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#126
FreddyFoxtrot

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Creakazoid wrote...

The only time I've found smash useful is for spamming it around corners as well as when fired while camping in cover. It can be crazy good if used while camping cover, I will say that (especially when paired with another biotic). It may be feasible in the open against isolated enemies, but those are easy to kill for any character anyway.


this

i cant count how many primes i blown away spamming smash through walls on giant last match, also atlases on dagger on the left zone around covers and in the control room around walls. glacier and white work wonders as well. sure helps if another biotic is helping with BE, like the vanguard on giant, primes were dropping like flies.
also, the range is enough to hit a target on the other side of the platform from the LZ on dagger, the one far from the control room. ducking against low cover, nemesis/centurions/phantoms like to duck against the low cover on the other side

moreover, u can lash shielded targets, which arent thrown very far. if u lash to the front, the target gets in your directoin, and u can smash it right away, often causing a BE (time frame is short on lash priming effect). mind phatoms have rocket boots interfering with the trick, but anything else works, of which hunters are the most satisfying

the power is slow animated, sure enough u arent supposed to pop it for CQC, it is not a nova, hence no invincibility frame.

#127
prog_bassist

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FreddyFoxtrot wrote...

moreover, u can lash shielded targets, which arent thrown very far. if u lash to the front, the target gets in your directoin, and u can smash it right away, often causing a BE (time frame is short on lash priming effect). mind phatoms have rocket boots interfering with the trick, but anything else works, of which hunters are the most satisfying

 

Biotic explosions are moot with the Phoenix Adept, considering that Lash brings targets to you, which will defeat the purpose of a biotic explosion.  In my experience, Smash usually kills the enemy before the explosion does, and it does not reliably detonate.


FreddyFoxtrot wrote...

the power is slow animated, sure enough u arent supposed to pop it for CQC, it is not a nova, hence no invincibility frame.


Both are close-quarters powers, yet Nova has an invincibility frame and takes a shorter time to animate, while Smash takes quite a bit longer and exposes you to close-quarters fire.  Read the description; Smash's radius is only 2.25 m.  What that means is still somewhat up in the air, but from personal experience and community reviews, it is safe to say that its range is limited to the point of being a close-quarters power.  Nova can stagger, while Smash can do that, set up biotic explosions, and can deal much more damage, but it's often the case that Smash will get you quickly mowed down, while if you're lucky, you can pull off another Charge and replenish your barriers.

#128
FreddyFoxtrot

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prog_bassist wrote...

 

FreddyFoxtrot wrote...

moreover, u can lash shielded targets, which arent thrown very far. if u lash to the front, the target gets in your directoin, and u can smash it right away, often causing a BE (time frame is short on lash priming effect). mind phatoms have rocket boots interfering with the trick, but anything else works, of which hunters are the most satisfying

 

Biotic explosions are moot with the Phoenix Adept, considering that Lash brings targets to you, which will defeat the purpose of a biotic explosion.  In my experience, Smash usually kills the enemy before the explosion does, and it does not reliably detonate.


FreddyFoxtrot wrote...

the power is slow animated, sure enough u arent supposed to pop it for CQC, it is not a nova, hence no invincibility frame.


Both are close-quarters powers, yet Nova has an invincibility frame and takes a shorter time to animate, while Smash takes quite a bit longer and exposes you to close-quarters fire.  Read the description; Smash's radius is only 2.25 m.  What that means is still somewhat up in the air, but from personal experience and community reviews, it is safe to say that its range is limited to the point of being a close-quarters power.  Nova can stagger, while Smash can do that, set up biotic explosions, and can deal much more damage, but it's often the case that Smash will get you quickly mowed down, while if you're lucky, you can pull off another Charge and replenish your barriers.


again, choose wisely when to smash. through a wall is good, expetically if a MQ is scanning the area for you
also, my smash have 1000+ force, boss units get staggered pretty often
about no need of BE on a lashed protected target, i dont know what difficulty u are playing, but on gold a lash + smash without the BE do not kill a hunter from full shield
on a side note, i went 75% more dmg to armor/barriers, my smash is down to 1.5m, and it feels enough
if u cant make phoenixes to work, there are another 5 adepts and vanguards, no one forces u to play a phoenix, but complaining is not gonna improve your confidence with the class

#129
PaperAlien

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Just do it around corners. If you peak around and see incoming something then time it so Smash will get them as they round the corner.

#130
Atheosis

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Blind2Society wrote...

Are they serious? If you're that close to what you're trying to kill and you're not a Batarian/Krogan/Vorcha, you're dead.

Smash is an awesome power but it is in dire need of a drastic increase in base range.

I imagine they may have been thinking you lash then smash but honestly, lash doesn't work on 95% of the enemies you face.


95% of enemies are armored?  That's news to me...

#131
prog_bassist

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FreddyFoxtrot wrote...

prog_bassist wrote...

