Reegar Carbine is just STUPID
#101
Posté 30 mai 2012 - 03:02
#102
Posté 30 mai 2012 - 03:03
How dare he get the spotlight away from gps.
#103
Posté 30 mai 2012 - 03:06
#104
Posté 30 mai 2012 - 03:11
#105
Posté 30 mai 2012 - 03:11
Tonymac wrote...
Xaijin wrote...
It is balanced. It has NO range and a tiny clip. In return you are allowed to go all emperor palpatine on people's asses.
Yeah, some of the people I play with already have it at level 10, whereas mine is only 4 or 5, but I have the new sniper at 10. You have much better short/long range mob control with a setup like this.
These weapons are designed for silver and gold matches, plain and simple. In Bronze, its quite fun simply because of the mess you make.
This. This is pretty much it. No one complains about running around with a BW on bronze, but let's face it, it will stupid kill EVERYTHING.
1. The weapon allows non CQC classes to defend themselves aggressively on gold.
2. Despite claims, it is balanced. It requires precise aim, it can only reach from the right LZ wall to the first set of barriers on Giant, and even maxed with Ammo V it runs out stupid quick.
3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.
4. Most telling is that a majority of the people calling for a nerf don't even HAVE the weapon to begin with.
It's fine just the way it is. It's an electric vanguard. You run the risk, you get rewarded.
Modifié par Xaijin, 30 mai 2012 - 07:48 .
#106
Posté 30 mai 2012 - 03:17
Xaijin wrote...
This. This is pretty much it. No one complains about running around with a BW on bronze, but let's face it, it will stupid kill EVRYTHING.
1. The weapon allows non CQC classes to defend themselves aggressively on gold.
2. Despite claims, it is balanced. It requires precise aim, it can only reach from the right LZ wall to the first set of barriers on Giant, and even maxed with Ammo V it runs out stupid quick.
3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.
4. Most telling is that a majority of the people calling for a nerf don't even HAVE the weapon to begin with.
It's fine just the way it is. It's an electric vanguard. You run the risk, you get rewarded.
Until this gun there has not been a way to easily slag a good number of foes in close quarters the way a claymore puts down single foes. What makes the Reegar tip to the OP side is that you can grease the lower level weak things very... very fast, which on Gold takes out a very serious threat element. I'm processing some videos I took while playing with the Legion Effect. It's rather disgusting to watch just about everything that comes in range melt. Not even the Claymore or the Geth Plasma Shotgun works that well on that many different things.
#107
Posté 30 mai 2012 - 03:18
Xaijin wrote...
3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.
Except for the fact that Claymore's weight is massive so it cripples your cooldown (Infiltrators are the exception), it has super slow reload time and you actually need to aim precisely with it, if you miss, you need to wait 2-2.2 seconds (assuming perfect reload cancel skill) before you can shoot again.
With the Reegar you just start teh lazor and mow down anything close to you, if you miss initially, you just move the beam as needed with no need to reload (which is much quicker than Claymore's by the way). On the other hand Reegar sucks outside of close range, so at least it will not be number one choice for all classes and builds. I think Reegar is just as good as the GPS though. Easy to use, insane utility.
Modifié par Kronner, 30 mai 2012 - 03:18 .
#108
Posté 30 mai 2012 - 03:28
#109
Posté 30 mai 2012 - 03:28
#110
Posté 30 mai 2012 - 03:39
mrcanada wrote...
Again, I don't think the shredder mod works with the Carbine.
Oh yes it does! At the very least it punches through Guardian Shield-plates and seems to do a decent number of Geth Pyro armor.
#111
Posté 30 mai 2012 - 03:46
RxP4IN wrote...
I've been using it on a Vorcha (best tank in the game) and have been having a hell of a time.
I think that's the key to this weapons effectiveness. It's too close range for anything non-tank-like. It's also somewhat hard to use (even with a tank) against geth. You get that close to one of them, you're usually that close to 15 of them. And if you're that close to 15 of them, it doesn't matter how tank-like you are, you're dead
#112
Posté 30 mai 2012 - 03:48
Kick In The Door wrote...
For the sake of the lore I hope they don't do anything to it. Kal Reegar was a bad motherf**ker and so should be the weapon that's named after him.
