zovoes wrote...
they are all war crimes and could count as crimes against humanity, all of them. what about that makes any of them good?
Allan Schumacher wrote...
My comment to being "good or bad" was explicitly concerning how they are relative to one another. Which still actually fits your idea that they are each war crimes. If they are all roughly equivalent in how much they are war crimes, then no choice is any better or worse than the other choices. They are equivalent.
Allan - by design or accident you nailed one of the core problems on the head. They are equivalent, so equivalent with so few differences they feel the same. Differences so small that every ending no matter what choices you make, what EMS you have, what paragon or renegade proportions/paths you chose - all end up equal, the same, bland and depressing.
Allan Schumacher wrote...
I agree that none of the options are really "good." Personally that's what I like about them. I think the execution of the ending could be better, but the fundamental choices that are provided are actually very interesting for me. The only thing missing is a 4th "do nothing" option, but the "jerk developer" in me would make that result in a situation where the fleet puts up a good fight, but ultimately ends with Shepard and Co. fighting to preserve their knowledge (Liara's project) and fire it off for another cycle to discover. If done well I think it still could have been very powerful too.
You are right, none of the options are really "good". Now Bioware's writers might see that as their "artistic vision" but many of us play video games, watch movies, read stories and so forth to be entertained, to feel good at the end. And the end of ME3 left me and from what I have read, a vast number of others...not feeling good at all. The classic WTF!?, knife in gut, depressed and disgusted feeling is what I had at the end. And let me clue you in - that feeling is not conducive to me spending another penny with Bioware. I can get depressed for free watching the news - I pay Bioware to entertain me, make me feel ... heroic.
Your fourth option is valid, should have been there, then again a fifth option should have been as well - kick a** and take names. Stomp the reapers into oblivion or run them back to dark space. And no I do not mean that stupid destroy/red ending Bioware gave us. I myself in another thread and many others have come up with very valid ways of kicking reaper butt.
I loathe the fact someone with 50% readiness and a 2800 rating basically gets the same endings with almost laughable "differences" from someone with 100% readiness and 7000+ EMS.
100% readiness and 7000+ EMS should equal = Reapers lose in a way the starbrat never considered - not as that despicable little brat dictates.
Allan Schumacher wrote...
Similar to Legion's loyalty mission, though, I found the ending made me pause for a moment and more seriously evaluate the consequences of my actions. I wanted to defeat the reapers, but at what cost?
....
I'm ambivalent towards the open ended ending. I don't really mind it, but I don't think I would have necessarily enjoyed the ending more if a full epilogue also existed. Both have there merits IMO.
The ending as is made me sick to my stomach, feel empty and...wondering why I have played ME for the last five years. I wanted to defeat the Reapers but the price the writers demanded at the end was too high, they ignored all the other costs Shepard worked for and paid throughout ME 1/2/3. My Shepard worked hard, damned hard and what's my reward? All endings are morally ambiguous, open ended, equivalent and...empty.
Allan Schumacher wrote...
In terms of making the choice, I prefer an open ended ending. This prevents any choice from being the "wrong" choice, and makes the choices more a reflection about the player/Shepard and what they feel is the best decision. It tells a slightly different story than one that has full epilogues, where I feel more weight would be placed on the aftermath of the choice made, rather than the choice itself.
The writers though left us no real choices. As you said, all that exist as-is are equivalent. Where is the "do nothing" choice? I read a thread where a player was role playing a total screw-up Shepard, making all the wrong choices, getting everyone killed. Where is the do nothing choice at the end that actually lets that player lose to the Reapers?
Where is the kick-a** and take names choice for the players that have 100% readiness and 7000+ EMS?
Allan Schumacher wrote...
Having the full epilogues also enables the player to make a choice based on information that Shepard actually cannot. I found it interesting that, while there being some additional information, we don't reall see much more than what Shepard already knows. We have to make the same difficult decision not knowing the full effect of our actions, the same way that Shepard must.
You don't give the players as a whole enough credit. We are role-players for the most part - just look at the hundreds of threads. We are not swinging an epeen touting a final score of 17 kajillion points.
I know it will cost me EMS but every time I am in the Citadel docks and hear that poor refugee talking to the customs agent, I side with the refugee because that's the role I am playing, that is what my Shepard would do. I the player know this will cost my Shepard but I do it anyway. The endings would be no different, people will still choose according to their character concept - and should have the options available - even if they know the various outcomes.
Choice - that's been a predominant theme of Mass Effect since the start - and you removed that at the end by giving us three "equivalent" choices. Hate to tell you this Allan but 2 or two or a pair are the same choice even if written differently.
We want options 4 and 5, do nothing and lose, or kick a** and take names!
Bioware needs to remember a core business axiom - the customer is always right. If you forget that, you end up with no customers. Your writers need to decide if they are artists or want a paycheck - because pissing off your client base is not smart business.
Give us real choices at the end, not these horrible equivalents.
Modifié par geekwithguns, 31 mai 2012 - 09:03 .





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