So UltraLightMaterials...
#51
Posté 30 mai 2012 - 03:20
#52
Posté 30 mai 2012 - 04:50
#53
Posté 30 mai 2012 - 04:57
Edit: I use a phalanx VIII alongside the SMG, so I will have to test it with one of my Krogans with heavier weapons.
People don't need to be d'bags about it though. Sometimes fixes cause new problems. Let it be known and move on. As for the Vanguard fix, that wasn't for the charging into the horizon glitch. That was just an assumption. Still needs to be fixed though, because I would really love to play Vanguard one of these days.
Modifié par ArkkAngel007, 30 mai 2012 - 05:02 .
#54
Posté 30 mai 2012 - 04:59
akula51 wrote...
Sigh...those damned Geth got it right.
Yes...
Yes we did.
#55
Posté 30 mai 2012 - 05:00
#56
Posté 30 mai 2012 - 05:00
Too bad about the vanguard glitch, though I haven't really noticed if ULM works or not.
#57
Posté 30 mai 2012 - 05:01
Agueybana wrote...
Dang, they may have thought they found the error in the original weapons. looks like it may be more complex than that. Might be a value bugged along with the weapons that's keeping this from working properly.
Weirdest thing is, it works fine in Single Player.
Rahviel wrote...
Hey at least from what I can tell the reave sound has finally been fixed......so I guess that's a plus.
If by "fixed" you mean "removed." I played my drelldept about four rounds today and never heard the SFX once....
Modifié par Quething, 30 mai 2012 - 05:01 .
#58
Posté 30 mai 2012 - 05:04
#59
Posté 30 mai 2012 - 05:08
#60
Posté 30 mai 2012 - 05:13
#61
Posté 30 mai 2012 - 06:43
Modifié par Tyeme Downs, 30 mai 2012 - 08:46 .
#62
Guest_MastahDisastah_*
Posté 30 mai 2012 - 06:45
Guest_MastahDisastah_*
I do wanted these blasted ULM to work in order to use my hurricane as a CQC backup weapon for infiltrators and adepts, but hey, not all wishes become true <_<
Modifié par MastahDisastah, 30 mai 2012 - 06:46 .
#63
Posté 30 mai 2012 - 06:48
MastahDisastah wrote...
I confirm the ULM are working ONLY on the geth SMG, but that's useless, the geth smg is...pretty weak.
I do wanted these blasted ULM to work in order to use my hurricane as a CQC backup weapon for infiltrators and adepts, but hey, not all wishes become true <_<
I don't know what is wrong in your end, but here its working fine with Hurricane.
Edited:
Okay. I saw the problem now. ULM not working. I'm confirming with SS in a minute.
Modifié par Mozts, 30 mai 2012 - 06:52 .
#64
Posté 30 mai 2012 - 06:52
#65
Posté 30 mai 2012 - 06:57
#66
Posté 30 mai 2012 - 07:00
Geimhreadh wrote...
So... none of the major bugs people have been complaining about have actually been fixed, even though they said they fixed some of them. Wunderbar. The new toys are cool, the game is still fun, but jeebus...
Yes, well, remember the face import issue? We really shouldn't have expected any better.
#67
Posté 30 mai 2012 - 07:42
www.youtube.com/watch
Modifié par Mozts, 30 mai 2012 - 07:44 .
#68
Posté 30 mai 2012 - 08:00
#69
Posté 30 mai 2012 - 08:28
#70
Posté 30 mai 2012 - 08:34
Honestly, I remember hearing about it, but Idon't believe I've actually run into it. Maybe because I didn't go too far from the canned faces.Quething wrote...
Geimhreadh wrote...
So... none of the major bugs people have been complaining about have actually been fixed, even though they said they fixed some of them. Wunderbar. The new toys are cool, the game is still fun, but jeebus...
Yes, well, remember the face import issue? We really shouldn't have expected any better.
#71
Posté 30 mai 2012 - 08:40
#72
Posté 30 mai 2012 - 08:42
#73
Posté 30 mai 2012 - 08:44
Read thread before replying.tvih wrote...
Umm... it does work for me. Ability cooldowns do change when I apply ULM. For example for a level 1 Krogan Soldier Fortification (with no extra skill points added) CD is 4 seconds with GPS X + Hurricane I. Add ULM and it drops to 2.48 seconds. Same effect with a Hornet on my Adept, etc etc.
#74
Posté 30 mai 2012 - 08:48
In fact I did, and changing class back and forth and whatnot had no effect whatsoever on the CD. Didn't try restarting the game though.Read thread before replying.
EDIT: I would've tested in-game but in a bit of a hurry to go to town - but I guess if everyone's saying it's not working then it's not, just seems that my display bug doesn't manifest with simply changing classes like it seems to for some others.
Modifié par tvih, 30 mai 2012 - 08:51 .
#75
Posté 30 mai 2012 - 08:51
Geimhreadh wrote...
Honestly, I remember hearing about it, but Idon't believe I've actually run into it. Maybe because I didn't go too far from the canned faces.Quething wrote...
Yes, well, remember the face import issue? We really shouldn't have expected any better.
Haha, and play a dudeShep, I assume? Because the funniest thing about the bug is that default femShep doesn't import.
But basically they changed the way the facial animations work, so they couldn't just import faces 1:1 the way they did in 2, they had to rebuild everyone's face from scratch. But the algorithm they used to generate a new face code from old face data didn't always work. Sometimes it threw an error and wouldn't let you import.
So they released a patch that "fixed" the issue.
Their fix was to remove the error message.
So, ULM getting a fix that doesn't actually fix the mechanic, but does fix the display, is perfectly in keeping.





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