LeStryfe79 wrote...
I think the real issue with cloaks is a matter of hardware efficiency, not company resources. NWN2 has cloaks and that game runs quite poorly on most systems. I personaly would like to see cloaks as a neck slot item, or an alternative to amulets for certain characters. It's one of the few good design decisions to be found in 4th edition dnd as well. Note that I said "one of the few" , lol.
Its true what was written in the post above mine about the PS2. There are ways to handle cloth that don't require cloth physics.
Neverwinter Nights 2 (NWN2) doesn't run slow because of cloaks since the cloaks are just an extension of the model. They are additional bones. Its an alright solution but not the nicest looking. But it still looks better than Dragon Ages cloaks
The problem with NWN2 is that their graphics engine is extremely ambitious with point light sources, moving shadows cast by all objects including the "speed tree" trees which blew in the wind (whereas dragon age bakes the shadows in before you play the game so that they are static). Water refractions and reflections (Dragon Age I think has these but not sure) and all sorts of other little graphics tweeks that were a little too ambitious for their time. But they could have also optimised it a lot better also. FarCry 2 has many of the same features as NWN2 with incredible lighting and shadows but runs marginally better than NWN2. And of course looks better also since it is significantly newer.
Modifié par foil-, 16 décembre 2009 - 06:07 .





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