uh... the rest of my post?
Modifié par SheffSteel, 11 décembre 2009 - 10:05 .
Modifié par SheffSteel, 11 décembre 2009 - 10:05 .
AgenTBC wrote...
I actually disagree with this rather strongly. If you have a lot of people sayiing its too easy and a lot of people saying its too hard it means you have screwed up the difficulty levels. There's a reason it goes from "easy" to "nightmare". Bioware should have made Nightmare much harder.
Is there really any legitimate argument for not making Nightmare more difficult? It's called "Nightmare" after all. It should be too hard for most people, and right now its still pretty easy.
WKWBlank wrote...
I highly doubt ANYONE would find the game easy on Nightmare difficulty without cheats/god items. So yes you're game must be broken.
Zarenthar wrote...
WKWBlank wrote...
I highly doubt ANYONE would find the game easy on Nightmare difficulty without cheats/god items. So yes you're game must be broken.
That's simply because:
A-you're a terrible gamer
B- you have a terrible party setup
C- you're clueless about pulling, choking and kiting techniques
The game is ridiculously easy for any seasoned gamer. Only a handful of encounters gave me trouble even on my first playthrough( Nightmare). A lot of ppl have stated they found Nightmare too easy on the forums it's a known fact...
So ya don't gimme that kind of BS.
MerinTB wrote...
I was going to go off on a rant about what "seasoned" meant (played for decades, or played intensively for a few years but with a focus on "win" techniques, etc.) ...
then I realized - I almost never adjust difficulty on games (Mass Effect being one of the few I've ever touched, and that was to unlock achievements because I was going to replay anyway so why not?) -
I feel significantly challenged at normal, but maybe I should try nightmare and see if it feels significantly different or not.
I think taking full damage from friendly fire would definitely change my Grease / Fire sloppiness. :happy:
Kiting is a term encountered in MMORPGs such as EverQuest, Guild Wars, Eve Online or World of Warcraft, referring to a popular method of killing mobs (monsters) or other players by staying at a distance, using ranged attacks, and running whenever the enemy comes near. Similar tactics may be used in other computer and video games.[1]
Iggynous wrote...
this game is too easy
my first playthrough was fun, played on hard until landsmeet, then switched to nightmare. the whole time i felt challenged, where each fight was a FIGHT and winning was very satisfying
my subsequent playthroughs on nightmare have all been really easy; maybe the game's broke, maybe im just experienced, but all the fights, even bosses, are childs play now.
either way, i (and im sure many other people) would really appreciate bioware or some toolset wizkid to make something which amps up the difficulty on nightmare; either more monsters or tougher monsters, anything to make fights last longer and demand more concentration from the player to succeed.
all that said, i LOVE this game, and i'm sure this problem will be addressed because i've seen lotsa threads on it
AgenTBC wrote...
SheffSteel wrote...
The community seems evenly split between the "difficulty to easy" and "easily too difficult" crowds. It's probably about right.
I actually disagree with this rather strongly. If you have a lot of people sayiing its too easy and a lot of people saying its too hard it means you have screwed up the difficulty levels. There's a reason it goes from "easy" to "nightmare". Bioware should have made Nightmare much harder.
Is there really any legitimate argument for not making Nightmare more difficult? It's called "Nightmare" after all. It should be too hard for most people, and right now its still pretty easy.
Gliese wrote...
Using shimmering shield when it was bugged was an exploit, pulling enemies is using wai game mechanics to the best of your ability. It's not like we just invented pulling, it's been around for a while. Similarly aquiring and drinking potions whenever you feel like it can never be called an exploit. Cheese on the other hand is more subjective and you could certainly call it cheese if you like. But to me the fact that it is so easy to do and clearly not something that is an oversight from the devs I wouldn't call it cheese I would just say they intended for the game to be easy.
MerinTB wrote...
SheffSteel wrote...
The community seems evenly split between the "difficulty to easy" and "easily too difficult" crowds. It's probably about right.
I know, right?
I'm not really advocating a flame war, I actually wish that they could realize they exist in about equal numbers (relatively) and see that maybe its the gamers who make it easy or hard and not the game, and since we see complaints at both ends (with a crew of us in the middle satisfied) that the game is probably just about the right balance for a mass market release.
Pennoyer wrote...
Gliese wrote...
Using shimmering shield when it was bugged was an exploit, pulling enemies is using wai game mechanics to the best of your ability. It's not like we just invented pulling, it's been around for a while. Similarly aquiring and drinking potions whenever you feel like it can never be called an exploit. Cheese on the other hand is more subjective and you could certainly call it cheese if you like. But to me the fact that it is so easy to do and clearly not something that is an oversight from the devs I wouldn't call it cheese I would just say they intended for the game to be easy.
I think pulling enemies is perfectly fine. The enemy AI only sending 1 or 2 of a large group is close to an exploit imo. What would otherwise be a tough group of 10 enemies is now easily picked off 1 at a time. This is why one might think nightmare is easy. If you play through like that the whole way it will not challenge you. Enemies will die before they even get close to you. On the other hand, pulling an entire group could create some very difficult fights.
Gliese wrote...
Using shimmering shield when it was bugged was an exploit, pulling enemies is using wai game mechanics to the best of your ability. It's not like we just invented pulling, it's been around for a while.
Modifié par Kaosgirl, 12 décembre 2009 - 06:25 .
Gliese wrote...
Pennoyer wrote...
Gliese wrote...
Using shimmering shield when it was bugged was an exploit, pulling enemies is using wai game mechanics to the best of your ability. It's not like we just invented pulling, it's been around for a while. Similarly aquiring and drinking potions whenever you feel like it can never be called an exploit. Cheese on the other hand is more subjective and you could certainly call it cheese if you like. But to me the fact that it is so easy to do and clearly not something that is an oversight from the devs I wouldn't call it cheese I would just say they intended for the game to be easy.
I think pulling enemies is perfectly fine. The enemy AI only sending 1 or 2 of a large group is close to an exploit imo. What would otherwise be a tough group of 10 enemies is now easily picked off 1 at a time. This is why one might think nightmare is easy. If you play through like that the whole way it will not challenge you. Enemies will die before they even get close to you. On the other hand, pulling an entire group could create some very difficult fights.
Exploit is really using bugs or at least unintended design-flaws imo.