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New Sci-fi sandbox RPG from CDPR is coming! It's called Cyberpunk 2077.


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#601
naughty99

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android654 wrote...

That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.


In Cyberpunk2020, you could play a wealthy corporate exec, or a cop, smuggler, biker, netrunner, journalist, hired assassin/military type, even a "Rockerboy" - a musician.

Those were essentially the classes you could choose from in the PnP game. They would all have very different backstories, different social status in the game world and if the videogame adaptation handles this properly, I'm assuming there might be different side quests and probably the main quest narrative incorporates adjustments to take into account the different points of view depending on which class and origin you choose.

At this point, the devs have confirmed there will not be a fixed protagonist like Geralt, and with Mike Pondsmith on board, I'm really excited to see how they plan to handle the different classes and character backgrounds.

Modifié par naughty99, 03 août 2012 - 06:55 .


#602
android654

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tklivory wrote...

android654 wrote...

That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.


And as we all know, cyberpunk is a wonderful reflection of reality!

Oh, wait...

Games (and books, and movies, and &c) that claim to treat men and women identically, in reality, don't: they just invariably end up treating both of them like men and call it 'progress'.  That's not what gender choices are.  Merely changing a pronoun doesn't change the character, it just makes sure that you have a man/woman that's treated as if gender is not important to the character - which is... well, ignorant.


No. Any well written character isn't defined by something as illconceived as gender roles. Who the hell wants to read a story about people who fit neatly into predefined roles placed by stereotype in society? It's extremely ignorant to think people, in a work of fiction no less, are nothing without thier gender roles. That's like saying characters are confined only in racial stereotypes. It's just bad writing.

The Witcher works because a) Geralt is awesome, and B) because Geralt is a *man*, and they didn't try to cheapen the effect by offering a choice to play a woman that would have basically been Geralt with a different skin.  You feel the depth and trueness of the character, and his actions and viewpoint are informed, to a degree, by the fact he grew up a man and was treated as a man all his life.  Not genderless, not "oh, gender doesn't matter" - but as a true, honest, deep character (flawed as a good character always is)


Geralt's a man only because the game is based on a series of novels where the character is already heavily defined. To rewrite that would make no sense at all.

Dragon Age/Mass Effect work (to a degree, in this instance) because they *didn't* make the pronoun meaningless in the context of the story.  They gave the male and female aspects their own importance, allowed for hetero/******/bi, and incorporated it into the story.  Was it entirely successful?  Yes and no, and the debates on that continue, but they tried to have the gender and sexual orientation of the main characters *inform the character*.


After playing both series, take another look. Both stories are hollow. Not because of their protagonists, but because they didn't care enough to write conflict and moral ambiguity where it mattered.

*sigh* Ah, sumup: gender differentiation, if you choose to do it, should be done *right*.  To try to claim that gender is not important to a character (and worse, use William Gibson or GitS to try to back up the argument) is not the best way to proceed.  One of cyberpunk's biggest flaws is its essential denaturing and limitations placed on their protagonists.  There is a difference between a character who has no personal sexual identity (which can be cool, as the Persona series showed) and making a generic character, allowing a M/F choice, and declaring gender 'not important'.  This is not 'progress'.  It is forcing different individuals into one mold and removing a vital element of RP.  Ignoring gender issues while offering gender choice is 'safe' but pablum, and often makes for poor writing and even worse characters.  CDPR has shown a fearless attitude when it comes to portraying characters as full sexual humans (including those issues defined outside of action/reaction) and I hope they continue this, whether or not we get to pick a gender in the end.


You haven;t been paying attention since they cited the fundamentals of cyberpunk as the inspirations they were drawing upon in order to maker the amtmosphere of this game. Have you read any of Gibson's works? Have you seen all of GITS? Motoko and Sally/Molly are the inverse of gender roles and behave more like sterotypical men than women. Whether sexuality will be a part of this hasn't been revealed. If it is, it still wouldn't be a problem. In TW2, the majority of the game's sexual nature is displayed by characters other than Geralt. Unless you seek out prostittutes or other romances, it's never an issue the play has to see from the protagonist's point of view.

Costin_Razvan wrote...

android654 wrote...

Costin_Razvan wrote...

android654 wrote...

I suppose it wouldn't be too much to ask to make a very specific character, then have certain lines recorded twice to use he/she him/her. Then with that it opens up all the customization options one would want.


That's actually very poorly done. Difference in sex does have a huge role in our lives, with what you suggest it's made irrelevant.


That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.


Right because there is absoultely no difference between men and women, are you kidding me?

You might accept the BS that a game treats a woman the same way it treats a man but I don't because in reality people treat you differently based on many things and gender is one of them.

In fact that's my gripe with customization: That generally it's not recognized if you make a good looking or ugly character, what gender you pick,


I don't really care about your preferences. If you read the material that defined the genre and all of the books and films that follow it, you would see that gender, race and sexual identity are no longer barriers in a Cyberpunk setting. The differences among people have shifted and trivial things like racism and sexism aren't really issues any longer.

#603
android654

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naughty99 wrote...

android654 wrote...

That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.


In Cyberpunk2020, you could play a wealthy corporate exec, or a cop, smuggler, biker, netrunner, journalist, hired assassin/military type, even a "Rockerboy" - a musician.

Those were essentially the classes you could choose from in the PnP game. They would all have very different backstories, different social status in the game world and if the videogame adaptation handles this properly, I'm assuming there might be different side quests and probably the main quest narrative incorporates adjustments to take into account the different points of view depending on which class and origin you choose.

At this point, the devs have confirmed there will not be a fixed protagonist like Geralt, and with Mike Pondsmith on board, I'm really excited to see how they plan to handle the different classes and character backgrounds.


