Anvil of the Void Tips, Strategy?
#1
Posté 11 décembre 2009 - 02:14
having a devil of a time with this one. after barely surviving the broodmother, and the fool giant trap thing, now i'm stuck with barely any health potions, no lyrium, and five golems kicking my butt. and im playing on EASY! gawd.
party: me (archer), alistair, oghren, wynne
i have figured out how to swipe/guard the lyrium deposits before the boss snags them, but still not surviving, here.
also, is there a general strategy for conserving stamina/mana? i get less than 1/4 of the way through a big boss battle and everybody is out of energy and can't do crap. its especially bad when wynne cant use her revive later in the battle -- like when we're dead and NEED it!
AAAAAAAAAAAAAAAAAAUGH!!
#2
Posté 11 décembre 2009 - 02:21
As far as conserving mana and stamina, you may need to adjust the tactics your party members are using.
In the long run, you might want to invest in adding points to Willpower, or equipping gear that adds +Willpower or +Stamina, or +Stamina/Mana Regeneration In Combat.
#3
Posté 11 décembre 2009 - 02:23
#4
Posté 11 décembre 2009 - 02:24
(Arrows cost too much not to mention take up too much inventory space, can't enchant your bow and like 80% of the archer talents are useless)
If you didn't make Wynn a bloodmage to allow her to switch to her health pool when she's out of mana, you should've maxed her will power out. Otherwise both constitution and willpower would be good. Everything I can recommend involves restarting from before you went into the Anvil of the Void area though.
If you're concerned about Oghren not talking to you till you've finished the Anvil questline don't worry about it, he'll still talk during other cutscenes as well as to your companions and you can improve his approval by just tossing him all the alcohol you can find or always want to fight/kill things during other storylines, he likes 2 things, being drunk and fighting stuff. Pretty simple.
Modifié par Nokturnal Lex, 11 décembre 2009 - 02:38 .
#5
Posté 11 décembre 2009 - 03:19
#6
Posté 11 décembre 2009 - 03:17
Try to keep Branka occupied but don't let her kill someone off (i.e running around screaming approach).
Concentrate on one golem at a time and take them down. Use wynne to heal the 'friendly' golems to keep them alive as otherwise they'll die fast and they can soak up a lot of DPS with their resistances (better than your probably).
You can drain lyrium with wynne by touching the lyrium thingies lying around.
After all golems are dead go for Branka.
Branka will spawn 3 clones, attack all clones right away as one hit dispells them.
Then kill her.
#7
Posté 11 décembre 2009 - 04:48
I do this on hard and it takes about a minute to kill her with Shale, Sten, Morrigan, and PC. I haven't noticed her ever going for Lyrium.
#8
Posté 11 décembre 2009 - 05:11
If you can, ensure you keep a friendly golem or two healed - as Rathalin has said, this will make killing Branka a lot easier. I won't have this option with my current playthrough as I am playing full melee party, but again I will have a ton of poultices for my meatshields.
#9
Posté 11 décembre 2009 - 05:18
#10
Posté 11 décembre 2009 - 05:21
#11
Posté 11 décembre 2009 - 06:44
#12
Posté 11 décembre 2009 - 07:25
yeah, i think the general consensus is, if you ain't prepared, you're screwt. :X well it's my first playthrough and i didnt want spoilers and people telling me what-all to do. now i know better
the dwarves are the last thing ive done. everybody else is done, and we're up to getting ready to call the landsmeet. i'm level 13 or so.
annnnnd, i put everybody except the dog on auto level-up. hey, my first time, i dunno what all these things are! figure the game can handle it for me.
wynne has... heal, group heal, the stamina/mana rejuvination thing. mage armor she never uses. hero's whatsis. hero's other whatsis vs archers. revive, though she never has mana enough to use it when we need it. lifeward, group heal, the thing that is supposed to do a healing pulse every few seconds, but i never see it do that but the once on startup. mage bolt, paralysis, paralyzing glyph, stonefist, and earthquake.
the golems are immune to paralysis, except when the lower level one steps on the glyph. earthquake is useless, as it knocks down alistair and oghren instead of any enemies. (how they manage this on easy mode which supposedly has no friendly fire is beyond me. plus i had a caltrop trap that i got hit with, too. sheesh. no friendly fire my butt. :X )
the golems are also particularly resistant to scattershot. which even if it does work, stuns them all for like half a second anyway. they're also resistant to being knocked down. and, i suppose, critical hits.
omg, i swear i'm gonna rewrite this section of the game with diplomatic solutions.
and yeah, at first i was gonna listen to alistair and wynne and destroy the anvil, but after seriously considering it... my character would go the other way.
yeah.... im doomed.
but okay, lets see... so...
branka is being totally useless crouching and hugging her control rod. brilliant. everybody jumps one of the two golems going against the allied golems, except alistair, who taunts the other 3 golems into beating on him while he.... stands there. do i have this part right? and wynne, who camps a lyrium deposit to heal him.
then we jump the second golem engaging an ally golem, and then we should have... two ally golums, oghren, alistair, wynne, and my useless (thanks a lot
hmmm.... yeah, we gonna die.
