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#1
Steel Majere343

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so i was thinking, i know some pretty good ways to build each class but probly not the best ways, so share how you build your characters stat wise!.

for instance i make sure my tanks always have high dextarity so that they can dodge a lot of hits in battle. sometimes it works against me because they generally have a lower constitution because of it. so im not sure which way is better, focusing on dex for defense or constitution for health.

but i think so far dextarity focused warriors are probly better, since they are usually going up against a lot of enemies if they got hit by all those blows even a high constitution slowly dwindles.

thoughts?

#2
Nialos

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For tanks, I tend to get their strength up to 42 so they can wear massive armor. Then I pump all points into dexterity. Constitution only bumps your health up by 5 per point. Which really doesn't matter if your tank is dodging essentially everything that's being thrown at them, or is only being hit for 1 point of damage.

#3
Dennis Carpenter

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I tend to also rely on strength to allow better armor and weapons but generally splet dex and con 3 to 2 a few time when caught unawares or trying to watch other NPC's you lose track and a few extra hit points saves from reloading.

#4
Steel Majere343

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thats true. i noticed that small detale on my first playthrough i thought that constitution worked in some way like oblivions form of endurence, where when you level the higher constitution is the more health you get per level.



then when i realized that it only adds 5 pts to health..period i calculated it and even though my constitution was 43 with sten, his health was actually only about 150 higher then my mage lol, and 150 is not that much health when you consider he was being hit by everything with his low dextarity. that extra 150 health would be gone in like 5 seconds if he was swarmed. then my healer has a hell of a time keeping up with that much health.

#5
Steel Majere343

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Dennis Carpenter wrote...

I tend to also rely on strength to allow better armor and weapons but generally splet dex and con 3 to 2 a few time when caught unawares or trying to watch other NPC's you lose track and a few extra hit points saves from reloading.


thats true as well. sometimes my tank starts to feel a little squishy tho =/. for instance im in the denerim castle (before the landsmeet rescuing the queen). and a couple knites alistar can handle but when we went into that lunchroom, it was hell. he died pretty quickly. i think it may have something to do with the fact im only level 16, and the last time i was at this part i think i was pushing level 21. hmm

#6
Original182

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With dexterity, Alistair could stand toe to toe with Loghain and beat him. With constitution, my Alistair failed pretty hard.

So yeah dexterity is better than constitution. Though I give Shale constitution for roleplay reasons, it's kinda strange to have a heavy golem be dextrous.

And yeah there are strength requirements for gear and talents, making it easier to create your character.

#7
Steel Majere343

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ya constitution really doesnt help in the long run, its good to know im building him right, anyone else have trouble with the castle?. i swear when i went through this the first time i mopped up all of these solders. and i was using sten as a tank..with like no dextarity or constution (hey..it was my first time through) and we anhilated these guards. im starting to think it is my level but im not sure.

#8
Steel Majere343

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so we know everyone uses dextarity for their warriors now, what about rogues?



for my rogues i now usually put most of my points into dextarity and cunning with some odd points into strength.

#9
Steel Majere343

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anyone?

#10
Original182

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It may depend on how you play your rogue.

If you are someone who backstabs a lot, then you will want a powerful main hand like a sword instead of a dagger. This is because I find that when backstabbing, you only use your main hand weapon. So for a backstabber rogue, enough strength just to carry your weapon. The rest into dexterity for your talents, and cunning for damage. There is a rogue talent that let's you use your cunning score instead of your strength to calculate damage.

If you are a dagger specialist, you can safely ignore strength, because daggers don't require much strength to carry, and they have dexterity requirements instead. Now that the new patch has been released, daggers actually gain 0.5 damage from 1 dexterity, and 0.5 damage from 1 strength. That means you don't ever need to increase your strength, and just dump everything into dexterity and cunning.

If you are a rogue that doesn't backstab, but a dual-wielding swashbuckler, I don't even know what to do now. Maybe just enough cunning for talents, and everything into dexterity, because you may miss more often while dual-wielding.

But I don't know the best talent spec for maximum damage.

Modifié par Original182, 11 décembre 2009 - 06:12 .


#11
Steel Majere343

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ya. back to the warrior discussion i really think they should have mentioned dextarity as an important stat for tanks.



for newcommers to the game it can get very confusing because, at least for me, i mainly invested stats the game told me were important for each class. so i had a warrior with a lot of strength, no dex or const. (so no defense basically) and a rogue with a mix of strength cunning and dex which proved useless to have them all equal because if you have a high cunning it kind of replaces strength, and if you have a high strength you dont need cunning (save for a few abilities).



and i dont think willpower mentions mages? does it?



but especially for the warrior thing, for newbies that will kill them because they will have tanks walking around that can pulverize a dragon, yet if they get hit they die.

#12
Original182

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They just designed constitution badly. Maybe constitution needs a buff.

#13
Axterix

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Steel Majere343 wrote...

and i dont think willpower mentions mages? does it?


Well, if it does, that would not be a good thing. 

Willpower is a pretty poor return on investment.  5 points per is crappy given the cost of spells.  Takes a lot of levels worth of points to cast a single spell.  In most battles, you can get by without that spell easily enough.  And for the ones where you do need to cast that additional spell, lyrium potions abound.

Unless excessive maintainance costs severely limit you, best of spending as few points on willpower as possible.

#14
highcastle

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Original182 wrote...

It may depend on how you play your rogue.

If you are someone who backstabs a lot, then you will want a powerful main hand like a sword instead of a dagger. This is because I find that when backstabbing, you only use your main hand weapon. So for a backstabber rogue, enough strength just to carry your weapon. The rest into dexterity for your talents, and cunning for damage. There is a rogue talent that let's you use your cunning score instead of your strength to calculate damage.

If you are a dagger specialist, you can safely ignore strength, because daggers don't require much strength to carry, and they have dexterity requirements instead. Now that the new patch has been released, daggers actually gain 0.5 damage from 1 dexterity, and 0.5 damage from 1 strength. That means you don't ever need to increase your strength, and just dump everything into dexterity and cunning.

If you are a rogue that doesn't backstab, but a dual-wielding swashbuckler, I don't even know what to do now. Maybe just enough cunning for talents, and everything into dexterity, because you may miss more often while dual-wielding.

But I don't know the best talent spec for maximum damage.


Rogue's my favorite class, though it's taken me some time to find a good build plan (I stupidly dumped points into willpower...then I got feast of the fallen and never had to worry about low stamina again *sigh*)

For my rogues, I prefer to go duelist/assassin DW with a sword and dagger. I like to buff up my strength enough to carry a good sword and don a decent set of armor since the leather and studded leather are all so boring ( a min/maxer I am not; I always do what's most fun to me). But beyond that, I think all points should go to dexterity. I only put as much cunning as it takes to access all the rogue talents (22 is high enough). Since my strength is higher anyway, I don't need to worry about using cunning instead of it. My last rogue could get 80 points easy on a back stab, and that was with the only decent Green Blade (again, since I liked the look of it better than say Starfang). My dexterity was also high enough that I pretty much never got hit with a melee attack.