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New Sci-fi sandbox RPG from CDPR is coming! It's called Cyberpunk 2077.


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#576
Tazzmission

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ill be keeping my eye on this. hate to admit it i never heard of this company before

#577
Chromie

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Tazzmission wrote...

ill be keeping my eye on this. hate to admit it i never heard of this company before


Go play The Witcher 1 and 2 right now.

#578
Tazzmission

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Skelter192 wrote...

Tazzmission wrote...

ill be keeping my eye on this. hate to admit it i never heard of this company before


Go play The Witcher 1 and 2 right now.



would if i could bruh. money is kind of tight after today do to an xray and all

#579
fchopin

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If we can play as male or female it would be great, it would give everyone a chance to try the game.

#580
Gibb_Shepard

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Cutlass Jack wrote...

See I feel the opposite. The player should get to make the protaganist they want. Especially when doing an adaptation of a game where players get to make the protaganist they want.


There are cons to that approach. Just like there are cons to a semi pre-defined protagonist.

The customizability i had with Geralt in TW2 was astounding given how set he was. Many different view-points and morals i could craft for him, but the defined characteristics just added so much more to the game that you can't get from head-canon.

I've often had times where a motivation or view point i've given to my character has been directly contradicted later in the game by that very character, all because it didn't give me boundaries within which i could customize said character. At no time was i surprised by what Geralt had to say, or how he said it, because we all know how his general demeanor usually is. The same goes for DXHR, though not as well.

With games like Mass Effect or DA2, unexpected remarks are basically expected, because the games try to cater to such polarizing personalities with such little definition given to those personalities.

With Cyber Punk gender choice and physical apperence should be a choice. But anything further than that in the "customization" area i feel would be a detriment to the game.

#581
Gandalf-the-Fabulous

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Skelter192 wrote...
Marcin Momot: There are quite a few actually. Aside from the obvious ones like the works of William Gibson or the Blade Runner movie, we also take from the first Ghost in the shell, both anime and manga. We’re also looking up to ShellShock because of its interesting approach to gameplay. The first part of Deus Ex is also a very important source of inspiration to us.


Gameplay wise? Bit disappointed with how he dodged the customization question but at least that gives me some hope. Being that the game is based on a PnP universe I am really not sure what to expect in terms of gameplay, will it be FPS, TPS, Turn Based? How much will the character's stats effect things like weapon and gun damage? Will it be more like Deus Ex or VTM:B?

Still looks like a game to keep an eye on, waiting to find out more.

#582
android654

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Gibb_Shepard wrote...

Cutlass Jack wrote...

See I feel the opposite. The player should get to make the protaganist they want. Especially when doing an adaptation of a game where players get to make the protaganist they want.


There are cons to that approach. Just like there are cons to a semi pre-defined protagonist.

The customizability i had with Geralt in TW2 was astounding given how set he was. Many different view-points and morals i could craft for him, but the defined characteristics just added so much more to the game that you can't get from head-canon.

I've often had times where a motivation or view point i've given to my character has been directly contradicted later in the game by that very character, all because it didn't give me boundaries within which i could customize said character. At no time was i surprised by what Geralt had to say, or how he said it, because we all know how his general demeanor usually is. The same goes for DXHR, though not as well.

With games like Mass Effect or DA2, unexpected remarks are basically expected, because the games try to cater to such polarizing personalities with such little definition given to those personalities.

With Cyber Punk gender choice and physical apperence should be a choice. But anything further than that in the "customization" area i feel would be a detriment to the game.



Totally agree. If there's one thing we learned from three Mass Effect games it's that semi-defined characters dilutes the impactthey have on their own story.

#583
Gandalf-the-Fabulous

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Gibb_Shepard wrote...
The customizability i had with Geralt in TW2 was astounding given how set he was. Many different view-points and morals i could craft for him


Not sure I would call that customizability, while the game did allow a lot of flexibility with deciding Geralts actions he was still a fairly well defined character and I felt that any option the game gave you in terms of Geralt's actions and responses never really fell outside of what Geralt as a defined character would do. Like you or I Geralt doesnt have only one way of handling certain situations at any given time and any option the game did give you in regards to deciding Geralt's actions allways fell within the bounds of what Geralt could and would do in that situation.

#584
spirosz

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Really excited about this, I want concept art! Can't wait to see how they'll handle the score for the game as well - that's going to be a main selling point for me. The Witcher 1 and 2 had a brilliant score, so I can just imagine what they'll do with a more "futuristic" sound.

