What Rebellion Character Abilities Should Have Been
#1
Posté 30 mai 2012 - 10:33
Vorcha Soldier: Carnage, Bloodlust, Frag Grenade
Vorcha Sentinel: Flamer, Cluster Grenade, Cryo Blast
QM Engineer: EMP Grenade, Incinerate, Sabotage
QM Infiltrator: Tac. Cloak, Tac Scan, Sticky Grenade
Phoenix Adept: Smash, Throw, Singularity
Phoenix Vanguard: Lash, Biotic Charge, Lift Grenade
any other ideas?
#2
Posté 30 mai 2012 - 10:39
#3
Posté 30 mai 2012 - 10:41
#4
Posté 30 mai 2012 - 10:41
#5
Posté 30 mai 2012 - 10:44
#6
Posté 30 mai 2012 - 10:46
#7
Posté 30 mai 2012 - 11:00
Phoenix Vanguard - Biotic Charge, Lash, Avalanche
Vorcha Soldier - Bloodlust, Rockets , Concussive Shot
Vorcha Sentinel - Bloodlust, Flamer, Lift Grenade
Male Quarian Infiltrator - Tactical Cloak, Tactical Scan, Cryo Blast
Male Quarian Engineer - Lightning Rod, Arc Grenade, Incinerate
Rockets - Heavy "Carnage" shots, longer cooldown, less damage, larger AoE radius, can be specced to either fragment the rocket on impact, damages like Cluster Grenades but with less radius and WAY less damage OR for firing two rockets in a row like the Geth Rocket Troopers can, second rocket is 60% less accurate
Lightning Rod - Spawns on ground similar to Decoy cover a radius of 5-10 metres. Does electrical damage to any enemies who enter it, shocking them briefly, AoE version of Overload, less damaging can set up Tech Bursts, last for 15-30 seconds, electricity pulsing every 5-3 seconds. Capable of being upgraded to Neural Shock.
Avalanche - Slams into the ground, sending debris flying out, dealing heavy damage to anyone within range. All targets hit are staggered for 3 seconds. unprotected targets are sent flying. Similar to shockwave in range. Capable of triggering Elemental Explosions. Can be specced for either increased damage to shields and barriers or health and armor
Modifié par TheMightyG00sh, 30 mai 2012 - 11:10 .
#8
Posté 30 mai 2012 - 11:48
Adhok42 wrote...
Switch Lash and Smash on the Phoenix. Then we'll talk.
Only reason I didn't give Smash to the Vanguard is because it is sort of similar to Nova, and this seemed to even the two out without making one better than the other
#9
Posté 30 mai 2012 - 11:56
Phoenix Vanguard: Slam, Charge, Smash
QM Engineer: Tactical Scan, Defense Drone, Incinerate
QM Infiltrator: Tactical Cloak, Tactical Scan, Arc Grenade
Vorcha Soldier: Bloodlust, Ballistic Blades, Carnage
Vorcha Sentinel: Bloodlust, Flamer, Cluster Grenades
#10
Posté 31 mai 2012 - 12:00
Vorcha Sentinel: Flamer, Cluster Grenade, Cryo Blast - Would be the flimsiest character yet without Bloodlusts benefits. I can't support this.
QM Engineer: EMP Grenade, Incinerate, Sabotage - Sabotage is so bad now, this is a nerf.
QM Infiltrator: Tac. Cloak, Tac Scan, Sticky Grenade - Another nerf, since Stickies aren't very good.
Phoenix Adept: Smash, Throw, Singularity - Swap Smash for lash. Singularity for Warp.
Phoenix Vanguard: Lash, Biotic Charge, Lift Grenade - Swap Lash for Smash, and change out the grenade.
#11
Posté 31 mai 2012 - 12:02
#12
Posté 31 mai 2012 - 12:05
Phoenix Vanguard: Smash, Charge, Lift Grenade (Same as ^)
Quarian Engy: EMP Grenade, Incinerate, Defense Drone
Quarian Infy: Cloak, Scan, Defense Matrix
Vorcha Soldier: Carnage, Bloodlust, Frag Grenade
Vorcha Senty: Flamer, Bloodlust, Cluster Grenades
#13
Posté 31 mai 2012 - 12:05
The Resurgence DLC did it right. All of the classes got at least one of the new abilities, but none of them shared more than one. Each of them felt unique in their own right. With Rebellion, we get two almost identical Vorcha, two almost identical ex-Cerbs, and two almost identical Male Quarians.
#14
Posté 31 mai 2012 - 12:20
#15
Posté 31 mai 2012 - 12:20
#16
Posté 31 mai 2012 - 12:40
gpost wrote...
Here's my idea for how the abilities should have played out for the new Rebellion characters:
Vorcha Soldier: Carnage, Bloodlust, Frag Grenade
Vorcha Sentinel: Flamer, Cluster Grenade, Cryo Blast
QM Engineer: EMP Grenade, Incinerate, Sabotage
QM Infiltrator: Tac. Cloak, Tac Scan, Sticky Grenade
Phoenix Adept: Smash, Throw, Singularity
Phoenix Vanguard: Lash, Biotic Charge, Lift Grenade
any other ideas?
Reworked my ideas a bit . . .
Vorcha Soldier: Carnage, Bloodlust, Frag Grenade
Vorcha Sentinel: Flamer, Cluster Grenade, Bloodlust
QM Engineer: EMP Grenade, Combat Drone, Tac Scan
QM Infiltrator: Tac. Cloak, Tac Scan, Sabotage
Phoenix Adept: Smash, Throw, Slam
Phoenix Vanguard: Lash, Biotic Charge, Lift Grenade
#17
Posté 31 mai 2012 - 12:46
#18
Posté 31 mai 2012 - 01:10
MetalGearMonk wrote...
Hell nah, taking away the arc grenade from the QMI for sticky grenade? Blasphemy!
Hmm, how's this . . .
QM Engineer: Arc Grenade, