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ULM is still broken(video)


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#26
RGFrog

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Badpanzer wrote...

Wow..that makes me wonder if it works on anything...are we just assuming its not bugged on the geth smg?


No, it works(ed) fine on the GethSMG... or it did. Haven't checked since the "fix".

Just tested my Hur.2 on my SE. Using a Striker as the primary so I'd have a negative CD and a noticeable difference in casting times.

ED without the ULM cas a CD of 7.66 seconds according to the powers screen.

ED with ULM on the Hur.II is supposed to have a CD of 4.52

No need to test the without. I used a stop watch from when I cast to when I could cast again by rapidly tapping the cast button for ED.

Time between casts was 7.3 seconds. Given the human variable for being slightly off when pressing start and stop, that's still more than enough time to prove that ULM is still broked on the Huricane. Didn't matter which slot the ULM was in.

Sadly, my GethSMG is at X so the difference with ULM vs. without is neligable (less than a second) so ULM isn't even necessary.

Might want to find someone competent to do QA/QC on your patches, BW. In less than 5 minutes I did it for free and it wasn't merely looking numbers change on a screen for confirmation.

Modifié par RGFrog, 31 mai 2012 - 03:21 .


#27
Meatiershower

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Atheosis wrote...

Seriously? Nearly three months and they finally release a patch only to not actually fix many of the issues that have plagued the game since before release. Meanwhile many new bugs, like the Overload glitch, have been added. Unreal. I'm really starting to think BW just has terrible programmers and playtesters.


Do they have playtesters? I get the feeling we're the playtesters. This sucks because we paid them for the priviledge of playtesting their work. Usually a tester will at least get a game copy for free or something.

#28
nuculerman

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Meatiershower wrote...

Atheosis wrote...

Seriously? Nearly three months and they finally release a patch only to not actually fix many of the issues that have plagued the game since before release. Meanwhile many new bugs, like the Overload glitch, have been added. Unreal. I'm really starting to think BW just has terrible programmers and playtesters.


Do they have playtesters? I get the feeling we're the playtesters. This sucks because we paid them for the priviledge of playtesting their work. Usually a tester will at least get a game copy for free or something.


Like how we got MP for free, and every MP DLC for free?  You bought the SP game, buddy.

#29
Curzyfish

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EvilDeity wrote...

So even though it is now showing the correct cooldown (if you don't change characters) when you get in-game ULM actually does nothing?



Correct.  After leaving the match, if you check your cooldown timers you will see your CD's back to as if ULM was never equipped again as well.

#30
Shadow Shep

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So is this still bugged across both consoles and PC?

#31
Meatiershower

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nuculerman wrote...

Meatiershower wrote...

Atheosis wrote...

Seriously? Nearly three months and they finally release a patch only to not actually fix many of the issues that have plagued the game since before release. Meanwhile many new bugs, like the Overload glitch, have been added. Unreal. I'm really starting to think BW just has terrible programmers and playtesters.


Do they have playtesters? I get the feeling we're the playtesters. This sucks because we paid them for the priviledge of playtesting their work. Usually a tester will at least get a game copy for free or something.


Like how we got MP for free, and every MP DLC for free?  You bought the SP game, buddy.


Incorrect. The game was advertised with MP. Along with my RB6V clan, I purchased it based on that, though I would have purchased it with SP only. It's MP was a selling point, or it would not have been advertised.

So you have absolutely no issues with the quality control of this (or other) update? This is now an acceptable level of quality and testing?

#32
nuculerman

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Meatiershower wrote...

nuculerman wrote...

Meatiershower wrote...

Atheosis wrote...

Seriously? Nearly three months and they finally release a patch only to not actually fix many of the issues that have plagued the game since before release. Meanwhile many new bugs, like the Overload glitch, have been added. Unreal. I'm really starting to think BW just has terrible programmers and playtesters.


Do they have playtesters? I get the feeling we're the playtesters. This sucks because we paid them for the priviledge of playtesting their work. Usually a tester will at least get a game copy for free or something.


Like how we got MP for free, and every MP DLC for free?  You bought the SP game, buddy.


Incorrect. The game was advertised with MP. Along with my RB6V clan, I purchased it based on that, though I would have purchased it with SP only. It's MP was a selling point, or it would not have been advertised.

So you have absolutely no issues with the quality control of this (or other) update? This is now an acceptable level of quality and testing?


MP was a free addition to try to get people to try out MP.  ME3's campaign was the same length as ME2.  The game cost the same amount of money.  It's even developed by a different group.  It's completely separate (and free).

I have a problem with Bioware lying.  Dishonesty isn't justified regardless of the price of your product.  They released a patch that claimed to fix many bugs that have been around since launch.  Many of the bugs it was supposed to fix weren't fixed.  I absolutely do have a problem with that.

Modifié par nuculerman, 31 mai 2012 - 03:07 .


#33
Star fury

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nuculerman wrote...

