Making a list of all 360 Origins bugs (Spoilers)
#51
Posté 14 décembre 2009 - 04:29
Is there a comprehensive list of differences between the console and pc versions somewhere including things that are fixed on pc but not on console??? Thanks.
#52
Posté 14 décembre 2009 - 06:59
dark4945 wrote...
I've also had a couple minor bugs with the radial menu. One bug makes it so that when I open it, the game does not pause. The other bug seems to be a focus problem. When in the radial menu, the game acts like its actually not. For example, when I press B to exit the radial menu, it exits and activate whatever ability I have hot-keyed to B. Or when I select an ability to use and press A, my character proceeds to normal attack instead.
I've had the same problem. Happened twice in fact. Instead of pausing, the game continues in real time when the radial menu is brought up. After closing the menu, wouldn't you know it, the game paused.
I can think of a few quest-related bugs as well, but they're very minor. After turning in the last quest of the Crime Wave quest line, Slim Couldry will still have a quest marker above his head and will act as if you haven't been to the Arl Estate yet. You still get the codex update saying that the quest has been completed so it's really no big deal.
Modifié par poppyfresh, 14 décembre 2009 - 07:12 .
#53
Posté 14 décembre 2009 - 09:36
I also had that same glitch with Vaughan during the save the queen quest for the landsmeet, and not just him but every other NPC you could talk to in jail cells in the dungeon. They would just say some generic text every time I tried to talk to them (Vaughan would snore all the time). The elf in another room is supposed to have a dialogue sequence when you free him, but I even opened his cell door and he remains there leaning on... air, and would not speak to me. Did not like not having his support during the landsmeet...
#54
Posté 14 décembre 2009 - 10:20
#55
Posté 15 décembre 2009 - 02:44
and before people scream that it wasn't being developed in 2004, google it.. wait, better yet, http://www.kotaku.co...nsole-versions/.
it was announced and previewed at E3 2004... so after 5 years of work and we STILL have game breaking bugs? Bioware should be embarrassed by the product they put out.
Modifié par Tresserhorn98, 15 décembre 2009 - 02:47 .
#56
Posté 15 décembre 2009 - 02:59
Also, this type of game is extremely complex and I'd say well nigh impossible to debug completely due to the enormous number of possible choices/branches, equipment combos, etc.
That being said, there are fundamental issues that are inexcusable. For example, not allowing the scrolling through characters on the Tactics screen even though the PC version allows it (of course) and the trigger or bumper buttons would work just fine to do it on the consoles. Or the Poisons/Traps radial menu not going to the next screen due to a bug with the counting of traps not being recognized properly; that's pretty basic and obvious playtesting for any rogue character a few levels into the game. The lack of logic and proper behavior in the Tactics coding is bothersome, too, especially since it's such a key component of the gameplay. They should have reviewed Tales of Vesperia's tactics system to see a great, simple, logical and efficient method for programming your party AIs.
I'm willing to forgive the occasional typo and grammatical error, although it would be nice if those were caught, too. But these other issues are very fundamental and even a cursory playtest reveals them. After all, if it didn't, you wouldn't see so many people stating them as bugs or issues immediately after getting the game.
#57
Posté 15 décembre 2009 - 10:42
In the hopes that this topic and all the bugs mentioned are read one day by someone who can actually fix them
#58
Posté 15 décembre 2009 - 04:46
#59
Posté 17 décembre 2009 - 06:30
.
Modifié par Rappeldrache, 17 décembre 2009 - 06:31 .
#60
Posté 17 décembre 2009 - 07:05
#61
Posté 17 décembre 2009 - 10:05
#62
Posté 17 décembre 2009 - 10:47
redka243 wrote...
What is "the dexterity bug"?
Daggers increase dmg based on STR not Dex. (They're supposed to have increased dmg based on dex and str shouldn't factor in at all, but it's the opposite atm for console and ditto for PC but they fixed it for PC)
X-bows are completely broken, but that was also fixed in PC patch, so I'm guessing the upcoming console patch will fix it too. (Bioware says the console version had less bugs then the PC version on release but that's BS, same bugs if not more on console)
Modifié par Nokturnal Lex, 17 décembre 2009 - 10:48 .
#63
Posté 17 décembre 2009 - 10:58
Focus on gameplay, not stupid XBox achievements.
#64
Posté 17 décembre 2009 - 11:02
#65
Posté 17 décembre 2009 - 11:04
Harbringerr wrote...
I can't believe the patch announcements focus on the achievements. Is an achievement being locked or not displayed in the right place really a game breaker? I've delayed starting my rogue because of the Dexterity/dagger bug. The Warden's Armour has no set bonus. The golem registry has no reward. Shale's broken. Get those out the door!
Focus on gameplay, not stupid XBox achievements.
I agree 100% they basically broke the rogue class, I am not even going to play my rogue again tell they fix the bug.
