Apl_J wrote...
Uh, no. Most of the people who consistently argue for nerfs and buffs use hard data in their arguements for why something needs a buff/nerf. Contrary to popular belief, its not cause "we're jealous"; we'd rather see a game where all weapons can perform fairly.
1. this is most likely false. your "hard data" is used to make subjective interperetations. if you could produce an equation that determined a precise relationship between weight/dam/rof/rarity values then i agree, you could place data within an objective context, and say, for instance, that the damage per shot of the carnifex should be 10% lower. to my knowledge no such hard context exists, so while you know what the damage per shot of all the guns is- your hard data- as far as interpereting it goes, all you can say is that it "feels like those numbers should fall in a different range" which is totally subjective. "it *just seems* like a gun with (hard data) weight should have (hard data) damage" is not an objective analysis, so the strength of each datum is irrelevant.
2. even if you could plot a precise relationship between these many variables showing you *exactly* where a given gun's values should fall (and if you can, i take back my first statement, but i've never seen or heard about this), it's still missing the point- which is to have fun. bioware nerfing a gun because it makes it too easy for me to get their credits makes sense. you claiming that my "op" gun actually causes you to have less fun in a way that you can't problem solve on your end is silly. don't like krogans? don't play with them. don't like the carnifex? don't use it.
the game being "fair" means that all players have access to the same equipment. it does not mean that the measureable data for all equipment conforms to your (or anyone's) subjective expectations. it is fortunate in this case that bioware has their own motivations for their tweaks and that "hard data" pro-nerf clammor (and my criticism of it, and most of our other opinions) is safely irrelevant.