MP was a free addition to try to get people to try out MP.  ME3's campaign was the same length as ME2.  The game cost the same amount of money.  It's even developed by a different group.  It's completely separate (and free).

I have a problem with Bioware lying.  Dishonesty isn't justified regardless of the price of your product.  They released a patch that claimed to fix many bugs that have been around since launch.  Many of the bugs it was supposed to fix weren't fixed.  I absolutely do have a problem with that.


What bothers is complete silence about supposedly fixed glitches. First time I met a patch where is written that issues were fixed, but clearly they're not. Embarassing situation for Bioware.

#34
Meatiershower

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nuculerman wrote...

 
MP was a free addition to try to get people to try out MP.  ME3's campaign was the same length as ME2.  The game cost the same amount of money.  It's even developed by a different group.  It's completely separate (and free).

I have a problem with Bioware lying.  Dishonesty isn't justified regardless of the price of your product.  They released a patch that claimed to fix many bugs that have been around since launch.  Many of the bugs it was supposed to fix weren't fixed.  I absolutely do have a problem with that.


Valid points. Regardless of if it was a 'free add on', it could not be played without purchasing the game. Ergo, it was paid for. It was also the sole reason that the game was purchased before it hit the bargain bin.

It is now in the game, regardless. The do make money off of sales from the MP element (Reinforcement packs), which they have stated is the reason the DLC is free. Time to actually playtest things bgefore releasing them to customers, IMO. The things that are broken are discovered within minutes by players. I cannot fathom how playtesting could not reveal them when they are supposedly testing those specific parts of the patch.

#35
RGFrog

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nuculerman wrote...

MP was a free addition to try to get people to try out MP.  ME3's campaign was the same length as ME2.  The game cost the same amount of money.  It's even developed by a different group.  It's completely separate (and free).

I have a problem with Bioware lying.  Dishonesty isn't justified regardless of the price of your product.  They released a patch that claimed to fix many bugs that have been around since launch.  Many of the bugs it was supposed to fix weren't fixed.  I absolutely do have a problem with that.


Umm, no. MP was advertised right along with SP. It was a package deal. It was not free. Anyone that paid any ammount of money for the game paid for MP.

The only thing that's been free about the game is the exclusive content which can be used whether you paid for it or not and the couple of dlc/map packs for the MP side of the game.

Notice I said side. It's all one game. It's not a downloadable addon that came out as an afterthought months after release. It was a developed feature that set the release date back mos. It was included in the cost of development and in the price that was paid for the unit at retail.

Saying otherwise is like a car salesman trying to tell you that the price of the car doesn't include paint but it's included for free this time because the company wants you to try out what paint does for a car.

#36
nuculerman

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RGFrog wrote...

nuculerman wrote...

MP was a free addition to try to get people to try out MP.  ME3's campaign was the same length as ME2.  The game cost the same amount of money.  It's even developed by a different group.  It's completely separate (and free).

I have a problem with Bioware lying.  Dishonesty isn't justified regardless of the price of your product.  They released a patch that claimed to fix many bugs that have been around since launch.  Many of the bugs it was supposed to fix weren't fixed.  I absolutely do have a problem with that.


Umm, no. MP was advertised right along with SP. It was a package deal. It was not free. Anyone that paid any ammount of money for the game paid for MP.

The only thing that's been free about the game is the exclusive content which can be used whether you paid for it or not and the couple of dlc/map packs for the MP side of the game.

Notice I said side. It's all one game. It's not a downloadable addon that came out as an afterthought months after release. It was a developed feature that set the release date back mos. It was included in the cost of development and in the price that was paid for the unit at retail.

Saying otherwise is like a car salesman trying to tell you that the price of the car doesn't include paint but it's included for free this time because the company wants you to try out what paint does for a car.


False.  Development time was paid for by players buying packs.

It was marketed as a free edition as well.  Ironically (to this argument) it wasn't.  It turned out you needed to play MP to complete SP optimally.  But it was advertised as something completely separate that no one needed to touch.  It is annoying that it delayed launch, but ME3 SP was the same length as ME2 SP and both games cost the same at launch.

And your analogy is ridiculous.  I'm sure you realize that.

#37
Guest_XxTaLoNxX_*

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Bleh... can't believe they can't even get this "simple" issue fixed.

#38
RGFrog

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  nuculerman wrote... 

False.  Development time was paid for by players buying packs.

It was marketed as a free edition as well.  Ironically (to this argument) it wasn't.  It turned out you needed to play MP to complete SP optimally.  But it was advertised as something completely separate that no one needed to touch.  It is annoying that it delayed launch, but ME3 SP was the same length as ME2 SP and both games cost the same at launch.

And your analogy is ridiculous.  I'm sure you realize that. 


Yep, why use a non-ridiculous analogy. It loses all effect.

I paid for the game. There was no option to not pay for the MP part, or I would've opted to keep my money. Also, there's no option to not play MP if you want to have certain outcomes. So, it's integrated.

I couldn't care less what non-thinking marketers claim. It's part of the game. It's not free. Its development was paid for PRIOR to anyone purchasing the game and prior to any bw points being purchased to buy packs.

