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So UltraLightMaterials...


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#126
Dorje Sylas

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Updated my post on the first page with a video.

#127
Mozts

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Disengaging stealth drive. Powering Eezo core. Drift is under 1500k. We're now in visible range.

#128
Mozts

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Forum engaged in mass relay jump. Starting pursuit. First page approach vector acquired.

#129
Quething

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If you're bumping for dev attention, it is with regret and bitterness that I submit you're not going to get it. They know about the issue, or they wouldn't have pulled it from the bugfix notes. They're not planning on admitting anything, or they would have already.

#130
Guest_XxTaLoNxX_*

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Megachaz wrote...

GGW KillerTiger wrote...

 Patch not out yet ... Thanks for playing torll

The patch is out. You should know what you're talking about before you make yourself look like an idiot.


What are you talking about? He does this all the time. <_<

#131
Zancloufer

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Was kinda excited at ULM SMG working right. Would have been Hurricane's for everyone. Guess I'll just use only the Hurricane on Power classes.

At least they fixed the Falcon Dud bug. The thing is actually usable now.

Modifié par Zancloufer, 31 mai 2012 - 12:30 .


#132
aletto

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Quething wrote...

If you're bumping for dev attention, it is with regret and bitterness that I submit you're not going to get it. They know about the issue, or they wouldn't have pulled it from the bugfix notes. They're not planning on admitting anything, or they would have already.


I looked into the announcement forum, it still shows ULM as "fixed"

Modifié par aletto, 31 mai 2012 - 07:18 .


#133
fallingseraph

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#134
mcz2345

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What a joke, BioWare, I am disappointed

Modifié par mcz2345, 31 mai 2012 - 09:40 .


#135
XPMUser

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aletto wrote...

Quething wrote...

If you're bumping for dev attention, it is with regret and bitterness that I submit you're not going to get it. They know about the issue, or they wouldn't have pulled it from the bugfix notes. They're not planning on admitting anything, or they would have already.


I looked into the announcement forum, it still shows ULM as "fixed"

It's removed here
http://social.biowar...age/me3-patches

#136
BlackbirdSR-71C

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Hey

Guess what?

I'm on PC, and I saw a floating Vanguard yesterday.

So ULM isn't the only thing not fixed at all.

Modifié par BlackbirdSR-71C, 31 mai 2012 - 01:12 .


#137
Goaliebot

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I don't know what's wrong with you guys, but ULM works great on my Xbox. I put it on an SMG and it shows the cooldown on my powers screen. You guys must be doing something wrong. I'm doing it right. It makes my AA carrying a Widow + Hurricane super OP and I solo Gold Reapers in 10 minutes now.


....

Nah I'm just being a jerk, I know it's still broken. But I expect we'll get a few more "it works for me" posts yet.

#138
Dorje Sylas

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Goaliebot wrote...

I don't know what's wrong with you guys, but ULM works great on my Xbox. I put it on an SMG and it shows the cooldown on my powers screen. You guys must be doing something wrong. I'm doing it right. It makes my AA carrying a Widow + Hurricane super OP and I solo Gold Reapers in 10 minutes now.


....

Nah I'm just being a jerk, I know it's still broken. But I expect we'll get a few more "it works for me" posts yet.


That is why I went so far as to scrach my first post and post a video showing the actual ingame timing that doesn't work.

I'm actually getting a touch angry that the PR and Dev teams are not coming clean on the parts that are broken. Not every player checks BSN. By lying through omission they are doing a disservice to their player base who not only pay to play a virtual slot machine but are suffering a compromised experience with the actual content.

I'm  not even sure the new equipment mods are working correctly and it is very difficult to check over Bioware's shoulder without some kind of debug "show all" mode to see the actual numbers as they are running in game.

Modifié par Dorje Sylas, 31 mai 2012 - 01:28 .


#139
GameKillerFT

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lets just admit BioWare is a fail at first mp game, good idea and good at times, but too much nerfs, too many glitches, list goes on

#140
Unnamed_Shadow

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im not impressed anymore...

BioWare really takes efforts to nerf things and make enemies harder...but fixing the goddamnedultra light materials is impossible...its a damn shame

#141
lordofdogtown19

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Works for the Xbox patch

#142
BiowareHeph

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Zancloufer wrote...

Was kinda excited at ULM SMG working right. Would have been Hurricane's for everyone.


Yeah, I'm disappointed.  I was actually practicing with the Hurricane in order to get ready for it.  BTW, how do you aim that thing???

#143
Shadow Shep

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lordofdogtown19 wrote...

Works for the Xbox patch


Has this been confirmed?  I'm not home or near my xbox so I can't check it out myself, but that would be great news.

#144
Severyx

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BiowareHeph wrote...

Zancloufer wrote...

Was kinda excited at ULM SMG working right. Would have been Hurricane's for everyone.


Yeah, I'm disappointed.  I was actually practicing with the Hurricane in order to get ready for it.  BTW, how do you aim that thing???


From cover, good sir!

Anywho, there's a lot of 'fixes' in this patch that still don't work. Got another example of a human 'constantly firing' animation last night. I'm pretty sure vanguards are still falling through the world, too.

#145
QCteamkill

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lordofdogtown19 wrote...

Works for the Xbox patch


I have a bridge to sell, you buying?

#146
Dorje Sylas

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lordofdogtown19 wrote...

Works for the Xbox patch


Did you time it. The in-game (weapon and power screen) numbers lie. The only was is to film it or do some stopwatch comparison.

#147
Renegade Reika

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Dorje Sylas wrote...

lordofdogtown19 wrote...

Works for the Xbox patch


Did you time it. The in-game (weapon and power screen) numbers lie. The only was is to film it or do some stopwatch comparison.


Xbox ULM broken still, timed it twice with and with out it. Took same amount of time on both

#148
CroGamer002

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How the hell is so hard to fix that thing?!

#149
Arcadian Legend

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Ugh...

#150
david_demos484

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This is really disapointing