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Krysae Sniper Rifle X Ner...Balance.... Please?


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#326
Josh.de

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iF THE kRYSAE NEEEDS NERF THEN BW AND WIDOW NEEDS DOUBLE NERF BEFORE ANYTHING, ALSO NERF CERTAIN PLAYERS TO ZERO,specially those claiming Krysae needs to be nerfed, don´t see what their problem is, wait I see: they now can´t steal 100 kills per game anymore, so maybe epeen gets broken, thats what they are afraid of, poor pubis get something real to care about.

Modifié par Josh.de, 30 mai 2012 - 04:25 .


#327
Creakazoid

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I can understand the calls for nerfing it. It takes the skill out of sniping completely. Before, you were rewarded for having skill at aiming and headshotting enemies. Now, just land a round in the vicinity of an enemy and they die. I tried it yesterday on my infiltrators and it's a total spam weapon. Sniping skill is out the window.

#328
Edalborez

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Krysae isn't that amazing without Infiltrators. It's merely obsoleting the Kishock in that case.

#329
Shadow Shep

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Creakazoid wrote...

I can understand the calls for nerfing it. It takes the skill out of sniping completely. Before, you were rewarded for having skill at aiming and headshotting enemies. Now, just land a round in the vicinity of an enemy and they die. I tried it yesterday on my infiltrators and it's a total spam weapon. Sniping skill is out the window.


I can see where you're coming from here, as I tried the weapon out, but I really don't like too much.  For people who like sniping with a more traditional sniper rifle the option is still there. I also find  that the Krysae has quite a number of issues that make me not wan't to use it all.  Is it powerful? Yeah, but it seems to be really buggy.

Things I've noticed with it:

-There were times were it seemed to do no damage to the target I had dead in my sights.

-Because of the size of the projectile it will often hit targets that are closer to you even if you were not aiming anywhere near them. 

-Issue with ravagers (I think).  It seems to me that if my I shoot at a ravager that has swarmers in front it, the bullet will still "detonate" at the swarmers, and thus causing minimal to no damage on the ravager.  I could be wrong about this because I haven't used it much, but it seemed to be the case.

Overall I really don't see this weapong having much advantage over a black widow (even though I only have one in the campaign).  I prefer nice, clean, quick, and deadly shots.  I'd take a blackwidow over this gun any day of the week.

#330
WYLDMAXX

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I like the Krysae if I'm going to Solo a mission.

Kryase has that stagger effect on larger bosses that opens options for me to continue the engagement or break off.

but...

There is also the slacker effect, it can turn good players in to lazy ones.

#331
Lupire

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Honestly it doesn't need a nerf.
It works wonders on trash mobs, but doesn't every ultra-rare and most rares do?
On a non-infiltrator, it doesn't do so good against shields and especially boss shields.
On a bad host, it only fires like one out of 3 rounds.
It gets blocked by any cover sticking out, an ally, or a really small enemy like a geth turret. Swarmers and geth turrets are nightmares if you are using this gun.
It has zero penetration, even with mods.
On paper the damage seems high, but you rarely ever get headshots and the splash damage isn't as much as the actual shot. This means that the black widow will outdamage it by far. SI will out damage with the widow.
reload time means that if you are caught without ammo in the clip, then you are screwed. It takes far to long to reload, even with canceling.

It is a good weapon. but it is outshined by the valiant and the black widow.
If it gets rebalanced, it seems as though the black widow should be rebalanced too. 

Modifié par Lupire, 30 mai 2012 - 05:11 .


#332
FuN DreeMax

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Didnt buyed anything yet, so you guys can say which pack i need to buy to open new weapons mostly (sorry for offtopic, but just wondering which ones are best for now).

#333
Creakazoid

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Another aspect to this weapon is its very low weight for a weapon of this "caliber". I can smack on quite a formidable sidearm and still end up weighing less than if I just toted a Black Widow (not X of course).

Modifié par Creakazoid, 30 mai 2012 - 05:20 .


#334
X2-Elijah

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Had a few very good rounds with a great Black Widow X (!) sniper - both of us salarians, on the Jade map (plenty of enemies to shoot nonstop).

We had almost the same amps and all. Same mods (high dmg barrel & mag capacity)

Basically, we broke pretty even, with +-5k points inbetween us (end f rounds, we had around 100k each). And the same medals, except I didn't have any for headshots.. Everything else, identical.

