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13 réponses à ce sujet

#1
Surberus

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Nothing ruins hours of game play for me than some stupid plot decision that forces you to group with someone, or takes someone away.
I just left RedCliffe for the final time, on my way to Denerim and I have the conversation with Morrigan about some ritual. Well I'm playing pretty straight and narrow and my guy is the valiant type who would willingly die to save the lands. So of course I turn her down, and she runs off.
Her CC abilities are the backbone of my group and now I am stuck without her going into the final run. Add to that getting stuck with Alistair who I have not played all game and is so horribly equiped it's a little disgusting. Of course I didnt know I was going to be stuck with him until after I had left the castle and had no way to better equip him.
Stuff like this does not make a 'role playing' game in my mind.
I still really enjoy the game, but right now this has me pretty frustrated.

#2
Tonya777

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You aren't stuck with Alistar for the final battle

#3
Surberus

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Well, in a sense I was, as Alistair was the only other char I had (beyond my main group) who was even equipped with a weapon. I left all my comrades in camp with body armor on, as I didnt want to see a bunch of people in their undies. I gave Alistair a bit more gear going into RedCliffe but didnt expect I would actually have to rely on him for anything.

#4
Nokturnal Lex

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Yea... you should try killing Flemeth on hard mode with no mages at all. Morrigan didn't want to come and i chopped Wynns head off when i ran into her at the tower. Killing him with Shayle, Oghren, Sten and Myself as a beserking dual wielder wasn't fun.

Then I had to get through the end of the game without her as well. Zevran and Oghren died off quick during the archdemon fight and it was down to me and loghain fighting the arch demon by ourselves with nothing but health pots.

The game really needed at least 1 more mage companion and one that wasn't "Pure Good" and "Pure Evil" both always hate it when you don't do what they want.

I still managed to beat it but the lack of mage companions (And the lack of their personalities, they're both pretty 1 deminsional) was an unpleasent surprise I had to plan ahead for.

Modifié par Nokturnal Lex, 11 décembre 2009 - 02:44 .


#5
Bullets McDeath

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There's no real way to know this before hand, although it is a staple of many RPG's... but it's always good to keep a few of your party members that you don't actually use up to snuff on equipment, because there will frequently be party changes like this, or situations where you split into 2 parties.

#6
Heldelance

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It was after the camp attack that I started investing in good weapons and armor for my guys rather than just underwear. Paid off in the end.

#7
Pimpmyvanagon

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Well, now you know.



I actually really dislike the "here's 50 companions, but you'll only use three of them" mentality that pervades the rest of the game, and most BioWare titles. In particular it's annoying because you miss content that only activates if you have a specific group member in your party. I wish there had been more segments like the finale that allow you to use the others instead of having them sit around in your camp all game.

#8
Tonya777

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Well I think we ALL screwed up our 1st playthroughs



My 1st through was a rogue who didn't have coup de grace or lethality , had random archery talents but not arrow of slaying , finished the game at lvl 19 , had mages w/o mana clash or crushing prison , and the whole party including my own character was poorly equipped

#9
Faerell Gustani

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I actually think there should be more situations to "split the party" like the Fort Drakon rescue and the guarding the gates in the final battle.

#10
Nokturnal Lex

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Pimpmyvanagon wrote...

Well, now you know.

I actually really dislike the "here's 50 companions, but you'll only use three of them" mentality that pervades the rest of the game, and most BioWare titles. In particular it's annoying because you miss content that only activates if you have a specific group member in your party. I wish there had been more segments like the finale that allow you to use the others instead of having them sit around in your camp all game.


Ditto, first time through I tried to allow each person to join me during different plot lines and was saddly disappointed when at the end, even though I got to use everyone, the fights were so insanely easy I could've afk'd through them.

#11
DarkSpiral

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Pimpmyvanagon wrote...

Well, now you know.

I actually really dislike the "here's 50 companions, but you'll only use three of them" mentality that pervades the rest of the game, and most BioWare titles. In particular it's annoying because you miss content that only activates if you have a specific group member in your party. I wish there had been more segments like the finale that allow you to use the others instead of having them sit around in your camp all game.


This is, in fact, one of the reasons I only botehr recruiting people I intend to use.

I'm not sure it's the smartest thing to do, as there are indeed times when your be forced to use certain characters, but oh well.

#12
Surberus

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I understand it's a staple of most rpgs of this type, but it still isn't good game play. I mean hey, I'm forced to go with Morrigan because I want the 2nd mage and I absolutely hate her character.

#13
Javanaut

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Don't people get bored when they only use the same 3 companions for everything? I like to mix it up and switch people around. Otherwise every fight is basically the same. But that's just me. Play how you want to of course.

#14
Statulos

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I will openly admit that I cheated playing NWN2 and added extra companions (up to pc+5) to get the BG series feeling I missed.

And I´d do the same with DA:O if I could. I wish I could play with more than just pc + 3 companions, since I could really use cool tactics like propperly holding a line, getting artillery support or propper flanking and that just cannot be propperly made with only 4 guys.

A larger group also forces you to really take the consequences of your actions in terms of influence with your companions. Typical thing is "I know this guy dissproves on this particular thing I´m going to do. No prob, I´ll just change him/her and once the dialogue is taken, I get him/her back". That should be reduced, and if you want to keep influence at its maximum with everyone, you´ll have to be a genius with diplomacy: make it possible but hard to do.

Besides, taking out all the "tacticool" part (airsoft jargon, sorry guys); I´d love to see more complex character interactions. All the conversations in game are basicaly shaped as a vis a vis thing with short interruptions of other characters sometimes. I´d love to see genuine conversations of various companions with me or even better, just among them about my pc, themselves, quests, weeather...

And last but not least; the best part of this game for me is the interaction with the companions. I´d like to see the posibility of "hardening" in Leliana or Alistair expanded and generalized. I´d like to have the capacity not just to change my companion´s perceptions towards my pc changed, but their respective perceptions towards each other. Examples? Just as Sten eventually comes to respect my pc, it would be cool to eventually seing him respecting others in the party. Another one: Morrigan and Alistair basicaly hate each other with passion; maybe that could change. And of course, Shale and Sten respect each other a lot; why that should stay the same forever?

Modifié par Statulos, 11 décembre 2009 - 08:34 .