrote...

android654 wrote...

The only thing that seems to be missing is a serious lack of conflict. That's the thing that always made cyberpunk stories so memorable, the fact that a person's life is so void of value, that death could come at any moment. That sense of deperation sticks with you even when you stop reading.


It's what makes all stories memorable. 
Such a topic is not exclusive to cyberpunk, it is the same with most fantasy.... and, sadly, with most historical novels and nonfiction as well.


Without conflict, there is no story at all, regardless of the genre or medium. 


Then the question becomes, to what degree of conflict can we fit in a Cyberpunk story? 


Hopefully as much as possible.

It sounds like you are not talking about conflict in a general sense, but specifically the social struggles related to the dystopian setting of most cyberpunk stories, which I'd agree are particularly essential to creating a cyberpunk game world. 

Rest assured, there was plenty of class warfare and social struggle in Cyberpunk 2020,  which is the source material for CD Projekt's new game - here is a link to the timeline of events in the game world.

The world is dominated by a few megacorporations, and you can play a corporate raider, a cop, mercenary, hacker, back alley medic, journalist, or even a "rockerboy" (a kind of bard). The dystopian aspects of the game world were central to every campaign I played. What I found interesting was that the more cybernetic implants you acquire, there is a humanity cost as you transition toward cyborg.  

Cyberpunk 2020 implants

Cyberpunk 2020 skills list

GM reference guide

Modifié par naughty99, 01 juin 2012 - 01:59 .


#489
mupp3tz

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I don't know as to how much CDPR will be able to actually "revolutionize" the gameplay combat with a shooter type game... I mean, honestly, it's only once in awhile that we get something truly innovative.

However, the main selling point that's got me hooked is their proven ability to craft an excellent and intriguing story with complex characters. That is what I look forward to the most. I highly doubt CDPR would go to the extent of f***ing up their gunplay.. at worst, it would just be mediocre.

In regards to cyberpunk: (correct me if I'm wrong) it's always set in the future.  Alternate universe types of stories typically err on steampunk or whatever other "--"punk.  I suspect the "punk" part of the term stems from the cultural association we tend to pair with it: chaos, rebellion, anticonformity, repression, alternative lifestyle/society, unhappiness, aggression, etc. ... thus common themes in media under the genre.

Modifié par M U P P 3 T Z, 01 juin 2012 - 01:31 .


#490
Sajji

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M U P P 3 T Z wrote...

Kind of building on what android said... Yes, I find that the consistent message amongst things that fall in the cyberpunk genre is a sort of warning to us about how things could possibly end up in the future. It's a bleak painting of where we could be heading.



There is, however, a certainty of where we are headed, unless we escape Earth.

Complete and utter extinction. Absolute destruction.

When the Sun dies a long, long time from now, nothing will be left. At all.

Depressing but reality.

#491
android654

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naughty99 wrote...

Hopefully as much as possible.

Sounds like you are referring to social struggles related to the dystopian setting of most cyberpunk stories, which I'd agree are particularly essential to creating a cyberpunk game world. 

There was plenty of class warfare and social struggle in Cyberpunk 2020 - here is a link to the timeline of events in the game world:  


Well, it's punk. That's what it's all about. Being socially and politically aware to the differences in classes and how they're treated. How the government treats people and how the few in power make decisions to benefit themselves but leave the masses to deal with the consequences. This is just a way of melding those ideas with with a once new arm or science fiction.

I like how Pondsmith wasn't entirely wrong with some of his assumptions, just off by about a decade.

slimgrin wrote...

This might seem nerdy, but all day today I'm juggling this problem around in my head - how to make the game original when they have so many timeworn tropes right off the bat. For the story, I'm not worried as long as it's the same writers who did TW2. But making gun/gadget combat fresh is a whole other problem, one largely solved by the Deus Ex series...many years ago. Good luck doing it better than those games.


I out nerd you, been rereading Neuromancer since I heard about it yesterday. I'm really pumped for this title.

