May 30 Multiplayer Balance Changes
#101
Posté 30 mai 2012 - 07:08
#102
Posté 30 mai 2012 - 07:10
I agree with a lot of the sentiments on here though; there are a lot of other issues that need priority. Maybe a thread asking what we feel should be fixed to get it all in one location perhaps? I get that BioWare has it's own "testing" cells, but the fans put in above and beyond the amount of time the payed testers could ever dream of spending on the game.
Of course, BioWare still will have to sift through the BS stuff, but some ground rules in the OP and such should cut that down considerably.
Modifié par ArkkAngel007, 30 mai 2012 - 07:16 .
#103
Posté 30 mai 2012 - 07:13
#104
Posté 30 mai 2012 - 07:18
Come on, just give the Revenant a buff.
#105
Posté 30 mai 2012 - 07:19
DennyHoffmann wrote...
Unbelievable. Instead of actually fixing Sabotage to give points for the kills since it does not, they NERF it to not kill anything anymore. Brilliant way of fixing a problem.
Yeap. Beating Sabatoge into the ground with the nerf bat. The downside of playing a QFI.
At least there's still a backside to playing a QFI...
#106
Posté 30 mai 2012 - 07:25
#107
Posté 30 mai 2012 - 07:42
dnaxv wrote...
Yeap. Beating Sabatoge into the ground with the nerf bat. The downside of playing a QFI.
At least there's still a backside to playing a QFI...
And for that I will keep playing the QFI anyway ;D
Since I decided to use the Reegar on my QI yesterday, I didn't actually have terrible much use for (maximum damage specced) Sabotage besides for setting up Tech Explosions to detonate with Sticky Grenades, so it'll probably not affect me to great lengths...
My original backfire specced Paladin wielding QI should also still work out pretty well as Sabotage + bodyshot will probably kill anything like it used to do...
#108
Posté 30 mai 2012 - 07:48
Whats even more insulting is they don't even bother fixing the no points kill, or buffing weapons that need to be buffed like the eagle or revenant or wraith.
#109
Posté 30 mai 2012 - 07:51
#110
Posté 30 mai 2012 - 07:54
#111
Posté 30 mai 2012 - 08:24
#112
Posté 30 mai 2012 - 08:27
Arkley wrote...
Bioware, I'd like to make you an offer.
I will balance the game for you. I'll do it for free. I'll test everything on paper and in effect, and then I'll make changes to powers, weapons and classes that need changes. I'll communicate with the community and discuss with them the areas they feel the game is lacking, then I'll examine all relevant data, and make appropriate changes.
You know, since you don't seem to want to do any of that.
I'd be happy to do the same.
#113
Posté 30 mai 2012 - 08:27
#114
Posté 30 mai 2012 - 08:35
Now after the nerf, Sabotage does same damage as 4.5 meter radius proxy mine, less damage than 3 meter proxy mine, which unlike sabotage can hit as many targets as there are in that range.
Specced Salarian Infiltrator for power damage ranks from passive tree rank 4 and 5, and compared it to QFI with similar spec.
SI: Proxy mine, Rank 4 AoE, 4.5 meter, Rank 6 damage
Gold Cerberus trooper left with 3 bars
QFI: Rank 4 backfire, Rank 6 tech vulnerability
Gold Cerberus trooper left with 3 bars
If you specced for damage for proxy mine in rank 4, it would do more damage and still have larger radius than sabotage, 3 meter vs 2.5 meter, no target limitations vs sabotage 2 target max. GI it would probably bring down Cerb trooper to 3 bars with Rank 4 AoE, Rank 6 damage proxy mine without any power damage passives thanks to hunter mode.
So now after the nerf basically both fully specced sabotage and proxy mine do similar damage, proxy mine has radius of 4.5 meter, it can apparently hit as many targets as there are in that radius, sabotage can hit 2 targets on 2.5 meter radius...
Modifié par Pekkan, 30 mai 2012 - 08:39 .
#115
Posté 30 mai 2012 - 08:47
Totally support the change.
#116
Posté 30 mai 2012 - 09:07
Why nerf the QI over the GI in the first place? Or Infiltrators in general? IMO the class's damage is the problem, give it +50% total damage from Cloak and it's balanced.
#117
Posté 30 mai 2012 - 09:14
#118
Posté 30 mai 2012 - 09:16
#119
Posté 30 mai 2012 - 09:27
Draining Dragon wrote...
