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Linear Gameplay Persisting Beyond Lothering


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#26
Ponce de Leon

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Hmm... In the current run, I put everything in strength until I had 38... Now, you may ask what the hell does this have to do with anything? Well, having a blood dragon armor in Lothering isn't that bad. And since I wore it, I found no enemy could take me down that easily.

More on topic, I think the best way possible is :

Shale, Denerim Sidequest if possible (the one of the blood mages is pretty hard, but still doable), Circle Tower, the Forest, Redcliff, Orzammar, the Urn.

In this run however, I followed the first three, and then went dirrectly to the Urn quest. Killed Flemeth on level 11, all thanks to indomitable sustained ability. Don't think the high dragon should be tougher. When I finish this, I will go to the forest and finally to Orzammar. Don't know why, but every time that bloody broodmother gives me trouble. I hate those tentacles.

#27
badkenbad

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Don't know why, but every time that bloody broodmother gives me trouble. I hate those tentacles.

The key to beating the Brood Mother is to take advantage of the fact that she doesn't move. Her tentacles are tough, but not too tough, and the darkspawn that appear during the fight are trivial. The important thing is to blast the Brood Mother non stop with whatever damage you can, especially grenades and AOE spells because she can't move away! Before her tentacles have moved, you can often do massive damage to both her and the tentacles this way.

Also--and I'm not absolutely sure of this--I think there's a rocky area in the room where her tentacles can not attack. At least, my mage and archer didn't get attacked by tentacles when they stayed there.

Using those tactics, you should be able to deal with the Brood Mother even if you start out Orzammar at level 10. By the time you reach her most of your party should be level 13 or 14, and that's right about the time your DPS characters can really start dishing out the punishment.

Modifié par badkenbad, 18 décembre 2009 - 05:21 .


#28
ELOE1985

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I personally went first to Honnleath to get Shale and kill Kitty for the awesome helm. Next is The Circle to get Wynne and the attribute bonuses. Afterwords I go to Orzammar until I recruited Oghren, but I don't usually go into the Deep Roads just yet. Somewhere between the Circle and Orzammar Zevran will do his ambush, which means you get to recruit all your companions by the time you run into Oghren, which is pretty nice. I'm usually about level 11 or 12 by then, so that gives a good amount of control over all my companion's attributes, talents/spells, and skills.



I'm still having a bit of trouble getting to Sten before hitting level 6 though, which is a goal I'm trying to get so I can finally have him get 2 specializations!

#29
phordicus

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ELOE1985 wrote...

I'm still having a bit of trouble getting to Sten before hitting level 6 though, which is a goal I'm trying to get so I can finally have him get 2 specializations!

in vain.  even with the respec mod, sten is coded to not get a specialization until lvl 14.

#30
Dark83

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Ever since my first playthrough, I never go to Redcliffe until I've picked up the Skin Deep quest from the Chantry Board (I drop by Denerim first). You need Corpse Galls, so it's best to flag the quest. I'm not sure it makes a difference, but when I do that I can easily get something like 16 through Redcliffe, whereas otherwise I end up with like 10.

#31
Closet Gamer

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You said Ogrimmar...

Modifié par Closet Gamer, 18 décembre 2009 - 05:13 .


#32
Kommiekat

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EvilIguana966 wrote...

The game strongly pushes you in the direction of tackling Redcliff first, but you are actually far better off leaving it for later. The mage tower is by far best place to go first, both because it has a very high reward/difficulty ratio and because it happens to open up an extra option in the redcliffe quest itself. Of the 4 major quest lines Redcliff is both the hardest and the least rewarding in terms of loot. The nighttime zombie attack is just brutal at low levels before you've been able to optimize your party composition, and the whole area is just very sparse in terms of useful equipment.

My recommendation for your path is to go from Lothering to any DLC areas you have, all of which have excellent gear that will really help you through the rest of the game. After that head straight to the circle tower for good drops and the Fade bonuses. Next, head to either the Brecilian forest or to Orzammar. Orzammar is slightly higher level but you should be within it's level scaling range by now so it's just as good an option. Then after you have done all that you go to redcliffe and dominate the zombies.


Excellent advice. I 'll do just that this time around.

#33
TheNecroFiend

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I usualy go to Orzamar first. Do that up untill Oghren joins then go straight to the Circle Tower. I generally do Redcliff last. The bountyhunters outside of Orzamar are only a problem if you ignore their mage.

#34
Bullets McDeath

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Dark83 wrote...

Ever since my first playthrough, I never go to Redcliffe until I've picked up the Skin Deep quest from the Chantry Board (I drop by Denerim first). You need Corpse Galls, so it's best to flag the quest. I'm not sure it makes a difference, but when I do that I can easily get something like 16 through Redcliffe, whereas otherwise I end up with like 10.