 

FreddyFoxtrot wrote...

moreover, u can lash shielded targets, which arent thrown very far. if u lash to the front, the target gets in your directoin, and u can smash it right away, often causing a BE (time frame is short on lash priming effect). mind phatoms have rocket boots interfering with the trick, but anything else works, of which hunters are the most satisfying

 

Biotic explosions are moot with the Phoenix Adept, considering that Lash brings targets to you, which will defeat the purpose of a biotic explosion.  In my experience, Smash usually kills the enemy before the explosion does, and it does not reliably detonate.


FreddyFoxtrot wrote...

the power is slow animated, sure enough u arent supposed to pop it for CQC, it is not a nova, hence no invincibility frame.


Both are close-quarters powers, yet Nova has an invincibility frame and takes a shorter time to animate, while Smash takes quite a bit longer and exposes you to close-quarters fire.  Read the description; Smash's radius is only 2.25 m.  What that means is still somewhat up in the air, but from personal experience and community reviews, it is safe to say that its range is limited to the point of being a close-quarters power.  Nova can stagger, while Smash can do that, set up biotic explosions, and can deal much more damage, but it's often the case that Smash will get you quickly mowed down, while if you're lucky, you can pull off another Charge and replenish your barriers.


again, choose wisely when to smash. through a wall is good, expetically if a MQ is scanning the area for you
also, my smash have 1000+ force, boss units get staggered pretty often
about no need of BE on a lashed protected target, i dont know what difficulty u are playing, but on gold a lash + smash without the BE do not kill a hunter from full shield
on a side note, i went 75% more dmg to armor/barriers, my smash is down to 1.5m, and it feels enough
if u cant make phoenixes to work, there are another 5 adepts and vanguards, no one forces u to play a phoenix, but complaining is not gonna improve your confidence with the class


I don't know why you're being so combative.  I don't dare take this class out on gold because I know that I'll have to be revived every few seconds or so.  It's already a trainwreck on silver; I'm not going to be useless on gold.  Staggering boss units is not impressive in itself because the recovery time is shorter than the cooldown period.  It forces you to take cover and you stop dealing damage effectively because you're too far to do so or because you get swarmed by grunts.  I took the armor and barrier damage evolution instead of the increased radius, and I found it to be even less useful.  Being close to enemies with armor and barriers is not exactly a smart move, since these enemies are phantoms, atlases, brutes, banshees, pyros, primes, and ravagers.  And I don't know what you're talking about regarding a need for biotic explosions; all I've stated is that the area-of-effect damage from a biotic explosion is moot because you're isolating an enemy while priming it for an explosion.  All I've said is that Smash will usually kill the enemy before the explosion does; it triggers, but it's redundant.  

#132
IIIMystIII

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It sorely needs invulnrability frames on the wind-up. Not that it would save you from Banshees/Phantoms/Brutes/Atlas insta-killing you but it would be a start.

The Adept also needs to replace that god-awful Singularity with something. Warp would be great as it would allow the comboing with Smash for explosions.

#133
FreddyFoxtrot

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prog_bassist wrote...
I don't know why you're being so combative.  I don't dare take this class out on gold because I know that I'll have to be revived every few seconds or so.  It's already a trainwreck on silver; I'm not going to be useless on gold.  Staggering boss units is not impressive in itself because the recovery time is shorter than the cooldown period.  It forces you to take cover and you stop dealing damage effectively because you're too far to do so or because you get swarmed by grunts.  I took the armor and barrier damage evolution instead of the increased radius, and I found it to be even less useful.  Being close to enemies with armor and barriers is not exactly a smart move, since these enemies are phantoms, atlases, brutes, banshees, pyros, primes, and ravagers.  And I don't know what you're talking about regarding a need for biotic explosions; all I've stated is that the area-of-effect damage from a biotic explosion is moot because you're isolating an enemy while priming it for an explosion.  All I've said is that Smash will usually kill the enemy before the explosion does; it triggers, but it's redundant.  


i am sorry if i sounded aggressive, i am just annoyed by all the whining about the new classes, thats all, nothing personal

i think one should adapt to the character, not having bioware adapting it to his/her playstyle, thats why we have a lot of characters

on topic, i would suggest using soft cover, that is staying out of line of sight behind high cover without actually binding you to the wall. also, as a phoenix u dont want to be too close to the action, let krogans/turians/vorcha and other resilient characters stick to the heat of battle, and keep some distance. when your squadmates get too close to something u can pull with lash, lash it and than smash it right away. that way u soften the match for your team and cover your squadmates flanks. about heavy units, they are usually slow and resilient enough to last some time on the battlefield if not focused, u can run on them and smash them through walls/corners on almost all maps. it is something like 1700 damage every 4 sec on armor, with biotic priming and usually a stagger, which in turn reduces the damage deal by the armored unit to your squadmates out in the open

#134
Blind2Society

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Support increased range for smash, and/or other suggestions made herein. Add the sig in the OP if you support.

#135
Guest_XxTaLoNxX_*

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BoomDynamite wrote...

Blind2Society wrote...

BoomDynamite wrote...

Phantoms?


Whatcha mean?

Is it useful on Phantoms?


Assuming you get the Smash off before getting sliced/shanked.

But most of the time once they are in range, you're dead.

Smash needs some SERIOUS love. In the form of invulerability frames before the power let's loose and some DR when the animation is finishing.