Good job. You nerfed an already underpowered power.
Yup. Was already considering re-spec'ing for grenades instead of Sabo. BEFORE the nerf. This finalizes that. So much for having a unique power.
#120
Guest_XxTaLoNxX_*
Posté 30 mai 2012 - 09:32
Guest_XxTaLoNxX_*
Xendless wrote...
Wow how much has sabotage been nerfed by this point, could you grind the Quarian into the floor any more? Restrict her to the Eagle next
This. So much this.
In fact.... Now the QFI is absolutely bad.
Congratulation BioWare, you took an ability and ground it into dust. It was finally good and you made it finally bad.
#121
Guest_XxTaLoNxX_*
Posté 30 mai 2012 - 09:34
Guest_XxTaLoNxX_*
Lexa_D wrote...
Sabotage was ridiculously OP with backfire damage bonus. Bye-bye, 2 shotting Phantoms with sabotage and no gunnery.
Totally support the change.
You're an idiot, plan and simple. Why? Because Reave can do the same thing on Gold. It only takes a bit longer.
#122
Posté 30 mai 2012 - 09:37
#123
Guest_XxTaLoNxX_*
Posté 30 mai 2012 - 09:37
Guest_XxTaLoNxX_*
BabyfaceAssassin wrote...
Thumbs down Bioware.
Keep nerfing characters, buffing enemies and we'll see how many people will keep playing your multiplayer.
#124
Posté 30 mai 2012 - 09:40
Pekkan wrote...
Sabotage could hit only 2 targets on 2.5 meter radius, whereas proximity mine could get you kill streaks on 4.5 meter radius, so it would have made sense that QI is able to one shot some targets with sabotage, that could have not been oneshotted by SI proxy mine, or even GI proxy mine.
Now after the nerf, Sabotage does same damage as 4.5 meter radius proxy mine, less damage than 3 meter proxy mine, which unlike sabotage can hit as many targets as there are in that range.
Specced Salarian Infiltrator for power damage ranks from passive tree rank 4 and 5, and compared it to QFI with similar spec.
SI: Proxy mine, Rank 4 AoE, 4.5 meter, Rank 6 damage
Gold Cerberus trooper left with 3 bars
QFI: Rank 4 backfire, Rank 6 tech vulnerability
Gold Cerberus trooper left with 3 bars
If you specced for damage for proxy mine in rank 4, it would do more damage and still have larger radius than sabotage, 3 meter vs 2.5 meter, no target limitations vs sabotage 2 target max. GI it would probably bring down Cerb trooper to 3 bars with Rank 4 AoE, Rank 6 damage proxy mine without any power damage passives thanks to hunter mode.
So now after the nerf basically both fully specced sabotage and proxy mine do similar damage, proxy mine has radius of 4.5 meter, it can apparently hit as many targets as there are in that radius, sabotage can hit 2 targets on 2.5 meter radius...
Bioware: Ah yes, "Balance," we have dismissed this claim.
Me:
Modifié par GodlessPaladin, 30 mai 2012 - 09:49 .
#125
Posté 30 mai 2012 - 09:42
As some people have said, the QI is a playable class. Any Infiltrator is. But at this point, why should anyone play as her? The GI is the master of damage, killing hordes of enemies with the highest multi-target DPS of the Infiltrators. The Salarian is the tech bursting tank, with higher health than the others, a defensive buff, and the ability to damage and steal health, all the while keeping up a reasonable damage. Even the new Quarian has a great grenade and the best boss killer power in the game. The Human is the only one in the running for "just as weak" as the female Quarian, but they come for free. What it comes down to is the fact that its not that the Quarian is unplayable, but that there is no reason to ever play her. She is near worthless for AI hacking now, and Sabotage is even weaker.
Whats sad is that technically, this nerf hurts Sticky Grenade as well, which is one of the worst powers in the game. Only possessed by two classes, many people said "Its not that bad, because if you inflict Sabo-vulnerability and cloak, it does great!" Well, not so great anymore. Its just sad to see that the Quarians continue to occupy the worst-of-class position in their respective fields. I would have said it was the HI before, but after this? At least the Human Infiltrator doesn't have the hilariously STUPID Rank 6 SMG weight reduction. Whoever thought that was a good idea needs to go back to school.
Rich get richer and poor get poorer. Stop nerfing underpowered classes. Does Bioware WANT to see matches solely comprised of Geth Engineers and Infiltrators?





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