Aller au contenu

Photo

Krysae Sniper Rifle X Ner...Balance.... Please?


  • Veuillez vous connecter pour répondre
426 réponses à ce sujet

#151
Atheosis

Atheosis
  • Members
  • 3 519 messages

Grimy Bunyip wrote...

update:

Will get more data later.
the krysae DOES do more damage per shot than an equally ranked black widow, or at least it has the potential to do so.

It seems to deal less damage if you don't land the hit close enough
it seems to deal reduced damage to shields
it can pierce shield gate but I'm not sure if its ability to do so is consistent.
I believe shield gate piercing only occurs on direct hits, but not if you hit with the splash.

50
RoF according to tangster's numbers, meaning all 3 shots can be put
inside a cloak window without resorting to any fancy tricks


What exactly is the problem with it doing roughly the same to slightly more damage than a BW?  It can't score headshots.  It can't penetrate cover or Guardian shields.  It doesn't benefit from all mods and ammo powers like the BW.  

Right now it's on par in terms of power/weight with many other really good guns, like the GPS, Carnifex, and BW.  I don't see people asking for those to be nerfed.  Is it the explosive damage?  Personally I'm ecstatic to finally see an explosive gun actually do some real damage with its explosions.

#152
Atheosis

Atheosis
  • Members
  • 3 519 messages

Zkyire wrote...

It's the Infiltrator's TC damage bonus + sniper rifle damage bonus that makes it ridiculously OP.

But that's the Infiltrator. Not the gun.

Give it to anyone else and it's not Godly, but decent.


Exactly. 

#153
Icephyre

Icephyre
  • Members
  • 16 messages

Atheosis wrote...

KentGoldings wrote...

Atheosis wrote...

As far as I can tell the Kyrsae only really owns when used on an Infiltrator. On other classes it's merely adequate to good. So if anything is OPed it's Infiltrators, as if that were news.


I used it on a Human Soldier. The AR gave it a nice damage boost as well as instant reload. Nothing close to the TC bonus though. 


Exactly.  The issue is that people are using it in conjuction with Tactical Cloak, Proximity Mine, Energy Drain, and Hunter Mode, then calling for a nerf to the gun rather than all those broken powers.  So silly...

Don't forget scan.

#154
Atheosis

Atheosis
  • Members
  • 3 519 messages

Icephyre wrote...

Atheosis wrote...

KentGoldings wrote...

Atheosis wrote...

As far as I can tell the Kyrsae only really owns when used on an Infiltrator. On other classes it's merely adequate to good. So if anything is OPed it's Infiltrators, as if that were news.


I used it on a Human Soldier. The AR gave it a nice damage boost as well as instant reload. Nothing close to the TC bonus though. 


Exactly.  The issue is that people are using it in conjuction with Tactical Cloak, Proximity Mine, Energy Drain, and Hunter Mode, then calling for a nerf to the gun rather than all those broken powers.  So silly...

Don't forget scan.


Yeah, what is with BW giving all these +damage powers to Infiltrators when they already have Tactical Cloak?  It's getting utterly ridiculous.

#155
Rib0flavin

Rib0flavin
  • Members
  • 861 messages
What gun doesn't seem OP in the hands of an infiltrator?

I tried it out on my soldier . It was pretty fun to use . I wouldn't bring it every time with me. But a fun enough gun that packs enough power to bring to the party.

#156
SiMpLyNoir

SiMpLyNoir
  • Members
  • 178 messages

Atheosis wrote...

Is it the explosive damage?  Personally I'm ecstatic to finally see an explosive gun actually do some real damage with its explosions.


Yes, the explosive damage is as advertised with this gun. Even on the bosses a few rounds with AoE will stun-lock pretty much any enemy enough for your team to either run or put significant firepower down range before they have a chance to recover.

#157
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages

Atheosis wrote...

Seriously people, stop treating this gun like it's an Infiltrator exclusive. All we are seeing with your examples is how overpowered Infiltrators are. The issue is not the Kyrsae, it's the class you are using.