#66
Posté 17 décembre 2009 - 11:19
When you go to Redcliffe castle after the landsmeet, the Ogre sometimes won't show up, stopping you from continuing.
#67
Posté 18 décembre 2009 - 12:08
Tresserhorn98 wrote...
Tenshi, I'd be ok with what you've said, if not for the fact that it was more then 5 years in the making. If it was meant to be a PC game 1st (which I understand, most games like this are PC), then there is no excuse for needing a patch for the PC this soon after launch.
The length of development doesn't really invalidate what I pointed out, though. Tales of Vesperia was also 4-5 years in development as I recall, as was Star Ocean: The Last Hope.
However, I don't know where the idea that this game and many others are "PC first" comes from. That isn't really true, not nowadays. Bioware itself is PC focused, of course, as are certain other companies such as Valve. However, companies know that the installed user base of players is about 4 to 1 consoles to PCs, and that's not even considering that most PCs are not capable of playing games of the past couple years, so they cannot possibly attempt a multimillion dollar game only on PC. It would be financial suicide. In the case of DA: O, Edge of Reality handles the console version and works with Bioware to do them. Similarly, consider an example such as Doom 3 for PC and Xbox; Vicarious Visions worked with id to do the console version.
#68
Posté 18 décembre 2009 - 02:10
Besides, I thought mages were suppose to have the big damage effects but that doesn't really apply either since area effect spells are tonned down unless you gear your mage for one specific type of damage. How did ppl come to the conclusion that the rogues are bugged if it seems they are meant for backstabs and archery? Hmmm nothing wrong with breaking the rules for the classes. Besides, there is no way I'm ever hitting for 500 with my mage or warrior.
I do however agree with the other bugs.. it can... and is annoying.
#69
Posté 18 décembre 2009 - 02:12
#70
Guest_xboomer_*
Posté 18 décembre 2009 - 06:30
Guest_xboomer_*
Deep Roads: The quest is the Topsider quest where you have to get the pieces of the sword and then put it in the coffin I believe.Lohe wrote...
At me there were only 2 bugs:
Deep roads: Quest is called "Oberflächler" in the german version (in english maybe "The Superficial". Its the quest with that coffin on the right. The coffin couldnt be clicked after getting all the 4 parts of a sword.
Radial menu (option): Specially Hold-down or toggle. While with the "Toggle"-option enabled it shouldnt unpause the game after clicking "A". With "Hold" it seems be to as it should be.
Codexnavigation should be more a "scroll"-function with a static cursor line. At the end of the codex list you cant see the new entries. Maybe just disabling the autoread-feature when pointing to them with the cursor line will handle it as well. Manual "Mark as read" with a combination of controller buttons possible.
Ok both of the last ones are more called "wishes", but they maybe can be implemented easily. Come on Bioware, its christmas time
#71
Posté 18 décembre 2009 - 06:47
During the "Unrest in the Alienage" quest if you're a City Elf and speak to your father afterwards you can accidentally initiate a second conversation with him after the first (when he tells you to talk to him at home) and he'll initiate the conversation he would have with you at the house.
#72
Posté 18 décembre 2009 - 06:59
ABC: It seems you have a memory leak with the Something Wicked quest. Reload a previous save after restarting the game if a save is available.
#73
Posté 19 décembre 2009 - 04:09
Sora Kitano wrote...
Boomer: The mess with the Topsider's Honor was kinda settled.
ABC: It seems you have a memory leak with the Something Wicked quest. Reload a previous save after restarting the game if a save is available.
I doubt this is a memory leak error, though I'm not certain. Other 360 users have reported this problem and their solution of not being in the center of the room allowing the cut scene to execute properly worked for me as well.
#74
Posté 19 décembre 2009 - 06:11
ABCoLD wrote...
I doubt this is a memory leak error, though I'm not certain. Other 360 users have reported this problem and their solution of not being in the center of the room allowing the cut scene to execute properly worked for me as well.
Yea I had a problem with that quest first time I did it, i restarted (fixed memory leak) and allowed for all the cutscenes to play through and the doors unlocked my 2nd time through.
Well known bug/issue: Haste, it shouldn't slow archers down and it shouldn't slow people with momentium on down while activated. If you don't want it to stack just don't have it stack but having it slow attacks down isn't a solution. (Specially since it's doing the opposite of what it's supposed to)
Oh and the ability to buy an entire stack of 99 elfroot/lyrium etc without having to sit there holding your dpad or stick right all the way for awhile would be awesome. (Getting extra xp from turning in elf-root is annoying as hell on x-box, seeing as you had to slowly buy 99 elfroot 1 by 1 or holding the pad right for an insanely long amount of time)
Modifié par Nokturnal Lex, 19 décembre 2009 - 06:21 .
#75
Posté 20 décembre 2009 - 06:04
It happen after about 60 hours of play and it wont go back the way it was...I tried to reload and restart but it stay like this...





Retour en haut







