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New Sci-fi sandbox RPG from CDPR is coming! It's called Cyberpunk 2077.


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#526
naughty99

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Seeker Sparrow wrote...

They've just started working on this game right? Possible 2014 release maybe, the way they're talking we may end up getting a huge game in a sci-fi universe which is always welcome and I want to them to spend every crucial minute building this game. No rushing out to release for this one.


I'm really interested to see how they will approach the branching narrative structure with a highly customizable character.

#527
android654

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I'm more concerned with how they'll handle the story. There aren't many Cyberpunk ip's and the few that do exist always seem to miss something in their presentation. Sure we have Deus Ex and Human Revolution, but other than that Cyberpunk is used only for small aspects in art direction. I'll be a little more confident in it once they reveal specifics of the script.

#528
Nordicus

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Seeker Sparrow wrote...

 I want to them to spend every crucial minute building this game. No rushing out to release for this one.

My sentiments exactly. Good things come to those who wait

#529
naughty99

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android654 wrote...

I'm more concerned with how they'll handle the story. There aren't many Cyberpunk ip's and the few that do exist always seem to miss something in their presentation. Sure we have Deus Ex and Human Revolution, but other than that Cyberpunk is used only for small aspects in art direction. I'll be a little more confident in it once they reveal specifics of the script.


Yes, with the Witcher and Witcher 2, they relied on the Sapkowski novels quite a bit. Keep in mind, Cyberpunk2020 was a single predefined campaign setting with specific prominent NPCs in the game world and a very detailed backstory and events that unfolded over the course of a sequential series of source books. The narrative-heavy source books sometimes resembled novellas more than typical RPG guides for running a campaign.

This is a little different from, say D&D, where there are a myriad of different campaign settings, even among preset adventure modules, not to mention homebrew campaigns. So there is a lot of existing CP2020 lore and story content from which to develop the narrative of the game, and the guy who wrote all the books is working with them. 

However, it's always going to be easier to develop a cinematic, rigidly structured narrative around a predefined character like Geralt, Shepard or Hawke. With a highly customized character I'm hoping there will be a bit more sandbox gameplay and perhaps less cut scenes. Or maybe there will be a choice of various origin levels, like DA:O.

Modifié par naughty99, 25 juillet 2012 - 12:28 .


#530
Guest_The Mad Hanar_*

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Oh gee, CDPR is trying to stick another one to Bioware.

#531
Lord Phoebus

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android654 wrote...

I'm more concerned with how they'll handle the story. There aren't many Cyberpunk ip's and the few that do exist always seem to miss something in their presentation. Sure we have Deus Ex and Human Revolution, but other than that Cyberpunk is used only for small aspects in art direction. I'll be a little more confident in it once they reveal specifics of the script.


I think the big thing they miss is the treatment of the man becoming machine conundrum (or sometimes machine becoming man) that's at the heart of the genre.  What happens to us as a society when we can pay to become be stronger, faster and smarter?  What kind of social pressures do people face to upgrade themselves?  What happens when virtual reality becomes preferable to reality?  What's the difference between an AI and a real person?

The Deus Ex games always had this at their core which is why they succeeded.  Most of the others copy the visual style and some of the technology, but they never really explore these themes which are at the core of the good cyberpunk movies, books and RPG settings.

#532
slimgrin

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The theme that they've mentioned more than once is how technology allows you ( the player) to shape the world around you. Little bit different than what we see in Deus Ex. Also, in a Polish article they said 2-3 yrs before it arrives, so it's going to be a while.

http://www.gram.pl/n...przyszlosc.html

Modifié par slimgrin, 25 juillet 2012 - 12:19 .


#533
hangmans tree

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Lord Phoebus wrote...

The Deus Ex games always had this at their core which is why they succeeded.  Most of the others copy the visual style and some of the technology, but they never really explore these themes which are at the core of the good cyberpunk movies, books and RPG settings.

I didnt notice this in HR. Some lines like "I didnt ask for this" doesnt cut it. I havent felt real cyberpunk in Hr, it was just hi-tech futuristick action game, a sci-fi - not so distant future.

I havent experienced Cyberpunk as I know it (Gibson, Stephenson, Cyberpunk 2020), I dont know any game that would convey all the themes and the atmosphere of CP.
They only copy visual style (most times its GiTS and M. Shirow work) leaving it empty in the end, HR included.

HR did let me down, you know?

I hope for the better.

#534
mupp3tz

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If it's anything close to TW1/2, then I will be satisfied. However, I'm a bit apprehensive about the customizable character -- which could easily be a huge miss, depending on how it's handled. It's great being able to define and control who you are in the RPG, but I would have been totally okay with a predetermined character.  The latter makes it much easier for the writers to create a more fully fleshed out backstory, as opposed to a generic one typically found in the former.

Modifié par M U P P 3 T Z, 25 juillet 2012 - 11:12 .


#535
hangmans tree

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They can pull it off. All that must be done is seperate and meaningful choices and paths for male/feamale lead. Looks are secondary feature, unless you implement something like NPCs .responding to your frightening apperance, wearing faction colours/logos/badges/cybernetics and the role you play of course (fixer, netrunner etc.).

#536
android654

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You can have a predefined character, but just allowing the physical customization of that character goes a long way with rpg players. Just 1 or 2 predefined character backgrounds is more than enough to use, just give it the same amount of attention they did with TW2 and it should be more than fine.