I'd be surprised if they did that. There's too many variables for that.

#604
naughty99

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android654 wrote...

naughty99 wrote...

android654 wrote...

That's a pretty damn ignorant, especially in a Cyberpunk setting. In every Cyberpunk book or film, every protagonist is at the same social level. No matter what their protagonist would be doing, it could be done by either sex. They even claimed Ghost in the Shell is a major influence. Their main protagonist is a woman at the head of a counter terrorist unit.


In Cyberpunk2020, you could play a wealthy corporate exec, or a cop, smuggler, biker, netrunner, journalist, hired assassin/military type, even a "Rockerboy" - a musician.

Those were essentially the classes you could choose from in the PnP game. They would all have very different backstories, different social status in the game world and if the videogame adaptation handles this properly, I'm assuming there might be different side quests and probably the main quest narrative incorporates adjustments to take into account the different points of view depending on which class and origin you choose.

At this point, the devs have confirmed there will not be a fixed protagonist like Geralt, and with Mike Pondsmith on board, I'm really excited to see how they plan to handle the different classes and character backgrounds.


I'd be surprised if they did that. There's too many variables for that.


From the recent community interview on the CDProjekt forums, it seems like they are trying to figure out a way to pull it off. 

Q: Will choosing your class affect the story? If so, how much?

Marcin: It’s always been very important to us to deliver mature and ambitious entertainment. It’s not going to be any different this time around. We want to keep the role system from the pen & paper version of Cyberpunk. As opposed to the regular fantasy set-up with mages, warriors and archers, we’re going for something different. In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways. That’s where the challenge kicks in, we want to create a game where character customization will be strongly tied with the plot. Now going from that, we believe that we can make a game where, with many different role choices, you will get a very strong, engaging story, just like it was with The Witcher. 

The "roles" in Cyberpunk2020  that Marcin refers to  are Corporate, Fixer (smuggler/information broker), Media (Journalist), Netrunner, Nomad (biker), Solo (assassin/military type), Rockerboy (musician) or Cop. If you can choose whether to play as a cop or a smuggler or a musician, I can't imagine any scenario where that would not affect the main quest narrative in some way. A cop is going to look at the world a lot differently than a smuggler, a sleazy corporate executive or a gang member, etc.

Modifié par naughty99, 03 août 2012 - 08:25 .


#605
spirosz

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If you can play as a musician... day one purchase, lol!

How does that work in the PnP series if you play as a musician?

#606
tklivory

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android654 wrote...
No. Any well written character isn't defined by something as illconceived as gender roles. Who the hell wants to read a story about people who fit neatly into predefined roles placed by stereotype in society? It's extremely ignorant to think people, in a work of fiction no less, are nothing without thier gender roles. That's like saying characters are confined only in racial stereotypes. It's just bad writing.


I wasn't implying that the character is purely defined by it, just that gender *informs* a character and their actualization.  I was mainly responding to the concept that you seemed to present that it was *irrelevant* to the character, which is just not true.  And, just as with race, no character should be defined by their race or gender, but (unless you are discussing an entire society where those words literally have no meaning) those items should, in fact, be part of the characer in the sense that their background, formation, and viewpoint reflects how those items affected them in their past.


Geralt's a man only because the game is based on a series of novels where the character is already heavily defined. To rewrite that would make no sense at all.


True, dat.  If it ain't broke, don't fix it. :P  On the other hand, I have seen games/movies/&c rewrite main characters simply for the change, and it rarely ends well.  However, it still stands that Geralt's character (no matter its inception) is informed (but not purely defined) by his gender, whether or not it was developed solely by CDPR or not.


After playing both series, take another look. Both stories are hollow. Not because of their protagonists, but because they didn't care enough to write conflict and moral ambiguity where it mattered.


Well, i've sunk several hundreds of hours in Dragon Age and Mass Effect, and am in the process of playing the second game of each series to my satisfaction (i.e., less than one hundred hours of each so far).  I haven't played ME3 yet due to budget and a lingering wariness of Origin, but I do feel confident at least in addressing at least the first of each series.

Now, having said that, I wasn't arguing the merits of their stories, per se, merely their use of gender.  You are correct in that the writing of the games tends to leave a lot to be desired (even within the limitations of discussing gender issues), and a great deal of that boils down to writing for a game (and thus being a slave to game mechanics) and adapting a pre-existing project to a game (a la Witcher or the Arkham series.)  However, even if they do slip and stumble a bit, they are still wonderful games.  

Specific to the matter of gender roles, I used them as an example because they at least try to create an environment where gender (and, as above, race) influence the game and inform their characters' actions and reactions (not as the 'only' influence, but the effect is there).  The *success* or not of these attempts, as I said, is widely debated, but the manner in which they did proceed was more meaningful for gender differentiation than just changing pronouns and giving a player boobs.  It's that kind of gender 'choice' I oppose, because it's not a choice, it's a reskin.  Might as well use the Shemale mods to do that :blink:


You haven;t been paying attention since they cited the fundamentals of cyberpunk as the inspirations they were drawing upon in order to maker the amtmosphere of this game. Have you read any of Gibson's works? Have you seen all of GITS? Motoko and Sally/Molly are the inverse of gender roles and behave more like sterotypical men than women. Whether sexuality will be a part of this hasn't been revealed. If it is, it still wouldn't be a problem. In TW2, the majority of the game's sexual nature is displayed by characters other than Geralt. Unless you seek out prostittutes or other romances, it's never an issue the play has to see from the protagonist's point of view.


