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Revive/Medigel Poll: should the system be changed?


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44 réponses à ce sujet

#1
BazoozooTV

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Hello all,

I just posted a poll regarding revives and medigel use:
http://social.biowar...01/polls/34605/

Imagine the scenario: you get revived by a teammate (or pop a consumable medigel) and then you get flamed by 3 Pyros or instagibbed by a Phantom before you can even move.

Do you think there should a slight chance at survivability in these situations? If so, in what way (temporary immunity, full health/shields, temporary cloak)? Or maybe you want things to remain the same? 

Vote for your favorite choice today!

#2
Master Xanthan

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I'm pretty sure you already have temporary immunity when you get up. It would be nice if phantoms (and others) couldn't insta-kill you as soon as you get up, though.

#3
SinerAthin

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All we need is a brief window of immunity to stuns/instakills.

#4
BazoozooTV

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Assume the clock starts the moment after you stand up (while getting up you're immune).

#5
John123453242

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You do have immunity and it is easy to get away with any character that has a dodge.

People just need to learn and change their tactics. If someone is down in a large horde of enemies, lead the enemies away. If you can't make it back, at least the player can medi gel in peace. If there are only a couple of enemies, shoot them before reviving your teammate.

There is nothing wrong with their revive system. The oroblem is with the players.

#6
Kenadian

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John123453242 wrote...

You do have immunity and it is easy to get away with any character that has a dodge.

People just need to learn and change their tactics. If someone is down in a large horde of enemies, lead the enemies away. If you can't make it back, at least the player can medi gel in peace. If there are only a couple of enemies, shoot them before reviving your teammate.

There is nothing wrong with their revive system. The oroblem is with the players.


I would say there is still something missing. IE: A timer on the revive icon for fallen teammates, to show what time they have left.

#7
bobwill

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Rather than immunity, how about a revive animation that doesn't seem to take like 10 seconds before you can finally move?

#8
Siansonea

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The animation is very flawed. For one thing, who would STAND UP after reviving a teammate? If you're under fire, you crouch. There should be a "crouch" control, R3 should toggle crouch like in ME1, and you should be able to crouch while running (at a reduced speed, of course). And I HATE how the game blocks your vision with "blood haze" as you're taking damage. Oh great, I'm taking damage, not sure from where, and I can't see jack sh¡t. BRILLIANT system. Oh, and who STANDS UP after being revived? Again, it's like the whole process is completely derped.

#9
BazoozooTV

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Bump for more votes

#10
BazoozooTV

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Any other votes or opinions on the system?

Sometimes you might get teleported into a game in progress and find yourself spawning into a horde of baddies. If you get downed and hit the medigel button- should there be a window of opportunity for you? Or is the system good as is?

#11
Core_Commander

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System is fine, it prompts people to think about clearing the "corpse's" immediate vicinity before reviving.

Often, they don't think, with predictable results. Spamming revives while "surrounded by 3 pyros" or stalked by an uncontrolled phantom is hardly sound tactics, use a different option (such as a missile, powers, headshots, diversion) before reviving instead of wishing for system changes.

Modifié par Core_Commander, 30 mai 2012 - 10:10 .


#12
BazoozooTV

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The question also applies to medigel use. Say you're the only one on the team with a medigel remaining - or you just spawned into a game in progress and get killed with no one around to revive you?

So you advocate zero tolerance? No immunity/no window of opportunity - and phantoms are free to stalk your dead corpse and instakill you once you revive yourself?

I'm not stating my opinion but I just want to make sure people visualize the scenarios.

#13
Core_Commander

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BazoozooTV wrote...

The question also applies to medigel use. Say you're the only one on the team with a medigel remaining - or you just spawned into a game in progress and get killed with no one around to revive you?

So you advocate zero tolerance? No immunity/no window of opportunity - and phantoms are free to stalk your dead corpse and instakill you once you revive yourself?

I'm not stating my opinion but I just want to make sure people visualize the scenarios.

If you spawned into a doomed game, see your body surrounded with all teammates dead, then it also costs you no time and no resources if you stay dead.

It is a team game after all. 2 seconds grace period would result in two people being able to revive each other indefinitely under fire, pretty much making failure an impossibility. Now, you have four people in the team, two people could just suicide in the middle of a mob and chain-revive while others take potshots. Flatlining as it is now is just a minor inconvenience unless you get surrounded (and frankly, it's more beneficial to use a missile to clear a group before it gets that bad).

Killing/staggering whatever killed your teammate before reviving him isn't hard, and most "impossible" situations result from people ignoring everything else and just rushing to revive. That shouldn't be rewarded with invincibility in my opinion, as it's simply an obviously bad tactics and can be prevented by killing the opposition first, bleedout takes quite a long time after all.

About medigel, that's the only place where I could consider a moment of grace, since you pay with a valuable consumable. Definitely no to invincibility for a free, no-cooldown action that only takes a second, like the regular revive though.

#14
BazoozooTV

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Yes, you bring up a good point about infinite invincibility- but what a cool teamwork aspect that would be. Plus, you're still vulnerable when you're reviving people so it's not a complete buff. 

A lot of people in my players group seem to like the restore full health/shields option.

And it would be an interesting idea to treat medigel differently - since it's a consumable and people can (and some do) pay for it (literally).

Modifié par BazoozooTV, 30 mai 2012 - 10:51 .


#15
BazoozooTV

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Bump

#16
SpiffyNova

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I would like to be able to look around while I am down. That way I can see the team-mate running to get me or that phantom waiting around the corner.

#17
Morthasa

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SpiffyNova wrote...

I would like to be able to look around while I am down. That way I can see the team-mate running to get me or that phantom waiting around the corner.


In my opinion a VERY good point: sometimes the enemy distribution around you changes dramatically by the time you medigel/are revived, it would really help if the camera did not just suddenly become enamoured with wour downed rear (yes, I'm dead, I get it already! No need to circle my corpse like a bloody vulture).

#18
BazoozooTV

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Bumping again due to another thread offering an opinion. I'm not doing that here. Just trying to gauge how the general MP community feels about how medigel (and revives) work.

Many have expressed frustration at the current system but I want to see what the "silent majority" feels is the way to go...

#19
TheCinC

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I would definitely prefer for shields to be at full strength once revived. Wouldn't even be completely illogical, after all, -you- are down, but your suit could still work and those emitters need to be resilient. Without shields, any hit immediately takes down your health and you die easily.

#20
Ikilledkillab

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Gold is already too easy. Play silver/bronze if you can't handle it.

#21
tallinn

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The only change I ask for is next to impossible as it doesn't fit with human nature: dear infs, do not revive in hot zones. I know you can, but it is a waste of time. If you want a decoy, play the salarian engineer or team up with one. That decoy lives much longer.

#22
MostlyAutumn

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John123453242 wrote...

You do have immunity and it is easy to get away with any character that has a dodge.

I'm pretty sure you can't avoid sync kill if a phantom/banshee is standing on your corpse. Note: I don't have a problem with that.

#23
KroganSmash

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You know if i saw a bunch of enemies while I was down I'd stay down till they ran away. If your the last one just take the honorable death.

#24
Alexraptor1

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I think there should be a 5 second window of immunity AFTER you get up, which is broken immediately if you start shooting.

#25
BazoozooTV

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Alexraptor1 wrote...

I think there should be a 5 second window of immunity AFTER you get up, which is broken immediately if you start shooting.


That's an interesting idea. I hadn't heard anyone propose that before. I was simply listing 2 seconds as a minimum. More than that would be nice but the idea you could break that immunity by using either your weapon or a power seems fair.