Aller au contenu

Photo

May 30 Multiplayer Balance Changes


148 réponses à ce sujet

#76
Serkevan

Serkevan
  • Members
  • 580 messages

nuculerman wrote...

Can you please stop prioritizing nerfs when there are so many things that need buffs? I mean wth. Your "patch" didn't even fix half the things it claimed to fix. Vanguard is still broken while not hosting. ULM still doesn't work.

And then there are things that you won't even acknowledge. QFE's drone is a joke, and makes the class nothing but a cryo spammer. Rage is totally broken on the BM (though, he admittedly doesn't need the help). Charge still doesn't work properly half the time, and seems to be even less reliable on the Phoenix class.

And you saw it fit to nerf the least OP infiltrator out of the whole bunch???


Hey, calm down. Buffs/nerfs are different from fixing bugs. We are all angry that they didn't fix what they had to fix (though I played VG perfectly fine yesterday). Yes, QFE's turret needs some love, but there are really few things that need buffs apart from that one. I actually think there are more things in need of nerfs than buffs. Read: Geth. And not the enemies, you know.

#77
RamsenC

RamsenC
  • Members
  • 1 799 messages
You guys are silly. QI is still a beast. More changes would be nice though.

Modifié par RamsenC, 30 mai 2012 - 05:44 .


#78
Serkevan

Serkevan
  • Members
  • 580 messages

xabkish wrote...

This hasn't really changed. It's just a -50% of base damage. You won't be able to one shot kill basic troppers, I guess, at least not w/o Power Amp and new Gear mod @ level 5. But it still stacks and it's still a huge debuff.

This nerf made QIs less OP in combination with other Tech users. Vorcha being the best example since their Flamethrower is the best Tech power in game and it benefits A LOT from QI's debuff.


I know, it only really matters against bosses (Really, Banshees were roflstomped by 2 QIs in like no time, and that is without even shooting), and still deals a ton of damage, I think with full power passives you will still be able to do it since it almost blasted a Centurion and they have nearly twice a trooper's health. Also, add some +20% power damage gear, and you are set.

PS: didn't even think that the Flamer counted as tech damage, now I want a Vorcha even more than I did before, thanks :crying:

#79
nuculerman

nuculerman
  • Members
  • 1 415 messages

Serkevan wrote...

GGW KillerTiger wrote...

RageBattle wrote...

It feels like these changes are just pulled from a hat randomly

They are that's why. Bioware just puts random things they see on the forums and put nerf/buff and a random number on a bunch of crumbled up pieces of paper throw it in a hat and draw randomly from the hat for all the chanegs they feel like doing that week. No real thaught behind it.


Because oneshotting 3 enemies without even shooting, with a 3 second CD, while you have a Claymore AND a Black Widow was balanced. GTFO


Kind of like I can do with warp->throw in just over 2 seconds?  Or GI heavy melee in half a second?  Or Reave->Cluster grenades instantly?  Or what a team can do with offensive bubles and warps?

It wasn't even close to the most OP mechanic in this game, and no one was taking advantage of it anyway.  I see maybe one QI every 15 matches on PC gold, and maybe 10% of those QI's are even specced for that.  There should be a ton of balance changes way higher on their priority list.

#80
Gust4v

Gust4v
  • Members
  • 1 864 messages
Good job, Bioware. Now the GI is more OP.

#81
BabyfaceAssassin

BabyfaceAssassin
  • Members
  • 209 messages
Thumbs down Bioware.

Keep nerfing characters, buffing enemies and we'll see how many people will keep playing your multiplayer.

#82
wotmaniac

wotmaniac
  • Members
  • 456 messages
Buffing enemies? They sure need to. This game is too easy. :(

#83
Serkevan

Serkevan
  • Members
  • 580 messages

nuculerman wrote...

Serkevan wrote...

GGW KillerTiger wrote...

RageBattle wrote...

It feels like these changes are just pulled from a hat randomly

They are that's why. Bioware just puts random things they see on the forums and put nerf/buff and a random number on a bunch of crumbled up pieces of paper throw it in a hat and draw randomly from the hat for all the chanegs they feel like doing that week. No real thaught behind it.


Because oneshotting 3 enemies without even shooting, with a 3 second CD, while you have a Claymore AND a Black Widow was balanced. GTFO


Kind of like I can do with warp->throw in just over 2 seconds?  Or GI heavy melee in half a second?  Or Reave->Cluster grenades instantly?  Or what a team can do with offensive bubles and warps?

It wasn't even close to the most OP mechanic in this game, and no one was taking advantage of it anyway.  I see maybe one QI every 15 matches on PC gold, and maybe 10% of those QI's are even specced for that.  There should be a ton of balance changes way higher on their priority list.


