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Hide The Map If You Dungeon Crawl


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exorzist

exorzist
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Hi everybody,

I put together a little text I want to share with you all. It's about the good old days when RPGs were slightly different and how you could easily make your game a little bit more challenging and exciting again like in the past.

Here is a little snip:

So you love dungeon crawling? Do you, like me, remember the old days when there was no internet, no
multiplayer and you set down with a couple of your best friends gathered around one computer to play a so called role-playing game? We were not only spectators, watching the one guy with the controls
play the game though – each of us had a role to play on his own …

Hey, is there some coffee left? – What about some more snackfood and nibbles? – Are you sure we
turned west, north and then east? I’m pretty sure we turned south here …

Posted Image
If these phrases sound familiar to you then you might also be an oldschool
player like myself. I first discovered RPGs back in 1991 with the masterpiece game Eye of the Beholder,
which was also my first AD&D game. Before that, I used to play adventure games and lots of jump’n’ run. Occasionally some sports game, too.

In those games you didn’t have the necessity to put out your pen and make notes where you went and what
happened along the way. There was no real risk to get completly lost or maneuver yourself into a trap or even a dead end.

I’m not quite certain what made me so crazy about role-playing games. But when I start to think of it, I
realize that I always loved the risk, the danger and the challenge in a game. Intelligent Gaming is what I named it.


If you liked it so far then you might want to read the entire article.

Pardon my english, I'm no native speaker :)

Modifié par exorzist, 11 décembre 2009 - 03:52 .