Allan Schumacher wrote...
How do you define enjoyment?
I *love* it when a game can illicit an emotional reaction from me. I think it's exceptionally powerful. Whether it be anger, happiness, sadness, or anything like that, I enjoy it. What do you have to say to all the people (and they do exist) that do enjoy the endings to Mass Effect 3? Are they just wrong? Did we fail them on a fundamental level? If we didn't fail them, well then things become a lot muddier don't they? Keep in mind that I'm still a consumer of video games myself. I find the Modern Warfare games disinteresting, though there's something about Diablo that keeps me coming back (Hardcore mode...) and I love it when a game can make me pause and think about the decision that I'm actually going to make.
Fallout 1 and Planescape: Torment are both endings that are not happy. Fallout 1 is probably the most poignant ending I've ever experienced, and it's easily one of my favourite games of all time. It might also be of interest that these two games also allow you to complete them by circumventing the boss fight entirely (and in fact, IMO, have rather bland boss fights and the significantly more interesting options are the ones that avoid the fight). Deus Ex is another one of my all time favourites, and it's a game where all three endings are decidedly open ended and there's no real boss fight either.
I like a game series like Mass Effect because I like being immersed in the story. Because of that I'm able to overlook aspects of the gameplay that really aren't all that fun for me, because it did stuff like that so well. Two of the weakest parts of ME1 and ME2 or me are the boss fights. I thought it was silly to still have to fight Saren after he puts the gun to himself, and it made me roll my eyes and conclude "I guess we just need a boss fight." ME2 is just the same, where I feel the ending would have been superior if they had just skipped over the fight with the reaper at the end.
As for us not liking games, I'll just disagree. I applied at BioWare because I *love* gaming. I've had my run ins with gaming compulsion growing up and found a way to leverage my passion into a career. I booked time off for Alpha Protocol and Deus Ex Human Revolution, and more recently there's others around work that have taken time for games like Skyrim and Diablo 3. Gaming talk permeates throughout the office.
If there's one thing game development has taught me is that no matter how amazing you make something, someone is always going to hate it. By the same token, no matter how crappy you make something, someone is always going to love it. Just saying that there are people out there that love the ending doesn't justify it in any way. It doesn't justify the horrible writting and design of the last ten minutes of the game. Nothing changes the fact that pulling out new concepts and characters - none of which makes any sense - at the end of a story is just bad writting. Nor does it excuse the fact that the ending of ME3 goes completely against the themes of the entire Mass Effect series as a whole.
I'm happy for those folks out there that enjoyed the current ending, I wish I could enjoy ME3 as much as they apperently do. However, most of the people who played the game - including everyone that I've talked to personally that played it - all say that the ending was horrible. Which means for most of the Mass Effect fans out there, the ending failed to accomplish its most basic function, which was to entertain its audience.
That in itself is only part of the issue, the fact is most of the fanbase isn't angry just because they want a happy ending, alot of this rage comes from one simple thing; frustration. The fanbase knows that BioWare is better then this. The rest of the game is so amazing, and it's frustrating to know that the game as a whole would be a completely amazing if not for the horrible misstep at the end.
When fans talk about the suicide mission they're just giving an example of what they expected. At a minimum you could have just copied that and everything would have been amazing. Your issues with the suicide mission are entirely valid, I'm not saying it's a perfect solution, but at least that would have worked. What we got instead simply doesn't work.
The frustration is made worse because BioWare's response to all of this is to blame the fans for your failure. Apperently it's our fault for "not getting" the ending, and we are just entitled whiners for expecting a game we payed for to actually entertain us. We should apperently be happy that BioWare promised something completely different for the ending and instead gave us the exact opposite. Even the EC DLC is being presented as a way to "explain and clarify" the ending, because apperently the fanbase is too stupid to understand how amazing the current ending is and therefore we need it explained to us. Regardless of your intentions that is the message that the fans have been getting.
This is what my comment about not liking games was directed to. If you
found the comment disrespectful then I appologize. My point is simply
that right now it seems that for BioWare devs just having fun isn't good
enough, and it's more important to come up with more grandios,
enigmatic, and "artistic" experiences then to simply ask if your fans
will actually have fun with it.
In the end you've taken the stance of superiority over your fans and supporters. You're sending the message to the fans that happy endings are just so beneath you, and that your amazing artistic integrity is more important then making games enjoyable. It's pure hubris.
If BioWare could just admit they messed up on the ending then this wouldn't be an issue. If you could just entertain the idea that it's possible you got it wrong; That would quell a great deal of the rage and frustration you're seeing now. Even if you still wanted to support the current endings.
Go ahead and say that you felt the current endings are valid for the story you were trying to tell. ( Though I personally still don't understand how anyone would consider the current ending to be remotely valid in the context of the rest of the game. ) So long as you can also admit that you recognize that the endings did not work and were a mistake for the majority of your fans.
If BioWare could do that, if I knew you were working on the EC DLC with that in mind - where you would actually be willing to CHANGE the ending to something that works instead of Clarifying something that doesn't - then I could go back to actually enjoying ME3. I could actually enjoy everything else that the game has to offer right now secure in the fact that the biggest problem it has is being worked on in a positive direction. Even if development for that took longer, even if I had to pay for it to cover the development costs, in the end I would have a worthwhile gaming experience. Unlike now where the gaming experience just ends with the fact that none of it matters and it's pointless to even play the game cause all three choices in the end suck equally bad.