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Making a list of all 360 Origins bugs (Spoilers)


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#126
MEMANIAsama

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I think you need to update the details on corrupted saves. It's actually caused by merchant inventory being overflowed by selling too many items to a single merchant and exceeding their bag slot limit.

It probably happens in Redcliffe most often because people use the glitches to make money and sell tons of an item.

PS. Thanks for making this topic.

Modifié par MEMANIAsama, 16 février 2010 - 03:11 .


#127
WFSurge

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Don't know if it's already on here or not, but the bugged quest line in Orzammar for "A Paragon of Her Kind" - I accidentally started to help both Bhelen and Harrowmond before deciding which one to go with, now I'm stuck with both telling me to spy on the other, can't hand in either's first quest and can't even talk to them.



I'm not starting a save almost 12 hours prior to this, and I'm not playing again until this gets fixed, I see it's a HUGE problem reported across many forums with no response from Bio.

#128
contown

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One glitch that REALLY pisses me off is that if you're a human noble male and *spoilers*







you get Anora to agree to marry you, then have Alistair kill Loghain, the ending gets all screwed up. Anora doesn't mention the fact that you're married at the very end of the landsmeet, Alistair acts like he's king, and at the post-corronation at the end, Anora will speak through Alistair's body and then Anora will completely dissapear.







*end spoilers*







The amount of bugs in this game is ridiculous and frankly, bioware should be embarassed. Did they test the game AT ALL before they sent it out?

#129
sami jo

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Lelianna glitches:

1) If you give her a gift before you talk to her you are permanently relegated to the "friend" zone.

2) If you give her a gift after you talk to her, she falls in love with you, repeatedly, even if you repeatedly tell her that you are with someone else/just friends.

Gameplay:

1) At random, spells casting by the PC will glitch. Spells won't cast at all, or won't cast where they were aimed.

2) When told to use a potion, characters will sometimes take multiple rounds to use it and/or need to have it selected repeatedly.

3) Selectable bodies with no loot and glowing bodies that are not selectable.


#130
Huojin

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thomasch88 wrote...

Some quests (chanter boards one) gets started before the quest was accepted at the board. Result being the quest journey is updated but cannot accept/complete it. Notable ones are "Backstreet justice" and "Jowan's Intentions".

Cannot talk to Vaughan during the rescue the queen quest. Was able to trigger the conversation during my 1st (human rouge) run but not during the 2nd (human mage) and 3rd (elf mage)


"Backstreet Justice" never ended for me on my last playthrough, despite having um... finished it?!  It apparently was never completed, so I never finished the quest or got my reward and it just stuck there telling me I hadn't finished yet.

Also, I wasn't aware that "Jowan's Intentions" was playable AT ALL on console.  I thought it was only on PC, and even then, it was only if you FORCED it.


I also only ever get +2 or +1 approval from Shale by giving her gifts, I never get anything higher.

At the Circle of Magi, I also had to play Zevran's nightmare 3 times over before anything would happen. Each time I defeated everyone there, he just stood in the corner shaking for an age until the whole stupid sequence started again. So I beat everyone and waited... for the nightmare to go a THIRD time!

I also keep getting that stupid, and incredibly irritating no-voice b/s.  Lips move and no voice. Great. And I have subs off, so I don't know what on earth is going on unless I've played that part/had that conversation already. The point of my multiple playthroughs is to get to see different things and hear different things... not to watch lip sync.

#131
Nobody Important

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Updated lets see if they actually do anything...

#132
Logan Wulf

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Steiner_Pz wrote...

How about the issue with not being able to access the second tier of the poison and traps on the radial menu.
The arrow is highlighted but I can not access the second tier menu.
It is most annoying as you can not gain access to your poisons, especially if you have made several different types of traps.


Ditto

#133
clayduke4612

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in the delvish camp after finding danyla and recieving her scarf to give to her husband athras, after she turns into a werewolf. (lost to the curse quest) i completed the nature of the beast quest and athras, is nowhere to be found back at camp.

#134
Guest_Dragonslayer Mike_*

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The dwarf noble quest "Of Noble Birth" always has a completed quest log saying that my pc's son is doomed to a life as a casteless dwarf, even though Harrowmont told me that the son will be accepted into his home, and Mardy looks forward to having a bath.

Basically, even if I do this quest correctly and get the dialogue that confirms it, along with the scene with Mardy, the quest log will always suggest failure. Many people have also gotten this "failure" quest log even if not playing as a male dwarf noble, and thus never receiving the quest in the first place to have a chance at success or failure, but still getting the finished quest log.

Modifié par Dragonslayer Mike, 01 mars 2010 - 01:38 .


#135
Semyaza82

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It's not really a bug but it drives me nuts there is a character limit for a single player game!

#136
Eegah manos

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Not getting achievement for 500 darkspawn kills when hundred of kills past it.

#137
Eragondragonrider

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Idk bioware can't create a patch of this game, I have created one in my spare time that fixed every issue with the game. This works on my modified XBOX360

#138
Wonderllama4

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I remember trying to equip the Templar Armor on my female city elf. It produced horrible results

#139
xCobalt

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It's laughable at what's included in the most recent patch compared to what the community compiled.

#140
MEMANIAsama

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xCobalt wrote...

It's laughable at what's included in the most recent patch compared to what the community compiled.


Do you have patch 1.03 downloaded and installed? 'cuz from what I hear, most people haven't gotten the actual patch yet.

#141
xCobalt

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No I don't. I have a feeling we won't be seeing it till next week either. There's a chance we could see it tomorrow.



I forgot when it is exactly but Xbox release updates on either Tuesday and Wednesday only.

#142
MEMANIAsama

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xCobalt wrote...

No I don't. I have a feeling we won't be seeing it till next week either. There's a chance we could see it tomorrow.

