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POLL: Should character deaths via social media be canon?


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#126
Dean_the_Young

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AdamJenson wrote...

Dean_the_Young wrote...

AdamJenson wrote...


No.  The issue is twitter.  You do NOT write game stories, do not flesh them out, on the twit (or via text message on  phone nor via emailing list). 

Sure you can. Just like they used Cerberus daily news, which was only marginally longer. It's unconventional, but an expanded universe is an expanded universe, and a promotional campaign can take many forms.


Besides that, Wong would have been better than the DVD licker.  That's just a fact.  And a freebie.

And, again, your passion betrays your issue. If the issue was twitter, your dislike of Diana Allers would be irrelevant.


I'm not saying they cannot use the twit or whatever at all, I'm saying they cannot go around (and keep players happy) adding/changing/advancing the story of a game OUTSIDE the game and exclusively via these other cutesy useless toys.  If it shows up in the twit, and it is supposed to actually add to or change something in the actual game, then it better show up in the game too because, ultimately, it is about the game.  All that stuff doesn't exist at all if not for the game.  The GAME is the focus of ALL of it and cannot be treated as a mere follow-on.

Besides the countless franchiese that do use multi-medium advancements (Star Wars being the most famous), Bioware didn't advance the story. Emily Wong was not the story of Mass Effect. She wasn't even a subplot, because sub-plots require plotlines and progression that she did not have.

This is what the Twitter story covered: the Reaper invasion of Earth from another location, and their overwhelming power in doing so. You do not need to read the Twitter to understand that the Reapers invade Earth, because it is literally the focus of the first half-hour of the game. The twitter story is not some major piece of the franchise: it is a side story.

#127
Dean_the_Young

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SalsaDMA wrote...

I seriously disagree.

If a story is being told in a medium, I should get the story from that medium. I shouldn't have go digging through a dozen of different mediums and subscribe to various stuff just to get the story I was supposed to be getting from the first medium.

Except there is no 'supposed' to: Mass Effect is a franchise. It has been for years, since ME1's own prequel novel.

The Mass Effect games are Shepard's story, but the franchise is not only about Shepard.

If I sit and tell a story verbally, and then tell them at some point: "Oh.. btw, if you want to know what happened to character X, you need to subscribe to my twitter account, give me your phone number for your mobile and your email address. Oh, and you still won't actually get the story I was telling you just now unless you visit these webpages as well..." I would be laughed at. Not only is it extremely poor storytelling that breaks immersion as much as it can be broken, but it borders a disregard for the actual story as well as the medium I was actually telling the story in originally.

Emily Wong is not the story of Mass Effect. She is not a major, integral, or even superficial force in the plot. She is barely a step above refund guy.

And in case you missed out on the last decade, we are in the age of the internet. All the information there is about Mass Effect is on the internet. Chances are you will even have bought your Mass Effect products over the internet. There are realms and realms of sites dedicated to Mass Effect and cateloging its information. You don't need a phone number, an email address, and a half-dozen different things: you just need an internet browser. Which you're already using to partake in this Mass Effect experience.


And your comment about "all mediums being temproary" is a fallacy. By technical terms you could claim everything is temporary as the universe slowly advances to it's inevitable demise. In normal day perceptions, though, having a game (or book) is a more permanent state of holding information than having a random message in your e-mail tray or on a server that needs to flush messages every now and then to keep within server limits. Same goes for the spoken word, really. Yeah, it's a timehonored storytelling medium, but when you consider stories that have only been passed on through verbal recountings and compare them to stories that have been etched down on paper you should notice that the verbal ones ocasionally change through no active work save poor memory on behalf of the recounter.

The word you were looking for was truism, not fallacy. And that was the issue the person I was responding to was making.

You don't need to hold onto an eamil or text message to go back and read the twitter stories. They're already posted online for access at any time.

So someone saying stuff without putting it into the game or books isn't worth the seconds spent saying it as far as storytelling accuracy goes. Only when actively added into the media that proper store and retell the stories, do they become canon.

Uh, no. The only thing being sold and purchased does is make it a commercial good or service. Word of God does not need to be bought in a store to be valid, nor do other forms of narration.

#128
Dean_the_Young

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bennyjammin79 wrote...

AdamJenson wrote...

*snip*


I agree completely that the game should be the primary source for all that happens with the story. 

100%. 

Bioware isn't a comic company nor do they write novels. If Twitter shouldn't be canon, the comics and books shouldn't be canon either. 

Of course, this would run into the unpleasant wall that Mass Effect is a franchise. One of the dominant traits of fiction franchises is that they convey the information via a number of mediums.

#129
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Man I wish I could debate like Dean. Reading these post has been enjoyable.

