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May 30 Multiplayer Balance Changes


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#126
GodlessPaladin

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DarkerCompanion wrote... Does Bioware WANT to see matches solely comprised of Geth Infiltrators?

That would explain why they keep giving Geth Infiltrators sweet buffs and new tools that synergize incredibly well with them.

Modifié par GodlessPaladin, 30 mai 2012 - 09:47 .


#127
DarkerCompanion

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GodlessPaladin wrote...

That would explain why they keep giving Geth Infiltrators sweet buffs and new tools that synergize incredibly well with them.


I'm guessing you mean the Reegar? Honestly, all of the new guns are great for DPS on Infiltrators. GIs being the master of DPS, that means they are MORE great for them than anyone else.

Or the GEs with the Operative or Expert packages. Rock a Sniper? Get more Overload damage! Rock a Geth SMG? Get faster cooldown!

#128
GodlessPaladin

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DarkerCompanion wrote...
I'm guessing you mean the Reegar?

 

New consumables that benefit Geth Infiltrators more than most.  Changes to old equipment (Thermal Clip Packs) which benefit Infiltrators more than most.  Great new area of effect weapon which Infiltrators get a massive damage boost for because it's a sniper rifle.  And Proximity Mines got one of the more significant buffs given in the "balance" changes even though they were already amazing.

So yeah.  "Balance."  Right.  :unsure:

Modifié par GodlessPaladin, 30 mai 2012 - 09:59 .


#129
TheMightyG00sh

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Dorje Sylas wrote...

Fail. Stop nerfing until you get ULM fixed.


FFS, can people stop posting this stuff? Nerfing stuff is only changes to a database. Nothing more. Nothing less. Patches... well Chris already did a post on them long ago... They are by a completely different group of people aswell. Eric has nothing to do with patching and I doubt any of the ones on the forums do so stop pestering them and be grateful that they answer your effing calls for nerfs on stuff that are barely broken... Christ you people annoy me...

#130
The Great and Powerful Trixie

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Pichsterz wrote...

Seems like BW is trying to tell me to stop playing QI.


They're going to nerf the QI again next time so her bum has 50% less jiggle.

#131
BlackoutOmega

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RecoonHoodie wrote...

http://www.nooooooooooooooo.com/



#132
DarkerCompanion

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TheMightyG00sh wrote...

Dorje Sylas wrote...

Fail. Stop nerfing until you get ULM fixed.


FFS, can people stop posting this stuff? Nerfing stuff is only changes to a database. Nothing more. Nothing less. Patches... well Chris already did a post on them long ago... They are by a completely different group of people aswell. Eric has nothing to do with patching and I doubt any of the ones on the forums do so stop pestering them and be grateful that they answer your effing calls for nerfs on stuff that are barely broken... Christ you people annoy me...


It doesn't really matter if Chris has nothing to do with patches. If you have a gun, and its both overpowered but buggy in a bad way, then it sort of balances itself out. If you nerf it but don't fix the bug, you ruin it. In such cases, its logical to hold off on the nerf until the bug fix goes through.

The Falcon is a great example; horrendously buggy if you don't host, misfiring constantly. But it was really fun and cool. Then they nerfed the heck out of it, but its still horrendously buggy.

Vanguards glitch out of the map. Back in the demo, when a Vanguard glitched out of the map, it made everyone get buggy super shields, yay! Can't have that! So they fix that bug, but not the Vanguard glitch. Its perfectly okay for poor programming to forcibly remove a teammate from gameplay for the entirety of a match, but god forbid any beneficial glitches . . .

#133
sydsyrious

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I feel stupid.....what is "ULM" that didn't get fixed?

#134
FistOfSyn

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XxTaLoNxX wrote...

Lexa_D wrote...

Sabotage was ridiculously OP with backfire damage bonus. Bye-bye, 2 shotting Phantoms with sabotage and no gunnery.
Totally support the change.


You're an idiot, plan and simple. Why? Because Reave can do the same thing on Gold. It only takes a bit longer.


A bit longer? LOL?

reave does like 2 bars of damage on anything on gold.. you srious?

#135
Devbo22

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It's been a sad week for my QI. I ran with the Kishock.

#136
sliverofamoon

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cly57 wrote...

I feel stupid.....what is "ULM" that didn't get fixed?


Ultra Light Materials for SMG's. It supposedly got fixed in the patch, but the cooldown times for powers still have no change on a continuous basis. Only the Geth SMG works with the ULM mod.

Edit: It appears to work in the weight screen for cooldown times when you add the mod to the weapon, but people have timed it with different SMG's, and it does not work.

Modifié par sliverofamoon, 30 mai 2012 - 10:18 .


#137
Amftron

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The Great and Powerful Trixie wrote...

Pichsterz wrote...