I think the only way to refresh this is to do it the way Human revolution did. It's nearly impossible to reinvent the wheel with shooting mechanics, but you can make up for it by giving the player options when it comes to facing enemies and entering locations. there are also other mechanics you can explore in Cyberpunk with the technology that you can't do in other types of science fiction.

#492
slimgrin

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We'll kill ourselves long before the sun does, which is exactly why CyberPunk is still relevant. Corporate greed and it's far reaching effects. Corporations eat society and the very environment we live in from the inside out.

I don't even need to cite religion. We've lived with destructive religious ideas for centuries. But corporate, faceless greed will run us into the ground.

Modifié par slimgrin, 01 juin 2012 - 01:55 .


#493
mupp3tz

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Sajji wrote...

M U P P 3 T Z wrote...

Kind of building on what android said... Yes, I find that the consistent message amongst things that fall in the cyberpunk genre is a sort of warning to us about how things could possibly end up in the future. It's a bleak painting of where we could be heading.



There is, however, a certainty of where we are headed, unless we escape Earth.

Complete and utter extinction. Absolute destruction.

When the Sun dies a long, long time from now, nothing will be left. At all.

Depressing but reality.


Not in my generation, suckas! 


... assuming we make it through 12/21/2012.

Modifié par M U P P 3 T Z, 01 juin 2012 - 01:35 .


#494
Tirigon

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naughty99 wrote...

Without conflict, there is no story at all, regardless of the genre or medium. 


Twilight
disagrees.
B)

#495
android654

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M U P P 3 T Z wrote...

I don't know as to how much CDPR will be able to actually "revolutionize" the gameplay combat with a shooter type game... I mean, honestly, it's only once in awhile that we get something truly innovative.

However, the main selling point that's got me hooked is their proven ability to craft an excellent and intriguing story with complex characters. That is what I look forward to the most. I highly doubt CDPR would go to the extent of f***ing up their gunplay.. at worst, it would just be mediocre.

In regards to cyberpunk: (correct me if I'm wrong) it's always set in the future.  Alternate universe types of stories typically err on steampunk or whatever other "--"punk.  I suspect the "punk" part of the term stems from the cultural association we tend to pair with it: chaos, rebellion, anticonformity, repression, alternative lifestyle/society, unhappiness, aggression, etc. ... thus common themes in media under the genre.


Yeah, that's pretty spot on. The differences in the punk genres usually stem from their use of technology. Cyberpunk is the umbrella, and all of the other punks fall under it since the concepts are derrivatives of Cyberpunk.

Postcyberpunk or Cyberprep - Takes place after cyberpunk and usually utopic but has equally high technology

Steampunk - heavy machinery powered by steam, usually in a Victorian age setting

Dieselpunk - Usualy around the time of WW2, much like steampunk it uses heavy machinery but it's all run by diesel. It's also designed to be imposing with big rivets and military style design.

Decopunk - the technology can go either way, but the fashion and architechure stays in an art deco fashion. Jus imagine if everyone alive today dressed like they were in Mad Men.

Biopunk- this is the one closest to Cyberpunk, but instead of such a heavy emphasis on robotics, computers, augmentations, and transhumanism, the focus is on genetic testing. This is where you'd see people foregoing tattoos and piercings for having a tiger tail, fangs or stripes graphed onto their body.

While all of these things are just different styles of exploring different time periods, the use of punk is to highlight the social issues of the time period. Steampunk, Deisel punk and Decopunk usually war about big things like war, invasion, etc. The futuristic ones like Biopunk and Cyberpunk are more pure in their concerns with social ills.

#496
Tirigon

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android654 wrote...

In all of these sub-genres of Punk fiction, the main concern is always the social condition of people, then it's the political problems then the technological progression. Without those three elements it's not Cyberpunk, it;s not punk fiction at all. That's what sets it apart from other kinds of fiction.


Ironically, it is the same with stories set in the middle ages.

