Modifié par Josh.de, 30 mai 2012 - 04:25 .
Krysae Sniper Rifle X Ner...Balance.... Please?
#326
Posté 30 mai 2012 - 04:23
#327
Posté 30 mai 2012 - 04:29
#328
Posté 30 mai 2012 - 04:42
#329
Posté 30 mai 2012 - 04:42
Creakazoid wrote...
I can understand the calls for nerfing it. It takes the skill out of sniping completely. Before, you were rewarded for having skill at aiming and headshotting enemies. Now, just land a round in the vicinity of an enemy and they die. I tried it yesterday on my infiltrators and it's a total spam weapon. Sniping skill is out the window.
I can see where you're coming from here, as I tried the weapon out, but I really don't like too much. For people who like sniping with a more traditional sniper rifle the option is still there. I also find that the Krysae has quite a number of issues that make me not wan't to use it all. Is it powerful? Yeah, but it seems to be really buggy.
Things I've noticed with it:
-There were times were it seemed to do no damage to the target I had dead in my sights.
-Because of the size of the projectile it will often hit targets that are closer to you even if you were not aiming anywhere near them.
-Issue with ravagers (I think). It seems to me that if my I shoot at a ravager that has swarmers in front it, the bullet will still "detonate" at the swarmers, and thus causing minimal to no damage on the ravager. I could be wrong about this because I haven't used it much, but it seemed to be the case.
Overall I really don't see this weapong having much advantage over a black widow (even though I only have one in the campaign). I prefer nice, clean, quick, and deadly shots. I'd take a blackwidow over this gun any day of the week.
#330
Posté 30 mai 2012 - 04:52
Kryase has that stagger effect on larger bosses that opens options for me to continue the engagement or break off.
but...
There is also the slacker effect, it can turn good players in to lazy ones.
#331
Posté 30 mai 2012 - 05:10
It works wonders on trash mobs, but doesn't every ultra-rare and most rares do?
On a non-infiltrator, it doesn't do so good against shields and especially boss shields.
On a bad host, it only fires like one out of 3 rounds.
It gets blocked by any cover sticking out, an ally, or a really small enemy like a geth turret. Swarmers and geth turrets are nightmares if you are using this gun.
It has zero penetration, even with mods.
On paper the damage seems high, but you rarely ever get headshots and the splash damage isn't as much as the actual shot. This means that the black widow will outdamage it by far. SI will out damage with the widow.
reload time means that if you are caught without ammo in the clip, then you are screwed. It takes far to long to reload, even with canceling.
It is a good weapon. but it is outshined by the valiant and the black widow.
If it gets rebalanced, it seems as though the black widow should be rebalanced too.
Modifié par Lupire, 30 mai 2012 - 05:11 .
#332
Posté 30 mai 2012 - 05:14
#333
Posté 30 mai 2012 - 05:19
Modifié par Creakazoid, 30 mai 2012 - 05:20 .
#334
Posté 30 mai 2012 - 05:20
We had almost the same amps and all. Same mods (high dmg barrel & mag capacity)
Basically, we broke pretty even, with +-5k points inbetween us (end f rounds, we had around 100k each). And the same medals, except I didn't have any for headshots.. Everything else, identical.
So, yeah, based on that I can, for myself, say that this rifle at level X is equal to a black widow X. Except that with this you don't hve to be so good at aiming, as headshots cease to matter.
So.. Idk. Maybe that's not all that unbalanced - this is just a really really good alternative to the back widow/widow that's been the "only" sniper rifle before.
Annnnd this one is just plain fun to use. IF you have a team that can keep up. If not, then you'll end up having 160k+ scores and the teammates will be bored.
Modifié par X2-Elijah, 30 mai 2012 - 05:21 .
#335
Posté 30 mai 2012 - 05:24
#336
Posté 30 mai 2012 - 05:34
#337
Posté 30 mai 2012 - 05:35
#338
Posté 30 mai 2012 - 05:35
#339
Posté 30 mai 2012 - 05:36
#340
Posté 30 mai 2012 - 05:38
#341
Posté 30 mai 2012 - 05:40
HellKaza wrote...
Look, most people who are talking crap about how it's OP.. most likely only play bronze and silver. Personally i feel it's absolute crap on gold... It does -decent- damage.. nothing a widow can't keep up with.. then you you put in the fact that headshots don't work right - slow projectile.. and 20 combined ammo cap with the ammo mod? Come on.. you nerf this gun so all the bronze and silver players can fight the urge of nuking.. then Gold players are gunna end up stuck with the same old guns -all- the time... till those get nerfed too and gold becomes near impossible because the weapons don't scale based on what you're playing.. 1 set of damage specs for each bronze/silver/gold is the only way of making a weapon useful in gold without being OP in bronze.
Um... I was using my Krysae yesterday on gold against both Geth and Reapers using infiltrators (Quarian and Salarian). It was DEVASTATING. I'm a pretty good conventional, headshot sniper with the BW and Widow too. The Krysae X with the ammo mod carries 39 rounds. That is a lot for an easily attainable gun (relative to the BW and Valiant).
#342
Posté 30 mai 2012 - 05:47
I score higher with the drell adept. I score higher with the asari vanguard. I score higher with the GPS. I score way higher with melee geth. The melee geth is seriously the most broken thing out there
#343
Posté 30 mai 2012 - 05:56
Creakazoid wrote...