The Kyrsae is a good gun. We need good guns in this game. If anything needs to be nerfed it's Infiltrators. Calling for a nerf to the Kyrsae makes you look stupid honestly.


It's a really nice gun and fun to use, it's actually usable on other classes than the infiltrator on gold.

I can't say that about any other snipers really. I personally like that it's actually good on other classes than the infiltrator. Even on infiltrators it's still not any more OP than a GPS or Black widow

I would prefer slightly OP weapons over weapons that never get used like in the last dlc. Now I have 3 more weapons that I'll actually use, unlike the 3 dust collectors from the last dlc.

#158
JeyJ13

JeyJ13
  • Members
  • 41 messages

FreeshootXiggy wrote...

Thrillskr wrote...

BlackDahlia424 wrote...

I've used the gun in game - it works exactly like that. Requires no skill at all. Has a 3 shot clip, and I would just shoot the ground near enemies and blow them up. Way OP - needs to be nerfed.

Think of a scorpion that had less delay on explosions, more accuracy, a scope and about 2.5 times the damage. Yea, it's really that powerful.


This. Ive switched to it from valiant, and this thing is an absolute joke. With GI its stupidly effortless, and its proxy-explosion means you dont even need to aim that wall, its still going to hit. Nothing gives that thing a pause, phantoms die in 1 shot + proxy mine (or 2 shots), and you dont even have to hit them directly. Banshees are no issue at all, nor are brutes, ravagers or anything else in fact. One thing that takes longer to kill is atlas, and these things are no threat whatsoever so you can kill everything else and ignore it. People who say it doesnt need a nerf should get their heads examined or better yet, USE IT FIRST AND SEE. Or better yet, join someone who can use it and cry when he takes ALL the kills and outscores everyone else by good 50k points.


Anyone who cries about nerfing a gun for  co-op multiplayer because of outscoring needs to go the hell back to Call of Duty.


Agreed. Return to your shotgun wars in COD.

Modifié par JeyJ13, 30 mai 2012 - 02:35 .


#159
Mystical_Gaming

Mystical_Gaming
  • Members
  • 647 messages
people said to nerf the black widow because all infiltrators use it 100% of the time ... but I don't with my quarian. I like using my Mantis, Incisor, and Valiant from time to time. The new sniper might be powerful but thats not a bad thing.

#160
AdmLancel

AdmLancel
  • Members
  • 396 messages
The slow projectile speed doesn't really bother me, made up for by the proximity air burst, but this gun does have some glaring weaknesses. Though very strong against infantry, it feels very weak against armor for what you get, and low reserve ammo, at least at level one. Lack of shoot through cover I do kinda feel. Also Guardians for whatever reason seem just about impossible for me to kill with, even on the flank it feels like the weapon somehow misses it.

I don't see it replacing my Widow, but it is fun.

Modifié par AdmLancel, 30 mai 2012 - 02:41 .


#161
oXTheReverendXo

oXTheReverendXo
  • Members
  • 1 199 messages
It's a great weapon, but after a couple runs I still prefer my Valiant. Despite the "godliness" of the TC+TacScan+Krysae combo, I missed the rapid snap-fire ability and quick reload. I don't honestly think I'll use it on anyone but my Soldiers, whom I use mainly for crowd control/boss smiting. Maaayyybbeee an engineer...

Either way, I noticed flaws enough to find it balanced and in no need of adjustment.

Edit: splelleling

Modifié par oXTheReverendXo, 30 mai 2012 - 02:42 .


#162
Icephyre

Icephyre
  • Members
  • 16 messages
I don't feel any more OP with the Krysae on a Geth Inf than I do with a GPS, Claymore, BW, Valiant, and possibly the Reegar Carbine.  All of these have massive room clearing capabilities on a Geth Inf.

Modifié par Icephyre, 30 mai 2012 - 02:47 .


#163
Yajuu Omoi

Yajuu Omoi
  • Members
  • 3 611 messages

nuculerman wrote...