In fact, both settings are pretty much the same if you get right down to it:

Life sucks for most, a few powerful guys do whatever they want and rule the world, some guy opposes them.

The difference is only, in a medieval setting most are the peasants, the few are kings and nobility and the opposition is a Robin Hood kind of guy, whereas in Cyberpunk most are the impoverished masses, the few are corporations and the opposition is some cool badassmotherf*cking hacker dude with balls of steel and sunglasses, even in the dark.

Cyberpunk even has its own magic swords, they just call it "new prototype technology".

#497
naughty99

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After re-reading the Cyberpunk 2020 rulebook, I'm really hoping CD Projekt releases a level editor with this game.

The game setting was the entire world, so the possibilities are endless for user-created quests and locations.

#498
android654

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slimgrin wrote...

We'll kill ourselves long before the sun does, which is exactly why CyberPunk is still relevant. Corporate greed and it's far reaching effects. Corporations eat society and the very environment we live in from the inside out.

I don't even need to cite religion. We've lived with destructive religious ideas for centuries. But corporate, faceless greed will run us into the ground.


Exactly. The point of Cyberpunk, when it was first created, was to highlight the problem people foresaw with the creation of the internet and the inevitable control coming from corporations. Gibson knew we would have an internet, but he was also afraid apple or att&t would control it. I think when we lose our ability to communicate, then we're really f*cked. That's probably the most important think discussed in Cyberpunk, the need to maintain freedom from other people's choices. And by other people I mean f*cktards that destroy the planet and make it unlivable for the majority of us.

Tirigon wrote...

android654 wrote...

In all of these sub-genres of Punk fiction, the main concern is always the social condition of people, then it's the political problems then the technological progression. Without those three elements it's not Cyberpunk, it;s not punk fiction at all. That's what sets it apart from other kinds of fiction.


Ironically, it is the same with stories set in the middle ages.

In fact, both settings are pretty much the same if you get right down to it:

Life sucks for most, a few powerful guys do whatever they want and rule the world, some guy opposes them.

The difference is only, in a medieval setting most are the peasants, the few are kings and nobility and the opposition is a Robin Hood kind of guy, whereas in Cyberpunk most are the impoverished masses, the few are corporations and the opposition is some cool badassmotherf*cking hacker dude with balls of steel and sunglasses, even in the dark.

Cyberpunk even has its own magic swords, they just call it "new prototype technology".


The differince is in it's impact. How many children die from ricketts? The summer flu? How many husbands die from mauraders riding into their countryside home? For most of the industrialized world, these problems do not exist any longer. But if you talk about people strung out on a new drug, cops brutally beating people simply because they're unchallanged, and everyone having to be a criminal in order to survive, it might resonate a bit stronger since these are things  many people have to deal with now.

Most of the heroes in Cyberpunk aren't badasses at all. They're usually weak and sickly like Neo was in the matrix. It's usually someone else who comes along and saves them physically. Both Case and Johnny needed Molly to keep them alive because they coudln't do it on their own. In a Cyberpunk setting, most people are getting by, and they usually defy authority out of necessity to survive, not tobe bad ass. There are characters who play opposition to the powers that be, but they're rarely at the forefront of the story. In fact the only one I can think of is in Channel Zero, and... well... Let's just say ti didn't end well for her.

Scince ain't magic, amigo.

#499
Sajji

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Tirigon wrote...

naughty99 wrote...

Without conflict, there is no story at all, regardless of the genre or medium. 


Twilight
disagrees.
B)



What about that raptor watching Edward?

#500
Sajji

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slimgrin wrote...

We'll kill ourselves long before the sun does, which is exactly why CyberPunk is still relevant. Corporate greed and it's far reaching effects. Corporations eat society and the very environment we live in from the inside out.

I don't even need to cite religion. We've lived with destructive religious ideas for centuries. But corporate, faceless greed will run us into the ground.


Don't forget totalitarianism. The Combine are a good representative of that.

One of the main reasons I'm glad I'm American, not North Korean.

At least they have equality.