New Sci-fi sandbox RPG from CDPR is coming! It's called Cyberpunk 2077.
#701
Posté 27 octobre 2012 - 06:27
#702
Guest_EntropicAngel_*
Posté 27 octobre 2012 - 06:30
Guest_EntropicAngel_*
#703
Posté 27 octobre 2012 - 06:37
#704
Guest_Logan Cloud_*
Posté 27 octobre 2012 - 06:43
Guest_Logan Cloud_*
#705
Posté 27 octobre 2012 - 06:46
#706
Posté 27 octobre 2012 - 06:48
#707
Guest_Logan Cloud_*
Posté 27 octobre 2012 - 06:50
Guest_Logan Cloud_*
C9316 wrote...
Does it really need 'Cyber Punk' in it? Seems like the kinda thing people would know.
Yeah that's kinda my gripe with it. We didn't get "Steampunk Dishonored" for a reason.
... Because it'd be lame.
#708
Posté 27 octobre 2012 - 06:52
#709
Posté 27 octobre 2012 - 08:09
#710
Posté 27 octobre 2012 - 11:46
C9316 wrote...
Does it really need 'Cyber Punk' in it? Seems like the kinda thing people would know.
Yes, actually. It's based on the PnP system of the same name and they're collaborating with the creator of that system.
#711
Posté 28 octobre 2012 - 12:00
slimgrin wrote...
C9316 wrote...
Does it really need 'Cyber Punk' in it? Seems like the kinda thing people would know.
Yes, actually. It's based on the PnP system of the same name and they're collaborating with the creator of that system.
And 2077 represents the year the game is taking place in the Cyberpunk universe kind of a stupid complaint to have really.
Modifié par Skelter192, 28 octobre 2012 - 12:01 .
#712
Posté 28 octobre 2012 - 04:08
Logan Cloud wrote...
C9316 wrote...
Does it really need 'Cyber Punk' in it? Seems like the kinda thing people would know.
Yeah that's kinda my gripe with it. We didn't get "Steampunk Dishonored" for a reason.
... Because it'd be lame.
Derp. Cyberpunk is the name of the IP, not a comment on the genre. The game is based on the PnP roleplaying game "Cyberpunk".
#713
Posté 28 octobre 2012 - 06:00
#714
Posté 29 octobre 2012 - 10:32
Logan Cloud wrote...
C9316 wrote...
Does it really need 'Cyber Punk' in it? Seems like the kinda thing people would know.
Yeah that's kinda my gripe with it. We didn't get "Steampunk Dishonored" for a reason.
... Because it'd be lame.
Or maybe just MAYBE the IP the game is based off is nalled Cyberpunk.
#715
Posté 05 décembre 2012 - 07:32
Not only the Cyberchef has his taste: More about inspiration
Here at CD Projekt Red we are inspired by many different types of games, not only cyberpunk games. And INSPIRED is the key word here. Taking one feature from game A, another from game B and yet another from game C doesn’t mean that final product will be a game of A+B+C quality. There is actually a high chance that if the process of adapting features wasn’t done carefully or mixed properly, then the final game will be a disaster – the sum of a bunch of things that do not work well together. And no one want to end up with Cyberpunk game like that, right?
Dystopia and Syndicate are, of course, not the only games that we are looking at, though they are obvious inspirations. There are quite few more. I will only highly major features of these games that have guided what we want Cyberpunk 2077 to become, and maybe in the future we will go into more details about how these concepts work together.
System Shock (1994) – Great atmosphere combined with non-linear gameplay
Fallout 2 (1998) – A character’s development could determine the available dialog options he/she would encounter
Baldur’s Gate Saga (1998-2000) – Faithful adaptation of a Pen& Paper RPG system without getting bogged down in numbers.
Deus Ex (2000) – Considered by many to one of the best (if not the best) Cyberpunk game. It had an involving story multiple ways to accomplish a goal. One of first games of its time and still one of the very few games where it was possible to finish it without killing anyone.
The Witcher series (2007, 2011) – Rich and mature story. Stunning graphics.
Skyrim (2011) – One of the best implementations of an open, sandbox world.
As I mentioned in my blog about implementing Pen & Paper mechanics, every game mechanic we introduce has to have a purpose. We can’t simply add them because they sound cool or work really well when you sit around with your friends. Things may look and feel great on a paper but may simply not work in a computer game. The same goes for features in other computer games – it may work in that particular game but is it going to work in another? Most of the time, the simplest things are the hardest to get right. This deceptive simplicity is like a minefield … you find out about it when it’s already too late. As much as we would like to implement every single feature from the original Cyberpunk 2020 and to get as many different amazing game features into the game as possible, we are only demi-gods and our powers are limited by that speck of human blood. You also need to remember that every game out there has its own story to tell and its own original contributions to make and Cyberpunk 2077 is no different …
Marcin Janiszewski – Senior Designer
I don't want to get more hyped but i just did
#716
Posté 05 décembre 2012 - 07:48
He should try going from Zero to Hero. Worked for hercules.We are only demi-gods and our powers are limited by that speck of human blood.
#717
Posté 05 décembre 2012 - 08:52
#718
Posté 05 décembre 2012 - 09:26
#719
Posté 05 décembre 2012 - 09:37
If it is indeed a sandbox RPG, that pretty much goes without saying. Looking at Fallout 1&2, Arcanum, or even Zelda, breaking into people's houses and shamelessly hoarding their worldly posessions is a strong staple in Sandbox RPGs. I recall doing a bit of that in Anachronox as well.I hope we can break in some random houses and such
#720
Posté 05 décembre 2012 - 09:44
DominusVita wrote...
If it is indeed a sandbox RPG, that pretty much goes without saying. Looking at Fallout 1&2, Arcanum, or even Zelda, breaking into people's houses and shamelessly hoarding their worldly posessions is a strong staple in Sandbox RPGs. I recall doing a bit of that in Anachronox as well.I hope we can break in some random houses and such
And also i want people react to that and give us a good beating (or die trying
it was good in Fallouts and Arcanum but better in Gothic series. But CDPR haven't done this in Wticher games, I think everyone either respects of fears a Witcher and let them rob their house.
#721
Posté 05 décembre 2012 - 01:30
-can we play as either gender.
-will it be TP or FP.
No confirmation on either one yet.
Modifié par slimgrin, 06 décembre 2012 - 01:37 .
#722
Posté 05 décembre 2012 - 03:36
#723
Posté 05 décembre 2012 - 07:47
slimgrin wrote...
Whether we can house rob or not isn't a huge issue for me, but I hope valuable stashes are harder to find than in TW2, where everything's lying around in plain sight. My two burning question:
-can we play as either gender.
-will it be TP or FP.
No confirmation on either one yet.
I hope it will be TP (I don't want another shooter with RPG elements).
As for the gender I will appreciate if they will give us a option to choose but I don't care much about it.
#724
Posté 05 décembre 2012 - 09:23
#725
Posté 06 décembre 2012 - 01:34
fchopin wrote...
I hope it's not first person, i want to see my character in action not some moving camera.
Since they've said there will be a melee system, I see that as the strongest reason for a third person camera. Melee in first person just isn't ideal.





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