Aller au contenu

So UltraLightMaterials...


  • Veuillez vous connecter pour répondre
154 réponses à ce sujet

#76
Rifneno

Rifneno
  • Members
  • 12 076 messages
(Keeping in mind a few frames variance is normal)

Test 1: Valiant I only. 85% CD. Result: 119 frames.
Test 2: Valiant I & Hurricane I, no ULM. 1% CD. Result: 195 frames.
Test 3: Valiant I & Hurricane I, ULM. 77% CD. Result: 196 frames.
Test 4: Valiant I & Geth Plasma SMG X, no ULM. 56% Cd. Result: 136 frames.
Test 5: Valiant I & Geth Plasma SMG X, ULM. 83% Cd. Result: 121 frames.

Conclusion: Lots of words that even HBO wouldn't air.

#77
Variasaber

Variasaber
  • Members
  • 1 184 messages

Rifneno wrote...

(Keeping in mind a few frames variance is normal)

Test 1: Valiant I only. 85% CD. Result: 119 frames.
Test 2: Valiant I & Hurricane I, no ULM. 1% CD. Result: 195 frames.
Test 3: Valiant I & Hurricane I, ULM. 77% CD. Result: 196 frames.
Test 4: Valiant I & Geth Plasma SMG X, no ULM. 56% Cd. Result: 136 frames.
Test 5: Valiant I & Geth Plasma SMG X, ULM. 83% Cd. Result: 121 frames.

Conclusion: Lots of words that even HBO wouldn't air.

Would you say that result for the GPSMG X is the correct amount of reduction? I'm interested to know about how it was affected (if at all) by the patch.

#78
N7Kopper

N7Kopper
  • Members
  • 4 386 messages

Curzyfish wrote...

Lima54 wrote...

I checked and it works on all SMGs.



It's just tricking you.  The cool down times change now as if it was working, however, go into a game and use a power.  It'll be pretty obvious it's not working if you are using like a hornet or hurricane.  If you then check your cool down times again you'll see the numbers are as if you had no ULM again.

Hah, the problem must be harder to fix than it looks.
Whelp, at least that means I don't need to spam veteran packs until I get some ULM for myself.

#79
Rifneno

Rifneno
  • Members
  • 12 076 messages

Variasaber wrote...

Rifneno wrote...

(Keeping in mind a few frames variance is normal)

Test 1: Valiant I only. 85% CD. Result: 119 frames.
Test 2: Valiant I & Hurricane I, no ULM. 1% CD. Result: 195 frames.
Test 3: Valiant I & Hurricane I, ULM. 77% CD. Result: 196 frames.
Test 4: Valiant I & Geth Plasma SMG X, no ULM. 56% Cd. Result: 136 frames.
Test 5: Valiant I & Geth Plasma SMG X, ULM. 83% Cd. Result: 121 frames.

Conclusion: Lots of words that even HBO wouldn't air.

Would you say that result for the GPSMG X is the correct amount of reduction? I'm interested to know about how it was affected (if at all) by the patch.


Yes, the GPSMG worked with the ULM. It seems the only thing the patch actually did was make it harder to see the bug.

N7Kopper wrote...

Hah, the problem must be harder to fix than it looks.
Whelp, at least that means I don't need to spam veteran packs until I get some ULM for myself.


I very much doubt it for two reasons. First, it works for GPSMG. If the bug was really complex, it would almost certainly affect them all. Second, this patch just completely and utterly sucks. It seems like more of the fixes didn't work than did. If it was just this one fix that didn't work, that'd indicate it was a difficult problem. If multiple major fixes didn't work, that indicates they just half-assed the patch.

#80
Bobkyou

Bobkyou
  • Members
  • 120 messages

Rifneno wrote...

(Keeping in mind a few frames variance is normal)

Test 1: Valiant I only. 85% CD. Result: 119 frames.
Test 2: Valiant I & Hurricane I, no ULM. 1% CD. Result: 195 frames.
Test 3: Valiant I & Hurricane I, ULM. 77% CD. Result: 196 frames.
Test 4: Valiant I & Geth Plasma SMG X, no ULM. 56% Cd. Result: 136 frames.
Test 5: Valiant I & Geth Plasma SMG X, ULM. 83% Cd. Result: 121 frames.

Conclusion: Lots of words that even HBO wouldn't air.


I just want to say thanks for the awesome job you did with this, and thank you for putting that time in.