So glad it lived up to its name. That being said, I'm not sure if it is balanced right now. Alternate between it and flamer and no gold enemy (minus the geth) stands a chance. It does eat up ammo quickly, and has no range, but still...so powerful
#113
Posté 30 mai 2012 - 03:49
It's just STUPID!
#114
Posté 30 mai 2012 - 03:49
Has a range of only ten feet
22 in the clip and 88 reserve
I do have to say that 22 in the clip can melt almost all of the Atlas shield as a Human Infiltrator on gold. Probably can take it all with a Geth/Salarian Infiltrator.
Modifié par RazRei, 30 mai 2012 - 03:50 .
#115
Posté 30 mai 2012 - 03:50
Kronner wrote...
Xaijin wrote...
3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.
Except for the fact that Claymore's weight is massive so it cripples your cooldown (Infiltrators are the exception), it has super slow reload time and you actually need to aim precisely with it, if you miss, you need to wait 2-2.2 seconds (assuming perfect reload cancel skill) before you can shoot again.
With the Reegar you just start teh lazor and mow down anything close to you, if you miss initially, you just move the beam as needed with no need to reload (which is much quicker than Claymore's by the way). On the other hand Reegar sucks outside of close range, so at least it will not be number one choice for all classes and builds. I think Reegar is just as good as the GPS though. Easy to use, insane utility.
The claymore is heavy because with a choke you can LITERALLY use it as a sniper rifle.
I have the gun at X and run a maxed DoT vorcha sentinel with it, I don't need a tutorial or video showcasing what it does. I also have zero issue with a gun that allows people not used to playing r/r/g to compete and contribute.
The gun is fine. It's a gold gun. I don't see anyone calling for nerfs on the graal or CM or BW, and there shouldn't be any on this one either. A very specific gun for a very specific niche.
Modifié par Xaijin, 30 mai 2012 - 03:52 .
#116
Posté 30 mai 2012 - 04:05
Xaijin wrote...
The gun is fine. It's a gold gun. I don't see anyone calling for nerfs on the graal or CM or BW, and there shouldn't be any on this one either. A very specific gun for a very specific niche.
+1
#117
Posté 30 mai 2012 - 04:23
Xaijin wrote...
The gun is fine. It's a gold gun. I don't see anyone calling for nerfs on the graal or CM or BW, and there shouldn't be any on this one either. A very specific gun for a very specific niche.
I guess. Still seems a bit over the top to me though. Ammo is not really a problem once you slap the ammo mod on it.
But I 100% agree that it is a gun for a very specific niche.
#118
Posté 30 mai 2012 - 04:29
#119
Posté 30 mai 2012 - 04:34
Because mine at rank III really isn't too strong at all.
#120
Posté 30 mai 2012 - 04:54
On big maps with low cover, such as Hydra, this weapon is a huge issue. You'll be pinned down and out of range and every time you try to move to get into range you get a massive lead infusion. At least with a Claymore/Wraith you can hit enemies at range, kill them and advance position. With the Reegar, you just gotta wait for teammates to draw aggro or use a secondary weapon with spitwads for ammo.
#121
Posté 30 mai 2012 - 04:55
Con - Non-existent range, low ammo count (3-4 clips + 1 in weapon), drys clip incredibly fast if not reined.
I hate the low ammo count, as pointed out a few times, but I think the gun is fine. It doesn't need a nerf, the bad range means needing to think how to use effectively and safely. And the speed of it melting ammo as well, means having to keep check on usage/reload/cover.
#122
Posté 30 mai 2012 - 05:00
#123
Posté 30 mai 2012 - 05:01
Xaijin wrote...
A very specific gun for a very specific niche.
Breaking the game is a niche ?
#124
Posté 30 mai 2012 - 05:37
Actually, it has the exact same reload time as the Claymore, Graal and GPS. It's listed as such in here (data straigth from the game files, as far as I know) and from using it myself, I'd say it's accurate.Kronner wrote...
...reload (which is much quicker than Claymore's by the way)...
#125
Posté 30 mai 2012 - 05:45
Infiltrators break the game. Cloak alone breaks the game.
Ironically, infiltrators don't infiltrate. They just sit in a corner or stalk someone and unload loads of damage into their skulls and hide 2 feet away from the enemy.
I have yet to find an infiltrator who actually infiltrates the enemy flanks and then disrupts them.
The gun is fine. It does 4k dmg in 16 bullets. Except you never know where the bullets go. Such a lag infested weapon.





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