Between the Mage Tower and Redcliffe, there's 16 and the last 2 are in the first room of the very last portion of the Werewolf Lair in the Brecilian forest, IIRC.

#35
badkenbad

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outlaworacle wrote...

Dark83 wrote...

Ever since my first playthrough, I never go to Redcliffe until I've picked up the Skin Deep quest from the Chantry Board (I drop by Denerim first). You need Corpse Galls, so it's best to flag the quest. I'm not sure it makes a difference, but when I do that I can easily get something like 16 through Redcliffe, whereas otherwise I end up with like 10.


Between the Mage Tower and Redcliffe, there's 16 and the last 2 are in the first room of the very last portion of the Werewolf Lair in the Brecilian forest, IIRC.


I got 18 on my last run just from the Mage Tower and Redcliffe, but I cleared all of Redcliffe. Make sure you kill everything in the rooms adjacent to the main hall and on the second floor up to the hallway that leads to Connor. On the first floor you'll also get a key you can use on the 2nd floor, making it even more profitable.

#36
Solwen_Polyhymnia

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My experience maybe different from the OP because I play on normal mode.



However in my last two run I went to the Circle of Mage tower first because as people said it net me some nice stat boost. And I also find Wynn personality much more to my taste than Morrigan. I than do the side quest with the Stone Prisoner and Warden Keep.



I than like to go toe Orzamar for 3 reasons. One is the Key to the City item provide another set of nice stat boost. Secondly you can get a full set of massive armor without fighting any thing tough in the Deep Road and I find getting a full set of massive armor very important for your main tank unless you are using Shale in which case Orzamar is still good because one of the merchant there sell crystals for Shale. Thirdly the lyrium quest can net you a nice sum of money to buy items early on.



I than do Redcliff/Urn quest and than Dalish elf and than the left over quest at Denerim. But I usually pick up a few odd quest before that for duelist spec ect. My first play though in this game I did Circle, Dalish, Oz, than Redcliff and did fine so not sure there is a magic progression when playing at normal difficulty. Obviously the difference in difficulty between each area is magnified at higher level of difficulty setting.

#37
Dark83

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outlaworacle wrote...

Dark83 wrote...
You need Corpse Galls, so it's best to flag the quest. I'm not sure it makes a difference, but when I do that I can easily get something like 16 through Redcliffe, whereas otherwise I end up with like 10.

Between the Mage Tower and Redcliffe, there's 16 and the last 2 are in the first room of the very last portion of the Werewolf Lair in the Brecilian forest, IIRC.

Funny, this is exactly what I noticed. I wonder if it's set? I could swear I had less than 16 after doing the tower and Redcliffe other times, though.

#38
Bullets McDeath

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Dark83 wrote...

outlaworacle wrote...

Dark83 wrote...
You need Corpse Galls, so it's best to flag the quest. I'm not sure it makes a difference, but when I do that I can easily get something like 16 through Redcliffe, whereas otherwise I end up with like 10.

Between the Mage Tower and Redcliffe, there's 16 and the last 2 are in the first room of the very last portion of the Werewolf Lair in the Brecilian forest, IIRC.

Funny, this is exactly what I noticed. I wonder if it's set? I could swear I had less than 16 after doing the tower and Redcliffe other times, though.


Huh, that is funny. If badkenbad's post is true, though, it's apparently not set... but I always seem to have 16 until I get to the last part of the Werewolf Dungeon.

Also as Ken pointed there's 2 or 3 in Redcliffe that are very easy to miss, in the room behind the animated suits of armor.

#39
PatT2

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Hm.. even if you start collecting them before you pick up the quest, they (the corpse galls) stay in your quest inventory until you *do* finally pick up the quest. In fact, I finally realized that I could just wait to accept the quest until I got all 18, so that I could report back to the chanters boards for other things and get paid, without having them accept only 9 and lose some $. So I just don't accept that quest until I have all 18. They're still in your inventory.



If a player goes as far as the Dalish Camp, without going into the actual forest right after the dalish camp, does one not trigger the gate level at that time? I like to be able to trade with Varathorn early, but I don't want to have the forest and that entire thing set at a lower level when I do get to it, if I want to save it for later. Anyone know exactly where this level gets locked? What exact point you can get to in any of the places without locking the level (in case you want to visit for one reason or another, usually vendors) without gimping your game?

#40
Sidney

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My most recent run was:



Lothering>Circle>Stone Prisoner>Denerim>Warden's Keep>Urn>Minor Quests>Redcliffe>Orzammar and the Brecillian and other Demerim stuff will be last.



Love finishing Urn before Recliff...."Oh the poor Arl needs ashes", "Why cool, I just happen to have some right here."

#41
Dasim4

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I go in the same order as the OP. Redcliff, Castle, Tower, Forest then break off into random stuff finally hitting Orzammar and the Deep Roads before going to the Landsmeet. I don't take on Flemeth or the other Dragon until I feel I have enough talents and decent gear.