Revive/Medigel Poll: should the system be changed?
#1
Posté 30 mai 2012 - 07:16
I just posted a poll regarding revives and medigel use:
http://social.biowar...01/polls/34605/
Imagine the scenario: you get revived by a teammate (or pop a consumable medigel) and then you get flamed by 3 Pyros or instagibbed by a Phantom before you can even move.
Do you think there should a slight chance at survivability in these situations? If so, in what way (temporary immunity, full health/shields, temporary cloak)? Or maybe you want things to remain the same?
Vote for your favorite choice today!
#2
Posté 30 mai 2012 - 07:22
#3
Posté 30 mai 2012 - 07:23
#4
Posté 30 mai 2012 - 07:26
#5
Posté 30 mai 2012 - 07:26
People just need to learn and change their tactics. If someone is down in a large horde of enemies, lead the enemies away. If you can't make it back, at least the player can medi gel in peace. If there are only a couple of enemies, shoot them before reviving your teammate.
There is nothing wrong with their revive system. The oroblem is with the players.
#6
Posté 30 mai 2012 - 07:28
John123453242 wrote...
You do have immunity and it is easy to get away with any character that has a dodge.
People just need to learn and change their tactics. If someone is down in a large horde of enemies, lead the enemies away. If you can't make it back, at least the player can medi gel in peace. If there are only a couple of enemies, shoot them before reviving your teammate.
There is nothing wrong with their revive system. The oroblem is with the players.
I would say there is still something missing. IE: A timer on the revive icon for fallen teammates, to show what time they have left.
#7
Posté 30 mai 2012 - 07:29
#8
Posté 30 mai 2012 - 07:29
#9
Posté 30 mai 2012 - 08:12
#10
Posté 30 mai 2012 - 10:01
Sometimes you might get teleported into a game in progress and find yourself spawning into a horde of baddies. If you get downed and hit the medigel button- should there be a window of opportunity for you? Or is the system good as is?
#11
Posté 30 mai 2012 - 10:08
Often, they don't think, with predictable results. Spamming revives while "surrounded by 3 pyros" or stalked by an uncontrolled phantom is hardly sound tactics, use a different option (such as a missile, powers, headshots, diversion) before reviving instead of wishing for system changes.
Modifié par Core_Commander, 30 mai 2012 - 10:10 .
#12
Posté 30 mai 2012 - 10:17
So you advocate zero tolerance? No immunity/no window of opportunity - and phantoms are free to stalk your dead corpse and instakill you once you revive yourself?
I'm not stating my opinion but I just want to make sure people visualize the scenarios.
#13
Posté 30 mai 2012 - 10:35
If you spawned into a doomed game, see your body surrounded with all teammates dead, then it also costs you no time and no resources if you stay dead.BazoozooTV wrote...
The question also applies to medigel use. Say you're the only one on the team with a medigel remaining - or you just spawned into a game in progress and get killed with no one around to revive you?
So you advocate zero tolerance? No immunity/no window of opportunity - and phantoms are free to stalk your dead corpse and instakill you once you revive yourself?
I'm not stating my opinion but I just want to make sure people visualize the scenarios.
It is a team game after all. 2 seconds grace period would result in two people being able to revive each other indefinitely under fire, pretty much making failure an impossibility. Now, you have four people in the team, two people could just suicide in the middle of a mob and chain-revive while others take potshots. Flatlining as it is now is just a minor inconvenience unless you get surrounded (and frankly, it's more beneficial to use a missile to clear a group before it gets that bad).
Killing/staggering whatever killed your teammate before reviving him isn't hard, and most "impossible" situations result from people ignoring everything else and just rushing to revive. That shouldn't be rewarded with invincibility in my opinion, as it's simply an obviously bad tactics and can be prevented by killing the opposition first, bleedout takes quite a long time after all.
About medigel, that's the only place where I could consider a moment of grace, since you pay with a valuable consumable. Definitely no to invincibility for a free, no-cooldown action that only takes a second, like the regular revive though.
#14
Posté 30 mai 2012 - 10:45
A lot of people in my players group seem to like the restore full health/shields option.
And it would be an interesting idea to treat medigel differently - since it's a consumable and people can (and some do) pay for it (literally).
Modifié par BazoozooTV, 30 mai 2012 - 10:51 .
#15
Posté 31 mai 2012 - 01:23
#16
Posté 31 mai 2012 - 01:29
#17
Posté 31 mai 2012 - 01:38
SpiffyNova wrote...
I would like to be able to look around while I am down. That way I can see the team-mate running to get me or that phantom waiting around the corner.
In my opinion a VERY good point: sometimes the enemy distribution around you changes dramatically by the time you medigel/are revived, it would really help if the camera did not just suddenly become enamoured with wour downed rear (yes, I'm dead, I get it already! No need to circle my corpse like a bloody vulture).
#18
Posté 31 mai 2012 - 04:47
Many have expressed frustration at the current system but I want to see what the "silent majority" feels is the way to go...
#19
Posté 31 mai 2012 - 04:52
#20
Posté 31 mai 2012 - 04:54
#21
Posté 31 mai 2012 - 04:58
#22
Posté 31 mai 2012 - 05:03
I'm pretty sure you can't avoid sync kill if a phantom/banshee is standing on your corpse. Note: I don't have a problem with that.John123453242 wrote...
You do have immunity and it is easy to get away with any character that has a dodge.
#23
Posté 31 mai 2012 - 05:09
#24
Posté 31 mai 2012 - 05:17
#25
Posté 31 mai 2012 - 05:22
Alexraptor1 wrote...
I think there should be a 5 second window of immunity AFTER you get up, which is broken immediately if you start shooting.
That's an interesting idea. I hadn't heard anyone propose that before. I was simply listing 2 seconds as a minimum. More than that would be nice but the idea you could break that immunity by using either your weapon or a power seems fair.





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