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Krysae Sniper Rifle X Ner...Balance.... Please?


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#351
Blind2Society

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Sovereign24 wrote...
or fix the real problem..


I see what you did there<_<

No, leave infiltrators alone, it's what makes it a viable class. If you remove cloaks damage bonus what would be the point of it besides capping objectives (which most don't do anyway)?

#352
Chealec

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OK - on the Geth Infiltrator, with proximity mine, hunter mode AND tactical cloak bonuses this gun is fairly lethal - but it pales in comparison to a Krogan Vanguard with the Reegar Carbine; that seems to be a serious boss combination from what I've seen so far...

#353
Hypertion

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Let this topic and the Terrible Idea of NERFING A GREAT GUN die.

#354
Chealec

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To be honest - I'm not calling for a nerf - the gun doesn't seem that OP to me... I'll use it on the GI but I'm sticking with the Wraith on the SI and the Valiant on the QI... the Krysae isn't a sniper rifle really, it's more like a scoped, more accurate Falcon... compatible with the Infiltrator Sniper Rifle damage bonus. Without which it's nothing special.

Really, it just means there's now a (serious) crowd-control option open to Infiltrators.

Modifié par Chealec, 30 mai 2012 - 08:29 .


#355
Sovereign24

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Blind2Society wrote...

Sovereign24 wrote...
or fix the real problem..


I see what you did there<_<

No, leave infiltrators alone, it's what makes it a viable class. If you remove cloaks damage bonus what would be the point of it besides capping objectives (which most don't do anyway)?


Who said anything about removing the damage bonus altogether?

I don't even want a full nerf. Infiltrator is one of my favourite classes to play.

But even I can admit that a 90% damage bonus PLUS a 40% Sniper damage bonus is a little excessive. Imo a reduction in the damage bonus would be enough.

#356
sliverofamoon

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X2-Elijah wrote...

Idk. It is powerful, yes - I'd say it is just as good as a black widow half it's rank, on the whole.

There are a bunch of annoyances with this.
1) Sometimes it seems like shooting an Atlas has almost no effect.
2) The AoE is extremely small - aiming at ground/feet to blow stuff up rarely works if you don't land it *on* their feet.
3) No penetration at all.. That's pretty horrible, tbh.
4) You CANNOT get headshots, and you CANNOT shoot weakspots off an atlas, for example.
5) The Bullets are SLOOOOOOOOOOOOOO... --- ...OOOOW. Seriously. If it is on the move, you have to lead and pray, basically.


Overall? It is a good sni.. No, wait.

It is NOT a sniper rifle. It is a good bazooka with a scope. But it's not a sniper.


I completely agree. After using it ALOT last night, it is best at clearing the lesser mobs, but the BW out-performs it over-all. It is very weak against Mauraders, for example, on Silver. Unless it was a perfect headshot, it took 3 hits to take one Maurader down.... Havn't tried it on Gold yet.

#357
Arcataye

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I just wish it could be used if you're not the host.
The explosion does no damage so it's like Falcon shooting blanks (that was fixed tho?).

Modifié par Arcataye, 30 mai 2012 - 08:44 .


#358
Konane117

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Hypertion wrote...

Let this topic and the Terrible Idea of NERFING A GREAT GUN die.


Amen.

#359
Ronnie Blastoff

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Lupire wrote...

Honestly it doesn't need a nerf.
It works wonders on trash mobs, but doesn't every ultra-rare and most rares do?....
It is a good weapon. but it is outshined by the valiant and the black widow.
If it gets rebalanced, it seems as though the black widow should be rebalanced too. 


Zehtuka wrote...

This weapon is on par with the Valiant, what is all the fuss about?


THE PROBLEM is that this gun is a RARE!(As common as a Revenant or Carnifex) I have it at level X because it comes out of SP-PSP as often as a 5set medigel-thermal clip pack. The guns you guys are comparing them to are Ultra Rare and N7 weapons. I Had this gun @ level X within 2 minutes of buying the 1st pack. I still don't have any level 8 Ultra Rare, and you CAN'T get N7 weapons out of anything but commedation packs. Which I haven't gotten this weekend.

Modifié par Ronnie Blastoff, 30 mai 2012 - 10:30 .


#360
Lexa_D

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Two unaimed cloaked shots (not even bodyshots) from Krysae tearing apart Phantom is just ridiculous. Compare with the skill it takes to kill one with Widow or BW.

I'd be perfectly fine with Krysae if it was 1.5 times weaker and underperformed against armor - then it'd be good niche antiinfantry weapon for people with aiming disability.

#361
silencekills

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 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFaaaaaantastic.

Another gun i'm not going to be able to use before Bioware nerfs it till it shoots styrofoam darts. 

