Krysae Sniper Rifle X Ner...Balance.... Please?
#76
Posté 29 mai 2012 - 10:40
#77
Posté 29 mai 2012 - 10:41
#78
Posté 29 mai 2012 - 10:41
The Reegar Shottie, on the other hand, is monstrous. Mows down literally anything.
#79
Posté 29 mai 2012 - 10:41
Ronnie Blastoff wrote...
Just got finished running this gun. I don't know what to say. I mean, Infiltrators are already dangerous with sniper rifes and falcon/ shotguns. Now, I don't expect to see any class besides infiltrators with this gun. I...I... seriously. It needs a nerf. It is now my favorite gun, but it needs nerfing.... TODAY!!
This gun is rediculous, 100 wieght with a Kishocks damage, with a falcons AoE range. I read the description, and I can see why turians wouldnt wanna put this on the extranet. I mean really bioware, did you imagine a full team of infiltrators running around with this gun? I didn't even use ammo powers or a rail.Its awesome, but its to much I'm sorry, I can't support this gun...
troll
#80
Posté 29 mai 2012 - 10:42
It's supposed to be good.
Don't forget that a new player or someone who didn't have every rare weapon unlocked so far will need quite a few credits to get it to level 10.
Just because the OP saw someone with an optimal build (which makes everything kick-ass) using it properly at level 10 doesn't mean the weapon needs a nerf.
I can make every weapon in the game look awesome, even the eagle. It's just a matter of
a)Level of the weapon
b)class/skills that you pick
c)your actual skills at playing with said weapon/class
d)(optional -> your teammates)
I think this is just people's natural response to changes, something new and different came out and they want it gone so they can go back to how things were before.
#81
Posté 29 mai 2012 - 10:43
Ronnie Blastoff wrote...
Just got finished running this gun. I don't know what to say. I mean, Infiltrators are already dangerous with sniper rifes and falcon/ shotguns. Now, I don't expect to see any class besides infiltrators with this gun. I...I... seriously. It needs a nerf. It is now my favorite gun, but it needs nerfing.... TODAY!!
This gun is rediculous, 100 wieght with a Kishocks damage, with a falcons AoE range. I read the description, and I can see why turians wouldnt wanna put this on the extranet. I mean really bioware, did you imagine a full team of infiltrators running around with this gun? I didn't even use ammo powers or a rail.Its awesome, but its to much I'm sorry, I can't support this gun...
I didn't even get the freaking gun yet......
#82
Posté 29 mai 2012 - 10:45
The Reegar thing is just broken though. You don't even have to aim with that one. Just point teh lazor in a general direction of enemy. Such a boring and ridiculous weapon, geez.
#83
Posté 29 mai 2012 - 10:48
#84
Posté 29 mai 2012 - 10:48
8 Bears wrote...
It is pretty ridiculous in my opinion.. And to those of you angry at the OP, it's not his fault you weren't disciplined / smart enough or had enough time to save credits before the DLC. Don't get mad because of that.
Since you're calling people stupid, how about I tell you about the store. Its a RNG Store stupid, so even if you saved up enough cash there was a chance you couldn't have gotten it. My friend spent 3.3 Million credits today and didn't get a Vorcha anything. Another spent 5.2 Million and still doesn't have the Vanguard/Vorcha Soldier/new Sniper Rifle.
RNG is RNG and no matter how much money you spend you could get screwed with nothing popping up.
About the Krysae Sniper Rifle X
- ROF is slow
- has air travel time
- can not penetrate walls
- if someone is standing in your way it will explode at their backside netting you ZERO damage at the target
Modifié par RazRei, 29 mai 2012 - 10:50 .
#85
Posté 29 mai 2012 - 10:50
Modifié par Irkalla, 29 mai 2012 - 10:51 .
#86
Posté 29 mai 2012 - 10:51
Their feet is always exposed so if you can't penetrate the shield with any weapon, aim down at the feet.
Modifié par RazRei, 29 mai 2012 - 10:51 .
#87
Posté 29 mai 2012 - 10:54
RazRei wrote...
Aim down.
Their feet is always exposed so if you can't penetrate the shield with any weapon, aim down at the feet.
And it works? Have to try it next time. Thanks, you have spared me future embarassment.
#88
Posté 29 mai 2012 - 10:55
#89
Posté 29 mai 2012 - 10:55
Aryck1095 V2 wrote...
Shut. Up.
You suggest they nerf the Krysae one more time, and I'll be feeding it to you.
And I don't need to remind everyone what they did to the Kishock...
The Krysae is good. Bioware, please direct your attention away from this thread, there is nothing to see here.
I do have it at X, and it's my new favorite weapon. No nerfs needed here, move along.
Modifié par Shock n Awe, 29 mai 2012 - 10:56 .
#90
Posté 29 mai 2012 - 10:57
Well, if were going to nerf stuff the day it comes out, why don't we nerf all the weapon damage gear items as well. I'm getting 3 hit kills on marauders (silver) with my Engineer (no weapon damage perks) with my Mattock now, and groups of brutes are dying faster then they can walk down short halls to me. Thats obviously OP and needs a nerf.