So, yeah, based on that I can, for myself, say that this rifle at level X is equal to a black widow X. Except that with this you don't hve to be so good at aiming, as headshots cease to matter.

So.. Idk. Maybe that's not all that unbalanced - this is just a really really good alternative to the back widow/widow that's been the "only" sniper rifle before.

Annnnd this one is just plain fun to use. IF you have a team that can keep up. If not, then you'll end up having 160k+ scores and the teammates will be bored.

Modifié par X2-Elijah, 30 mai 2012 - 05:21 .


#335
Zehtuka

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This weapon is on par with the Valiant, what is all the fuss about?

#336
HellKaza

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Look, most people who are talking crap about how it's OP.. most likely only play bronze and silver. Personally i feel it's absolute crap on gold... It does -decent- damage.. nothing a widow can't keep up with.. then you you put in the fact that headshots don't work right - slow projectile.. and 20 combined ammo cap with the ammo mod? Come on.. you nerf this gun so all the bronze and silver players can fight the urge of nuking.. then Gold players are gunna end up stuck with the same old guns -all- the time... till those get nerfed too and gold becomes near impossible because the weapons don't scale based on what you're playing.. 1 set of damage specs for each bronze/silver/gold is the only way of making a weapon useful in gold without being OP in bronze.

#337
anokie

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People need to moan and moan and moan andm...

#338
GGW KillerTiger

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 It needs a buff not a nerf :o

#339
HellKaza

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Also what Zehtuka said. vali is insane.. no recoil, near insta reload.. and ammo cap far greater than any other 'useful' snipers.. if you say it takes more skill to use then lol.. 'cause it has no recoil and the reload/ammo count makes missed shots hurt way less.

#340
HellKaza

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If it's too good on bronze and silver.. then man up to gold.. earn extra credits and don't feel so 'game breaking OP'.

#341
Creakazoid

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HellKaza wrote...

Look, most people who are talking crap about how it's OP.. most likely only play bronze and silver. Personally i feel it's absolute crap on gold... It does -decent- damage.. nothing a widow can't keep up with.. then you you put in the fact that headshots don't work right - slow projectile.. and 20 combined ammo cap with the ammo mod? Come on.. you nerf this gun so all the bronze and silver players can fight the urge of nuking.. then Gold players are gunna end up stuck with the same old guns -all- the time... till those get nerfed too and gold becomes near impossible because the weapons don't scale based on what you're playing.. 1 set of damage specs for each bronze/silver/gold is the only way of making a weapon useful in gold without being OP in bronze.


Um... I was using my Krysae yesterday on gold against both Geth and Reapers using infiltrators (Quarian and Salarian). It was DEVASTATING. I'm a pretty good conventional, headshot sniper with the BW and Widow too. The Krysae X with the ammo mod carries 39 rounds. That is a lot for an easily attainable gun (relative to the BW and Valiant).

#342
Lupire

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Also.. I don't find it as good as other combinations. I don't score as high on my GI than i do with my asari justicar. Or asari adept. I score much higher with the valiant, and playing on my roomate's account, the black widow.

I score higher with the drell adept. I score higher with the asari vanguard. I score higher with the GPS. I score way higher with melee geth. The melee geth is seriously the most broken thing out there

#343
HellKaza

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Creakazoid wrote...

HellKaza wrote...

Look, most people who are talking crap about how it's OP.. most likely only play bronze and silver. Personally i feel it's absolute crap on gold... It does -decent- damage.. nothing a widow can't keep up with.. then you you put in the fact that headshots don't work right - slow projectile.. and 20 combined ammo cap with the ammo mod? Come on.. you nerf this gun so all the bronze and silver players can fight the urge of nuking.. then Gold players are gunna end up stuck with the same old guns -all- the time... till those get nerfed too and gold becomes near impossible because the weapons don't scale based on what you're playing.. 1 set of damage specs for each bronze/silver/gold is the only way of making a weapon useful in gold without being OP in bronze.


Um... I was using my Krysae yesterday on gold against both Geth and Reapers using infiltrators (Quarian and Salarian). It was DEVASTATING. I'm a pretty good conventional, headshot sniper with the BW and Widow too. The Krysae X with the ammo mod carries 39 rounds. That is a lot for an easily attainable gun (relative to the BW and Valiant).


Good! Maybe we'll start seeing less farming on gold - and less of the same loadouts.. i'd rather see a mix of weapons than the same valiant and widows.. why have like 9 snipers (or is it more now?) if only 3 are decent on gold.

