WHERE ARE THE CLOAKS
#276
Posté 13 décembre 2009 - 10:55
#277
Posté 13 décembre 2009 - 10:56
Why are some people reacting so harshly to those that wanted them in the game. everybody has their own preferences i just dont understand why some are saying they shouldnt be in, we already dont have them so we who want them are losing something, while you who do not are not losing anything and if they were added how would that affect you. just dont wear them, just like those that dont like some mage caps wont wear them. Maybe we will see them in the future, hopefully
#278
Posté 13 décembre 2009 - 11:00
theczaroftsars wrote...
Wow this whole thread is for capes and cloaks.....nice. I knew i was not alone.
Why are some people reacting so harshly to those that wanted them in the game. everybody has their own preferences i just dont understand why some are saying they shouldnt be in, we already dont have them so we who want them are losing something, while you who do not are not losing anything and if they were added how would that affect you. just dont wear them, just like those that dont like some mage caps wont wear them. Maybe we will see them in the future, hopefully
This is a public forum. People fly off the handle here 90% of the time because they are bored. It gets harsh.
That being said, please FFS come on IN to the cloak thread. Your support is highly valued.
#279
Posté 13 décembre 2009 - 11:00
Modifié par MR-9, 13 décembre 2009 - 11:00 .
#280
Posté 13 décembre 2009 - 11:04
#281
Posté 13 décembre 2009 - 11:05
Felix_Domestica wrote...
Use Mozzilla...
http://www.seamonkey-project.org/
It's gonna be huge.
Or, the opposite of huge, which is kinda the goal of the project.
Modifié par MR-9, 13 décembre 2009 - 11:06 .
#282
Posté 13 décembre 2009 - 11:07
foil- wrote...
Dahelia wrote...
foil- wrote...
Dahelia wrote...
Truthfully what is the real need for cloaks?? People here are complaining about something so silly and minor...like cloaks? Oh come on...seems people are just nitpicking the game to anger other people.
Of course we are not. Its simply something we would like to see in games. Why would this many people just be trying to be antagonistic. A lot of people from the days of BG1 have been interested in cloaks and would like to see BioWare consider them in one of their games. Nothing strange or inflamatory about that. Your interests are different than mine. This is not one of those minor requests. This is something that has been desired by BioWare gamers since 1998. I can't think of any other feature request more wanted than cloaks in the 10+ years reading these forums.
Cloaks are nice, they look pretty, but I don't think they will add anything to the game but to make your character look nice and may adding willpower or something to do with what cloth does because there is no such thing as armored cloaks. They could very well add a huge disadvantage to the game itself by people wearing them. It is not like they are going to be better for rogues and make them invisible to the human eye. BG1 is not DA:O, people need to notice this. Also, cloaks were worn by nobles in the timeline they picked...made of silk...pretty expensive if you ask me.
While its not my real reason for desiring cloaks, I can see a dark coloured cloak being used to cover up reflective objects on your person. Maybe not a great rogue tool, but something to consider when trying to prevent being detected from a distance.
Anyway, not my primary reason for wanting cloaks. I see it more from a cinematography point of view which is likely what the more casual gamer will see when the game play is shown in commercials or whatever.
However, backing up a bit, I can see cloaks being more difficult in dragon age in combat due to a lot of the spinning and special moves. Still, those moves would make cloaks look that much better and would be quite the coreographic acomplishment. Alternatively, I guess the character could shrug off the cloak before combat.
And now that I think of it, cloak and dagger would be a great new combat style. Using the cloak to your advantage to bind the enemies weapons, an added layer of protection (thick cloth/wool doesn't have to be armoured to add protection like leather), and make it harder for the oponent to make critical hits. I could see that being difficult to do, but man would it be fun. Sword and sheild is already a blast. Cloak and dagger would be an ace feature for DAO2.
See but you are thinking of something that probably can't be done...people have all these amazing and great ideas but putting it into develop is a whole different story and a lot harder than you think. You could add in Martial Arts and it would do the same as a cloak would do for you. You can disable and take weapons from enemies. Cloaks were not used in battle in TRUE battle...only a cap and that was to show where you were from. Also, a cape could do you well for the same thing as well...
I have nothing against cloaks, I have one in real life I use. I just see no way it could actually be used in a this type of game with its style...for practical uses other than to look pretty and maybe to add some type of willpower...because adding armor...it won't do much without giving you fatigue...since thick cloak and wool is heavier than say silk and a light cloth.
#283
Posté 13 décembre 2009 - 11:10
Brockololly wrote...
One game that does come to mind with awesome cape action is Batman: Arkham Asylum- it can be done, with the DA engine though, I have no clue...
Have you ever heard the developers talk about animating Batman's cape? They said it was one of the most grueling parts of development; and that was for only ONE model.
Not only that, but there are actual differences in "cape physics" because of the differences in PC,PS3, and 360.
CAPE PHYSICS!
#284
Posté 13 décembre 2009 - 11:16
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
#285
Posté 13 décembre 2009 - 11:18
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
#286
Posté 13 décembre 2009 - 11:21
Seriously though i can't believe ppl are making a big fuss about a piece of cloth. I'm sure down the road, let's if a sequel comes into form, there would be new clothing. But for now cloaks were not on their priority list so they scrapped the idea for DA:O. It's as simple as that probably. Love the game as it is.
#287
Posté 13 décembre 2009 - 11:23
*runs away*
#288
Posté 13 décembre 2009 - 11:24
Or at least I hope so.
#289
Posté 13 décembre 2009 - 11:28
Brockololly wrote...
One game that does come to mind with awesome cape action is Batman: Arkham Asylum- it can be done, with the DA engine though, I have no clue...
Yes it can be done if you put the resources into it.
