POLL: Should character deaths via social media be canon?
#26
Posté 30 mai 2012 - 12:08
#27
Posté 30 mai 2012 - 12:13
FlamingBoy wrote...
no, twitter is not canon
Proof?
Source?
Link?
Pic?
Vid?
#28
Posté 30 mai 2012 - 12:59
I was pretty peeved when I found out that a known character was killed by Twitter. And it's presumptuous of the EA execs to assume that everybody likes or follows Facebook or Twiiter. Most of all, I resent being forced to involve myself in social media for this. Games are not what I use it for, nor do I "follow" or "like" companies. Stupid and rather out of touch move, I think.
Modifié par Dont Kaidan Me, 30 mai 2012 - 01:00 .
#29
Posté 30 mai 2012 - 01:02
No, I am not saying it is "actually happening in the ME universe" (it should and MUST if there is any sort of nanotech medicine...wasn't medigel described somewhere along these lines?). I am merely extending and using "social media" to change the story. Why not eh? If x then y. If nanotech assembler-type medicine then...what I wrote naturally emerges and follows. It's unavoidable in fact.AlanC9 wrote...
AdamJenson wrote...
If you want to see a full story based upon this speculation then read "Glasshouse" by Charles Stross (ever heard of him?
Hell, I've got Accelerando on my Nook right now. Stross is giving the ebook version away on his website.
But when you're saying this actually is happening in the ME universe..... that's just nonsense, right?
I can see setting an RPG in such a universe. Not from Bio, though -- too many dramatic tropes won't work.
If gunpowder, then explosives. If nuke power, then nuke weapons. If nanomachine based medicine, then...
By the way, Accelerando is an excellent book too. In fact, there isn't a single Stross book I've read (I believe I have all of them)...try "The Atrocity Archives" and "The Jennifer Morgue" for something REALLY different. "Rule 34" is great..."Singularity Sky", "Iron Sunrise" and on and on. If you want a story in which "synthetics" supercede humanity, then "Saturn's Children" is a great one.
Modifié par AdamJenson, 30 mai 2012 - 01:04 .
#30
Posté 30 mai 2012 - 01:54
#31
Posté 30 mai 2012 - 01:57
I was up witnessing the Twitter thing unfold - I didn't like it.
Especially when they introduced Chobot as a new character that was seriously lacking.
The game needs to be canon on its own - it needs to have in game explanations and ALWAYS assume the player has no other knowledge outside of the game.
So if things outside the game become canon, they need to have their own exposition in game as well.
If I hadn't known about Twitter - I would have been wandering around for ages wondering why Citadel News Desk lead anchor Emily Wong was not present on the only hub world (citadel) in the game.
#32
Posté 30 mai 2012 - 02:00
No evidence or anything. Just a suspicion on my part.
#33
Posté 30 mai 2012 - 02:32
This isn't about E Wong either (though throwing her under a bus to give Chobot a role was rather dumb IMO).
This is about the same crap BW pulled after everyone pointed out all the flaws in the logic of the game.
For example, we said, when the Citadel explodes (in 2 out of 3 endings, unclear in 1) everyone onboard would die (making a HUGE assumption that the Reapers didn't deploy husks when they took the Citadel. Which they would have done, because they needed bodies for harvesting and the people on the Citadel are closer than the ones on earth and trapped).
It was a problem because it invalidated all our work to build the CDF, and it killed a ton of characters.
Bioware countered with, there are shelters on the Citadel. So almost everyone was saved.
This is never mentioned in the codex or referenced in the game anywhere. It also seems very unlikely that there is any part of the Citadel that can house millions of people AND survive the Citadel breaking up.
So what we have here is a poorly written element of the game, that Bioware slaps a crude paintjob on, and says, there its fixed now.
No its not fixed. And you're not fooling anyone.
And if we accept them doing this, they'll keep doing it. They'll do a lazy, cheap job more and more often and pretty soon we'll say why does this Bioware game seem so crummy.
Bioware needs to be held to a high standard. But right now we aren't even holding them to the same standard as everyone else. They need to do it right or fix it, ON THE GAME.
#34
Posté 30 mai 2012 - 03:09
Oldbones2 wrote...
For example, we said, when the Citadel explodes (in 2 out of 3 endings, unclear in 1) everyone onboard would die (making a HUGE assumption that the Reapers didn't deploy husks when they took the Citadel. Which they would have done, because they needed bodies for harvesting and the people on the Citadel are closer than the ones on earth and trapped).
It was a problem because it invalidated all our work to build the CDF, and it killed a ton of characters.
Bioware countered with, there are shelters on the Citadel. So almost everyone was saved.
This is never mentioned in the codex or referenced in the game anywhere. It also seems very unlikely that there is any part of the Citadel that can house millions of people AND survive the Citadel breaking up.
We don't actually see anything happening to the Citadel that would cause it to lose atmosphere. Even if the arms fly apart... so what? It wasn't keeping the arms in close proximity that kept the air in in the first place.
As for husks -- they hadn't killed everyone in London yet, and they'd occupied England for far longer than they controlled the Citadel.
Sometimes I think that people deliberately try to come up with bad interpretations of what we actually see.
Modifié par AlanC9, 30 mai 2012 - 03:11 .
#35
Posté 30 mai 2012 - 03:45
Like so many other characters...
Also, What is up with Bioware making books, comics, animated series, machinima and so forth canon?
