A Wild Snorlax wrote...
I definately don't get how to play the phoenix classes yet, their powers seem to lack synergy to me.
That's my main issue, they really seem to lack synergy, but maybe I'll get used to it eventually, dunno.
A Wild Snorlax wrote...
I definately don't get how to play the phoenix classes yet, their powers seem to lack synergy to me.
Adhok42 wrote...
Dude are you kidding? The Adept is awesome! It's way overpowered on Bronze, practically oneshotting everything! This guy is silver level or higher material! Watching enemies fly through the air is hilarious!
They could do with a slight health increase though. Maybe a melee damage upgrade too, Heavy melee doesn't seem to kill outright or maybe I'm still figuring out how it works.
MetalHeadDev wrote...
I wrote about this class earlier today but I've continued to play it most of the day (only new class I unlocked, thanks RNG store!!) and more I played the more I realized...this class is awful.
Lash is a fun power but only really useful with the shield/barrier penetration. The problem with the power is that it throws the enemies past you a lot and you have to turn around and get shot in the back. The other problem is it takes a tiny bit longer to bob back into cover when using this power, and trust me on higher difficulties you get eaten alive, puked back out, eaten again, and crapped out. Although its amusing to have a phantom rush you and send that (#&*@#$ flying, the novelty soon wears off.
The smash power is wicked cool, a lot of fun to use when you're not getting killed. It does fair to moderate damage, with a frag grenade being both more powerful and having a better radius. The trick is it cant hit enemies behind cover, around corners, etc. Its fun to use, but not very practical. It's a CQC power with no real way to close with the enemy because...
...terribad health. This class, clearly, is built to get up close and paralyze the enemy with singularity, then vaporize them with smash. this is great on paper but getting close is the problem. Even with 6 points in fitness all geared towards defense and HP, enemies chew through your meager health allocation like its not there.
This class could still be saved, I would suggest a damage resistance or flat out invulnerability period when using smash - the charge up time has gotten me killed a lot. Enemies on gold smiply laughed in my face and I died.
Bioware, I love the new DLC, and I'm sure this class looked good on paper but in the actual game play its not really useful for anything but bronze. Silver and Gold you will die/make your team mates hate you because they're constantly running to revive you. The class feels sluggish and playing it makes taking on two or more basic enemies feel really risky. Needs buffing. Just a thought for next patch.
Modifié par darkblade, 30 mai 2012 - 04:57 .
Modifié par PorcelynDoll, 30 mai 2012 - 04:59 .
Major Durza wrote...
You must be new here. The forums are flooded with Gold players, and that is the usual accepted standard. Guns and characters are compared by what they can do on Gold on higher levels. It is hard to understand how to be effective with this guy on Gold, in the later waves most enemies are shielded or armored.
MetalHeadDev wrote...
This class could still be saved, I would suggest a damage resistance or flat out invulnerability period when using smash - the charge up time has gotten me killed a lot.
xtorma wrote...
Here it is. No matter what gets put into the game, baby krogan, legless asari whatever, there will always be tons of people who overlook or over compensate for the inate shotcomings because they want to love the class so bad.
check back in a month and see how many times you come across a ex cerb vanguard or adept opposed to the other choices.
MetalHeadDev wrote...
I wrote about this class earlier today but I've continued to play it most of the day (only new class I unlocked, thanks RNG store!!) and more I played the more I realized...this class is awful.
Lash is a fun power but only really useful with the shield/barrier penetration. The problem with the power is that it throws the enemies past you a lot and you have to turn around and get shot in the back. The other problem is it takes a tiny bit longer to bob back into cover when using this power, and trust me on higher difficulties you get eaten alive, puked back out, eaten again, and crapped out. Although its amusing to have a phantom rush you and send that (#&*@#$ flying, the novelty soon wears off.
The smash power is wicked cool, a lot of fun to use when you're not getting killed. It does fair to moderate damage, with a frag grenade being both more powerful and having a better radius. The trick is it cant hit enemies behind cover, around corners, etc. Its fun to use, but not very practical. It's a CQC power with no real way to close with the enemy because...
...terribad health. This class, clearly, is built to get up close and paralyze the enemy with singularity, then vaporize them with smash. this is great on paper but getting close is the problem. Even with 6 points in fitness all geared towards defense and HP, enemies chew through your meager health allocation like its not there.
This class could still be saved, I would suggest a damage resistance or flat out invulnerability period when using smash - the charge up time has gotten me killed a lot. Enemies on gold smiply laughed in my face and I died.
Bioware, I love the new DLC, and I'm sure this class looked good on paper but in the actual game play its not really useful for anything but bronze. Silver and Gold you will die/make your team mates hate you because they're constantly running to revive you. The class feels sluggish and playing it makes taking on two or more basic enemies feel really risky. Needs buffing. Just a thought for next patch.