What makes a good romance?
Here's why I'm asking. I found this brilliant quote from this topic and it summed up everything I've been thinking about the DAII romances perfectly.
Xeranx wrote...
Right now romances are very much like porn films. I'm not saying that they're that kind of trashy, but they're little more than (and forgive this reference) getting to the eventual money shot which is the sex itself. If more respect was paid to romances, I mean romances and not have the romances be meaningless tracks to sex, then I'd be all for having my hero/heroine having a child/children.
I'm not asking for Disney romance, but something that has some kind of weight to it. What we got with Morrigan and the god-child in DA:O was good, but it was sex for a baby which she may control or whatever. That's only a mite better than sex for sex sake.
Maybe someone can explain it better than I can.
Nope. I really can't. But I'll try and explain how I feel about it anyway.
Yes - I kind of felt like the point of the romances were to hurry up and get to the sex already. Some will disagree with me, saying "they knew each other for years before they got together", and they did. But we never saw that closeness. I was never a part of it. I'm not really ok with just an implied closeness. It resulted in me feeling ignored for the first half of the game and then suddenly strong-armed into a very serious relationship later on. I had absolutely no input into the pace of the relationship, because the romantic dialogues were both few in number and all scripted to happen at very specific intervals by the developers. It was a lot of "Hey, I think you're cute. Let's not talk about it for another four years though, ok?" Then we had sex, and it was like "That was great. Let's not really talk about it till the final battle, ok?" In Anders' case, I felt like the day he moved in was the day he fell out of love with me. I actually felt kind of used.
So really, Xeranx's quote got me thinking, " ok - if sex isn't actually the culmination of a relationship, what is?" And I've decided that for me it was when Alistair gave me the rose, waaaay before we ever had sex. Alistair was on new ground with a woman from day one, but the rose was him basically admitting his utter devotion to you. That you took his breath away. That everything he'd trudged through in his life up to that point was basically worth it if only for the chance to meet you. We did have sex, but I know we never would have if he hadn't cared for me enough to give me that rose.
And when Zevran gave me his earring - the earring implied trust and devotion, which was a whole lot rarer to give out than sex for Zev. The way he became nervous and for once wasn't completely sure of himself in a romantic interaction. It showed that what you had was something extra, extra special. I know he's an imaginary character, but I remember going to "bed" with him after that and feeling like it was the first time it really counted. It was the first time it really meant something - the first time he felt vulnerable, like he actually had something to lose.
I really missed that in DAII. Really I think part of the disconnect happened between friendship and rivalry - how our romantic interactions with our LI's were limited to just two or three flirt options before sex, although in reality we had twice as many spread across both paths to romance. How our opportunities of getting to know them seemed limited too. I wanted to hear Anders talk about Ferelden or the Wardens or his family the way Zev talked about Antiva and his mother and the Crows. I wanted to hear Fenris talk about his life now and who he is and who he wants to be - the way Leliana spoke about her life away from Marjolaine and her love of music, stories, and shoes. I realize they aren't the same characters, but I felt like they deserved the same depth if we were going to fall in love with them.
What makes a good romance in my opinion is depth, closeness. When you have a little crush on someone you want to learn everything about them. When you're in love you want to spend as much time with them as possible. What this means in a practical sense in a game is that the two of you need breaks away from the action to get to know and enjoy one another. You should find out more about them. They should find out more about you. I don't remember Anders or Fenris ever asking me anything about my Hawke self (only "what do you think about mages?"), but I remember that Alistair definitely asked me Warden about her origins. Maybe there could be interactions that only unlock after you've flirted. I realize that more dialogue takes up more resources, but going back to approve/disapprove may free some of those up. I'd even love a heartfelt letter or two. Small nuances like the way Alistair watched over you while you slept and talked you through the nightmare you woke from really made the relationship sparkle for me.
There's just my take on it, but my opinion really isn't the whole point of this topic. And I'm not talking about what makes a good sex scene, though that's a worthy question too - and if somone would like to make that topic, plenty of other people and myself would have plenty to say about it. What I mean is that romance and sex aren't the same thing, and sex isn't a viable substitute for romance. Give me the best dang sex scene in the world in DAIII and I still won't be satisfied without a good romance, elusive though the definition may be.
I think it's a worthy question, so I'll ask all of you brilliant BSN minds the same one I've been asking myself:
What, in your opinion, makes a good romance?
Modifié par brushyourteeth, 30 mai 2012 - 03:37 .





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