X2-Elijah wrote...
you CANNOT shoot weakspots off an atlas, for example.


Neither can anything anymore.  They got rid of that in the patch.


I've been doin it all day son, so yeah you can.

#164
Yajuu Omoi

Yajuu Omoi
  • Members
  • 3 611 messages

Atheosis wrote...

Icephyre wrote...

Atheosis wrote...

KentGoldings wrote...

Atheosis wrote...

As far as I can tell the Kyrsae only really owns when used on an Infiltrator. On other classes it's merely adequate to good. So if anything is OPed it's Infiltrators, as if that were news.


I used it on a Human Soldier. The AR gave it a nice damage boost as well as instant reload. Nothing close to the TC bonus though. 




Exactly.  The issue is that people are using it in conjuction with Tactical Cloak, Proximity Mine, Energy Drain, and Hunter Mode, then calling for a nerf to the gun rather than all those broken powers.  So silly...

Don't forget scan.


Yeah, what is with BW giving all these +damage powers to Infiltrators when they already have Tactical Cloak?  It's getting utterly ridiculous.

Because Infils are SUPPOSED to be single shot types, where Engineers are more of techies, biotics do mass area explosion...etc. Infils are one shot, massive damage to single target. period. 

#165
Drummernate

Drummernate
  • Members
  • 5 356 messages

Yajuu Omoi wrote...


Because Infils are SUPPOSED to be single shot types, where Engineers are more of techies, biotics do mass area explosion...etc. Infils are one shot, massive damage to single target. period. 


The only problem with that is that they can kill 1-5 units every time they cloak depending on what weapons/melee they are using...

No Engineer or Biotic can kill as fast as an Infiltrator getting headshots.

Period.

#166
oXTheReverendXo

oXTheReverendXo
  • Members
  • 1 199 messages

Yajuu Omoi wrote...


Because Infils are SUPPOSED to be single shot types, where Engineers are more of techies, biotics do mass area explosion...etc. Infils are one shot, massive damage to single target. period. Unless they line up nicely for your piercing mod...


B)

#167
Grimy Bunyip

Grimy Bunyip
  • Members
  • 1 553 messages

Atheosis wrote...

What exactly is the problem with it doing roughly the same to slightly more damage than a BW?  It can't score headshots.  It can't penetrate cover or Guardian shields.  It doesn't benefit from all mods and ammo powers like the BW.  

Right now it's on par in terms of power/weight with many other really good guns, like the GPS, Carnifex, and BW.  I don't see people asking for those to be nerfed.  Is it the explosive damage?  Personally I'm ecstatic to finally see an explosive gun actually do some real damage with its explosions.

Can you name a single head-shotable unit whose entire shields or entire health
 or entire shields can't be depleted with a single black widow body shot?
only thing i can think of is the geth pyro, now that primes are out of the question.
and that's only if you don't use equipment.

Modifié par Grimy Bunyip, 30 mai 2012 - 03:11 .


#168
IAMREALITY

IAMREALITY
  • Members
  • 947 messages

Ronnie Blastoff wrote...

I'm guessing only X2-Elijah has tryed this gun out. Its not balanced. I don't mind running around with a nuke in my pocket. But I don't wanna join games with EVERYONE running around with one. Play with the gun and come back later.


Some day, you must open your mind and come to the realization that the world, grasshopper, is greater than just yours alone.

#169
Amano Kazumi

Amano Kazumi
  • Members
  • 403 messages
I don't know about calling for a nerf, but I gotta say, I agree with the OP's assessment. The gun in the hands of a +130% SR damage Infiltrator clears spawns faster than most classes could kill one enemy. Yes, it's the Infiltrator that is overpowered, yet the combination of Infiltrator + Krysae is a match made in heaven. Put it in the hands of a Salarian or Geth and it can kill anything in the game within a few Cloak cycles, akin to a GPS build but even easier to use and with more area of effect.

Do I think it will become overused? Yes. On lower difficulties there's no question that it is basically the equivalent of a Novaguard on Bronze, just murdering anything without much that can kill the user.