<End Sarcasm>
Give everything a week at LEAST before you go crying for nerfs and allow the less-hardcore players a chance to even unlock the weapon. This is the first Sniper other then the Indra that I've looked at and gone "OOOH! Me likey!!!!". I'm very much an non-sniper player (I played on no AWP servers in CS), they just don't feel right to me for some reason, which is part of the reason why I've never been able to get into competitive FPS situations. In fact, I'm that Engineer you see in your team with the Evi+Phalanx thoroughly enjoying himself. I would love a chance to use this gun for a bit before it gets even considered for a nerf, so OP, please cool your jets.
#91
Posté 29 mai 2012 - 10:58
Ronnie Blastoff wrote...
I'm sorry, I can't support this gun...
I'm sorry, I can't support you in your endeavor to get it nerfed.
#92
Posté 29 mai 2012 - 10:59
Doesn't seem to kill Banshees any better than the usual.
#93
Posté 29 mai 2012 - 11:03
#94
Posté 29 mai 2012 - 11:03
It works great on all infantry/humanoid units. Here is where its perhaps "overpowered"...
*IF* it gets "nerfed" they need to fix the "disappearing shots" cr@p that screws it over for boss targets. On Gold I couldnt imagine trying to use it because of the high number of Atlas and Primes on the later waves. Damage decrease is fine WHEN they fix the shots disappearing EVEN AS HOST THIS OCCURS.
Sorry, but for now it doesnt need any nerfs because of the bugs involved with the weapon.
#95
Posté 29 mai 2012 - 11:03
It's not for snipers, it's for soldiers.
#96
Posté 29 mai 2012 - 11:06
Ronnie Blastoff wrote...
Just got finished running this gun. I don't know what to say. I mean, Infiltrators are already dangerous with sniper rifes and falcon/ shotguns. Now, I don't expect to see any class besides infiltrators with this gun. I...I... seriously. It needs a nerf. It is now my favorite gun, but it needs nerfing.... TODAY!!
This gun is rediculous, 100 wieght with a Kishocks damage, with a falcons AoE range. I read the description, and I can see why turians wouldnt wanna put this on the extranet. I mean really bioware, did you imagine a full team of infiltrators running around with this gun? I didn't even use ammo powers or a rail.Its awesome, but its to much I'm sorry, I can't support this gun...
Don't like it because it's op? don't use it.
In a full team of infiltrators using the Krysae? don't use infiltrator or join another game.
Nobody is forcing you!
It's your favourite weapon because it's good, but not your favourite anymore after nerfing.
#97
Posté 29 mai 2012 - 11:11
Irkalla wrote...
It's epic for everything that is not armouredI was the last squadie alive and took out everything except 2 guardians. Couldn't kill them with it at all. Tried going around to shoot them from the side but they just turned immediately around. In the end I had to kill them with a missile. Lol it was embarrassing. Should have had a precise backup SMG XD
I remember that haha. But yeah this gun is good, but it doesn't need to be nerfed. Maybe stagger could be toned down but I think it is perfectly fine...
#98
Posté 29 mai 2012 - 11:11
Sniper: boom., boom, dead.
Reegar Carbine: Everything just...dies.
Quarian Infil: stuff dies faster. we were killing banshees in 2secs or so. so fast i only got 1 BE on each one.
#99
Posté 29 mai 2012 - 11:12
-The weapon has no armor pen
-Horrible at taking down shields of primes and atlas, does almost no damage to them when shields are up.
- It is good against the normal trash mobs but you know what, so is just about every gun at rank 9-10 and if your built to do weapon damage and headshot's damage you will get to damn close killing everything in one shot.
- The air travel speed isn't that good
- Tend to miss a lot of headshot's now it seems, it is still possible to get them, mobs just tend to move out of the way.
- reload is decent with it as well,
- weight is not horrible.
- overall its a fun little weapon that does not need nerfed.
What does need fixed is assault rifles, they need buffed. Not all of them are pathetic but most of them are horrible unlike sniper rifles, smgs, shotguns, and heavy pistols.
#100
Posté 29 mai 2012 - 11:32
Ronnie Blastoff wrote...
Just got finished running this gun. I don't know what to say. I mean, Infiltrators are already dangerous with sniper rifes and falcon/ shotguns. Now, I don't expect to see any class besides infiltrators with this gun. I...I... seriously. It needs a nerf. It is now my favorite gun, but it needs nerfing.... TODAY!!
This gun is rediculous, 100 wieght with a Kishocks damage, with a falcons AoE range. I read the description, and I can see why turians wouldnt wanna put this on the extranet. I mean really bioware, did you imagine a full team of infiltrators running around with this gun? I didn't even use ammo powers or a rail.Its awesome, but its to much I'm sorry, I can't support this gun...
NO
weapon is fine.





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