They listen here, if it gets enough attention (looks like it is to me) then it's going to happen. :(

#362
wombatengie

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Lexa_D wrote...

Two unaimed cloaked shots (not even bodyshots) from Krysae tearing apart Phantom is just ridiculous. Compare with the skill it takes to kill one with Widow or BW.

I'd be perfectly fine with Krysae if it was 1.5 times weaker and underperformed against armor - then it'd be good niche antiinfantry weapon for people with aiming disability.

Doesn't its' description say something about it using anti-armor rounds?

#363
Blind2Society

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Sovereign24 wrote...

Blind2Society wrote...

Sovereign24 wrote...
or fix the real problem..


I see what you did there<_<

No, leave infiltrators alone, it's what makes it a viable class. If you remove cloaks damage bonus what would be the point of it besides capping objectives (which most don't do anyway)?


Who said anything about removing the damage bonus altogether?

I don't even want a full nerf. Infiltrator is one of my favourite classes to play.

But even I can admit that a 90% damage bonus PLUS a 40% Sniper damage bonus is a little excessive. Imo a reduction in the damage bonus would be enough.


That's as may be but I still don't agree. On silver a cloaked shot with many of the most powerful guns won't even one shot mooks (non-headshot). Cosidering a Widow/BW/Javelin should tear a mook apart with one shot to the body, no-cloak, I think the damage bonus is fine, if for no other reason than as a BS fix for underpowered rifles.  I say it should stay as it is.

Modifié par Blind2Society, 31 mai 2012 - 06:02 .


#364
Meistr_Chef

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Lexa_D wrote...

Two unaimed cloaked shots (not even bodyshots) from Krysae tearing apart Phantom is just ridiculous. Compare with the skill it takes to kill one with Widow or BW.

I'd be perfectly fine with Krysae if it was 1.5 times weaker and underperformed against armor - then it'd be good niche antiinfantry weapon for people with aiming disability.


It's the age old "X times faster" vs "X times as fast" mistake. I don't think you'll want the Krysae 1.5 times weaker.

#365
JCD89

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So, a guy who spends real money on imaginary goods or playing all day wants a nerf because he leveled it to max and already bored?

#366
SkreeMalicious

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CaptainTeabag wrote...

This gun is immensely fun to use. Do not ruin it for the rest of us. You don't have to be an infiltrator to use it either. It doesn't need a nerf because Bioware keeps buffing AI.

Primes no longer take headshot damage
Pyros flame thrower has double range
Hunter's GPS has double range
Geth Rocket Troopers can fire while they're staggering backwards
Primes now fire 2 turrets

Phantoms can one-hit kill u with a sword and 2 shot kill u with a hand cannon
Engineers now become invincible while they're going through the lay-down-drone gun animation
Atlas' can lock on to you with a missile when ur cloaked and u began the cloak round a corner
Krysae cannot letterbox shot a Guardian
Nemesis lock on instantly now

Banshees have 20 ft tractor beam execution mode
Ravagers lock on and fire speed is almost instant now and can kill u at full hp with one volley
Marauders have magic Phaestons that mow u down with a single 5 round burst
Husks can follow u around the map when ur cloaked
Brutes can do an orangatang tripple jump and swing round a 90 degree corner to hurt you even when u leap backwards and you're 10ft away.

YES WE NEED GUNS THAT CAN COMBAT THE ABOVE AI BUFFS SO DON'T RUIN OUR FUN


this

OP needs to wait atleast a week (or say,a month) until the dust has settled and it will be very obvious to BW which weapons are out of balance.
They have metrics for all weapon usage and can tell straight up when something is out of whack, it just takes a long time to address the issues.

#367
Lexa_D

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Meistr_Chef wrote...

Lexa_D wrote...

Two unaimed cloaked shots (not even bodyshots) from Krysae tearing apart Phantom is just ridiculous. Compare with the skill it takes to kill one with Widow or BW.

I'd be perfectly fine with Krysae if it was 1.5 times weaker and underperformed against armor - then it'd be good niche antiinfantry weapon for people with aiming disability.


It's the age old "X times faster" vs "X times as fast" mistake. I don't think you'll want the Krysae 1.5 times weaker.

Don't think you've got my point there.
I'd be fine with Krysae being best antiinfantry, including Phantoms, just
a) let it be not that ridiculously OP against them - three unaimed shots for infiltrator instead of two is not much to ask IMO
B) let it be not that good against other types, namely armor, to keep W/BW/Jav viable.

#368
Farmtech-Ru

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Hmm. I don't care which way the guns will go, so don't make it personal, but i'd suggest making it a charge-up weapon like the kishok. Want full damage? charge. Want 3 shots - do less damage. And it would make infiltrators have to work for their meal actually.

And please don't rage on me - I don't think the gun is overpowered actually, just think the chargeup would give it more personality and learning curve.