Modifié par jreezy, 31 mai 2012 - 12:36 .


#130
Majin Paul

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I don't have a problem if it is a minor character like Emily Wong, but I'd at least like them to have some mention of the incident in the game, perhaps during the trial.

#131
Dont Kaidan Me

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If the argument is that Twitter and other social media are the wave of the future, and therefore should be included in the various creative mediums used by gaming companies, then it's still not a solid basis.

The technology may be advancing, but it's still too cumbersome and not streamlined enough. For ages, humans have read, enjoyed, and studied books. The hard bound, old fashioned type. Very recently, e-readers move into the spotlight, and many consumers choose to digest their information through this medium. The consumers have made the choice.

And as of right now, many books are currently available in both hard copy and electronic form. If a consumer decided to follow a series of stories in a hard copy, but the new installment was only available in electronic form, it would be an issue. Technology hasn't advanced enough for "everybody" to be on board with e-readers. E-readers themselves need streamlining. And you are taking away the consumer's choice in how they want to digest the work. Until e-readers are the only medium, there will be conflict.

So the same can be said of Twitter, and using a micro blogging site to publish creative work when the format itself is too new and too broad. Twitter is used for marketing. Twitter is used for celebrity self-promotion. Twitter is used for minute by minute news. But I don't think it's ready or capable at this point to be an appropriate platform for creative work. I'm not saying that it's not used that way, just that right now the technology is too young for it to be an entirely effective medium.

As for Wong (as an example only), if a character that was previously in the game suddenly has a storyline outside of the game, with no other platform for the consumer to choose, it's ineffective. It's not a matter of whether one prefers Twitter or not. It's just that there are too many variables to bill it as a solid creative medium. It's too transitional right now. In another few years, perhaps that would change. But for now, no. And especially if the information is not disseminated in additional ways.

Modifié par Dont Kaidan Me, 31 mai 2012 - 01:06 .


#132
The Sarendoctrinator

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I think it's considered canon as long as BioWare says so, and unless they contradict it later... but I don't like this new social media trend. I don't have the time, patience, or desire at all to keep up with sites like twitter, facebook, etc. With a book or comic, the information is all there - you'll definitely find it if you read it through. People who don't buy them can read a one-page summary on the wiki. Not the same with twitter. It's a lot of random conversation to search through to find the one piece of official info there, and if people don't check often, they can easily miss it. I read about it on the forums, and to this day, I still haven't seen the original tweet. At the very least, announce it on an official BioWare site that fans come to for information. Even better, make a short mention in-game through a news report or something.

And I say this as someone who doesn't really care about Emily Wong. I probably didn't even complete her ME1 quest in my first playthrough. I just don't like where this is going.

#133
Slayer299

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No and No. I found out about Emily Wong's death by accident a week after ME3 launched, if a developers is so lazy that they resort to Twitter or something similar for deaths/events in-game than they need to get into a new line of work...

#134
Eromenos

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Yes.

But only because I never could stand Emily Wong. I'm forever glad she and her screeching were not included in ME3.

#135
Tyrium

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Nah, I gues it's sort of semi-canon, but it's only real canon if it is in the game.

#136
RocketManSR2

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I accept the novels and comics as canon. I read about Kai Leng, Anderson stepping down as councilor, and the origins of TIM. It did serve to flesh out the ME universe a bit more (for me at least). I thoroughly enjoyed it. That said, are we heading to a point where we will need the wiki entries just to fill in all the gaps and find out what became of certain characters? IMO that's just plain silly.

Here is a summary of what transpired on that Twitter drama from the wiki (for those that missed it):

"In 2186, Emily Wong reported for FCC News and the Alliance News Network from Earth on the Sol system's mysterious comm buoy outage. She was able to establish limited off-world communications through short text-only messages sent via a Quantum Entanglement Communicator. While reporting, she witnessed a Reaper descend through Earth's atmosphere into airspace over Los Angeles.

She eventually arrives at El Monte Airport, where she meets some members of the National Guard who are attempting to hold off the Reapers with anti-aircraft guns. The National Guard and their air support lead a
counter-attack which is ultimately ineffective.

Wong realizes that the signal she is broadcasting led the Reaper forces to that location. In an attempt to escape in a sky van, Wong is shot at and injured as the Alliance forces and airport are destroyed. Bleeding badly and without any other weapons to use, she steers her sky van toward an approaching Reaper at ramming speed. Her signal is subsequently lost, and she is presumed dead."


masseffect.wikia.com/wiki/Emily_Wong

Modifié par RocketManSR2, 31 mai 2012 - 06:13 .


#137
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Tyrium wrote...

Nah, I gues it's sort of semi-canon, but it's only real canon if it is in the game.

There's no such thing as "semi-canon". Something is either a valid event within the universe or it isn't.

