Allan Schumacher wrote...
AIR MOORE wrote...
You are comparing a stand alone game that was (as far as I know) never intended to have sequels or prequels, but very well could... to Mass Effect 3?
It can "work" in a stand-alone game, because there was nothing stopping them from doing this namely: (Cohesion with the rest of Universe created in games 1 & 2, ability to create a sequel that could pick up on all this and show us exactly what happend, and notions this was a conclusion of the trilogy of our Shep all along, whereas DE had nothing of the sort).
There you have it, explained why it's fundamentally different than DE... and a very bad analogy if that is how you harken these two together.
In other words: I agree with you that it worked in DE, but it fails as an end to a trilogy in ME3.
When dealing purely with the notion of whether or not an open ending works, I find your explanation of why it's a bad analogy arbitrary.
Taken as a whole, the ME saga is coming to an end. There's been talk that this will be the last game in the Mass Effect series, and certainly the last one with regarding Shepard's story.
If you agree that it can work in Deus Ex because there's no certainty that anything will come after it, then the only distinction you have made is that ME3 is the third part of a game. So am I correct in assuming that had the entire Mass Effect trilogy just been a single game from start to finish, you'd have less issue because the only meaningful difference is that Mass Effect's story takes place over 3 games instead of just 1.
If your issue lies with things like the Catalyst or the options that are provided themselves and whether they make thematic sense with the rest of the Mass Effect story, that is a different issue than whether or not the ending is open ended or provides closure.
Tisk, tisk... I wouldn't imagine you'd lose sight of that glaring
difference in these two games and why "3" can work in game "D" but not
"M". .
I try my best to not talk down to people when I disagree with them. I'd appreciate the same courtesy.
I think you are putting far too much emphasis and weight on the minor concession I made to DE in that it can work in a stand alone game. That is largely twisting not only my point, but also reality... as the ME trilogy is not a single game... and was never intended to be.
In other words: Do I think this ending could have worked in ME 2 for example (Ok, take out all of the plotholes and the cohesion issues, as well as the ME Universe lore and the Catalyst altogether) yes (to an extent)... as ME3 could have picked up from there.
To this end you have placed weight incorrectly (and I do believe you know that) in my posting... and as such my re-weighting disposes of such hypotheticals of one game etc.
So bottom line: ME 3 ISN'T a standalone game, and ME developed the lore of the universe, was marketed as a trilogy and that we would be finishing the fight of our Shep (where we would expect to see our choices matter in the end).
ME3's ending is a massive let down because the rest of trilogy was so good. DE was a bright light, because it had no constraints on it, and up to that point (as far as I know) no game had really pulled off an ending like that... indeed it was a great way to leave it open for a sequel on the same story line, yet not make any claims.
ME trilogy and ME 3 reminds me of Chris Isaak's "Wicked Game(s)" in a comical sense.
(As an aside: The "tisk, tisk" was not meant to be as condescending as it surely seems), simply meant to draw attention to the fact that someone who knows trilogy gaming as I am sure you do, should know comparing the third game of a trilogy to a standalone game that didn't develop a fraction of the immersion the ME series did is bonkers. Not to mention it was (again as far as I know) a one-off at the time, which made it so great. In other words, just to highlight that you of all people should know not to compare a single game like DE to the end game of a trilogy like ME3. That just doesn't mesh.
At any rate, it does seem a bit brash, but was not meant to be scathing as it was taken. Call it an error of e-etiquette on my behalf.
Modifié par AIR MOORE, 31 mai 2012 - 06:08 .