HellKaza wrote...
Look, most people who are talking crap about how it's OP.. most likely only play bronze and silver. Personally i feel it's absolute crap on gold... It does -decent- damage.. nothing a widow can't keep up with.. then you you put in the fact that headshots don't work right - slow projectile.. and 20 combined ammo cap with the ammo mod? Come on.. you nerf this gun so all the bronze and silver players can fight the urge of nuking.. then Gold players are gunna end up stuck with the same old guns -all- the time... till those get nerfed too and gold becomes near impossible because the weapons don't scale based on what you're playing.. 1 set of damage specs for each bronze/silver/gold is the only way of making a weapon useful in gold without being OP in bronze.
Um... I was using my Krysae yesterday on gold against both Geth and Reapers using infiltrators (Quarian and Salarian). It was DEVASTATING. I'm a pretty good conventional, headshot sniper with the BW and Widow too. The Krysae X with the ammo mod carries 39 rounds. That is a lot for an easily attainable gun (relative to the BW and Valiant).
Good! Maybe we'll start seeing less farming on gold - and less of the same loadouts.. i'd rather see a mix of weapons than the same valiant and widows.. why have like 9 snipers (or is it more now?) if only 3 are decent on gold.
#344
Posté 30 mai 2012 - 06:14
Stasis + 3 direct hits won't even kill a Cerberus engineer - the stagger is useful and it'll crowd control tightly knit mobs of Troopers (still takes 3 shots to kill them) but the lack of any headshot bonus, no armour piercing, low fire rate and slow reload time make the gun somewhat useless to me... I might try it with an infiltrator later but I can't see me changing from either the Wraith (on my SI) or Valiant on my QI tbh... maybe I'll spec up my Geth Infiltrator and see what it does with proxy mine and hunter mode.
I think this is more of a Falcon alternative than a sniper rifle. I'm probably doing something wrong, but against a single target (Stasised Phantom for instance) the DPS seems lower than even a Carnifex.
Modifié par Chealec, 30 mai 2012 - 06:15 .
#345
Posté 30 mai 2012 - 06:19
Chealec wrote...I think this is more of a Falcon alternative than a sniper rifle. I'm probably doing something wrong, but against a single target (Stasised Phantom for instance) the DPS seems lower than even a Carnifex.
Due to the blanks and all, IMO, the Krysae is an infiltrator weapon. The infiltrator has the sniper buffs necessary to make the thing beastly and overcome any blanks via the high damage. For other characters, I'd say a more reliable and hard-hitting conventional weapon would be better.
#346
Posté 30 mai 2012 - 06:37
Agreed, it has a significant set of limitations but where it does shine is "crowd control"Chealec wrote...
Stasis + 3 direct hits won't even kill a Cerberus engineer - the stagger is useful and it'll crowd control tightly knit mobs of Troopers (still takes 3 shots to kill them) but the lack of any headshot bonus, no armour piercing, low fire rate and slow reload time make the gun somewhat useless to me...
Biowares 1st mistake was probably calling it a Sniper Rifle as it doesnt share some of the basic benefits of that class. Due to the scopes zoom adjust and round count, I guess that upped its class from Assault Rifle.
Yes, where the Krysae will shine is with the Infiltrator class and this is probably what the Falcon should have been from the very begining. With other classes, once the "Newness Factor" wears off, its limitations will have people going back to their 'tried and true' weapons of choice.Chealec wrote...
I might try it with an infiltrator later but I can't see me changing from either the Wraith (on my SI) or Valiant on my QI tbh... maybe I'll spec up my Geth Infiltrator and see what it does with proxy mine and hunter mode.
I think this is more of a Falcon alternative than a sniper rifle. I'm probably doing something wrong, but against a single target (Stasised Phantom for instance) the DPS seems lower than even a Carnifex.
#347
Posté 30 mai 2012 - 06:37
GGW KillerTiger wrote...
It needs a buff not a nerf
Agreed.
It needs a bigger area of effect.
And bigger damage.
And Auto-Stasis. Even on armor.
And it would be nice if it could replenish your shield and give you 70% damage reduction.
#348
Posté 30 mai 2012 - 07:35
#349
Posté 30 mai 2012 - 08:08
It's still very good on other classes (kind of like a superior Falcon with scope), and there's nothing wrong with that, but it becomes a joke when in the hands of an infiltrator.
So really, are we going to continue this cycle of having to nerf a weapon because it becomes OP in the hands of an infiltator (and ruin it for the rest of the classes), or fix the real problem..
Modifié par Sovereign24, 30 mai 2012 - 08:09 .
#350
Posté 30 mai 2012 - 08:14
DJCubed wrote...
-Issue with ravagers (I think). It seems to me that if my I shoot at a ravager that has swarmers in front it, the bullet will still "detonate" at the swarmers, and thus causing minimal to no damage on the ravager. I could be wrong about this because I haven't used it much, but it seemed to be the case.
No, I think you're correct on this one. I would cloak and let go 3 shots and the ravenger would be down three bars. The next cloaked shot would kill it outright.
It ties in with your other point about it hitting enemies closer to you rather than what you're aiming at.





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