Seems like BW is trying to tell me to stop playing QI.


They're going to nerf the QI again next time so her bum has 50% less jiggle.


That my friend, is the day i renounce all Bioware games.  Even Baldur's Gate.

#138
TheMightyG00sh

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DarkerCompanion wrote...

It doesn't really matter if Chris has nothing to do with patches. If you have a gun, and its both overpowered but buggy in a bad way, then it sort of balances itself out. If you nerf it but don't fix the bug, you ruin it. In such cases, its logical to hold off on the nerf until the bug fix goes through.

The Falcon is a great example; horrendously buggy if you don't host, misfiring constantly. But it was really fun and cool. Then they nerfed the heck out of it, but its still horrendously buggy.

Vanguards glitch out of the map. Back in the demo, when a Vanguard glitched out of the map, it made everyone get buggy super shields, yay! Can't have that! So they fix that bug, but not the Vanguard glitch. Its perfectly okay for poor programming to forcibly remove a teammate from gameplay for the entirety of a match, but god forbid any beneficial glitches . . .


And that's totally relevant... except nothing about Sabotage was buggy... don't get me wrong I agree with you that some nerfs were a little rediculous (as were some buffs [Hurricane]) but honestly I don't see why everyone rages about it.

They made ONE change. That took what seven seconds to change the number from 100 to 50? Some patches don't just appear my friend, if you wanna fix it go ahead, if you can do a better job then by all means go to Canada and get hired by BioWare tofix these problems the minute they arise. Can you do that? I didn't think so...

Sometimes you ask too much of people... How dare BioWare make your fun experiences slightly longer lasting by repeatedly changing numbers in a database? Shame on them for not giving you the perfect game to sit on your ass and waste your life on whilst they make more games for your to do nothing but play on them... FOR SHAME BIOWARE!

Modifié par TheMightyG00sh, 30 mai 2012 - 10:17 .


#139
Guest_XxTaLoNxX_*

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FistOfSyn wrote...

XxTaLoNxX wrote...

Lexa_D wrote...

Sabotage was ridiculously OP with backfire damage bonus. Bye-bye, 2 shotting Phantoms with sabotage and no gunnery.
Totally support the change.


You're an idiot, plan and simple. Why? Because Reave can do the same thing on Gold. It only takes a bit longer.


A bit longer? LOL?

reave does like 2 bars of damage on anything on gold.. you srious?


Are YOU serious? You have obviously no idea how easy it is to kill stuff with AoE Reave spam on Gold.
Back under your bridge troll.

#140
Zjarcal

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sliverofamoon wrote...

Draining Dragon wrote...

Good job. You nerfed an already underpowered power.


Yup. Was already considering re-spec'ing for grenades instead of Sabo. BEFORE the nerf. This finalizes that. So much for having a unique power.


@Draining Dragon

Lol... underpowered power... shows what you actually know about it.

@sliver

What?

Before the nerf sabotage could one shot enemies and entirely strip shields and portions of health from most other enemies, as well as dealing good damage to bosses. Even with the nerf sabotage is doing heavy damage that is rivaled by very few other powers.

Do people even properly test powers before deciding they are not for them? :huh:

P.S.: I'll glady play the QI with you soon to show you that sabotage is totally worth it.

#141
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#142
Hiero Glyph

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To be fair the nerf was needed but a buff should have compensated the skill in some manner. Sabotage should be very strong against synthetics or be balanced between synthetics and weapon usage. To nerf both aspects makes the skill lackluster, not balanced.

#143
Atheosis

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DarkerCompanion wrote...

This is really sad to see. Sabotage itself may have, in some ways, been overpowered. But the reality of the situation is that it is a one-class power which is on an underpowered class. If a bad class has an overpowered move, its still a bad class. So when you NERF that move, you nerf that class.


Sorry, but no class with Tactical Cloak is a "bad class".  

Inferior to all other Infiltrators other than possibly Human?  Yes.  

Bad?  LOL, NO.

#144
fallingseraph

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Pichsterz wrote...

Seems like BW is trying to tell me to stop playing QI.


Seems like BW is trying to tell us to stop playing. :(

#145
BobWalt

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Zjarcal wrote...

sliverofamoon wrote...

Draining Dragon wrote...

Good job. You nerfed an already underpowered power.


Yup. Was already considering re-spec'ing for grenades instead of Sabo. BEFORE the nerf. This finalizes that. So much for having a unique power.


@Draining Dragon

Lol... underpowered power... shows what you actually know about it.

@sliver

What?

Before the nerf sabotage could one shot enemies and entirely strip shields and portions of health from most other enemies, as well as dealing good damage to bosses. Even with the nerf sabotage is doing heavy damage that is rivaled by very few other powers.