#138
MegaBadExample

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I didn't read my e-mails. Does it still count?

#139
Zanallen

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Sure, why not? If deaths in books are canon, why not twitter? It is basically a more elaborate version of word of god. Would you have preferred they just not mention her at all?

#140
The Sarendoctrinator

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RocketManSR2 wrote...

I accept the novels and comics as canon. I read about Kai Leng, Anderson stepping down as councilor, and the origins of TIM. It did serve to flesh out the ME universe a bit more (for me at least). I thoroughly enjoyed it. That said, are we heading to a point where we will need the wiki entries just to fill in all the gaps and find out what became of certain characters? IMO that's just plain silly.

Here is a summary of what transpired on that Twitter drama from the wiki (for those that missed it):

"In 2186, Emily Wong reported for FCC News and the Alliance News Network from Earth on the Sol system's mysterious comm buoy outage. She was able to establish limited off-world communications through short text-only messages sent via a Quantum Entanglement Communicator. While reporting, she witnessed a Reaper descend through Earth's atmosphere into airspace over Los Angeles.

She eventually arrives at El Monte Airport, where she meets some members of the National Guard who are attempting to hold off the Reapers with anti-aircraft guns. The National Guard and their air support lead a
counter-attack which is ultimately ineffective.

Wong realizes that the signal she is broadcasting led the Reaper forces to that location. In an attempt to escape in a sky van, Wong is shot at and injured as the Alliance forces and airport are destroyed. Bleeding badly and without any other weapons to use, she steers her sky van toward an approaching Reaper at ramming speed. Her signal is subsequently lost, and she is presumed dead."


masseffect.wikia.com/wiki/Emily_Wong

Thanks, I was one of the people who missed it. In fact... when I first saw a mention of it on the forums, that Emily Wong "died on twitter", I thought it meant she was literally killed by the extranet. xD

She was killed on Earth? And this announcement came before ME3's release? But the Reaper invasion didn't start until the beginning of the game. They could have just put a short news report/email in the game.

I enjoyed the novels and comics too. They work best when the extra knowledge is not needed to understand anything in the game, but add extra about characters and events for people who want to know more. Revelation did this very well, in my opinion. The need-to-know details about Anderson's past with Saren were mentioned by him in ME1, and anyone who wanted to know how the whole thing played out in detail could read the novel.

#141
RocketManSR2

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MegaBadExample wrote...

I didn't read my e-mails. Does it still count?


While Reeger's death by email sucks, it was in-game.

#142
Edgetune

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No, at the very least put it into an in-game email. Imagine someone going back to play this trilogy 10+ years from now...some people would want to know the little details like that, but they would never know unless they talked to someone who remembered some internet hype from pre-release. Either way, that detail will be lost in time for future players, and that annoys me a little.

#143
Slayer299

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Zanallen wrote...

Sure, why not? If deaths in books are canon, why not twitter? It is basically a more elaborate version of word of god. Would you have preferred they just not mention her at all?


Because you can read a book or even go to the wiki for it to read the main plot points, but not everyone uses or follows Twitter.

Not mentioning Emily Wong at all *in-game* is fine, killing her off via social media is just cheap and lazy. Do you and everyone you know use Twitter? If the answer is yes, than good for you, but it also means that any actions BW's has occur via Twitter and can affect the SP part of ME3 is fair.

#144
Siegdrifa

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Nop, the game should be self enough.
Making other extra event that change my choices or character story should be explained IN the game, not in books, comics or other media.
If the intend is "AH ! you see there is a little missing part, then buy books* comics* to know what happend" will make me NOT buy it on purpose.

I should be intrested in bonus media from the game because the base story is amazing, not because some part is lacking, i will boycote straight "bonus" media that are canon and explaine missing part.

#145
Hey

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No. Pieces of the story are all over in places where I'll never see them. It should all be contained in the game. RIP E Wong.

#146
SalsaDMA

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Quote chopping. oh goodies... <_<

Dean_the_Young wrote...

SalsaDMA wrote...

I seriously disagree.

If a story is being told in a medium, I should get the story from that medium. I shouldn't have go digging through a dozen of different mediums and subscribe to various stuff just to get the story I was supposed to be getting from the first medium.

Except there is no 'supposed' to: Mass Effect is a franchise. It has been for years, since ME1's own prequel novel.

The Mass Effect games are Shepard's story, but the franchise is not only about Shepard.


Nic eof you to spot that there are things going on in the story beyond shepard. That's actually part of the reason why it is important that things supposedly affecting characters in the story are actually detailed in the storytelling medium.

So thanks for agreeing with me so far.

Dean_the_Young wrote...