*sigh* It was hard enough explaining that ULM was bugged to players before this patch, but now its going to be next to impossible.  They'll cite the patch notes claiming its fixed and showing them that the power screen is bugged is even more difficult now.

#81
neteng101

neteng101
  • Members
  • 1 451 messages
Oh great so not a proper ULM fix. Here I was thinking I could safely carry the Tempest around weighing almost nothing. The frames testing is indeed very interesting and definitely shows ULM fix only affects cosmetic calculations in the character builder... how about fixing how it functions in the game?!

#82
PrebuiltTub

PrebuiltTub
  • Members
  • 333 messages
great...

#83
aletto

aletto
  • Members
  • 462 messages
and i thought i was only imagining that warp seemed to have a longer cooldown. kinda glad that the bug is confirmed (but not officially), on the other hand I'm really upset.

#84
Delta 57 Dash

Delta 57 Dash
  • Members
  • 728 messages
God dangit.

Just God Dangit.

#85
Dorje Sylas

Dorje Sylas
  • Members
  • 1 496 messages
Well, I have my next project then. A 3 or 4 way split screen power comparison test video. Nothing says "ya'll f***ed up" like a video.

Beta. Beta beta beta beta beta beta beta!

#86
dimeonwu

dimeonwu
  • Members
  • 403 messages
i've tested it and the cooldown appears lower, but ingame the cooldown is much longer than it should be (with no objective timing, but i took 1 heavy SMG and 1 heavy weapon so the difference in CD is significant)
while it should take 1.3s for my Geth Turret to cooldown, it took something like 3s while the Pyros were busy raping my hacking position

#87
RegularX

RegularX
  • Members
  • 542 messages
That's pretty insanely stupid. Anyone from Bioware care to comment? Guessing not.

#88
xensoldier12

xensoldier12
  • Members
  • 163 messages
I'm on xbox and I don't have the ULM bug. :/

#89
Mentlegan

Mentlegan
  • Members
  • 27 messages
ULM are fixed for me.

Modifié par Mentlegan, 30 mai 2012 - 02:57 .


#90
Dorje Sylas

Dorje Sylas
  • Members
  • 1 496 messages

xensoldier12 wrote...

I'm on xbox and I don't have the ULM bug. :/


Yes you do, you have the old one where the Power (not Weapon) screen shows you so. Once Thursday comes you'll have the new bug where even the Power screen will lie to you but the in-game recharge rate will still be slower then it should.

Modifié par Dorje Sylas, 30 mai 2012 - 02:57 .


#91
Lee80

Lee80
  • Members
  • 2 350 messages
Patches almost never fix things. They often nerf the good things and/or make things worse...rarely do they actually benefit anyone. A sad truth that I've come across from this generations patch-apolossa. I miss games that worked from the start. :-/

#92
Kevlar Eater

Kevlar Eater
  • Members
  • 133 messages
*tosses Hurricane back in trash*

No point in using it if ULM hasn't been properly fixed.

#93
ll Ak Attack ll

ll Ak Attack ll
  • Members
  • 250 messages
Epic fail.

#94
mrcanada

mrcanada
  • Members
  • 2 819 messages
Wow, such a simple fix.....

#95
Mozts

Mozts
  • Members
  • 4 491 messages
Bump and video showing the problem:



#96
Jade Elf

Jade Elf
  • Members
  • 1 141 messages

Red Intensity wrote...

*tosses Hurricane back in trash*

No point in using it if ULM hasn't been properly fixed.


I think I'm just going to use the Hurricane and nothing else, at least for my caster classes/characters.

#97
mrcanada

mrcanada
  • Members
  • 2 819 messages
EVERYONE HAS THE ULM BUG!! You aren't unique, you just aren't understanding the problem.

#98
Guest_MastahDisastah_*

Guest_MastahDisastah_*
  • Guests

Mozts wrote...

Bump and video showing the problem:


Yeah, well done dude, keep this up, and maybe one day we'll have a proper answer from BW.

EDIT: using the hurricane alone (unless you spend a ton of arpen ammo or play it on a turian/human soldier) is really subpar compared to the possibility to have it as a side arm to virtual all the non-CQC classes.

Modifié par MastahDisastah, 30 mai 2012 - 05:30 .


#99
SR2O

SR2O
  • Members
  • 108 messages
Well this sucks.

Mozts wrote...

Bump and video showing the problem:


This will be useful.

#100
aletto

aletto
  • Members
  • 462 messages
just downloaded another patch(?) not sure, origin installed it...
if i equip ulm, change the character, go back, it shows the correct cooldown... gonna check ingame