I only play the game, then i'm expected to know all this stuff about new developments that I never even witnessed take place.
I even felt confused as to why my shepard was on earth at the start of ME3! He was prepping for a reaper invasion at the end of ME2.
They ASSUMED that everyone would have bought their DLC. I had to look at the codex to find out what caused Shepard to go to earth in the first place.
NOT GOOD WRITING. A game should be self-contained and any and all external canon (including DLC) should not be relied on for story without clear exposition in the game to cover for it if it hasn't been experienced separately.
#36
Posté 30 mai 2012 - 03:55
#37
Posté 30 mai 2012 - 04:20
AlanC9 wrote...
Um..... wait a minute...Oldbones2 wrote...
For example, we said, when the Citadel explodes (in 2 out of 3 endings, unclear in 1) everyone onboard would die (making a HUGE assumption that the Reapers didn't deploy husks when they took the Citadel. Which they would have done, because they needed bodies for harvesting and the people on the Citadel are closer than the ones on earth and trapped).
It was a problem because it invalidated all our work to build the CDF, and it killed a ton of characters.
Bioware countered with, there are shelters on the Citadel. So almost everyone was saved.
This is never mentioned in the codex or referenced in the game anywhere. It also seems very unlikely that there is any part of the Citadel that can house millions of people AND survive the Citadel breaking up.
We don't actually see anything happening to the Citadel that would cause it to lose atmosphere. Even if the arms fly apart... so what? It wasn't keeping the arms in close proximity that kept the air in in the first place.
As for husks -- they hadn't killed everyone in London yet, and they'd occupied England for far longer than they controlled the Citadel.
Sometimes I think that people deliberately try to come up with bad interpretations of what we actually see.
We see small explosions all over it.
It's a relay and we all know what happens to relays.
It's right above Earth and has no way to maintain a stable orbit (assuming it doesn't explode) and no non Reaper ships could ever even conceive of moving it.
Actually, the husks have pretty much decimated London by the time you get there, and we have no way of knowing if they got everyone and then people just came back for the final push or not.
The Citadel, is smaller and there's literally no where to run. You might find some places to barricade yourself, but most people are gonna get dead.
Sometimes I think people deliberately ignore what we actually know.
#38
Posté 30 mai 2012 - 04:28
#39
Posté 30 mai 2012 - 04:48
MrMcDoll wrote...
I didn't even know she was dead! I thought they just forgot to mention her.
Like so many other characters...
This is the best argument against using social media for game-world information. We don't all get it.
#40
Posté 30 mai 2012 - 04:53
Emily Wong was a minor character, so I'm not so bothered by her death being announced on Twitter (though it should have been in game as well). There are worse offenders in the story of ME. The events of Arrival should not have been DLC, at the very least there should have been an intro movie going over the events at the start of ME3. Similarly Kai Leng, should not have been taken from the novels and made into a such an integral character for ME3. If they wanted to use Kai Leng, he should have been around in ME2, to most of the players he came out of left field and I can't help but think that some of the resistance to his character is due to this. They could have had an indoctrinated Miranda take his role and that probably would have been more agreeable to players.
If you're going to tell a story stick to your medium, don't make your players hunt down different sources get an idea of what's going on. It's fine if you want to explore different media to fill out your background, but when that media starts telling the story of the main product you've screwed up.
#41
Posté 30 mai 2012 - 04:57
#42
Posté 30 mai 2012 - 05:01
Oldbones2 wrote...
We see small explosions all over it.
Yep. Small ones.
It's a relay and we all know what happens to relays.
Yep. They don't work any more. And there's an energy release, which as we've all seen does not destroy the Citadel, or anything else.
It's right above Earth and has no way to maintain a stable orbit (assuming it doesn't explode)
Assuming the Reapers were stupid enough to put it in an unstable orbit in the first place, that is. Why are you assuming that?
As for whether non-Reaper ships can adjust the orbit to what's needed -- assuming any adjustment is needed -- that depends entirely on the delta-V required and the time available. Given enough time any ship can haul a Citadel piece into any orbit required. So unless you've got some numbers for how bad an orbit the Reapers used, this is no argument at all.
The Citadel, is smaller and there's literally no where to run.
You better run those numbers before talking about them.
Modifié par AlanC9, 30 mai 2012 - 05:15 .
#43
Posté 30 mai 2012 - 05:08
#44
Posté 30 mai 2012 - 05:10
Stop trying to FORCE me to sign up for a twitter account. If you're trying to type something important in 140 characters or less, you need to be shot in the face.
#45
Posté 30 mai 2012 - 05:31
#46
Posté 30 mai 2012 - 05:41
#47
Posté 30 mai 2012 - 05:43
Not that long ago, if someone declared something to be true because he/she "read it on the internet", he\\she was met with a degree of derision. We all know the internet is not a secure vault of truth. Why, then, has social media become the purveyors of truth?
#48
Posté 30 mai 2012 - 05:56
#49
Posté 30 mai 2012 - 06:16
Somebody please, please, PLEASE explain this to me.
#50
Posté 30 mai 2012 - 06:19
I could go into detail (actually i did that, until i realized the Wall of Text i just wrote might as well kill people), but i wont.
Keep the Social Networks out of my games please. I don't want them there, i don't want them in general... and i certainly least of all.. i do want to need to Hunt stuff down all over the internet. There is a reason why i come to this message board... and thats "centralized" information, so i don't have to waste my time on hunting things down.





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