#585
android654

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spirosz wrote...

Really excited about this, I want concept art! Can't wait to see how they'll handle the score for the game as well - that's going to be a main selling point for me. The Witcher 1 and 2 had a brilliant score, so I can just imagine what they'll do with a more "futuristic" sound.


If they're smart, they'll get some Android Lust, Front Line Assembly, VNV Nation, Front 242, and a little Depeche Mode for Variety. That's everything that's needed for a proper Cyberpunk playlist. Lost of 80's industrial and EBM.

#586
slimgrin

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Adam Scorupa is listed under sound design for both TW2 and Hard Reset.




Modifié par slimgrin, 03 août 2012 - 03:36 .


#587
Addai

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fchopin wrote...

If we can play as male or female it would be great, it would give everyone a chance to try the game.

Women can't play a male character?  Image IPB

Ok, whatever, I think there are approximately a gazillion other issues more important about a game.  But obviously this is the one thing that matters to some.

#588
Costin_Razvan

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Some people are quite obsessed over this whole gender issue. I personally don't give a damn if my protagonist is male or female but I don't want any resources spent on what essentially is crowd appeal. I'd much rather have the writters and programmers make a better story and better gameplay.

Modifié par Costin_Razvan, 03 août 2012 - 05:21 .


#589
termokanden

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It's not just crowd appeal. Customization adds real value to RPGs. It isn't even just an issue of whether you want to play a male or a female character either, it's a question of whether you can get to play YOUR character and not the same one every time.

But a good RPG doesn't have to implement customization, and there are cases (TW for example) where the protagonist simply is a very specific character. In many CRPGs though, customization would fit right in.

#590
slimgrin

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termokanden wrote...

It's not just crowd appeal. Customization adds real value to RPGs. It isn't even just an issue of whether you want to play a male or a female character either, it's a question of whether you can get to play YOUR character and not the same one every time.


I get this argument in the context of a PnP game, but not a CRPG. With few exceptions, the game still adresses my character the same no matter my class or sex. 

#591
android654

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I suppose it wouldn't be too much to ask to make a very specific character, then have certain lines recorded twice to use he/she him/her. Then with that it opens up all the customization options one would want.

#592
Addai

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termokanden wrote...

It's not just crowd appeal. Customization adds real value to RPGs. It isn't even just an issue of whether you want to play a male or a female character either, it's a question of whether you can get to play YOUR character and not the same one every time.

But a good RPG doesn't have to implement customization, and there are cases (TW for example) where the protagonist simply is a very specific character. In many CRPGs though, customization would fit right in.

Oh, I understand.  I much prefer an open character myself, but it has to be a truly open character- which for me means silent protagonist and a mostly first person perspective.  But the Witcher was a 3rd person cinematic game, and the reason that works is because Geralt is a fixed character.  I am leery of something in between.  If they want to make another 3rd person cinematic game, then I think it should be a fixed character, and I don't care if it's a male or female.

#593
fchopin

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Addai67 wrote...

fchopin wrote...

If we can play as male or female it would be great, it would give everyone a chance to try the game.

Women can't play a male character?  Image IPB

Ok, whatever, I think there are approximately a gazillion other issues more important about a game.  But obviously this is the one thing that matters to some.



It doesn't matter to me if i play male or female but i know that it does matters for some people that is why i hope we can pick the gender. The more people play the game the better for CDPR.

#594
Costin_Razvan

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android654 wrote...

I suppose it wouldn't be too much to ask to make a very specific character, then have certain lines recorded twice to use he/she him/her. Then with that it opens up all the customization options one would want.


That's actually very poorly done. Difference in sex does have a huge role in our lives, with what you suggest it's made irrelevant.

#595
android654

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Costin_Razvan wrote...

android654 wrote...

I suppose it wouldn't be too much to ask to make a very specific character, then have certain lines recorded twice to use he/she him/her. Then with that it opens up all the customization options one would want.


That's actually very poorly done. Difference in sex does have a huge role in our lives, with what you suggest it's made irrelevant.


That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.

#596
Cutlass Jack

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slimgrin wrote...

termokanden wrote...

It's not just crowd appeal. Customization adds real value to RPGs. It isn't even just an issue of whether you want to play a male or a female character either, it's a question of whether you can get to play YOUR character and not the same one every time.


I get this argument in the context of a PnP game, but not a CRPG. With few exceptions, the game still adresses my character the same no matter my class or sex. 