Let's go part by part:
a) warp+throw. You need at least 2.5 seconds, and that is assuming warp hits. For me, even when hosting and being in the face of enemies, it hardly ever hits. And you don't cloak, nor you have equipped a Claymore, or do you?

b)GIs, if you had bothered to read my previous posts, which you seem not to do, are the most freaking overpowered thing in this game and deserve being beaten to death with the nerf bat.

c) repeat it 20 times, OH YOU CAN'T, at least without running around to ammo boxes/spending consumables.

d) if a single character does ANYTHING better than a team in a TEAM BASED GAME, then something is really, really wrong.

All in all the nerf was deserved. Are there more things to be nerfed/buffed? Sure. Some of them might be "higher" in the player priority list? Most definitely. Was the nerf a mistake, or unnecessary? No, not by any means. The fact that they didn't do any more changes (with which I am a bit mad too) doesn't imply that this nerf was a bad decision.

#84
nuculerman

nuculerman
  • Members
  • 1 415 messages

Serkevan wrote...

nuculerman wrote...

Can you please stop prioritizing nerfs when there are so many things that need buffs? I mean wth. Your "patch" didn't even fix half the things it claimed to fix. Vanguard is still broken while not hosting. ULM still doesn't work.

And then there are things that you won't even acknowledge. QFE's drone is a joke, and makes the class nothing but a cryo spammer. Rage is totally broken on the BM (though, he admittedly doesn't need the help). Charge still doesn't work properly half the time, and seems to be even less reliable on the Phoenix class.

And you saw it fit to nerf the least OP infiltrator out of the whole bunch???


Hey, calm down. Buffs/nerfs are different from fixing bugs. We are all angry that they didn't fix what they had to fix (though I played VG perfectly fine yesterday). Yes, QFE's turret needs some love, but there are really few things that need buffs apart from that one. I actually think there are more things in need of nerfs than buffs. Read: Geth. And not the enemies, you know.


It's a coop game.  It doesn't NEED nerfs.  And bug fixes and rebalancing are different things, but since the actual bugs people cared about didn't get fixed, the patch amounted to just a big ol' rebalance.

As for your comment about playing a vanguard just fine, so did I.  Until I didn't.  It's certainly less frequent now, but it's not fixed.  And the ULM "fix" amounts to a troll.  They tried even harder to convince you it was actualy working without fixing the real issue.  They should be embarrassed.

#85
Serkevan

Serkevan
  • Members
  • 580 messages

nuculerman wrote...

Serkevan wrote...

nuculerman wrote...

Can you please stop prioritizing nerfs when there are so many things that need buffs? I mean wth. Your "patch" didn't even fix half the things it claimed to fix. Vanguard is still broken while not hosting. ULM still doesn't work.

And then there are things that you won't even acknowledge. QFE's drone is a joke, and makes the class nothing but a cryo spammer. Rage is totally broken on the BM (though, he admittedly doesn't need the help). Charge still doesn't work properly half the time, and seems to be even less reliable on the Phoenix class.

And you saw it fit to nerf the least OP infiltrator out of the whole bunch???


Hey, calm down. Buffs/nerfs are different from fixing bugs. We are all angry that they didn't fix what they had to fix (though I played VG perfectly fine yesterday). Yes, QFE's turret needs some love, but there are really few things that need buffs apart from that one. I actually think there are more things in need of nerfs than buffs. Read: Geth. And not the enemies, you know.


It's a coop game.  It doesn't NEED nerfs.  And bug fixes and rebalancing are different things, but since the actual bugs people cared about didn't get fixed, the patch amounted to just a big ol' rebalance.

As for your comment about playing a vanguard just fine, so did I.  Until I didn't.  It's certainly less frequent now, but it's not fixed.  And the ULM "fix" amounts to a troll.  They tried even harder to convince you it was actualy working without fixing the real issue.  They should be embarrassed.


I want my instakill weapon NAO, and a M920 along the Threshermaw gun. After all, it is a coop game.
EDIT because BSN trolls me: And yes, the patch fails amount is too damn high, I give you that, Bioware should be ashamed.

Modifié par Serkevan, 30 mai 2012 - 05:58 .


#86
Killahead

Killahead
  • Members
  • 2 444 messages
They probably nerfed it because 100% extra tech damage from sabotage + tactical scan damage bonuses would be overkill.

#87
T1l

T1l
  • Members
  • 1 545 messages
...one change. And it was to nerf Sabotage.

Really?

Wat.

EDIT: And further to this, I'm suprised balance changes are so few and far between. Taking to the coalesed.ini isn't rocket science.

Modifié par T1l, 30 mai 2012 - 06:00 .


#88
mpompeo27

mpompeo27
  • Members
  • 1 834 messages
Nothing about Sabotage deserved nerfing it. Very disappointed in this change.

