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Cerberus Harrier needs an overhaul already


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39 réponses à ce sujet

#1
swjobson

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 I know it's an ultra rare and this is the first day, so most people don't have it yet. But those of us who do have it need to speak up here on the forums. 
There are many good and bad things about the Harrier. It does slightly better per-bullet damage than its base model, the Mattock, but since it has a bigger magazine and better RoF it's much better overall. This was a good addition to the list for ultra rare weapons. 
But it's crippled by a few other factors: it's heavy, has low ammo capacity, and harsh screen-shaking recoil. Since it's an ultra rare the first two are difficult to improve by unlocking higher levels. It would be easier for everyone if BioWare would just reduce the weight and increase ammo capacity to something reasonable. 
Anyone else have thoughts after using it?

#2
SR2O

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Screen-shaking recoil? I don't think we have the same Harrier...

Though I agree on the lack of ammo.

Modifié par SR2O, 30 mai 2012 - 03:58 .


#3
A Wild Snorlax

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My opinion of it the game I used it was that the spare ammo count was way too low. At level X I'm sure the weight is fine allthough 99% of players are never going to get it to a high level.

Other than that it was fine.

#4
DarkerCompanion

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Its really not that heavy. At level 1, most of my characters run it at 100%. Come level X, it will be just slightly heavier than the Mattock; its multiplier is 1.0. To put this into perspective, the Revenant is 1.25.

I never found it to have bad screen shake, and its ammo capacity makes up for its high damage dealing. Its probably one of the best ARs in the game, if not the best.

I don't think it needs a buff.

#5
Dartbeast54q

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It does have a very poor amount of ammo, but other than that its fine imo. Love the gun to death.

#6
swjobson

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DarkerCompanion wrote...

Its really not that heavy. At level 1, most of my characters run it at 100%. Come level X, it will be just slightly heavier than the Mattock; its multiplier is 1.0. To put this into perspective, the Revenant is 1.25.

I never found it to have bad screen shake, and its ammo capacity makes up for its high damage dealing. Its probably one of the best ARs in the game, if not the best.

I don't think it needs a buff.

I looked at your multiplayer manifest... you have all rare weapons at X, including the new ones, but your highest ultra rare is 4. The point being that people with any ultra rare at X are less common than flying unicorns. 

That's why I compare a rare level X weapon to ultra rare level 1. Maxing out an ultra rare isn't a practical option. 

#7
DarkerCompanion

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swjobson wrote...
I looked at your multiplayer manifest... you have all rare weapons at X, including the new ones, but your highest ultra rare is 4. The point being that people with any ultra rare at X are less common than flying unicorns. 

That's why I compare a rare level X weapon to ultra rare level 1. Maxing out an ultra rare isn't a practical option. 


They aren't going to base the ultra-rare guns around their being level 1. If they did that, then a level 10 Harrier would make for a 200% caster class gun. Its already slated to end up at around 150% at level X on most characters.

Besides; MOST N7s are far worse than this. Start with the Scorpion and we will talk.

#8
crentel

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I must've hit up an ammo box like 30 times in a gold match i swear.

#9
Immortal Strife

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Most level 1 ultra rares are going to be heavy and have low ammo, some examples are the paladin, javelin, and black widow.

I don't get screaming for a nerf just because your level one UR isn't the perfect beast slayer, yet.

Modifié par Immortal Strife, 30 mai 2012 - 04:14 .


#10
The Great and Powerful Trixie

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Finally making use of all those saved up ammo packs.

#11
bd2eazy

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u serious?

play better.

#12
ImperatorMortis

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It doesn't need a change. The Lack of Ammo is good as it kind of sort of balances it. I have no idea what you're talking about when it comes to screen shaking.

#13
mase1771

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haters gonna hate

#14
feral411

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I guess they should just make it a fully automatic missile launcher that kills everything with one round... Why do so many people complain about the guns the OP said it in his first post it's better than the Mattock... Every gun has to have a negative otherwise it will just be the ultimate gun that everyone will use when they get it. It's called Balance for a reason

#15
RomanowRomanow

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Its like super stable revenant with 4 times less ammo. With exteneded clip and piercing mod it chews through atlases in 2 clips on bronze. [on soldier with maxed adrenaline ] I also took it for FBWGG with engineer and krio rounds III and it was strong [especially with tact scan on primes] larger clip and spare ammo capacity would make it perfect weapon. [not sure how good it is on infiltrators and compared with sniper rifles but so fare it becomes one of my favourites]

#16
Guest_OSDAPro13_*

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No problem here... It's only a level 1 for most of us that have it I guess. Wait till it levels a few... Jeez

#17
DarkerCompanion

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RomanowRomanow wrote...
[not sure how good it is on infiltrators and compared with sniper rifles but so fare it becomes one of my favourites]


It fires fast enough that you could empty most of a clip during the damage bonus, so its probably good. But at that point, why not use an Indra?

Actually . . . just looked at the stats, and the Harrier seems to invalidate the Indra. Same weight, same rarity. Indra does about HALF the damage and has a slightly lower rate of fire. Has double the ammo capacity, and slightly higher clip size. I would assume Indra is slightly more accurate.

So basically at this point, the Harrier is already better than several established ultra-rares. Those should be worked on first.

#18
Atheosis

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Only issue with the Harrier is the absurdly small ammo capacity. In every other way it's the AR we've all been waiting for. If only it weren't an ultra rare. I ****ing hate ultra rares in this game.

#19
arkhine

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Got it on my third PSP today. Small ammo capacity is to balance its absurd power. I top every game with my buds because I mow everything down on Bronze and Silver. Add the tactical scan and arc grenades to that and everything just dies.

#20
mikepaul

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feral411 wrote...
I guess they should just make it a fully automatic missile launcher that kills everything with one round...

GREAT!  I have an Achievement I could get if that ever shows up.  Make it an ultra-ultra rare that you only get after a quadruple headshot and I'll start after it right away...

#21
niteowl1980

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I have no issue. only have it at level 1 so expecting some areas that need improving as I upgrade it, especially the ammo capacity.
Looking forward to seeing how the new update (xbox 360) effects it as I will start using my thermal clips more to get the damage boost.
Any PC users able to report on if the damage boost from using a thermal clip is noticeable?

#22
GGW KillerTiger

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 At least you got 1 .... All I wanted was that thing and I got 3 black widow upgrades a paliden upgrade a wraith upgrade and a scoprian upgrade instead ........... So it was like a lucky bad luck sort of deal I got all of those instead of the damn gun I wanted :crying: Stupid troll packs

#23
GGW KillerTiger

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Atheosis wrote...

Only issue with the Harrier is the absurdly small ammo capacity. In every other way it's the AR we've all been waiting for. If only it weren't an ultra rare. I ****ing hate ultra rares in this game.

What is the ammo clip like with assault rifle magazine upgrade?

#24
arkhine

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GGW KillerTiger wrote...

Atheosis wrote...

Only issue with the Harrier is the absurdly small ammo capacity. In every other way it's the AR we've all been waiting for. If only it weren't an ultra rare. I ****ing hate ultra rares in this game.

What is the ammo clip like with assault rifle magazine upgrade?


Harrier I with lvl V ammo mod is 36.

#25
Variasaber

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God damn I wish I had this AutoMattock, it looks and sounds cool.

As for spare ammo issues, depending on the map you might be able to camp near an ammo box. But hey, it just came out yesterday, they'll probably have it tweaked eventually.