If I sit and tell a story verbally, and then tell them at some point: "Oh.. btw, if you want to know what happened to character X, you need to subscribe to my twitter account, give me your phone number for your mobile and your email address. Oh, and you still won't actually get the story I was telling you just now unless you visit these webpages as well..." I would be laughed at. Not only is it extremely poor storytelling that breaks immersion as much as it can be broken, but it borders a disregard for the actual story as well as the medium I was actually telling the story in originally.

Emily Wong is not the story of Mass Effect. She is not a major, integral, or even superficial force in the plot. She is barely a step above refund guy.

And in case you missed out on the last decade, we are in the age of the internet. All the information there is about Mass Effect is on the internet. Chances are you will even have bought your Mass Effect products over the internet. There are realms and realms of sites dedicated to Mass Effect and cateloging its information. You don't need a phone number, an email address, and a half-dozen different things: you just need an internet browser. Which you're already using to partake in this Mass Effect experience.


And this is where you start to unravel already :unsure:

First you say that ME story is not about shepard only, and then you hit reverse and start making judgements about who or what are supposedly 'the story'.

Here's thing: If they are part of the story, they are part of the story. Simple really.

Also, I'll ignore your insinuation whose only purpose seems to be a poor attempt of a veiled insult and instead ask you this: Do you really think the world remembers what goes on proper on the net forever? There are serious studies in trying to figure out how to cope with the immense problem modern society has with most of the aggravating problem of data being constantly churned out in 'unstable' temporary mediums.

There are data on storage today that nobody has the equipment to read normally because nobody bothered to store the data 'proper' but kept lulling themself into the dream you seem to be following: that technology storage is without issues.

Even IF (and that is a big if) that standards doesn't change as time passes (and that would be a strain of silliness to believe, but we'll stick with it to keep things managable) do you somehow believe in the magical infinity of storage space? That there are no limits on storable data in a given location?

Cause if you accept the more realistic proposition that there is only so much data you can store in a given space, then you WILL eventually reach that limit, which will be the time you start flushing 'old' stuff that doesn't seem relevant anymore (actually it will happen alot sooner due to money impacting the decisions). Twitter messages hyping up a random games release certainly goes under that category. You are only fooling yourself if you believe that twitter messages will stay forever, which leads to the "hearsay" situation at some point that the only storytelling that happens regarding that piece of lore is from others than the actual storyteller, a position ripe for disaster as far as acuracy goes.

Heck, even important data sometimes gets 'troublesome' as the fogbank incident in the US should testify.

Dean_the_Young wrote...

And your comment about "all mediums being temproary" is a fallacy. By technical terms you could claim everything is temporary as the universe slowly advances to it's inevitable demise. In normal day perceptions, though, having a game (or book) is a more permanent state of holding information than having a random message in your e-mail tray or on a server that needs to flush messages every now and then to keep within server limits. Same goes for the spoken word, really. Yeah, it's a timehonored storytelling medium, but when you consider stories that have only been passed on through verbal recountings and compare them to stories that have been etched down on paper you should notice that the verbal ones ocasionally change through no active work save poor memory on behalf of the recounter.

The word you were looking for was truism, not fallacy. And that was the issue the person I was responding to was making.

You don't need to hold onto an eamil or text message to go back and read the twitter stories. They're already posted online for access at any time.



See above answer.

Dean_the_Young wrote...

So someone saying stuff without putting it into the game or books isn't worth the seconds spent saying it as far as storytelling accuracy goes. Only when actively added into the media that proper store and retell the stories, do they become canon.

Uh, no. The only thing being sold and purchased does is make it a commercial good or service. Word of God does not need to be bought in a store to be valid, nor do other forms of narration.


So by your words, stuff happening in commercial marketings are canon now? Are you even aware of the can of worms that would happen with how misleading comercial content seem to be these days? ESPECIALLY regarding ME3 that seemed to 'boldly go where no-one has gone before' (as far as Bioware are concerned) in regards to mislead with their comercial hype regarding the product.

Even if you ignore ME3 hype any random day of the week spent watching random tv commercials should tell you that commercial marketing have close to zero relevance for canon of marketed products.

Edit: A little something for Dean to ponder on:

Posted Image

Modifié par SalsaDMA, 31 mai 2012 - 04:23 .


#147
The Razman

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Anything that Bioware officially says happened is canon, no matter where they said it, until something happens in-game to contradict it. This is the way it is, the way its always been for everything. We were operating like this as fans for Valve's Half Life 2 when the original Mass Effect was just a gleam in Ray Muzyka's eye.

The rules don't change just because its Mass Effect.

#148
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If we are going by this logic then character events in books and comics should be outlawed too right? Listen the mass effect universe spans on as much possible media as it could. I do not have a problem with this but should be in moderation