I forgot when it is exactly but Xbox release updates on either Tuesday and Wednesday only.


Well, let's try not to jump the gun until the release is out, then we can complain over what is or isn't fixed compared to the patch notes and what was said on the forums.

#143
xCobalt

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Yeah, because we can always expect developers in general to sneak in random fixes so no one can know about them.



The patch notes are there for a reason.

#144
BeamupSC

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1. Stealing (what are supposed to be) random items from NPCs results in "stealing success" but no item.



2. Plot items often stay in inventory after they should be removed. (e.g. Signed Rod of Fire Request Form will be removed after talking to Owain only if it's the first conversation since the last time you loaded).



*Minor spoilers below*







3. You don't have to talk to Faryn in order to get Sten's sword from Dwyn.



4. After picking a side in Orzammar, the quests for the other side remain in your codex.

#145
VendettaI154

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Wow, I think I have experienced every 360 bug there. This game needs to be fixed.

I'm not expecting much, but has anyone found a way around the marrying Anora bug? I'd quite like my human noble to marry her but apparently the game does not approve.

#146
VendettaI154

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contown wrote...

One glitch that REALLY pisses me off is that if you're a human noble male and *spoilers*



you get Anora to agree to marry you, then have Alistair kill Loghain, the ending gets all screwed up. Anora doesn't mention the fact that you're married at the very end of the landsmeet, Alistair acts like he's king, and at the post-corronation at the end, Anora will speak through Alistair's body and then Anora will completely dissapear.



*end spoilers*



The amount of bugs in this game is ridiculous and frankly, bioware should be embarassed. Did they test the game AT ALL before they sent it out?


100% agree with you there, I wanted that ending to be my "perfect" one to carry over, but the game just doesn't like that one. I have not tried the combination of sparing Loghain, keeping Alistar alive, then marrying Anora which may work, even though Loghain will then be alive .... <_< Will give it a go tomorrow.

#147
MEMANIAsama

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Bump for great hope.

#148
Starchs

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Loading sceens frozen (at the last battle)

Last Battle cut scene doesn't load and stuck in area with the a model of archdaemon that doesn't do anything.

floating enemies

stuck in alienage orphenage with two "can't not be pick" doors after first scene with ser Otto

Have to wait for drops to appear and/or mission updated. <--- Most common

#149
RavenousBear

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Another bug that I have experienced and has been said in the forums but not shown on this list is the female elf armor bug. Certain armors. mostly heavy sets, some medium sets like Ancient Elven, and some massive sets like WC do not properly show the details like the shoulder pads, the straps, etc.

#150
Huojin

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The patch has given me new joy (/sarcasm) and not fixed anything I had a problem with in the first place:

- Still getting the delayed loot spawning. If the sparklies appear faster, I can loot the corpses but there'll be nothing there. Pressing B (to cancel the selection) will make the body un-lootable again.

- Still getting the delayed quest updates (sometimes 30 seconds, sometimes even MORE)

- Zevran's male PC lover is still a woman in the epilogue (not a big deal but lol)

- About 40% of the time, voices will STILL just disappear. In cut scenes and during  party banter

- Large pauses between NPC dialogue ending and PC's dialogue choices coming up in conversation

- Shale still does not recognise/appreciate gifts properly. +5 approval is the highest.

- Denerim Chanter's Board quest for the backalley justice is still permanently flunked and incomplete if you end up fighting one of the bandit groups *by accident* i.e. never go into the alleys in Denerim without accepting that quest first

- Fade quests (nightmares) still loop

- Some characters still won't use 'quick heal' if they're not being directly controlled; I still have to use the radial menu and select a potion, rather than quick heal. Or just let them die.

- Jowan's Intention. I would like to experience this please.

Dexterity bug is apparently still not fixed. This wouldn't bother me, if Zevran didn't turn up with an emphasis on his dex. skill. If you could level him yourself (and therefore also make him NOT a liar re: lockpicking) it wouldn't really matter. But you can't. Still, I don't notice much 'cause I don't use dex. rogues... apart from Zevran.

Am I also the only one with a sound problem? I have turned sound effects down low because I'm sick of the exteme levels of noise produced by all the enemies (ALL of them) but it makes no difference - it's WAY louder than any of the voices, or other spund effects (like blades or menu selection noises). 

I put the music on mute, sound effects on medium and voices on the highest volume possible but I still
get quiet voices (sometimes inaudible party banter & gossip), almost inaudible
menu sound effects and extremely loud corpses/soldiers/Shrieks.  It's probably one of the more annoying things in the game, since I play at night and am trying not to keep other people in the house awake with the shrieking of the... well, Shrieks.

New stuff
- Some characters are now running around town /standing in camp as though in-combat i.e. hunched over and stupid-looking

- Yeah, *all* my settings were reset too. Not unfixable, but damn annoying nonetheless

- Several armour sets do not give an armour set bonus. (this could be an old problem, I never paid attention)

- Redcliffe undead outside the Chantry stop coming for about 30 seconds and then one or two will suddenly spawn out of the back by the lake, plus a 30+ second delay before the game registers that it's over (quest
update delay, I guess)

- Mages will sometimes start casting spells with a weapon drawn as though they have no weapon at all i.e. the animation is flunked. Not a *problem* but still it's stupid and annoying.  I haven't noticed if spell effectiveness suffers as a result. Despite this, they don't attack as though bare-handed.

- My PC often just stands around in combat whether he's being controlled or not. It's great fun to die repeatedly with no spirit healer around.

Awakenings is out here tomorrow. Seriously, is there a reason BW think I would want to spend £30 on an EP with apparently no story continuation after all this b/s?

Modifié par Huojin, 18 mars 2010 - 09:42 .