The point being, this game is based off a PnP game that features full character creation. It would be like playing an AD&D based game where you couldn't make a character. It would be an utter waste of a license, and they would be better served making their own IP instead.

And regardless of how anyone in the game addresses your character, its still your character.

#597
spirosz

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slimgrin wrote...

Adam Scorupa is listed under sound design for both TW2 and Hard Reset.






That first track sounds like a great mix of Deus Ex, sweet. 

#598
Costin_Razvan

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android654 wrote...

Costin_Razvan wrote...

android654 wrote...

I suppose it wouldn't be too much to ask to make a very specific character, then have certain lines recorded twice to use he/she him/her. Then with that it opens up all the customization options one would want.


That's actually very poorly done. Difference in sex does have a huge role in our lives, with what you suggest it's made irrelevant.


That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.


Right because there is absoultely no difference between men and women, are you kidding me?

You might accept the BS that a game treats a woman the same way it treats a man but I don't because in reality people treat you differently based on many things and gender is one of them.

In fact that's my gripe with customization: That generally it's not recognized if you make a good looking or ugly character, what gender you pick,

Modifié par Costin_Razvan, 03 août 2012 - 06:33 .


#599
slimgrin

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Cutlass Jack wrote...

slimgrin wrote...

termokanden wrote...

It's not just crowd appeal. Customization adds real value to RPGs. It isn't even just an issue of whether you want to play a male or a female character either, it's a question of whether you can get to play YOUR character and not the same one every time.


I get this argument in the context of a PnP game, but not a CRPG. With few exceptions, the game still adresses my character the same no matter my class or sex. 


The point being, this game is based off a PnP game that features full character creation. It would be like playing an AD&D based game where you couldn't make a character. It would be an utter waste of a license, and they would be better served making their own IP instead.

And regardless of how anyone in the game addresses your character, its still your character.


Well classes are confirmed which seems more important to me than gender selection or character creation. The IP's lore will play a big part as well. I honestly feel character creation is overrated and often poorly done anyway. I'd rather play a game with a protagonist designed by professional artists than myself - simply because most creators aren't comprehensive enough. I absolutley hate femshep with her spaghetti arms and birthing hips, she looks ridiculous compared to Geralt or Adam Jensen.

At any rate they bought the license and said themsleves they're using the IP as a general guide, nothing more. So they'll do what they please with it. 

Modifié par slimgrin, 03 août 2012 - 07:04 .


#600
tklivory

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android654 wrote...

That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.


And as we all know, cyberpunk is a wonderful reflection of reality!

Oh, wait...

Games (and books, and movies, and &c) that claim to treat men and women identically, in reality, don't: they just invariably end up treating both of them like men and call it 'progress'.  That's not what gender choices are.  Merely changing a pronoun doesn't change the character, it just makes sure that you have a man/woman that's treated as if gender is not important to the character - which is... well, ignorant.

The Witcher works because a) Geralt is awesome, and B) because Geralt is a *man*, and they didn't try to cheapen the effect by offering a choice to play a woman that would have basically been Geralt with a different skin.  You feel the depth and trueness of the character, and his actions and viewpoint are informed, to a degree, by the fact he grew up a man and was treated as a man all his life.  Not genderless, not "oh, gender doesn't matter" - but as a true, honest, deep character (flawed as a good character always is)

Dragon Age/Mass Effect work (to a degree, in this instance) because they *didn't* make the pronoun meaningless in the context of the story.  They gave the male and female aspects their own importance, allowed for hetero/******/bi, and incorporated it into the story.  Was it entirely successful?  Yes and no, and the debates on that continue, but they tried to have the gender and sexual orientation of the main characters *inform the character*.

*sigh* Ah, sumup: gender differentiation, if you choose to do it, should be done *right*.  To try to claim that gender is not important to a character (and worse, use William Gibson or GitS to try to back up the argument) is not the best way to proceed.  One of cyberpunk's biggest flaws is its essential denaturing and limitations placed on their protagonists.  There is a difference between a character who has no personal sexual identity (which can be cool, as the Persona series showed) and making a generic character, allowing a M/F choice, and declaring gender 'not important'.  This is not 'progress'.  It is forcing different individuals into one mold and removing a vital element of RP.  Ignoring gender issues while offering gender choice is 'safe' but pablum, and often makes for poor writing and even worse characters.  CDPR has shown a fearless attitude when it comes to portraying characters as full sexual humans (including those issues defined outside of action/reaction) and I hope they continue this, whether or not we get to pick a gender in the end.

Modifié par tklivory, 03 août 2012 - 06:45 .