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Reegar Carbine is just STUPID


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143 réponses à ce sujet

#101
BazoozooTV

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Awwww... I was hoping to see the "Nerf all the things!" meme...

#102
Mandalore313

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Yeah, punch the new guy back to where he came from.

How dare he get the spotlight away from gps.

#103
BazoozooTV

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So much anger! RRaaawwwrrrr!

#104
mrcanada

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Does the shredder mod even effect this gun? I would think it doesn't, just like the GPS and the other plasma based guns.

#105
Xaijin

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Tonymac wrote...

Xaijin wrote...

It is balanced. It has NO range and a tiny clip. In return you are allowed to go all emperor palpatine on people's asses.


Yeah, some of the people I play with already have it at level 10, whereas mine is only 4 or 5, but I have the new sniper at 10.  You have much better short/long range mob control with a setup like this.

These weapons are designed for silver and gold matches, plain and simple.  In Bronze, its quite fun simply because of the mess you make.


This. This is pretty much it. No one complains about running around with a BW on bronze, but let's face it, it will stupid kill EVERYTHING.

1. The weapon allows non CQC classes to defend themselves aggressively on gold.

2. Despite claims, it is balanced. It requires precise aim, it can only reach from the right LZ wall to the first set of barriers on Giant, and even maxed with Ammo V it runs out stupid quick.

3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.

4. Most telling is that a majority of the people calling for a nerf don't even HAVE the weapon to begin with.

It's fine just the way it is. It's an electric vanguard. You run the risk, you get rewarded.

Modifié par Xaijin, 30 mai 2012 - 07:48 .


#106
Dorje Sylas

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Xaijin wrote...

This. This is pretty much it. No one complains about running around with a BW on bronze, but let's face it, it will stupid kill EVRYTHING.

1. The weapon allows non CQC classes to defend themselves aggressively on gold.

2. Despite claims, it is balanced. It requires precise aim, it can only reach from the right LZ wall to the first set of barriers on Giant, and even maxed with Ammo V it runs out stupid quick.

3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.

4. Most telling is that a majority of the people calling for a nerf don't even HAVE the weapon to begin with.

It's fine just the way it is. It's an electric vanguard. You run the risk, you get rewarded.


Until this gun there has not been a way to easily slag a good number of foes in close quarters the way a claymore puts down single foes. What makes the Reegar tip to the OP side is that you can grease the lower level weak things very... very fast, which on Gold takes out a very serious threat element. I'm processing some videos I took while playing with the Legion Effect. It's rather disgusting to watch just about everything that comes in range melt. Not even the Claymore or the Geth Plasma Shotgun works that well on that many different things.

#107
Kronner

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Xaijin wrote...

3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.


Except for the fact that Claymore's weight is massive so it cripples your cooldown (Infiltrators are the exception), it has super slow reload time and you actually need to aim precisely with it, if you miss, you need to wait 2-2.2 seconds (assuming perfect reload cancel skill) before you can shoot again.

With the Reegar you just start teh lazor and mow down anything close to you, if you miss initially, you just move the beam as needed with no need to reload (which is much quicker than Claymore's by the way). On the other hand Reegar sucks outside of close range, so at least it will not be number one choice for all classes and builds. I think Reegar is just as good as the GPS though. Easy to use, insane utility.

Modifié par Kronner, 30 mai 2012 - 03:18 .


#108
mrcanada

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Again, I don't think the shredder mod works with the Carbine.

#109
GDragonFly7

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I think that it should stay as it is. It is OP, but if you nerf it, the risk required to use it (you have to be pretty close) won't be compensated enough. Also you have to sit on an ammo box to use it constantly anyway. :)

#110
Dorje Sylas

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mrcanada wrote...

Again, I don't think the shredder mod works with the Carbine.


Oh yes it does! At the very least it punches through Guardian Shield-plates and seems to do a decent number of Geth Pyro armor.

#111
Blind2Society

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RxP4IN wrote...
I've been using it on a Vorcha (best tank in the game) and have been having a hell of a time.


I think that's the key to this weapons effectiveness. It's too close range for anything non-tank-like. It's also somewhat hard to use  (even with a tank) against geth. You get that close to one of them, you're usually that close to 15 of them. And if you're that close to 15 of them, it doesn't matter how tank-like you are, you're dead

#112
Tankcommander

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Kick In The Door wrote...

For the sake of the lore I hope they don't do anything to it. Kal Reegar was a bad motherf**ker and so should be the weapon that's named after him.


So glad it lived up to its name. That being said, I'm not sure if it is balanced right now. Alternate between it and flamer and no gold enemy (minus the geth) stands a chance. It does eat up ammo quickly, and has no range, but still...so powerful

#113
Leones Maneres

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Stupid gun.

It's just STUPID!

#114
RazRei

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balanced.

Has a range of only ten feet
22 in the clip and 88 reserve

I do have to say that 22 in the clip can melt almost all of the Atlas shield as a Human Infiltrator on gold.  Probably can take it all with a Geth/Salarian Infiltrator.

Modifié par RazRei, 30 mai 2012 - 03:50 .