@Hangmans Tree
The great thing about Gibson's books and Ghost in the Shell was the fact that they did not take place in some far off tomorrow. The whole concept of Cyberpunk was that it was beginning now, and in the near future, these jumps would give us things like completely prosthetic body replacements (gits) and using the human brain as a computer (Johnny Mnemonic). Deus Ex: Human Revolution and the original Deus Ex are Cyberpunk because they addressed the political/social/philosophical problems of power and the human/machine conundrum. Gibson, the man who defined the genre pointed that out in his work. The science fiction wasn't the sole focus, and many times took a back seat to the ills of the world in which it took place. The trick was melding those problems with the science and technology of the time.

So. 2027, 2032, or 2050 are all acceptable timelines, since we have cyborgs in 2012. Not to mention, we just had the first "hate crime" against a cyborg this year. So something like GITS or Mona Lisa Overdrive in 20 or 35 years is entirely plausible.

#537
mupp3tz

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android654 wrote...
So. 2027, 2032, or 2050 are all acceptable timelines, since we have cyborgs in 2012. Not to mention, we just had the first "hate crime" against a cyborg this year. So something like GITS or Mona Lisa Overdrive in 20 or 35 years is entirely plausible.


Go on... :o

#538
android654

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It took place just last week. The cyborg in question is a professor who implanted a camera into his brain via a headset that he has been wearing since 2003. The assault took place at a Paris McDonalds while the professor was on vacation.

Read the full article here[/quote]

edit: An image of the good professor
Image IPB

Modifié par android654, 25 juillet 2012 - 02:08 .


#539
slimgrin

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^^^That is awesome. CDPR is doing a Q&A on their site regarding Cyberpunk. Get over there and ask your questions.

http://en.thewitcher...your-questions/

Modifié par slimgrin, 26 juillet 2012 - 12:27 .


#540
mupp3tz

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That is indeed quite awesome, except for the part: "Paris McDonald's." Lulz.

@slimgrin

Thanks for the heads up. :]

#541
slimgrin

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 http://cdpred.com/mu...yer-programmer/

Image IPB

Modifié par slimgrin, 26 juillet 2012 - 12:28 .


#542
android654

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Image IPB[/quote]

Looks like the only way we'll get a proper Cyberpunk game is Kickstarter...

Modifié par android654, 26 juillet 2012 - 01:36 .


#543
Cyberarmy

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Yeah lets doomspeak without knowing a tiny detail.
You people are too grumpy over this MP thing.
There are good RPGs with good multiplayer, BG,IWD, NWN, Vampire MQ: Redemption.


And also where do you get they are making Cyberpunk MP? Only open position for MP programmer
is in "RPG in a Dark Fantasy World"...

#544
Archaven

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I don't quite like this Cyberpunk stuff.. i was hoping they wander onto some action RPG like Diablo. Too many shooters already.

#545
android654

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There's too many games with guns, but not too many medieval themed games with demons and monsters? What a f*cking joke.

#546
slimgrin

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Cyberarmy wrote...

Yeah lets doomspeak without knowing a tiny detail.
You people are too grumpy over this MP thing.
There are good RPGs with good multiplayer, BG,IWD, NWN, Vampire MQ: Redemption.


And also where do you get they are making Cyberpunk MP? Only open position for MP programmer
is in "RPG in a Dark Fantasy World"...


This is actually listed under their heading for 'Dark fantasy RPG' meaning TW3. So a bit off topic here, but hell yes I'm skeptical. I'm surprised this has flown under everyone's radar. 

Modifié par slimgrin, 27 juillet 2012 - 12:30 .


#547
android654

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Perhaps they got a pass since their games have been solid in the past. Still, when people try shoehorning elements of one genre into another, it usually doesn't turn out well.

For example, blending high comedy with horror. Remember Scary Movie? Remember how it was f*cking annoying after the first 20 minutes. Yeah, the same principle goes to games.

#548
slimgrin

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It's a resource issue. You have to choose your focus when developing a game. This is why Arkham City and Skyrim are single player only - multi-player would have spread resources too thin. That's not coming from some entitled fanboy, it's what the developers themselves said. I fully expect multi-player to be announced for CyberPunk now.

I hope to god in TW3 it's limited to Arena mode. I didn't post this in The Witcher thread cause it's buried in spam right now.

Modifié par slimgrin, 27 juillet 2012 - 12:46 .


#549
android654

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Of course it's a resource issue. Every project, whether its a game, movie or album is given a budget to make that project. If money gets spread around, then there's less to be focused on the main campaign. I know I'll get it because there are only a handful of Cyberpunk games, but you think they'd to the sensible thing and stick to what their good at when making an entirely new ip.

#550
naughty99

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slimgrin wrote...

It's a resource issue. You have to choose your focus when developing a game. This is why Arkham City and Skyrim are single player only - multi-player would have spread resources too thin. That's not coming from some entitled fanboy, it's what the developers themselves said. I fully expect multi-player to be announced for CyberPunk now.

I hope to god in TW3 it's limited to Arena mode. I didn't post this in The Witcher thread cause it's buried in spam right now.


To be fair, the PnP game was always multiplayer. On the bright side, perhaps they might do something like the way co-op will be integrated into the Shadowrun kickstarter game - a modding tool for player-created dungeons and quests, sort of a throwback to PnP.