#344
Chealec

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Well - it might be decent at level X but at III - on gold vs Cerberus with an Asari Vanguard (50% damage buff from Stasis) I am somewhat underwhelmed after people have been saying this is "tha bestest gun eva" - I've yet to be convinced.

Stasis + 3 direct hits won't even kill a Cerberus engineer - the stagger is useful and it'll crowd control tightly knit mobs of Troopers (still takes 3 shots to kill them) but the lack of any headshot bonus, no armour piercing, low fire rate and slow reload time make the gun somewhat useless to me... I might try it with an infiltrator later but I can't see me changing from either the Wraith (on my SI) or Valiant on my QI tbh... maybe I'll spec up my Geth Infiltrator and see what it does with proxy mine and hunter mode.

I think this is more of a Falcon alternative than a sniper rifle. I'm probably doing something wrong, but against a single target (Stasised Phantom for instance) the DPS seems lower than even a Carnifex.

Modifié par Chealec, 30 mai 2012 - 06:15 .


#345
Creakazoid

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Chealec wrote...I think this is more of a Falcon alternative than a sniper rifle. I'm probably doing something wrong, but against a single target (Stasised Phantom for instance) the DPS seems lower than even a Carnifex.


Due to the blanks and all, IMO, the Krysae is an infiltrator weapon. The infiltrator has the sniper buffs necessary to make the thing beastly and overcome any blanks via the high damage. For other characters, I'd say a more reliable and hard-hitting conventional weapon would be better.

#346
richcz3

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Chealec wrote...

Stasis + 3 direct hits won't even kill a Cerberus engineer - the stagger is useful and it'll crowd control tightly knit mobs of Troopers (still takes 3 shots to kill them) but the lack of any headshot bonus, no armour piercing, low fire rate and slow reload time make the gun somewhat useless to me...

Agreed, it has a significant set of limitations but where it does shine is "crowd control"
Biowares 1st mistake was probably calling it a Sniper Rifle as it doesnt share some of the basic benefits of that class. Due to the scopes zoom adjust and round count, I guess that upped its class from Assault Rifle.

Chealec wrote...
I might try it with an infiltrator later but I can't see me changing from either the Wraith (on my SI) or Valiant on my QI tbh... maybe I'll spec up my Geth Infiltrator and see what it does with proxy mine and hunter mode.

I think this is more of a Falcon alternative than a sniper rifle. I'm probably doing something wrong, but against a single target (Stasised Phantom for instance) the DPS seems lower than even a Carnifex.

Yes, where the Krysae will shine is with the Infiltrator class and this is probably what the Falcon should have been from the very begining. With other classes, once the "Newness Factor" wears off, its limitations will have people going back to their 'tried and true' weapons of choice.

#347
Feneckus

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GGW KillerTiger wrote...

 It needs a buff not a nerf :o


Agreed.

It needs a bigger area of effect.

And bigger damage.

And Auto-Stasis. Even on armor.

And it would be nice if it could replenish your shield and give you 70% damage reduction.

#348
Major Durza

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I believe nerfing it would cause more outrage than leaving it alone. I do not intend to use this with Infiltrators, I intend to use it with soldiers or sentinels. If it is as OP as people claim with Infiltrators, then perhaps it is viable to use with Soldiers or Sentinels.

#349
Sovereign24

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After leveling it up to XIII and using it for a while, I'm even more convinced now that infiltrator's are what make it OP.

It's still very good on other classes (kind of like a superior Falcon with scope), and there's nothing wrong with that, but it becomes a joke when in the hands of an infiltrator.

So really, are we going to continue this cycle of having to nerf a weapon because it becomes OP in the hands of an infiltator (and ruin it for the rest of the classes), or fix the real problem..

Modifié par Sovereign24, 30 mai 2012 - 08:09 .


#350
Blind2Society

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DJCubed wrote...

-Issue with ravagers (I think).  It seems to me that if my I shoot at a ravager that has swarmers in front it, the bullet will still "detonate" at the swarmers, and thus causing minimal to no damage on the ravager.  I could be wrong about this because I haven't used it much, but it seemed to be the case.


No, I think you're correct on this one. I would cloak and let go 3 shots and the ravenger would be down three bars. The next cloaked shot would kill it outright.

It ties in with your other point about it hitting enemies closer to you rather than what you're aiming at.