Dorje Sylas wrote...
GodlessPaladin wrote...
Maybe part of the reason for strange balance changes like the proximity mine buff is that Bioware has trouble taking feedback from a community that is overrun by ideological factions that say nerf all the things, buff all the things, or change none of the things.
There should just be one faction: Balance all the things. You shouldn't argue about whether everything or nothing should be buffed/nerfed. You should argue about whether a particular suggested change would improve the balance of the game or not. It would be much more productive.
I'd would agree with this if the game were not fundmently flawed in many areas. Until Bioware actually fixes really truelly broken and non-functional elements I'm now frimly in the camp of Nerf NOTHING, BUFF Everything. If ULM were working, if certain Krogan Vanguard & Justicar abilites worked, if it could be proven by Bioware that all the little bonuses are stacking up correctly I'd be fine with working toward balanced weapons and powers.
In the current state of the game, no, BUFF Everything because Everything is BROKEN. Well not everything but enough stuff is for me to have 0 faith that the Bioware can salvage this game in the long run.
*facepalm* I'm sorry, but this is
exactly the BS I'm talking about. How is Bioware supposed to sort out sensible feedback from this tripe? When you call for buffing
everything, you give absolutely zero useful feedback on balancing the game.
Balance changes are going to come. The community might as well have an honest, constructive discussion about what changes would be desirable instead of screaming absurd extremist nonsense at each other and outright
villifying each other with baseless libel for no damn reason. Seriously, seeing things like "you only want balance because you're afraid of someone else doing good" or "you want this buffed? You must suck at the game if you want it to be easier" are things that just should not happen. People do not need a sinister ulterior motive to desire balance.
I mean, this @#$% is getting old really fast. I've been around, and out of dozens of gaming forums... single player, co-op, competitive, pen and paper or miniatures games, whatever... and this is the first time I've ever seen a forum that had trouble with the idea "balance is a good thing." Usually the arguments are about whether something is balanced or not, or whether a given change would improve balance or not, not whether balance is something to be desired to begin with. I find it rather baffling that this is even a subject of contention.
Some form of balance matters in a co-op game. Heck, it matters in just about every kind of game. Balance provides all kinds of handy benefits when it comes to the aesthetic experience of a game. It isn't just about fair play and everyone having a comparable chance to succeed, though there's that too. It also does things like create meaningful choices, add depth, promote variety, reward experimentation, facilitate a wider variety of playstyles, add replay value, and more.
Modifié par GodlessPaladin, 31 mai 2012 - 02:40 .