Yup, read Gibson and watched GitS (as well as read Morgan, Williams, and others, and often chuckle at the differences between Eastern and Western implementations of cyberpunk and its crazy sort-of offspring of steampunk :?)  I like cyberpunk *but* most of the writers share the weakness of treating gender as an *attribute* rather than a formation  of a character's identity.  (I also have this trouble with writing outside of cyberpunk, tbh.  It is certainly not an issue with cyberpunk alone.)  This doesn't make me not like the genre, but it is a weakness I'm aware of and accept.  

The issue with Motoko and Sally/Molly is that creating an inverse doesn't do anything except point out a stereotype through a mirror, and doesn't address gender.  An inverse is still an aspect of a stereotype, and to use the stereotype to write the character (this is a particular problem with Morgan, though I enjoy his books) and then claim it is a true representation of that character's gender awareness is not, to my mind, good writing, any more than having a 'hero save the day from big bad evil' is a basis of good writing  in fantasy (one of DA:O's largest failures, basing the entire plot on a cliche).

Also, I don't have an issue with sexuality in a game whatsoever, but sexuality is not gender, and does not even have to be in the game for gender to be a part of the character's development or responses to completely non-sexual situations.  Gender informs more than what we like to see/touch on a chest or between the legs, it also has to do with biological imperative, how one is treated growing up, viewpoints that are learned/observed throughout life, &c.  Cyberpunk has eliminated some of those elements by being set in a future where anyone can do anything, but it can't eliminate *all* of them, particularly the biological aspects, without creating a race of neuters and/or total genders (a la LeGuin's Left Hand of Darkness) or completely separating them as with the Ixians in the Dune universe (as an example).


I don't really care about your preferences. If you read the material that defined the genre and all of the books and films that follow it, you would see that gender, race and sexual identity are no longer barriers in a Cyberpunk setting. The differences among people have shifted and trivial things like racism and sexism aren't really issues any longer.


*refers to bolded part*

Now, while it is true that racism and sexism aren't an issue in most cyberpunk writings/media, it is *not* true that race and gender are irrelevant to the development of a well-written character.  Remember, sexism != gender and racism != awareness of one's own race.  It could be argued that racism/racial awareness is greatly (if not entirely) diminished in cyberpunk, but biological imperatives cannot be removed from the human race without vast, extreme changes to millions of years of human evolution, and I've not run across that in cyberpunk.  No discrimination based on sex?  Great, that's a healthy aspect of the futuristic aspect of cyberpunk, but the biological, in-born differences between the genders are also frequently thrown out of the writing tools along with sexism, and that does both male and female characters a disservice.

This is one aspect of the quasi-cyberpunk series 'Otherland' by Williams that he does try to address, the awareness that just because sexism doesn't exist, the concept of gender is not thrown out as well.

Modifié par tklivory, 03 août 2012 - 08:44 .


#607
slimgrin

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spirosz wrote...

If you can play as a musician... day one purchase, lol!

How does that work in the PnP series if you play as a musician?


Like guitar hero....

Let's not step around the issue guys: I own the 2020 rule book, and there's some ridiculous stuff in it. It's the 80's gone wild. CDPR would be wise in treading carefully with this IP, and making up the rest.

Modifié par slimgrin, 03 août 2012 - 08:41 .


#608
naughty99

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spirosz wrote...

If you can play as a musician... day one purchase, lol!

How does that work in the PnP series if you play as a musician?


It was actually sometimes a challenge for the GM to figure out a good reason why all your players are working together with such different backgrounds.

The Rockerboys were essentially like a modern version of Bards in D&D. They have a lot of charisma and some cool abilities. 

The campaign sourcebooks for the various settings are really focused on the story of the game world, they almost read like novellas. I did a few homebrew campaigns, and usually it involved weaving some kind of elaborate 
mega corporation conspiracy plot that would involve the player characters with all these different backgrounds.

Modifié par naughty99, 03 août 2012 - 08:42 .


#609
Cutlass Jack

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spirosz wrote...

If you can play as a musician... day one purchase, lol!

How does that work in the PnP series if you play as a musician?


Well Rockerboys/Girls are Runners like anyone else. Meaning they get hired to do dirty jobs of all sorts. But what they bring to the table besides combat skills are social skills. Their innate ability 'Charismatic leadership' lets them sway crowds. For example, swaying a concert crowd to start a riot in the streets that might be used to provide a distraction so the team can hit a target.

They are probably the best at social/seduction situations in Cyberpunk.

#610
tklivory

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slimgrin wrote...

spirosz wrote...

If you can play as a musician... day one purchase, lol!

How does that work in the PnP series if you play as a musician?


Like guitar hero....

Let's not step around the issue guys: I own the 2020 rule book, and there's some ridiculous stuff in it. It's the 80's gone wild. CDPR would be wise in treading carefully with this IP, and making up the rest.


Unless they have a fifteen-year development cycle, I heartily agree with you. ;)

#611
spirosz

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naughty99 wrote...

spirosz wrote...

If you can play as a musician... day one purchase, lol!

How does that work in the PnP series if you play as a musician?


It was actually sometimes a challenge for the GM to figure out a good reason why all your players are working together with such different backgrounds.

The Rockerboys were essentially like a modern version of Bards in D&D. They have a lot of charisma and some cool abilities. 

The campaign sourcebooks for the various settings are really focused on the story of the game world, they almost read like novellas. I did a few homebrew campaigns, and usually it involved weaving some kind of elaborate 
mega corporation conspiracy plot that would involve the player characters with all these different backgrounds.


That sounds so epic, wow.

#612
spirosz

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slimgrin wrote...

spirosz wrote...

If you can play as a musician... day one purchase, lol!

How does that work in the PnP series if you play as a musician?


Like guitar hero....