Do I think it should be nerfed? Probably not, though it's definitely not balanced for Bronze or Silver.

#170
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
Still doesn't hold a candle to a GPS infiltrator, or a reload cancelling claymore infiltrator that knows how to aim.

Modifié par A Wild Snorlax, 30 mai 2012 - 03:30 .


#171
ClockworkSpectre

ClockworkSpectre
  • Members
  • 1 089 messages
It is a great weapon, but there is no need for a nerf, I really get sick of this nerf happy comunity. There are serious flaws in many of the abilities in this game that make them difficult to use and make some classes seem underpowered. Besides, I don't know why but I don't see nearly as many infiltrators in lobbies as people keep talking about, usually I see maybe one or none.

#172
AdmLancel

AdmLancel
  • Members
  • 396 messages
Okay, I think the armor weaksauce against Ravagers is not a result of the weapon being weak against armor but because of the damn swarmers popping out and triggering the proximity detonation. It seems okay against armor. I think.

Really though, while this here gun seems nice, it did not prompt hysterical giggles like the Reegar Carbine when I hosed down 3 Geth Hunters in less than two seconds.

#173
Major Durza

Major Durza
  • Members
  • 1 913 messages
I am going to have to agree with the assessment that the Krysae in itself is not overpowered, it is overpowered in conjunction with the most overpowered class in the game.

It is not the Krysae that is overpowered, the infiltrators are overpowered. I think I would perhaps want to use the Krysae with one of my Turian classes. I think it will agree more with the Sentinel.
Please do not nerf it, almost all those that say it is overpowered are using Infiltrators specced for cloak damage. They cite it constantly.

#174
Hanko21

Hanko21
  • Members
  • 87 messages

Atheosis wrote...

Zkyire wrote...

It's the Infiltrator's TC damage bonus + sniper rifle damage bonus that makes it ridiculously OP.

But that's the Infiltrator. Not the gun.

Give it to anyone else and it's not Godly, but decent.


Exactly. 


agree.

I use many different weapons each game on my SI and GI (don't like to use same weapon every game).  I even use weapons I never see people use on their infiltrator because
it's fun and a bit of challenging instead of the usual weapons people
use all the time yet I still able to make the top 2 on scoreboard most of the time.



Ronnie Blastoff wrote...


This gun is rediculous, 100 wieght with a Kishocks
damage, with a falcons AoE range. I read the description, and I can see
why turians wouldnt wanna put this on the extranet. I mean really
bioware, did you imagine a full team of infiltrators running around with
this gun?
I didn't even use ammo powers or a rail. [smilie]http://social.bioware.com/images/forum/emoticons/unsure.png[/smilie] Its awesome, but its to much I'm sorry, I can't support this gun...


If nerfing a weapon just because it's OP on a particular class then might as well nerf all light weighted weapon by giving it a boost in weight so that caster class such as adept can't spam powers and no constant BE everywhere.  did you imagine a full team of adepts running around with carnifex X?

Modifié par Hanko21, 30 mai 2012 - 03:54 .


#175
Wolfsbladex

Wolfsbladex
  • Members
  • 887 messages

Kastrenzo wrote...

Is it just me, or do people complain about nerfing stuff just because they are
A - Jealous that someone has a gun that they do not
Or
B - Jealous that someone is getting more points than them in a co-op videogame.

I don't even like the Krysae, and I'm baffled by this whining for nerfing.

I used to complain about people abusing the Sabre all the time, then I got it, and realized that it only worked well if you used it in a specific way, it wasn't OP at all


It's just you and the pessimistic, ignorant thinking you express.

A. Doesn't make sense. Everyone *will* eventually get it the weapon.
B. More points, understandable. Let me introduce you to the people of competition (aka people that enjoy competition with players) that enjoy seeing themselves with high numbers.
"in a co-op videogame" That's supposed to make it special?
A good heads-up Mr. Kastrenzo, balance something =/= nerfing especially when the *majority* see something bringing an imbalance.