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So UltraLightMaterials...


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#26
RamsenC

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I know it's bad form to hate on QA, but come on, this bug is so easy to test and it's already known. All this time for a patch and it's not even properly tested OR Bioware does not listen to it's QA. Either way very bad.

#27
XPMUser

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Time the CD yourself before saying it works

#28
-Sxx-

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Siran wrote...

Works on my SMGs, too - all show decreased power cooldowns in the power-menu when equippend


Eh. If you're on about when you're in the equipment menu it always did that, unless it did it just for me. It just never actually worked when you were playing. 

#29
Lima54

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Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.

#30
Siran

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Dest1ny wrote...

Siran wrote...

Works on my SMGs, too - all show decreased power cooldowns in the power-menu when equippend


Eh. If you're on about when you're in the equipment menu it always did that, unless it did it just for me. It just never actually worked when you were playing. 


Before the patch, the cooldowns in the power menu showed no change, now they do, but as ppl have said it seems to have no effect ingame sadly :(

#31
Guest_MastahDisastah_*

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Lima54 wrote...

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.


That's nonsense, equip the ULM, check the power recharge time, quit the game and check it again NEVER passing through the equip-weapon mode and you'll notice that's still bugged. You don't need to record a game, and however, you got the hurricane, which weights 0.85 (85% cooldown), equip it and the difference will be a whole second at least, not fractions.

#32
XPMUser

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Lima54 wrote...

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.

The difference is very noticeable if you have a heavy primary weapon equipped

#33
XPMUser

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 I'll be so frustrated if the console patch is not bugged:crying:

#34
Guest_MastahDisastah_*

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Siran wrote...

Dest1ny wrote...

Siran wrote...

Works on my SMGs, too - all show decreased power cooldowns in the power-menu when equippend


Eh. If you're on about when you're in the equipment menu it always did that, unless it did it just for me. It just never actually worked when you were playing. 


Before the patch, the cooldowns in the power menu showed no change, now they do, but as ppl have said it seems to have no effect ingame sadly :(


Not entirely, if you read my little "guide" I can make you experience this bug once more even without the need to start a game, nice isn't it? :wizard:

#35
Elcor Pride

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Hmm, hope its working on Thursday when Xbox gets it :K

#36
Siran

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MastahDisastah wrote...

Not entirely, if you read my little "guide" I can make you experience this bug once more even without the need to start a game, nice isn't it? :wizard:


I was talking in general, but I just followed your instructions and indeed, the CD is shown unaffected by the ULM. That's just sad. ULM not fixed, flying vanguards not fixed, store bug not fixed (happened to me 10 times, one thing changed though, it doesn't ask you to contact customer support anymore, just says you have to exit MP and quits it...)

Modifié par Siran, 29 mai 2012 - 10:21 .


#37
Rifneno

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Lima54 wrote...

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.


I did.  184 frames for recharge on my krogan both with and without ULM.  They're still broken.

#38
jfruelas521

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Rifneno wrote...

Lima54 wrote...

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.


I did.  184 frames for recharge on my krogan both with and without ULM.  They're still broken.


Indeed.  Thanks for the 100% confirmation. 

#39
saxybeast418

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Rifneno wrote...

Lima54 wrote...

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.


I did.  184 frames for recharge on my krogan both with and without ULM.  They're still broken.


Any chance you could use fraps to get the cooldown with a shuriken, or some other gun that gives you actual 200% cooldown?

#40
Variasaber

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My reaction

On that note, being able to embed YouTube videos in posts would be nice. Doubt that could be implemented easily though.

But more to the point, I hope this gets patched again soon, or maybe they could just drop it and make all the SMGs somewhat lighter.

Also, someone should check it with the Geth Plasma SMG and see if it still works for that.

Modifié par Variasaber, 29 mai 2012 - 10:47 .


#41
Rifneno

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saxybeast418 wrote...

Rifneno wrote...

Lima54 wrote...

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.


I did.  184 frames for recharge on my krogan both with and without ULM.  They're still broken.


Any chance you could use fraps to get the cooldown with a shuriken, or some other gun that gives you actual 200% cooldown?


Sure.  Why though?  What am I looking for?  It shouldn't make a difference either way if the natural CD is 200%.

#42
molecularman

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This is an outrage!

#43
El-Destructo

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Welp. If this is true, guess we get to wait for the 'We fixed Ultralight Materials. No, seriously, for real this time, guys. We mean it, honest.' XD

On the bright side, I'm pleased as punch that I can actually damage a target that isn't inside a 90 degree arc of the front or rear of my cover now. Stupidest bug of all time.

Modifié par El-Destructo, 29 mai 2012 - 11:20 .


#44
-Sxx-

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Wonder if BW will actually comment on this issue or just ignore it because it's embarrassing if they haven't properly fixed it.

Wakey wakey Bioware, the smell of failure is on the horizon. <_<

Modifié par Dest1ny, 29 mai 2012 - 11:31 .


#45
saxybeast418

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Rifneno wrote...

saxybeast418 wrote...

Rifneno wrote...

Lima54 wrote...

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Then I'll have to record the game, because I can't count the milliseconds of difference during the game.


I did.  184 frames for recharge on my krogan both with and without ULM.  They're still broken.


Any chance you could use fraps to get the cooldown with a shuriken, or some other gun that gives you actual 200% cooldown?


Sure.  Why though?  What am I looking for?  It shouldn't make a difference either way if the natural CD is 200%.


I know it's redundant but I'm curious to know how much of a difference it ends up being in-game.

Also, no need to use ultra-light materials on the shuriken, hence natural 200% CD.

Basically, ULM smg vs non-ULM smg vs shuriken.

Modifié par saxybeast418, 29 mai 2012 - 11:35 .


#46
Fiery Fury

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When I started up a match and set up my load out, it told me that that ULM is reducing your power cooldown. In game, this was not the case. An ability with a 5+ cooldown counted over 7 seconds. After running several tests, I noticed that the numbers jumped up after the match if you check your powers.

At first I thought it was the Harrier, even switching the weapon out, but after several more tests, I figured ULM was still bugged. With the Harrier/Hurricane loadout, the cooldown listed numbers after the match were the same numbers listed for Harrier/Hurricane without ULM. I concluded ULM is still not working.

I really want my Hurricane. :crying:

EDIT: Changed 2nd person into 1st person in opening statement.

Modifié par Fiery Fury, 30 mai 2012 - 12:02 .


#47
Yubz

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They didn't fix the Vanguard charge glitch either.

#48
Fiery Fury

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Yubz wrote...

They didn't fix the Vanguard charge glitch either.


Forgot about that. I did see that today.

#49
AdmLancel

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I tested it with a level 9 QI, Sabotage only at level 2. Hurricane I with ULM V says it should give me a 8.95s cooldown as opposed to without ULM giving 16.8s cooldown on Sabotage. It was pretty easy to notice that ULM still wasn't working, even if your internal chronometer isn't that accurate.

I also encountered a pleasant glitch where my Extended Barrel actually continued to be rendered on my Widow after holstering it for the Hurricane.  It seemed related to the new mission and picking stuff up.  Alas it went away with a weapon swap and I was sad again.

Modifié par AdmLancel, 30 mai 2012 - 12:32 .


#50
Jade Elf

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Meh. Oh well, no need to test this myself any more... <_<

I guess I'll use the Hurricane with my Soldiers, or something :pinched:

Modifié par Jade Elf, 30 mai 2012 - 03:16 .