Let's not step around the issue guys: I own the 2020 rule book, and there's some ridiculous stuff in it. It's the 80's gone wild. CDPR would be wise in treading carefully with this IP, and making up the rest.


Well, if it works like a Bard (as others have posted), then I'm down for it, since I'm a musician myself. 

#613
android654

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tklivory wrote...

android654 wrote...
No. Any well written character isn't defined by something as illconceived as gender roles. Who the hell wants to read a story about people who fit neatly into predefined roles placed by stereotype in society? It's extremely ignorant to think people, in a work of fiction no less, are nothing without thier gender roles. That's like saying characters are confined only in racial stereotypes. It's just bad writing.


I wasn't implying that the character is purely defined by it, just that gender *informs* a character and their actualization.  I was mainly responding to the concept that you seemed to present that it was *irrelevant* to the character, which is just not true.  And, just as with race, no character should be defined by their race or gender, but (unless you are discussing an entire society where those words literally have no meaning) those items should, in fact, be part of the characer in the sense that their background, formation, and viewpoint reflects how those items affected them in their past.


That's the thing. In this genre of fiction it does not matter. The roles of gender and race are practically nonexistant in Cyberpunk. Even in GitS, the "racial" problems that exist aren't racial, but the differences in economic class. That's what gave birth to the genre in the 80's. If the game were just to be a random game taking place in the modern world, you would have a point. But in Cyberpunk those meaningless issues are done away with, since there are much bigger issues at hand. So in this type of setting both Deckard and Molly have the same amount of struggle against forces much larger than they are, and their gender never impacts the character.


True, dat.  If it ain't broke, don't fix it. :P  On the other hand, I have seen games/movies/&c rewrite main characters simply for the change, and it rarely ends well.  However, it still stands that Geralt's character (no matter its inception) is informed (but not purely defined) by his gender, whether or not it was developed solely by CDPR or not.


Geralt is a very neutral character. That's not informed by his manhood. If anything every other man is a more protoypical example of manliness than he is. Geralt is very alien to the concept and portrayal of men in that universe. He doesn't fight for ideals. He doesn't seek to conquer. He simply wants to be, but is found in situations where he's manipulated by men. So I'm not sure where you're interpreting that from.


Specific to the matter of gender roles, I used them as an example because they at least try to create an environment where gender (and, as above, race) influence the game and inform their characters' actions and reactions (not as the 'only' influence, but the effect is there).  The *success* or not of these attempts, as I said, is widely debated, but the manner in which they did proceed was more meaningful for gender differentiation than just changing pronouns and giving a player boobs.  It's that kind of gender 'choice' I oppose, because it's not a choice, it's a reskin.  Might as well use the Shemale mods to do that :blink:


Outside of your choice of sex partner, there's no difference between manshep and femshep. Now Da: O has a little more room since they have a silent hero, the written dialogue is more plentiful. Still gender doesn't affect the path that any of those heroes have to take in order to bring the story to a conclusion. At the end of the day, man or woman, the path is pretty identical to achieve the same feats in both series.


The issue with Motoko and Sally/Molly is that creating an inverse doesn't do anything except point out a stereotype through a mirror, and doesn't address gender.  An inverse is still an aspect of a stereotype, and to use the stereotype to write the character (this is a particular problem with Morgan, though I enjoy his books) and then claim it is a true representation of that character's gender awareness is not, to my mind, good writing, any more than having a 'hero save the day from big bad evil' is a basis of good writing  in fantasy (one of DA:O's largest failures, basing the entire plot on a cliche).


What it does is it removes gender roles, since every man and woman has to become a conquerer in order to survive. In order to survive in that setting, people have to mold themselves into another being entirely. The way Molly had to turn herself into a human weapon, and Motoko had to go so far to become completely nonhuman adresses the question of humanity. What makes a person a person, and what has to happen for a thing to be a persons equal? Those are the thigns this genre focuses on. There's no room to worry about genders. In the face of situations like that, and knowing solely that type of society causes people to revert back to little more than animals. It strips away the fluff, like gender roles, and cuases humanity to look itself in the mirror. Both Molly and Motoko capsulize that perfectly and they're both more interesting women because of it.

Also, I don't have an issue with sexuality in a game whatsoever, but sexuality is not gender, and does not even have to be in the game for gender to be a part of the character's development or responses to completely non-sexual situations.  Gender informs more than what we like to see/touch on a chest or between the legs, it also has to do with biological imperative, how one is treated growing up, viewpoints that are learned/observed throughout life, &c.  Cyberpunk has eliminated some of those elements by being set in a future where anyone can do anything, but it can't eliminate *all* of them, particularly the biological aspects, without creating a race of neuters and/or total genders (a la LeGuin's Left Hand of Darkness) or completely separating them as with the Ixians in the Dune universe (as an example).


I know there's a difference, but if they're going to have it affect a game, we both know that's the only place it's going to have any relevance. That's one of the main points of Cyberpunk. Your gender doesn't matter, because you're pressed with discerning whether or not you're even human.

#614
tklivory

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android654 wrote...

That's the thing. In this genre of fiction it does not matter. The roles of gender and race are practically nonexistant in Cyberpunk. Even in GitS, the "racial" problems that exist aren't racial, but the differences in economic class. That's what gave birth to the genre in the 80's. If the game were just to be a random game taking place in the modern world, you would have a point. But in Cyberpunk those meaningless issues are done away with, since there are much bigger issues at hand. So in this type of setting both Deckard and Molly have the same amount of struggle against forces much larger than they are, and their gender never impacts the character.


One could argue that class and race are in fact inseparable even now, but not here. ;)

Now I agree that cyberpunk tries to approach characters with the aspect of gender and race removed.  However, my basic tenet is that in doing so, they ignore a fundamental aspect of what it means to have a gender.  Anyone who has met a transgender should have an inkling of what I'm talking about, how gender goes deeper than society or technology - which is what Cyberpunk uses as the basis to 'solve' the problems of current-day societies.