#89
nuculerman

nuculerman
  • Members
  • 1 415 messages

Serkevan wrote...
Let's go part by part:
a) warp+throw. You need at least 2.5 seconds, and that is assuming warp hits. For me, even when hosting and being in the face of enemies, it hardly ever hits. And you don't cloak, nor you have equipped a Claymore, or do you?

b)GIs, if you had bothered to read my previous posts, which you seem not to do, are the most freaking overpowered thing in this game and deserve being beaten to death with the nerf bat.

c) repeat it 20 times, OH YOU CAN'T, at least without running around to ammo boxes/spending consumables.

d) if a single character does ANYTHING better than a team in a TEAM BASED GAME, then something is really, really wrong.

All in all the nerf was deserved. Are there more things to be nerfed/buffed? Sure. Some of them might be "higher" in the player priority list? Most definitely. Was the nerf a mistake, or unnecessary? No, not by any means. The fact that they didn't do any more changes (with which I am a bit mad too) doesn't imply that this nerf was a bad decision.


A. You're doing it wrong.  I hit with warps like 75% of the time.

B. ROFL.  Get over yourself.  I was writing that post before you submitted yours.

C. Yes I can.  I can get to ammo boxes extremely easily because I'm a Drell.  And there's no other character I need to use ammo consumables for so I use 5 a match when I play with him.  Plus, I don't think Drell Adept is OP.  I didn't think QI was OP either, other than the fact she was an infiltrator with TC which makes her OP by default regardless of her other powers.

D. GI doesn't do anything better than an entire team of non-GI's.  What are you smoking?

The nerf should have been much lower on their priority list.  There are things in much more desperate need of rebalancing.  I actually think they nerfed it simply because no one is really taking advantage of it now, so they felt they'd only get a few nerd rages instead of 10,000.

#90
nuculerman

nuculerman
  • Members
  • 1 415 messages

Serkevan wrote...
I want my instakill weapon NAO, and a M920 along the Threshermaw gun. After all, it is a coop game.
EDIT because BSN trolls me: And yes, the patch fails amount is too damn high, I give you that, Bioware should be ashamed.


This is fallacious.  Try harder at making a point.

#91
CountryPayload5

CountryPayload5
  • Members
  • 59 messages
The only thing sabotage needs is to deal damage properly so you get points for the damage and kills it gets.

#92
Stabby Badger

Stabby Badger
  • Members
  • 445 messages
Did they at least bother to fix the fact that it doesn't award you any points? This is the kind of stuff that drives me crazy. Why do nerfs ALWAYS get priority over bug fixes?

#93
Pakundo

Pakundo
  • Members
  • 318 messages
Would've been worse if the Beserk evolution would've been nerfed.
I mean, sure this nerf ruins half the damage you can inflict to your sabotaged victim, but I'd sabotage-buff a Prime anyday.

#94
Creighton72

Creighton72
  • Members
  • 898 messages

Morning Elf wrote...

Vapaä wrote...

Why is everyone complaining ? they just decreased the tech damage bonus from 100% to 50%...is it THAT a big deal ?


I play a QI occassionally and while I don't think this is an awful nerf, it seems completely random. If you asked the community if they had to make just one balance change, what they would do, I'd be shocked if anyone picked Sabotage.

Buff the Eagle? Sure. Nerf Hunter Mode? Seems reasonable. But Sabotage? Really?

It's an awfully strange thing to do when it's the only thing you do that week.


I agree I don't even play QI but it seems like a totally random nerf for basically no reason. Seems like they wanted to do something, couldn't make up their minds and somehow came up this. It really just seems like a question of why? It's not a big deal to me but I saw it and was like why?

#95
underm1nd

underm1nd
  • Members
  • 447 messages
Oh yeah gj nerf sabotage even more... right now sabotage against geth is pretty much useless, and the only good thing about it was that it owned cerberus with backfire... i hope that those 50% less dmg wont make tottaly useless.

And btw since they nerfed it, do you still have to shoot stuff before sabotaging them to get the points?

#96
RomanowRomanow

RomanowRomanow
  • Members
  • 753 messages
Bad change, i dont even use sabotage, but it goes along with spoiling paladin and falcon on my list.

#97
Amftron

Amftron
  • Members
  • 261 messages
Oh well, at least i've got a Vorcha to keep me entertained. It probably needed nerfing a little, but %50 seems harsh.

#98
tonyng9

tonyng9
  • Members
  • 55 messages
Sabotage was one of the most overpowered skills in the game for people who knew how it worked. Backfire happens after the skill is cast, so backfire gets the tech boost and it multiplied with tactical cloak. Tech powers used by teammates do double damage afterwards. It did AoE one-shot on all mooks. I remember playing a game with a Geth Infiltrator (sabotage and proxy mine debuffs compliment each other) where we were able to hold a hack zone in Gold without using cover because we could kill all the brutes and banshees before they can get close. The literally all drop in 1 or 2 seconds.

#99
Guest_PDesign_*

Guest_PDesign_*
  • Guests
Phoenix's Smash and heavy melee needs a buff.

#100
spyro396

spyro396
  • Members
  • 296 messages
No mattock buff, we need a mattock buff