#369
Shajar

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Just lame weapon,more nonskill for casuals

#370
Kick In The Door

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Some weapon is fun? NERF IT

Some weapon is different from the norm? NERF IT

Some weapon that I don't have? NERF IT

ALL GUNS SHOULD BE THE SAME, LOOK THE SAME, MAKE THE SAME SOUND, HAVE THE SAME AMMO. ALL THE SAME!

#371
GodlessPaladin

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I think Grimy Bunyip had an excellent suggestion for how to improve the balance of the Krysae.

Consider it:  Most sniper rifles are garbage on non-Infiltrators, and are only great on Infiltrators because of the 1.4x damage boost to SRs from rank 6 tactical cloak.  The Krysae is a sniper rifle that isn't garbage on non-infiltrators, so when it's put on an infiltrator... well... the results are predictable. 

Grimy's solution is simple and elegant:  Simply change the Krysae's type to Assault Rifle.  It would then retain its usefulness to non-Infiltrators, and STILL be a good weapon for Infiltrators for the same reason that pretty much every weapon that's decent on other classes is good for Infiltrators.

Kick In The Door wrote... ALL GUNS SHOULD BE THE SAME, LOOK THE SAME, MAKE THE SAME SOUND, HAVE THE SAME AMMO. ALL THE SAME!


What nonsense.  Comparable usefulness != The same.  Quite to the contrary, good balance through meaningful tradeoffs promotes variety.

Modifié par GodlessPaladin, 31 mai 2012 - 07:54 .


#372
Falcyn

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Lexa_D wrote...

B) let it be not that good against other types, namely armor, to keep W/BW/Jav viable.


This argument makes no sense. Were any of those guns nerfed? No. If they were viable before, they're still viable now. Whether or not there's a better gun is completely irrelevant to viability.

Modifié par Falcyn, 31 mai 2012 - 07:55 .


#373
JCD89

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Shajar wrote...

Just lame weapon,more nonskill for casuals


L33t sNipoЯ here, beware.

Lexa_D wrote...

Meistr_Chef wrote...

Lexa_D wrote...

Two unaimed cloaked shots (not even bodyshots) from Krysae tearing apart Phantom is just ridiculous. Compare with the skill it takes to kill one with Widow or BW.

I'd be perfectly fine with Krysae if it was 1.5 times weaker and underperformed against armor - then it'd be good niche antiinfantry weapon for people with aiming disability.


It's the age old "X times faster" vs "X times as fast" mistake. I don't think you'll want the Krysae 1.5 times weaker.

Don't think you've got my point there.
I'd be fine with Krysae being best antiinfantry, including Phantoms, just
a) let it be not that ridiculously OP against them - three unaimed shots for infiltrator instead of two is not much to ask IMO
B) let it be not that good against other types, namely armor, to keep W/BW/Jav viable.



It's two shots only because you have it maxed to level X.

#374
Kick In The Door

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GodlessPaladin wrote...

Kick In The Door wrote... ALL GUNS SHOULD BE THE SAME, LOOK THE SAME, MAKE THE SAME SOUND, HAVE THE SAME AMMO. ALL THE SAME!


What nonsense.  Comparable usefulness != The same.  Quite to the contrary, good balance through meaningful tradeoffs promotes variety.



I'm simply pointing out the ridiculousness of wanting to nerf  a weapon that they JUST released. Nevermind the Geth being buffed, and all the other changes. Weapons like the Krysae make it easier for people to make it to Gold/Silver. And not only to make it, but excel. 

If anything it's ammo capacity needs buffing. 

#375
Lexa_D

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GodlessPaladin wrote...

I think Grimy Bunyip had an excellent suggestion for how to improve the balance of the Krysae.

Consider it:  Most sniper rifles are garbage on non-Infiltrators, and are only great on Infiltrators because of the 1.4x damage boost to SRs from rank 6 tactical cloak.  The Krysae is a sniper rifle that isn't garbage on non-infiltrators, so when it's put on an infiltrator... well... the results are predictable. 

Grimy's solution is simple and elegant:  Simply change the Krysae's type to Assault Rifle.  It would then retain its usefulness to non-Infiltrators, and STILL be a good weapon for Infiltrators for the same reason that pretty much every weapon that's decent on other classes is good for Infiltrators.

Kick In The Door wrote... ALL GUNS SHOULD BE THE SAME, LOOK THE SAME, MAKE THE SAME SOUND, HAVE THE SAME AMMO. ALL THE SAME!


What nonsense.  Comparable usefulness != The same.  Quite to the contrary, good balance through meaningful tradeoffs promotes variety.

Support that - pretty much the same proposal I had with cutting damage by 1.5 times, but better since it makes the gun viable for non-infis. The question stands though with extended mag and what to do with Striker