Now, in said context, Cyberpunk authors have removed all societal pressures one way or another, but not the biological imperative.  Now, as no genre can address *everything*, I accept it in Cyberpunk because I enjoy their societal and technological explorations and the basic 'what-if' premises they explore.  But, it is something missing in general in most of the writings in the genre.  In other words, just because the gender never impacts the character *as written*, shouldn't discount the fact that gender stil has an impact, even in such a theoretical society.  However, it is an aspect not addressed in Cyberpunk because, basically, the author has other fish to fry, or other... hoppers to... hack?  Hmm, have to think of that analogy in more detail later...

And of course, we can agree to disagree.  Your views are informed by an immediate investment in a fun genre, mine are obviously more theoretical in nature and are the result of *sigh* far too much overthinking.  Still, thank you for indulging me in the wall-o-text discussion! :D

*side-note: can't remember the story, but I remember a short story that has a guy go waaay into the future, and every single problem of the society he came from was solved.  When he remarks on this, his guide in the future chuckles and says, "Oh, you wouldnt' believe the problems we have now."  Just always gives me a chuckle.*

Geralt is a very neutral character. That's not informed by his manhood. If anything every other man is a more protoypical example of manliness than he is. Geralt is very alien to the concept and portrayal of men in that universe. He doesn't fight for ideals. He doesn't seek to conquer. He simply wants to be, but is found in situations where he's manipulated by men. So I'm not sure where you're interpreting that from.


Part of this impression comes from the fact that I read the Witcher script in detail one night (ummm, don't ask :P) and was struck by the fact that, without the VA or the visuals, it was still pretty obvious if it were Geralt or Triss speaking, and, as I analyzed it further, I found that many of the 'markers' for male vs female speech were in the script (and, if you're bored, go here and scroll to page 24 for a very quick idea of what I'm talking about).  Now, as this is based on pre-existing novels that I *cough* haven't read (bad tklivory!), I'm not sure what was CDPR and what was the book.  It just struck me at the time, and when I played Witcher 2, I noticed similar markers in the dialogue of the game.

Now, this is obviously blurring the line wherein the nature of the authors (who were, obviously, raised in a society with gender roles and expectations) must impact how characters are written (like men in romance novels are often stereotyped to heroes or villains, because that sells, and are clearly worse for writing gender roles than not assigning *any* markers at all).  Anyway, that's probably where that came from, and it is likely more subtle than most people notice or care about. :whistle:


Outside of your choice of sex partner, there's no difference between manshep and femshep. Now Da: O has a little more room since they have a silent hero, the written dialogue is more plentiful. Still gender doesn't affect the path that any of those heroes have to take in order to bring the story to a conclusion. At the end of the day, man or woman, the path is pretty identical to achieve the same feats in both series.


Heh, guess which one I like more? :whistle:  (At least on the front of handling gender issues.)  I view DA:O as a better effort in terms of gender expression, and ME as more a WIP for such a thing (and with a more pre-defined protagonist - even if that definition is limited in nature - like Shepherd, of course, you do lose a bit of the flexibility to explore the character's past in terms of head canon.)  But then, I also prefer a silent protagonist, probably because I grew up playing games that starred AFGNCAAPs (ageless, faceless, gender-neutral, culturally-ambiguous adventure person) of varying need. :lol: 

And again, I'm not trying to argue that gender totally affect all decisions in the game (or at least, I hope I haven't been trying to argue that), but it should inform the creation of the character by the writers and, if it is an option, for the RolePlayer and their own head canon of that character, and some options given that character.  For example, I wonder how many women vs men (the ones who RP'd and didn't just 'play', anyway), kill Connor vs killing Isolde/going to the tower in DA:O?  (Haven't seen a poll, but I would be curious to know).  Also, I would venture that several US came about because Alistair dumped the girl, or that Loghain was shortened because of a choice to side with the romantic figure rather than clear, rational decision.  And while the path is identical, the head canon in those who choose to play that way is most certainly not.  I could wish for more subtlety in that gender expression, but then I could also wish for a Landsmeet that makes some d***ed sense in the political arena.  C'est la vie.


What it does is it removes gender roles, since every man and woman has to become a conquerer in order to survive. In order to survive in that setting, people have to mold themselves into another being entirely. The way Molly had to turn herself into a human weapon, and Motoko had to go so far to become completely nonhuman adresses the question of humanity. What makes a person a person, and what has to happen for a thing to be a persons equal? Those are the thigns this genre focuses on. There's no room to worry about genders. In the face of situations like that, and knowing solely that type of society causes people to revert back to little more than animals. It strips away the fluff, like gender roles, and cuases humanity to look itself in the mirror. Both Molly and Motoko capsulize that perfectly and they're both more interesting women because of it.


Hmmm, and this aspect is part of the 'bigger fish to fry' I referred to above.  Through this assiduous exploration of humanity, they leave behind exploration of the effect that these advances have made on gender in a *specific* sense - usually using the gloss 'all are equal now' to concentrate on more overarching themes.  I don't have a problem with it, but I am aware of it.  Again, I'm still not fully conviced that it removes the need for an awareness of the biological imperative entirely - even in Cyberpunk - but I *do* believe that is often left out - deliberately or unconsciously - in favor of other driving narrative forces.  I think I covered that above, though...  And it is true that gender roles are not a part of Cyberpunk (yay!), but the nature of gender itself still shouldn't be quite so excised.  Of course, that is my opinion.  It is also true that typically 'female' story tropes (pregnancy, motherhood, those kinds of things) are not often explored in Cyberpunk, and when present are used as structures rather than foundations.  (nttawwt) 

I know there's a difference, but if they're going to have it affect a game, we both know that's the only place it's going to have any relevance. That's one of the main points of Cyberpunk. Your gender doesn't matter, because you're pressed with discerning whether or not you're even human.