The invulerability frames are necessary because during the animation a Prime/Hunter/Phantom/Atlas/Banshee can interupt you with a projectile attack/scream/brisk wind. And against Primes/Hunters... that's serious business.

Modifié par XxTaLoNxX, 05 juin 2012 - 08:58 .


#136
omgBAMF

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Smash is just fine... borderline OP in fact. Range isn't 1.5m, that it's radius. Range is more like 5m-7m imo. Played this char for a half-dozen matches after unlocking him last night (silver), and topped scoreboard after each match (half of the matches also had a DA and PV in them).

Its the player, not the character, that is having problems here.

#137
Sabina261187

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+1 I totally agree!! -Also to trigger faster, on both the adept and the vanguard.. ! The "startup" animation is far tooo slow!

#138
Blind2Society

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omgBAMF wrote...

Smash is just fine... borderline OP in fact. Range isn't 1.5m, that it's radius. Range is more like 5m-7m imo. Played this char for a half-dozen matches after unlocking him last night (silver), and topped scoreboard after each match (half of the matches also had a DA and PV in them).

Its the player, not the character, that is having problems here.


Go brag about how great you are and how your crap smells like roses somewhere else please.

#139
Grumpy Old Wizard

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FreddyFoxtrot wrote...


i am sorry if i sounded aggressive, i am just annoyed by all the whining about the new classes, thats all, nothing personal

i think one should adapt to the character, not having bioware adapting it to his/her playstyle, thats why we have a lot of characters


I think if an ability is lack luster and performs poorly on a character it should be rebalanced. If Bioware intends people to actually play the phoenix adept or the original human adept they need to make the skill sets competative with the skill sets of other adepts. Pretty simple, really. Why have characters no one is going to play?

Oh, giving feedback on how to improve a skill or recognizing it is not performing well with the class is not "whining."

#140
Marcus17

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PaperAlien wrote...

Just do it around corners. If you peak around and see incoming something then time it so Smash will get them as they round the corner.


That's what I do too :)

I support increasing the range and/or decreasing warm-up time.

Modifié par Marcus17, 06 juin 2012 - 10:48 .


#141
xGunKungFUx

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i dont agree with this at all. If they increase the range of smash the next thing ya know the forum will be filled with NERF SMASH threads. I for one use it just fine. Itsa highrisk move with a massive pay off

#142
mybudgee

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I am almost surprised it doesn't have an animation at the beginning where johnny phoenix points at the enemy and then drags his thumb across his throat...

#143
TheKillerAngel

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Idea: Using it restores a portion of your shields or gives a high amount of damage reduction for a brief period (like, 75% for 2 seconds).

Modifié par TheKillerAngel, 06 juin 2012 - 08:01 .


#144
swjobson

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I'd rather have an increased casting speed before any range increase.

#145
Blind2Society

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It seems a lot of people would rather increase casting speed, and while I agree it does take a bit long, the coolest part of smash is the animation. Shorting that would be a bad thing in my eyes so for this particular issue, I think the idea of invulnerability frames would be best.

However, I think increased range would still be better and feel it might also lessen the need for said invulnerability frames or a faster animation.

#146
mass perfection

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You're gonna use the Leash-->Charge combo 95% of the time anyway.

#147
UkGouki

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i would like it to have an increase but not 5 metres thats too Op i would double what it currently is so 3 metres fully specced anotherthing both cerberus needs is more health or even sheilds/barier because out of all my adepts the cerburus guy is the weakest and goes down more in 1 game than any of my other classes combined in 20 games.....

#148
Major Durza

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Mysterious Stranger 0.0 wrote...

It's not meant to be used against small stuff.

It's for banshees/atli/phantoms/brutes.

It does massive damage when specced for it so there needs to be a trade off. Or else it would be OP as heck since each one does like 4 bars of damage to banshees on goldwithout a biotic explosion.


So I need to go into instakill range to use a power that takes down 4 bars?

#149
MrScottBear

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Major Durza wrote...

Mysterious Stranger 0.0 wrote...

It's not meant to be used against small stuff.

It's for banshees/atli/phantoms/brutes.

It does massive damage when specced for it so there needs to be a trade off. Or else it would be OP as heck since each one does like 4 bars of damage to banshees on goldwithout a biotic explosion.


So I need to go into instakill range to use a power that takes down 4 bars?


Which is problematic since an AA or Human Sent can sit back and warp throw for similar damage without risking instakill.

#150
StarStruck010

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I actually agree here, having read the entire thread, that something has to be done to help smash (especially for the adept, who has nothing else to use on armor). I don't believe the range is 1.5m (as I've hit mauraders on the otherside of cover that was at least 1.5m) but the range should be closer to shockwave since the adept still has to get too close. I would be hesitant to grant invulnerability frames since it'll lead to reverse novaguarding (smash cancel until you finally take some damage, charge, heavy melee, smashcancel) and I like how the vanguard plays.
I think upping the range or cast time would be a good enough fix, but I'm not against the dr/invuln idea. One thing I can say is this ability is hard to use well, and should get some love.