So UltraLightMaterials...
#101
Posté 30 mai 2012 - 05:44
I thought some of my CD's last night were on the longish side.
This is a serious bummer, I was seriously hoping to give all my caster classes a Hurricane/Carnifex X loadout with 200% CD. Alas it will have to wait.
I guess that if this isn't an issue for the GPSMG then the issue relates to how the weapons themselves are encoded in the game; perhaps it has to do with the fact that GPSMG isn't available in SP, and the bug relates to how the weapons are ported from SP to MP? Just a bunch of conjecture.
#102
Posté 30 mai 2012 - 05:45
aletto wrote...
just downloaded another patch(?) not sure, origin installed it...
if i equip ulm, change the character, go back, it shows the correct cooldown... gonna check ingame
Interesting. Keep us updated! (I'm at work).
#103
Posté 30 mai 2012 - 05:45
#104
Posté 30 mai 2012 - 05:54
edit - haven't checked in game yet....
Modifié par lemon00, 30 mai 2012 - 05:55 .
#105
Posté 30 mai 2012 - 06:01
Modifié par aletto, 30 mai 2012 - 06:01 .
#106
Posté 30 mai 2012 - 06:11
ME3 has the more glitches than any game that I have ever player, which is saying something since I have been gaming for over 20 years. It's very sad, ME3 could have been a classic, but now it's just a classic fail.
Modifié par Immortal Strife, 30 mai 2012 - 06:18 .
#107
Posté 30 mai 2012 - 06:15
3. rebellion 4. a few minutes ago. ME told me that I can't join a friends game because we run different game versions. I close ME, look for updates and wait (the download had to be small... didn't even see the progress)
so... I go back to multiplayer, equip my asari adept with a hurricane, switch to a different character, switch back and it shows the correct cooldown.
But as I said, I didn't get a chance to make a proper test in game
#108
Posté 30 mai 2012 - 06:19
aletto wrote...
I don't know, because apparently, there are even more game versions. Origin has downloaded 4 different things since yesterday. 1. 27mb something (I still don't know what) 2. the patch
3. rebellion 4. a few minutes ago. ME told me that I can't join a friends game because we run different game versions. I close ME, look for updates and wait (the download had to be small... didn't even see the progress)
so... I go back to multiplayer, equip my asari adept with a hurricane, switch to a different character, switch back and it shows the correct cooldown.
But as I said, I didn't get a chance to make a proper test in game
In regards to the 1 meg~ download, do you have a custom coalesced? If so, that would be it. When checking for updates it'll replace it with a vanilla one. Make sure you keep a copy of your custom coalesceds as a backup.
#109
Posté 30 mai 2012 - 06:37
if the patch is "working", wasn't it supposed to show the cooldown without ULM?
#110
Posté 30 mai 2012 - 06:39
#111
Posté 30 mai 2012 - 06:43
Immortal Strife wrote...
If it dosn't work for most people, then it dosn't work; people who say otherwise are diluting themselves.
ME3 has the more glitches than any game that I have ever player, which is saying something since I have been gaming for over 20 years. It's very sad, ME3 could have been a classic, but now it's just a classic fail.
"people who say otherwise are diluting themselves"
"diluting"
#112
Posté 30 mai 2012 - 06:44
#113
Posté 30 mai 2012 - 06:51
Femshep, actually. And darn you for posting a response I want to respond to when I'm comatose.Quething wrote...
Geimhreadh wrote...
Honestly, I remember hearing about it, but Idon't believe I've actually run into it. Maybe because I didn't go too far from the canned faces.Quething wrote...
Yes, well, remember the face import issue? We really shouldn't have expected any better.
Haha, and play a dudeShep, I assume? Because the funniest thing about the bug is that default femShep doesn't import.
But basically they changed the way the facial animations work, so they couldn't just import faces 1:1 the way they did in 2, they had to rebuild everyone's face from scratch. But the algorithm they used to generate a new face code from old face data didn't always work. Sometimes it threw an error and wouldn't let you import.
So they released a patch that "fixed" the issue.
Their fix was to remove the error message.
So, ULM getting a fix that doesn't actually fix the mechanic, but does fix the display, is perfectly in keeping.
Some people are just too concentrated.SirRooster wrote...
Immortal Strife wrote...
If it dosn't work for most people, then it dosn't work; people who say otherwise are diluting themselves.
ME3
has the more glitches than any game that I have ever player, which is
saying something since I have been gaming for over 20 years. It's very
sad, ME3 could have been a classic, but now it's just a classic
fail.
"people who say otherwise are diluting themselves"
"diluting"
Modifié par Geimhreadh, 30 mai 2012 - 06:52 .
#114
Posté 30 mai 2012 - 07:11
#115
Posté 30 mai 2012 - 07:17
BlazingZephyr wrote...
Um, sorry if I'm outta the loop here, but... what's the ULM problem? I tried what the OP said and my recharge is fine (used hurricane I).
ULM never worked. The patch, release yesterday for PC was supossed to fix it. Some people are reporting the problem even with the patch. A video showing the issue is somewhere in page 2 or 3.
#116
Posté 30 mai 2012 - 07:29
I've NEVER noticed that before....
#117
Posté 30 mai 2012 - 07:39
#118
Posté 30 mai 2012 - 08:02
#119
Posté 30 mai 2012 - 08:53
Check Chris Priestly thread about the patch. There is a mention to a ULM fix. But if you check the changelog available in Games > Mass Effect 3 > Game Patches (here) there is no ULM fix(at least I can't find it, its a long list).
What the hell is going on? They did something with ULM, but did not fixed it, so why Chris Priestly posted a fix and BSN did not?
I always defended BioWare when it came to this game. There is lot of hate in this forum already and I'm not a whiner\\hater\\troll, but considering months of no fixes... This is just disappointing.
Modifié par Mozts, 30 mai 2012 - 08:54 .
#120
Posté 30 mai 2012 - 08:56
They should have had Chris make a post about it though. Now they just look lazy/unprofessional.
#121
Posté 30 mai 2012 - 09:04
Mozts wrote...
I always defended BioWare when it came to this game. There is lot of hate in this forum already and I'm not a whinerhatertroll, but considering months of no fixes... This is just disappointing.
I feel exactly the same way. As a pretty vocal IT'er I've been saying for months that "bioware sucks" doesn't hold any water. ... It's getting a lot harder to defend that stance after this patch.
#122
Posté 30 mai 2012 - 09:12
Im sure ULM fix was on the page. Maybe they secretly removed it:bandit:Mozts wrote...
So... I just found something interesting.
Check Chris Priestly thread about the patch. There is a mention to a ULM fix. But if you check the changelog available in Games > Mass Effect 3 > Game Patches (here) there is no ULM fix(at least I can't find it, its a long list).
What the hell is going on? They did something with ULM, but did not fixed it, so why Chris Priestly posted a fix and BSN did not?
I always defended BioWare when it came to this game. There is lot of hate in this forum already and I'm not a whinerhatertroll, but considering months of no fixes... This is just disappointing.
#123
Posté 30 mai 2012 - 09:16
#124
Posté 30 mai 2012 - 09:25
#125
Posté 30 mai 2012 - 09:52
At least we know that Bioware actually knows about the issue, even if they are inexplicably silent.
Still, the Vanguard issue is still listed as fixed, which it is most certainly not.





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