Do people even properly test powers before deciding they are not for them? :huh:

P.S.: I'll glady play the QI with you soon to show you that sabotage is totally worth it.

A QI can still kill a Phantom with one hit of Sabotage.  Just hit s turret with phantom next to it, kills the phantom every time.

#146
GodlessPaladin

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Maybe part of the reason for strange balance changes like the proximity mine buff is that Bioware has trouble taking feedback from a community that is overrun by ideological factions that say nerf all the things, buff all the things, or change none of the things.

There should just be one faction: Balance all the things. You shouldn't argue about whether everything or nothing should be buffed/nerfed. You should argue about whether a particular suggested change would improve the balance of the game or not. It would be much more productive.

Modifié par GodlessPaladin, 31 mai 2012 - 02:05 .


#147
Dorje Sylas

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GodlessPaladin wrote...

Maybe part of the reason for strange balance changes like the proximity mine buff is that Bioware has trouble taking feedback from a community that is overrun by ideological factions that say nerf all the things, buff all the things, or change none of the things.

There should just be one faction: Balance all the things. You shouldn't argue about whether everything or nothing should be buffed/nerfed. You should argue about whether a particular suggested change would improve the balance of the game or not. It would be much more productive.


I'd would agree with this if the game were not fundmently flawed in many areas. Until Bioware actually fixes really truelly broken and non-functional elements I'm now frimly in the camp of Nerf NOTHING, BUFF Everything. If ULM were working, if certain Krogan Vanguard & Justicar abilites worked, if it could be proven by Bioware that all the little bonuses are stacking up correctly I'd be fine with working toward balanced weapons and powers.

In the current state of the game, no, BUFF Everything because Everything is BROKEN. Well not everything but enough stuff is for me to have 0 faith that the Bioware can salvage this game in the long run.

#148
GodlessPaladin

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Dorje Sylas wrote...

GodlessPaladin wrote...

Maybe part of the reason for strange balance changes like the proximity mine buff is that Bioware has trouble taking feedback from a community that is overrun by ideological factions that say nerf all the things, buff all the things, or change none of the things.

There should just be one faction: Balance all the things. You shouldn't argue about whether everything or nothing should be buffed/nerfed. You should argue about whether a particular suggested change would improve the balance of the game or not. It would be much more productive.


I'd would agree with this if the game were not fundmently flawed in many areas. Until Bioware actually fixes really truelly broken and non-functional elements I'm now frimly in the camp of Nerf NOTHING, BUFF Everything. If ULM were working, if certain Krogan Vanguard & Justicar abilites worked, if it could be proven by Bioware that all the little bonuses are stacking up correctly I'd be fine with working toward balanced weapons and powers.

In the current state of the game, no, BUFF Everything because Everything is BROKEN. Well not everything but enough stuff is for me to have 0 faith that the Bioware can salvage this game in the long run.


*facepalm* I'm sorry, but this is exactly the BS I'm talking about.  How is Bioware supposed to sort out sensible feedback from this tripe?  When you call for buffing everything, you give absolutely zero useful feedback on balancing the game.

Balance changes are going to come.  The community might as well have an honest, constructive discussion about what changes would be desirable instead of screaming absurd extremist nonsense at each other and outright villifying each other with baseless libel for no damn reason.  Seriously, seeing things like "you only want balance because you're afraid of someone else doing good" or "you want this buffed? You must suck at the game if you want it to be easier" are things that just should not happen.    People do not need a sinister ulterior motive to desire balance.

I mean, this @#$% is getting old really fast.  I've been around, and out of dozens of gaming forums... single player, co-op, competitive, pen and paper or miniatures games, whatever... and this is the first time I've ever seen a forum that had trouble with the idea "balance is a good thing."  Usually the arguments are about whether something is balanced or not, or whether a given change would improve balance or not, not whether balance is something to be desired to begin with.  I find it rather baffling that this is even a subject of contention.

Some form of balance matters in a co-op game.  Heck, it matters in just about every kind of game. Balance provides all kinds of handy benefits when it comes to the aesthetic experience of a game.  It isn't just about fair play and everyone having a comparable chance to succeed, though there's that too.  It also does things like create meaningful choices, add depth, promote variety, reward experimentation, facilitate a wider variety of playstyles, add replay value, and more.

Modifié par GodlessPaladin, 31 mai 2012 - 02:40 .


#149
BiowareHeph

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Amftron wrote...

The Great and Powerful Trixie wrote...

Pichsterz wrote...

Seems like BW is trying to tell me to stop playing QI.


They're going to nerf the QI again next time so her bum has 50% less jiggle.


That my friend, is the day i renounce all Bioware games.  Even Baldur's Gate.


Don't worry, the new DLC has an item for your gear slot that provides Jiggle +25%.