Modifié par BloodsongVengeance, 11 décembre 2009 - 07:25 .
#13
Posté 11 décembre 2009 - 07:40
Sylvius the Mad wrote...
Why are you all assuming the OP is fighting Branka? He didn't specify.
You know of any other fights in the Deep Road which has FIVE golems kicking your PC's butts?
#14
Posté 11 décembre 2009 - 07:44
My Wynne is primarily a healer, I put all her points in willpower for bigger mana pool. She doesnt have to do damage, unless its to shatter something with stonefist she already has. In some intense fights she is so focused on healing, buffing, debuffing, she doesnt have a second left to do any damage really.
Alistair I set as tank, all taunt, shield, heaviest armor and lot of hp.
Whatever is left is set for max dps. Oghren can be pretty good dps, but with an archer you cant play "burn things asap" kind of game. You have to outlive first.
Well, this is just my opinion based on your group setup.
Btw isnt level 13 bit low for someone who did everything up to Landsmeet? I am on my 6th playthrough and I just got to 14 with doing only The Circle and half way through Ashes quest.
You probably missed lot of side quests, wouldnt hurt to stop with main questline and find few side quests to get more levels at least.
#15
Posté 11 décembre 2009 - 07:55
one very important principle: have your healer run from lyrium to lyrium and hit them when you need it or when there's no immediate need for healing. the boss gains powers each time he/she hits it and you need the mana yourself so that's a double reason to do it.
pull your team slightly back before the fight and spread them to avoid rock blasts hitting everyone at once. pauze often to check which opponent goes after team members of you.
once the boss has locked on on a character start running with it in big circles, it will be long run ... untill no golems are left. if it is your tank then you will have to try to let someone else take over because you might need him to tank some golems.
if there's a squishy non tank character locked on by a golem, start to run too with it. use ranged skills to target any golems following one of your guys if it's not the tank and put your tank on an intercept course so you can kill the gollem off which followed your guy.
some of the other golems will concentrate on your allied golems and it will take time for them to kill these, however they will loose on their own eventually. have the rest of your team support the few golems who are on your side as soon as possible ... if you're lucky you can do this immediately. make sure they all hit the same one. every golem less is a more comfortable situation for you.
if you play it right you keep only the boss at the end this way. keep hitting those lyrium deposits while you're putting your tank to work on the boss and your other characters in support of the tank.
you'll soon win the fight if you do not allow the boss to hit thos lyrium deposits.
Modifié par menasure, 11 décembre 2009 - 08:01 .
#16
Posté 12 décembre 2009 - 03:08
okay, this went well. we didnt even have to suck any healing potions. (oghren had one, i think...)
i sent wynne to glyph/camp a lyrium deposit by the one duelling golems, sicced alistair and oghren on the duelling golem. i put a trap down near there too, but they never stepped on it.
with wynne doing nothing automatic but self heal and healing alistair at 50%, and alistair in 'i look threatening' mode (didnt have taunt, apparently), they accomplished their goal. also oghren has a mode that makes him un-knockdownable. i used that for him instead of berserk.
we didnt actually finish off the duelling golems, but we hit a yellow ranked one first, then took out a duelling golem, and went for the other one. snarfed lyrium when ceriden got too close. he did get a couple on the other side of the cavern. oghren was the closest to those at that time, and his short little legs couldn't get him there ahead of him. :X but we did all right.
thanks guys!
#17
Posté 12 décembre 2009 - 03:19
#18
Posté 12 décembre 2009 - 08:09
#19
Posté 10 janvier 2010 - 04:51
#20
Guest_LostScout_*
Posté 10 janvier 2010 - 05:20
Guest_LostScout_*
The Anvil is needed to create golems. It is not necessary to maintain the "life" of those which have already been made. Caridin could have made his final leap at any time, he stuck around to make sure no-one could use the anvil.SneakySolidSnake wrote...
one thing i don't get is, if all golems came from the anvil of the void. why is shale still alive after the anvil is broken? i didn't have him in my party during the mission so i don't know if there is any dialog to explain it.
#21
Posté 10 janvier 2010 - 06:15
thanks LostScout
#22
Guest_LostScout_*
Posté 10 janvier 2010 - 06:21
Guest_LostScout_*
I would like to clarify. When he wanted to die he jumped off a highpoint into a pool of lava. I did not mean to imply that they will themselves to death, but golems can be destroyed, and if they are ready to die, there are ways to accomplish that. By immortal, Caradin just means they don't die from old age.SneakySolidSnake wrote...
oh, ok. i thought caradin said that they were immortal and wanted an end. i suppose i never thought that if he willed death it could come for him. i guess that is why you don't see more of them in the tunnels and stuff; the rest of them probably said "to hell with this" and died off hundreds of years ago.
thanks LostScout
#23
Posté 11 janvier 2010 - 01:15
#24
Posté 18 janvier 2010 - 06:21





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