Batman's cap and cowl are iconic. They sort of needed it in game, and they divided up their game resources to give time and manpower to giving him that cape.
Bioware made a different call, deciding other things in the game were more important than animating a cloak.
#290
Posté 13 décembre 2009 - 11:33
MerinTB wrote...
Bioware made a different call, deciding other things in the game were more important than animating a cloak.
A poor choice IMO unless they scrapped cloaks to work on Sandal.
EDIT: No they couldn't have been working with Sandal. He's too busy polishing the cart.
i49.tinypic.com/28jfatk.jpg
Modifié par MR-9, 13 décembre 2009 - 11:34 .
#291
Posté 13 décembre 2009 - 11:33
MR-9 wrote...
MerinTB wrote...
Bioware made a different call, deciding other things in the game were more important than animating a cloak.
A poor choice IMO unless they scrapped cloaks to work on Sandal.
Maybe they did...and Shale...because we all know Shale is awesome too!
#292
Posté 13 décembre 2009 - 11:34
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
#293
Posté 13 décembre 2009 - 11:36
TileToad wrote...
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
Yes...import from other applications...something already done to be imported to another game....but really...if people want cloaks, can't they do it themselves?
#294
Posté 13 décembre 2009 - 11:40
Yes, not everyone has an expensive 3D program, or knows how to work with them.Dahelia wrote...
TileToad wrote...
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
Yes...import from other applications...something already done to be imported to another game....but really...if people want cloaks, can't they do it themselves?
Same goes for people wanting to add cloaks but don't know how. No-one ever said it would be easy.
#295
Posté 13 décembre 2009 - 11:41
TileToad wrote...
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
You should go learn what it takes to import a custom model into this game, then come back and tell everyone modders will animate and create items for a an item slot that isn't even available in the game. First someone would have to give us a slot to equip cloaks in, which requires a mod to the inventory interface, down to modifying the actual paper doll.
Make a sword? No problem. I'll equip it in the sword slot. Finally make a cloak? Now make somewhere to equip it. The bottom line is that if BioWare doesn't do this, it will not be done and BioWare has already stated their lack of interest in capes (and other assorted "bells and whistles" we might want).
All of this and more discussed in the very thread in which you post prior to the current page.
#296
Posté 13 décembre 2009 - 11:41
TileToad wrote...
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
You should go learn what it takes to import a custom model into this game, then come back and tell everyone modders will animate and create items for a an item slot that isn't even available in the game. First someone would have to give us a slot to equip cloaks in, which requires a mod to the inventory interface, down to modifying the actual paper doll.
Make a sword? No problem. I'll equip it in the sword slot. Finally make a cloak? Now make somewhere to equip it. The bottom line is that if BioWare doesn't do this, it will not be done and BioWare has already stated their lack of interest in capes (and other assorted "bells and whistles" we might want).
All of this and more discussed in the very thread in which you post prior to the current page.
#297
Posté 13 décembre 2009 - 11:42
TileToad wrote...
Yes, not everyone has an expensive 3D program, or knows how to work with them.Dahelia wrote...
TileToad wrote...
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
Yes...import from other applications...something already done to be imported to another game....but really...if people want cloaks, can't they do it themselves?
Same goes for people wanting to add cloaks but don't know how. No-one ever said it would be easy.
So, it is better to yell at Bioware, right??? Because they decided to scrap it for something more important probably??? Like...shrinking Shale?
#298
Posté 13 décembre 2009 - 11:48
When I speak of mods, I'm not exclusively talking about DA:O, man. Expand your horizons a bit.MR-9 wrote...
TileToad wrote...
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
You should go learn what it takes to import a custom model into this game, then come back and tell everyone modders will animate and create items for a an item slot that isn't even available in the game. First someone would have to give us a slot to equip cloaks in, which requires a mod to the inventory interface, down to modifying the actual paper doll.
Make a sword? No problem. I'll equip it in the sword slot. Finally make a cloak? Now make somewhere to equip it. The bottom line is that if BioWare doesn't do this, it will not be done and BioWare has already stated their lack of interest in capes (and other assorted "bells and whistles" we might want).
All of this and more discussed in the very thread in which you post prior to the current page.
Also, if you had read through this thread a tad, you would have come across some messages that actually mentioned discovered hidden slot for cloaks.
#299
Posté 13 décembre 2009 - 11:51
I find it funny that I'm being accused of yelling at Bioware for this. Do you actually read what I've been writing?Dahelia wrote...
TileToad wrote...
Yes, not everyone has an expensive 3D program, or knows how to work with them.Dahelia wrote...
TileToad wrote...
You must be pretty new to what modders can do nowadays. They don't always just recolor textures and stuff, they can add their own exclusively created objects, or import them from other applications.Dahelia wrote...
TileToad wrote...
Yet almost all the time modders are able to implement these features. And they can't even alter the engine code.Dahelia wrote...
See but you are thinking of something that probably can't be done...
Believe me, it's not a matter of can't be done. It's a matter of priority.
I guess pretty cloaks aren't priority...and it doesn't take much to take some of the clothes and change its color....or to pull something from the game already...or up the texture and graphics...We are talking about true development from stratch that includes having to have models for this along with people having to design ways to fight with the cape
And, yes, I firmly believe that cloaks aren't a high priority when creating a huge game like DA:O.
Yes...import from other applications...something already done to be imported to another game....but really...if people want cloaks, can't they do it themselves?
Same goes for people wanting to add cloaks but don't know how. No-one ever said it would be easy.
So, it is better to yell at Bioware, right??? Because they decided to scrap it for something more important probably??? Like...shrinking Shale?
#300
Posté 13 décembre 2009 - 11:52





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