*sigh* You're right in that it won't show up in-game.  Too difficult to express, and generally too subtle to write without a lot of extra 'talky-talky'.  (Though it still boggles my mind that people think Bioshock had too much talky-talky, much less ME and DA:O.  Weep!)

And in Cyberpunk, it is true gender roles don't matter, and that gender doesn't matter within the genre as written doesn't, though my argument is more that it isn't because gender *doesn't* matter so much as they are exploring other aspects of humanity (with some exceptions, like Williams and Brin).  That is part of Cyberpunk - just as in romance-land, men are invariably stereotypes of good and evil, and in Grisham-land, terrorists are always thwarted by Joe American so that he gets the girl.  Still love it, though.

Thanks for the back and forth!  I've enjoyed it!

#615
Jestina

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I have yet to see a Cyberpunk RPG game done right. The closest was Shadowrun, years and years ago. CP 2020 was one of my favorite table top games...but putting out a computer game based on it now, seems like they missed the bus.

#616
slimgrin

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Jestina wrote...

I have yet to see a Cyberpunk RPG game done right. The closest was Shadowrun, years and years ago. CP 2020 was one of my favorite table top games...but putting out a computer game based on it now, seems like they missed the bus.


Are you kidding? Deus Ex, System Shock and Deus Ex: HR are now classics of the genre.

And this whole argument over gender seems absurd since no matter the social climate in the future, men and women will always address each other accordingly.

Modifié par slimgrin, 04 août 2012 - 12:20 .


#617
Jestina

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DE isn't old enough to be a classic and it came at the tail end of the genre's popularity height. That games not even really an RPG. It's an action stealth/shooter thing.

#618
Gibb_Shepard

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Gandalf-the-Fabulous wrote...

Gibb_Shepard wrote...
The customizability i had with Geralt in TW2 was astounding given how set he was. Many different view-points and morals i could craft for him


Not sure I would call that customizability, while the game did allow a lot of flexibility with deciding Geralts actions he was still a fairly well defined character and I felt that any option the game gave you in terms of Geralt's actions and responses never really fell outside of what Geralt as a defined character would do. Like you or I Geralt doesnt have only one way of handling certain situations at any given time and any option the game did give you in regards to deciding Geralt's actions allways fell within the bounds of what Geralt could and would do in that situation.


Not true. A Geralt that goes with Roche will have a completely different thought process to a Geralt that goes with Iorveth. The only thing that is defined are his mannerisms. His view-points, ideals, allegiances and motivations are designed by the player (Within the boundaries set by the game), and are often resiprocated within the game world.

I don't know about you, but those are the only things i ever "customize" in RPGs any way.

#619
Gandalf-the-Fabulous

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Gibb_Shepard wrote...

Gandalf-the-Fabulous wrote...

Gibb_Shepard wrote...
The customizability i had with Geralt in TW2 was astounding given how set he was. Many different view-points and morals i could craft for him


Not sure I would call that customizability, while the game did allow a lot of flexibility with deciding Geralts actions he was still a fairly well defined character and I felt that any option the game gave you in terms of Geralt's actions and responses never really fell outside of what Geralt as a defined character would do. Like you or I Geralt doesnt have only one way of handling certain situations at any given time and any option the game did give you in regards to deciding Geralt's actions allways fell within the bounds of what Geralt could and would do in that situation.


Not true. A Geralt that goes with Roche will have a completely different thought process to a Geralt that goes with Iorveth. The only thing that is defined are his mannerisms. His view-points, ideals, allegiances and motivations are designed by the player (Within the boundaries set by the game), and are often resiprocated within the game world.

I don't know about you, but those are the only things i ever "customize" in RPGs any way.


No the only thing you get to define are Geralt's allegiances and even then I wouldnt really call them "allegiances" but more partnerships based on mutual interest, no matter whether you decide to partner with Roach or Iorveth his view-points, ideals and motivations all remain the same.

The choice to join Iorveth and the choice to join Roche arent 2 choices indicative of 2 completely different characters but rather 2 sides of the same coin. Geralt at heart is a very conflicted character which is why he chooses to walk the neutral path most of the time, it is not quite as simple as Geralt joining Iorveth meaning that he is fully supportive of the Scoia'tael and their methods nor is it as simple as Geralt joining Roche meaning that he completely despises the Scoia'tael. Even when Geralt joins Roche he still holds some sympathy for the Scoia'tael and even when he joins Iorveth it doesnt mean he fully condones the Scoia'tael's actions.

#620
android654

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[quote]tklivory wrote...
Now I agree that cyberpunk tries to approach characters with the aspect of gender and race removed.  However, my basic tenet is that in doing so, they ignore a fundamental aspect of what it means to have a gender.  Anyone who has met a transgender should have an inkling of what I'm talking about, how gender goes deeper than society or technology - which is what Cyberpunk uses as the basis to 'solve' the problems of current-day societies.[/quote]

I think that's unique to transgender people because they have to willingly make a shift from one identity to another. Not to mention the identity they have to present to the public at large.

[quote]Now, in said context, Cyberpunk authors have removed all societal pressures one way or another, but not the biological imperative.  Now, as no genre can address *everything*, I accept it in Cyberpunk because I enjoy their societal and technological explorations and the basic 'what-if' premises they explore.  But, it is something missing in general in most of the writings in the genre.  In other words, just because the gender never impacts the character *as written*, shouldn't discount the fact that gender stil has an impact, even in such a theoretical society.  However, it is an aspect not addressed in Cyberpunk because, basically, the author has other fish to fry, or other... hoppers to... hack?  Hmm, have to think of that analogy in more detail later...