None of that even remotely represents free. MP == sales. MP has costs. No company, especially a gaming company, gives anything away for free. It is all paid for. MP hasn't been a second thought or a developer's gift to the community since earlier in this century.

It's been a major selling point for new games for the past 7 years and more often than not the only reason for purchasing a game.

You can believe marketing all you want. That's your choice. It doesn't make you right, though. Especially when everything else is contrary. And when marketing is what it is, it's the last thing that should be ever used as a foundation for making any point.

Modifié par RGFrog, 31 mai 2012 - 03:45 .


#39
Relix28

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I can cofirm that the ULM is still broken on Xbox after the patch. Cooldown times now reflect the supposed effect, when you check the powers screen, but it still doesn't work when actually playing the game.

#40
paincanbefun

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nuculerman wrote...

False.  Development time was paid for by players buying packs.

It was marketed as a free edition as well.  Ironically (to this argument) it wasn't.  It turned out you needed to play MP to complete SP optimally.  But it was advertised as something completely separate that no one needed to touch.  It is annoying that it delayed launch, but ME3 SP was the same length as ME2 SP and both games cost the same at launch.

And your analogy is ridiculous.  I'm sure you realize that.


bioware receives extra money through purchase of packs.  hypothetically,  yes, all projected development costs might have been payed against the projected profits of packs, but this relies upon unlikely assumptions.  they were packaged as one product for one price, thus the price payed for both products.

the funneling of development money away from sp and into mp most likely resulted in the corner-cutting aparant in the sp campaign, thus allowing it to be the same length.  my point here is not to criticize bioware, but to argue that i purchased mp with my initial payment for the game and should reasonably expect it to work.

i agree with his/her analogy too, though it's extremity might have put you off.  on the other end of rediculous, the lolypops at the bank aren't free either.  the bank buys them with the profit from investing my money and distributes them to encourage my business.  they are so cheap that no one notices, but me getting a lolypop is conditional upon the bank being payed.  furthermore, and this is really the point, if a customer got a "free" lolypop that was defective- had lint on it, say- they would reasonably expect to replace it with a good one.

#41
mijames1

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I wish Bioware would acknowledge these things that did not get fixed by the patch and let us know they are working on them.

#42
paincanbefun

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Tangster wrote...

Bump for general knowledge.


thank you very much for providing this!  i heard conversation about it yesterday and haven't gotten around to doing a test myself.

this makes me angry because:

it should have worked in the first place (but whatever, sometimes there's bugs)
it should have been fixed sooner (seriously, but whatever, i guess they have to work out patch details with the console companies)
their patch notes claiming that it's fixed should have been based on actual playtesting.  at this point, knowing there's a problem, and having tried to fix it, their claim to success should have been verified before being made.  their false claim seems totally inexcusable to me.

#43
Velocithon

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Man they just fail.

#44
Relix28

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Tangster wrote...

Bump for general knowledge.



#45
paincanbefun

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bump so people know about this

#46
JaimasOfRaxis

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Amplication also doesn't work.

#47
Quxorda

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nuculerman wrote...

Meatiershower wrote...

Atheosis wrote...

Seriously? Nearly three months and they finally release a patch only to not actually fix many of the issues that have plagued the game since before release. Meanwhile many new bugs, like the Overload glitch, have been added. Unreal. I'm really starting to think BW just has terrible programmers and playtesters.


Do they have playtesters? I get the feeling we're the playtesters. This sucks because we paid them for the priviledge of playtesting their work. Usually a tester will at least get a game copy for free or something.


Like how we got MP for free, and every MP DLC for free?  You bought the SP game, buddy.


MP and SP are all part of the same game, and thus are both equally subject to expectations of quality. These expectations of quality are not remotely unreasonable - this isn't some small indie dev, it's a multi-million+ dollar developer attatched to a multi-billion dollar publisher and it's the devs flagship title to boot.

You paid for the complete package, you have a right as a consumer to expect what you paid for to be both fit for purpose and functional. Also don't delude yourself into thinking that the DLC was free either - that was only green lit because the casino-store is making enough money to justify it.

#48
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Really am amazed Bioware still hasn't commented on this issue yet. They're totally avoiding it.

#49
Star fury

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Dest1ny wrote...

Really am amazed Bioware still hasn't commented on this issue yet. They're totally avoiding it.


Like they did with EMS points for the "best" ending in SP.

#50
cronshaw

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I may be mistaken but i'm pretty sure it is working on the PS3. the old issue was that the cooldown percentage on the weapon loadout screen would go up making you think ULM was working but if you checked the cooldown times in the powers screen they wouldn't change. Well they change now, I checked w/ my hurricane. I guess I'll test it out a little more tonight to see if the cooldowns are actually faster.

Edit: well i just read some more of the posts here and people are saying the actual cooldowns are still unaffected by ULM. Too bad. 

Modifié par modok8, 01 juin 2012 - 12:02 .