mandalorian sun wrote...
darkblade wrote...
Geth infiltrator and MQI sucks
they can't make they own tech combos, like the others and hunter mode hurts my eyes.
Asari adept sucks because people stasis armored targets because they cant read.
Dude i am so not trying to be rude right now, but this is crazy talk,
He was being sarcastic. He was trying to draw a parrallel.
People say they PA is bad because it can't BE on armored targets. The GI can't tech burst on anything (without using ammo powers). Therefore the people who think the PA sucks should also think the GI sucks, which is silly because the GI is arguably the most powerful class in the game.
However his argument is flawed. The GI being unable to setup and trigger its own TBs isn't an accurate comparison to the situation at hand. Its more akin to an infiltrator who can't use tactical cloak or guns on armored targets. And I'm fairly sure the vast majority of people would agree that an infiltrator who can't easily deal damage to armored targets sucks, unless the infiltrator is given huge advantages in other areas to balance this out.
Its not 'just' the fact that the PA can't BE on armored targets, its that the PA can't BE on armored targets AND he doesn't appear to get many advantages to balance out all these disadvantages. Its a matter of how the class compares to others. No all classes shouldn't be identical, but if you have such a large disadvantage the class needs an advantage in other areas to balance it out.
darkblade wrote...
Ever think that maybe just maybe you can't detonate armored dude with lash is because it would be just a little too powerful then?
Which would be accurate if lash were overpowered, which it isn't. Lash deals solid damage, but it moves the target away from the group, further crippling your ability to do effective BEs. A BE is ~3000 damage over a wide area and can hit multiple targets. Are you truly trying to argue that lash compensates for this?
darkblade wrote...
Ever think that smash was so short ranged and long winded because of the fact that you can cancel it halfway with heavy melee for a great combo.
Ever think that lash has a long animation because you can cancel it and with a roll or heavy melee and still get the full effect?
Just because it takes skill to play a class effectively, doesn't mean a different class played with equal skill wouldn't do better. An AA can play just fine without animation canceling or having to be within close proximity of a banshee. What advantage does the PA gain to balance that? Yes smash does a lot of damage, but does it justify 2.25 meters? Yes lash deals a lot of damage, but does that justify not being able to hit armor and having zero AoE?
Modifié par Bobkyou, 31 mai 2012 - 03:16 .