And of course, we can agree to disagree.  Your views are informed by an immediate investment in a fun genre, mine are obviously more theoretical in nature and are the result of *sigh* far too much overthinking.  Still, thank you for indulging me in the wall-o-text discussion! :D[/quote]

It's not unique to Cyberpunk, but since the game is based on the fundamentals of the genre I thought it important to compare. In most stories where women are protagonists, and enveloped in societal issues, her gender is almost never discussed. They become characters that transcend that. I personally think it makes for more mature, relateable and intriguing characters.

[quote]Part of this impression comes from the fact that I read the Witcher script in detail one night (ummm, don't ask :P) and was struck by the fact that, without the VA or the visuals, it was still pretty obvious if it were Geralt or Triss speaking, and, as I analyzed it further, I found that many of the 'markers' for male vs female speech were in the script (and, if you're bored, go here and scroll to page 24 for a very quick idea of what I'm talking about).  Now, as this is based on pre-existing novels that I *cough* haven't read (bad tklivory!), I'm not sure what was CDPR and what was the book.  It just struck me at the time, and when I played Witcher 2, I noticed similar markers in the dialogue of the game.

Now, this is obviously blurring the line wherein the nature of the authors (who were, obviously, raised in a society with gender roles and expectations) must impact how characters are written (like men in romance novels are often stereotyped to heroes or villains, because that sells, and are clearly worse for writing gender roles than not assigning *any* markers at all).  Anyway, that's probably where that came from, and it is likely more subtle than most people notice or care about. :whistle:


And again, I'm not trying to argue that gender totally affect all decisions in the game (or at least, I hope I haven't been trying to argue that), but it should inform the creation of the character by the writers and, if it is an option, for the RolePlayer and their own head canon of that character, and some options given that character.  For example, I wonder how many women vs men (the ones who RP'd and didn't just 'play', anyway), kill Connor vs killing Isolde/going to the tower in DA:O?  (Haven't seen a poll, but I would be curious to know).  Also, I would venture that several US came about because Alistair dumped the girl, or that Loghain was shortened because of a choice to side with the romantic figure rather than clear, rational decision.  And while the path is identical, the head canon in those who choose to play that way is most certainly not.  I could wish for more subtlety in that gender expression, but then I could also wish for a Landsmeet that makes some d***ed sense in the political arena.  C'est la vie.


[quote]Hmmm, and this aspect is part of the 'bigger fish to fry' I referred to above.  Through this assiduous exploration of humanity, they leave behind exploration of the effect that these advances have made on gender in a *specific* sense - usually using the gloss 'all are equal now' to concentrate on more overarching themes.  I don't have a problem with it, but I am aware of it.  Again, I'm still not fully conviced that it removes the need for an awareness of the biological imperative entirely - even in Cyberpunk - but I *do* believe that is often left out - deliberately or unconsciously - in favor of other driving narrative forces.  I think I covered that above, though...  And it is true that gender roles are not a part of Cyberpunk (yay!), but the nature of gender itself still shouldn't be quite so excised.  Of course, that is my opinion.  It is also true that typically 'female' story tropes (pregnancy, motherhood, those kinds of things) are not often explored in Cyberpunk, and when present are used as structures rather than foundations.  (nttawwt) [/quote]

But in Biopunk (Babylon Babies, Dark Angel, etc.) Explore traditionally femine themes of birth, pregnancy, motherhood etc. But it shows the irrelevance of keeping those themes solely on the role of a mother/woman. It basically makes the argument that women aren't separate from men, because the individual is a product of forces larger than they control.

The arguments are similar in both punk genres. It makes more sense if you think about it in the political climate of the early 80's when they were created.

[quote]And in Cyberpunk, it is true gender roles don't matter, and that gender doesn't matter within the genre as written doesn't, though my argument is more that it isn't because gender *doesn't* matter so much as they are exploring other aspects of humanity (with some exceptions, like Williams and Brin).  That is part of Cyberpunk - just as in romance-land, men are invariably stereotypes of good and evil, and in Grisham-land, terrorists are always thwarted by Joe American so that he gets the girl.  Still love it, though.[/quote]

Romance still exists in the Cyberpunk world. Hello, Neuromancer! I still don't know how it would've worked in that setting if Molly/Sally were effeminate, but it doesn't negate relationships between sexes. It explores them differently

#621
Gibb_Shepard

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Gandalf-the-Fabulous wrote...

Gibb_Shepard wrote...

Gandalf-the-Fabulous wrote...

Gibb_Shepard wrote...
The customizability i had with Geralt in TW2 was astounding given how set he was. Many different view-points and morals i could craft for him


Not sure I would call that customizability, while the game did allow a lot of flexibility with deciding Geralts actions he was still a fairly well defined character and I felt that any option the game gave you in terms of Geralt's actions and responses never really fell outside of what Geralt as a defined character would do. Like you or I Geralt doesnt have only one way of handling certain situations at any given time and any option the game did give you in regards to deciding Geralt's actions allways fell within the bounds of what Geralt could and would do in that situation.


Not true. A Geralt that goes with Roche will have a completely different thought process to a Geralt that goes with Iorveth. The only thing that is defined are his mannerisms. His view-points, ideals, allegiances and motivations are designed by the player (Within the boundaries set by the game), and are often resiprocated within the game world.

I don't know about you, but those are the only things i ever "customize" in RPGs any way.


