Defense?
#1
Posté 11 décembre 2009 - 05:44
#2
Posté 11 décembre 2009 - 05:56
#3
Posté 11 décembre 2009 - 06:00
To avoid EVERYTHING in ANY situation, that would be around 200 defense. Many times you would get hit by -DEF debuffs, so having the extra bit to be safe than sorry.
For the record, at around 150 defense, my dodge tank still was getting hit a few times by Revenants. At around 170, all Gaxkang did was just pointlessly meleeing my dodge tank apart from a few Cone of Colds that I just quickly healed back up.
So a practical number to shoot for is AT LEAST 150 defense. You will still get hit, but very rarely. At 175, I think you're pretty much immune to hit rolls, and at 200 I'm dead certain you are absolutely immune.
Of course, this is all anecdotal evidence, so grain of salt.
#4
Posté 11 décembre 2009 - 06:02
Modifié par AXidenT Gamer, 11 décembre 2009 - 10:36 .
#5
Posté 11 décembre 2009 - 09:37
My experience confirms this. My Alistair has 286 Defense buffed, and he doesn't get hit.DragoonKain3 wrote...
No cap on defense.
To avoid EVERYTHING in ANY situation, that would be around 200 defense. Many times you would get hit by -DEF debuffs, so having the extra bit to be safe than sorry.
For the record, at around 150 defense, my dodge tank still was getting hit a few times by Revenants. At around 170, all Gaxkang did was just pointlessly meleeing my dodge tank apart from a few Cone of Colds that I just quickly healed back up.
So a practical number to shoot for is AT LEAST 150 defense. You will still get hit, but very rarely. At 175, I think you're pretty much immune to hit rolls, and at 200 I'm dead certain you are absolutely immune.
Of course, this is all anecdotal evidence, so grain of salt.
EDIT: Disregard the above. I think I've actually found a bug. Alistair's Defense is rising by 10 every time I transition to a new area. Weird. Although I can still confirm that he doesn't get hit.
Modifié par Koralt, 11 décembre 2009 - 09:45 .
#6
Posté 11 décembre 2009 - 10:17
#7
Posté 11 décembre 2009 - 10:21
Koralt wrote...
EDIT: Disregard the above. I think I've actually found a bug. Alistair's Defense is rising by 10 every time I transition to a new area. Weird. Although I can still confirm that he doesn't get hit.
Yeah that's a known bug with Rally after the 1.02 patch.
#8
Posté 11 décembre 2009 - 10:24
#9
Posté 11 décembre 2009 - 10:32
#10
Posté 11 décembre 2009 - 10:34
#11
Posté 11 décembre 2009 - 10:36
#12
Posté 11 décembre 2009 - 01:55
#13
Posté 11 décembre 2009 - 02:07
You might find the first rank of Poison Making handy for him also. Stuns and mana drain to compliment his innate templar drain can give you an edge in some fights.
#14
Posté 11 décembre 2009 - 03:30
As for reaching 150 defense... my Alistair is...
26 STR
16 CUN
rest in DEX
92 DEF @lvl 21
+15 champion's shield
+15 shield defense
+10 dalish set
+6 magister's shield
+3 buckle of the winds
+10 rally
151 defense
Now add Heroic Defense, and he gets around 175. Glyph of Warding gets him over 200, but I don't even bother by then.
Note that this would be higher if he was wearing better +dex/def gear like felon's coat (which I missed since I didn't know wade stopped selling after dragonplate), and a bit higher if he wasn't wearing +physical resist gear (in order to defend against grabs, he has around 95 after heroic defense).
#15
Posté 30 juillet 2012 - 02:34





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