#115
Xaijin

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Kronner wrote...

Xaijin wrote...

3. Yes, it's effective, but it still requires management. It's rather hilarious that no one's calling for the claymore to get nerfed, despite the fact it ignores several mechanics designed to make gold harder and can literally destroy anything up to a ravager in one shot with the right mods. But somehow this gun is broken. A gun that kill almost anything in one hit is fine, a gun that takes longer in DoT mode is broken. riiiight. God forbid there be the same type of gun for shields as there is for armor. What a bizarre and unprecedented mechanic... oh wait... it's not.


Except for the fact that Claymore's weight is massive so it cripples your cooldown (Infiltrators are the exception), it has super slow reload time and you actually need to aim precisely with it, if you miss, you need to wait 2-2.2 seconds (assuming perfect reload cancel skill) before you can shoot again.

With the Reegar you just start teh lazor and mow down anything close to you, if you miss initially, you just move the beam as needed with no need to reload (which is much quicker than Claymore's by the way). On the other hand Reegar sucks outside of close range, so at least it will not be number one choice for all classes and builds. I think Reegar is just as good as the GPS though. Easy to use, insane utility.


The claymore is heavy because with a choke you can LITERALLY use it as a sniper rifle.

I have the gun at X and run a maxed DoT vorcha sentinel with it, I don't need a tutorial or video showcasing what it does. I also have zero issue with a gun that allows people not used to playing r/r/g to compete and contribute.

The gun is fine. It's a gold gun. I don't see anyone calling for nerfs on the graal or CM or BW, and there shouldn't be any on this one either. A very specific gun for a very specific niche.

Modifié par Xaijin, 30 mai 2012 - 03:52 .


#116
Faded_Jeans

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Xaijin wrote...

The gun is fine. It's a gold gun. I don't see anyone calling for nerfs on the graal or CM or BW, and there shouldn't be any on this one either. A very specific gun for a very specific niche.


+1

#117
Kronner

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Xaijin wrote...

The gun is fine. It's a gold gun. I don't see anyone calling for nerfs on the graal or CM or BW, and there shouldn't be any on this one either. A very specific gun for a very specific niche.


I guess. Still seems a bit over the top to me though. Ammo is not really a problem once you slap the ammo mod on it.

But I 100% agree that it is a gun for a very specific niche.

#118
molecularman

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I don't think a nerf is absolutely necessary. But a reasonable drop in damage could still be justified. I'm just afraid the new guns might be nerfed to infinity and beyond in the next balance changes, that would be a shame.

#119
DayusMakhina

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I'm guessing everyone saying it does too much damage are people that stockpiled several million credits and already have it at X, right?

Because mine at rank III really isn't too strong at all.

#120
N7 Whiskey

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IDK, it seems balanced to me. Yes, it's extremely powerful within 10 feet, but that is also the extreme danger zone for getting instakilled like I did several times last night. Got crushed by an Atlas 3 times, heart ripped out by Banshee like 5 times and run through by Phantoms 4 or 5 times, all while using the Reegar.

On big maps with low cover, such as Hydra, this weapon is a huge issue. You'll be pinned down and out of range and every time you try to move to get into range you get a massive lead infusion. At least with a Claymore/Wraith you can hit enemies at range, kill them and advance position. With the Reegar, you just gotta wait for teammates to draw aggro or use a secondary weapon with spitwads for ammo.

#121
Moonphos87

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Pro - High damage, low-normal weight, normal-fast reload, shield/barrier melting.
Con - Non-existent range, low ammo count (3-4 clips + 1 in weapon), drys clip incredibly fast if not reined.

I hate the low ammo count, as pointed out a few times, but I think the gun is fine. It doesn't need a nerf, the bad range means needing to think how to use effectively and safely. And the speed of it melting ammo as well, means having to keep check on usage/reload/cover.

#122
StrawHatMoose

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I don't understand it has high damage but like no range and chews threw ammo like a pig. That is pretty balanced. Also gettin up close and personal to a banshee or phantom usually means insta kill (what with the banshees that can almost telePort yu into wit arms). Also your movement speed is slowed down when you fire it do phantoms can insta kill you. I love this gun but there are more things that need to be nerfed befor this like the valiant or black widow or geth melee.

#123
Feneckus

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Xaijin wrote...

A very specific gun for a very specific niche.


Breaking the game is a niche ?

#124
Influ

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Kronner wrote...

...reload (which is much quicker than Claymore's by the way)...

Actually, it has the exact same reload time as the Claymore, Graal and GPS. It's listed as such in here (data straigth from the game files, as far as I know) and from using it myself, I'd say it's accurate.

#125
Indenter

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Breaking the game?

Infiltrators break the game. Cloak alone breaks the game.

Ironically, infiltrators don't infiltrate. They just sit in a corner or stalk someone and unload loads of damage into their skulls and hide 2 feet away from the enemy.

I have yet to find an infiltrator who actually infiltrates the enemy flanks and then disrupts them.

The gun is fine. It does 4k dmg in 16 bullets. Except you never know where the bullets go. Such a lag infested weapon.