No the only thing you get to define are Geralt's allegiances and even then I wouldnt really call them "allegiances" but more partnerships based on mutual interest, no matter whether you decide to partner with Roach or Iorveth his view-points, ideals and motivations all remain the same.

The choice to join Iorveth and the choice to join Roche arent 2 choices indicative of 2 completely different characters but rather 2 sides of the same coin. Geralt at heart is a very conflicted character which is why he chooses to walk the neutral path most of the time, it is not quite as simple as Geralt joining Iorveth meaning that he is fully supportive of the Scoia'tael and their methods nor is it as simple as Geralt joining Roche meaning that he completely despises the Scoia'tael. Even when Geralt joins Roche he still holds some sympathy for the Scoia'tael and even when he joins Iorveth it doesnt mean he fully condones the Scoia'tael's actions.


All of this was made up in your head. You can play a Geralt that leaves his neutrality at the door.

Throughout the game you can actually tell other characters what your motivations are. Even your ideals. And they are all significantly different.

This is like you coming up to me and saying "Uh no, the Warden actually hates all mages". Bull****, that's how your Warden is. 

Modifié par Gibb_Shepard, 05 août 2012 - 07:52 .


#622
Gandalf-the-Fabulous

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Gibb_Shepard wrote...

Gandalf-the-Fabulous wrote...

Gibb_Shepard wrote...

Gandalf-the-Fabulous wrote...

Gibb_Shepard wrote...
The customizability i had with Geralt in TW2 was astounding given how set he was. Many different view-points and morals i could craft for him


Not sure I would call that customizability, while the game did allow a lot of flexibility with deciding Geralts actions he was still a fairly well defined character and I felt that any option the game gave you in terms of Geralt's actions and responses never really fell outside of what Geralt as a defined character would do. Like you or I Geralt doesnt have only one way of handling certain situations at any given time and any option the game did give you in regards to deciding Geralt's actions allways fell within the bounds of what Geralt could and would do in that situation.


Not true. A Geralt that goes with Roche will have a completely different thought process to a Geralt that goes with Iorveth. The only thing that is defined are his mannerisms. His view-points, ideals, allegiances and motivations are designed by the player (Within the boundaries set by the game), and are often resiprocated within the game world.

I don't know about you, but those are the only things i ever "customize" in RPGs any way.


No the only thing you get to define are Geralt's allegiances and even then I wouldnt really call them "allegiances" but more partnerships based on mutual interest, no matter whether you decide to partner with Roach or Iorveth his view-points, ideals and motivations all remain the same.

The choice to join Iorveth and the choice to join Roche arent 2 choices indicative of 2 completely different characters but rather 2 sides of the same coin. Geralt at heart is a very conflicted character which is why he chooses to walk the neutral path most of the time, it is not quite as simple as Geralt joining Iorveth meaning that he is fully supportive of the Scoia'tael and their methods nor is it as simple as Geralt joining Roche meaning that he completely despises the Scoia'tael. Even when Geralt joins Roche he still holds some sympathy for the Scoia'tael and even when he joins Iorveth it doesnt mean he fully condones the Scoia'tael's actions.


All of this was made up in your head. You can play a Geralt that leaves his neutrality at the door.

Throughout the game you can actually tell other characters what your motivations are. Even your ideals. And they are all significantly different.

This is like you coming up to me and saying "Uh no, the Warden actually hates all mages". Bull****, that's how your Warden is. 


The Warden and Geralt are two entirely different kettles of fish and no Geralt is not as vague as you would like to believe. Like it or not Geralt's sympathy for the Scoia'tael is a defined aspect of Geralt's character and even presents itself on Roche's path in conversations you have no control over. The part where you believe that you get to define Geralt's morals, ideals and motivations on the other hand, now that was made up in your head and I am not here to gratify your delusions.

#623
Han Shot First

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android654 wrote...

Confess-A-Bear wrote...

Cyberpunk style? Booo. Oh well might keep an eye for it if a 360 release is likely.


Way better than sword, shields and magic.


This.

Fantasy RPGs in quasi-medieval settings have been done to death. There are so many RPGs with that as a setting that it has basically become the default setting of the entire RPG genre.

As much as I enjoy a good RPG with the sword and board motif, I wish more developers would step outside of that box.

#624
Gibb_Shepard

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For god sake Gandalf, this is unbelievable. You can tell Loredo that you have no sympathy for the Scoiatel in Act 1, you can tell Dandelion and Zoltan why you're looking for Letho, you can talk about how you dislike or like Saskia's ideals. There are so many of these throughout the game.

I'm seriously doubtful that you've actually played the game.

#625
Gandalf-the-Fabulous

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Gibb_Shepard wrote...

For god sake Gandalf, this is unbelievable. You can tell Loredo that you have no sympathy for the Scoiatel in Act 1, you can tell Dandelion and Zoltan why you're looking for Letho, you can talk about how you dislike or like Saskia's ideals. There are so many of these throughout the game.

I'm seriously doubtful that you've actually played the game.


I believe the line you are refering to is "The Scoia'tael are bandits, I can kill bandits" would that be correct? Dispite Geralt's sympathy for the Scoia'tael Iorveth and his goons did attack him and they did aid Letho in killing Foltest, just because he has sympathy for them and the suffering they have endured doesnt mean he wont put them down to protect himself and the innocent people they harass. By your logic killing the Dragon at the end of the game means you are forging Geralt into a character who hates dragons dispite the fact that he clearly makes his distaste for killing Dragons known.

Geralt is a far more complex character than you would like to believe and it seems he is also far more complex than you are capable of conceiving, to be honest I am not sure whether you are reading too much or too little into the lines spoken by Geralt, you couldnt possibly be as 1 dimensional as you believe the characters that you play are could you?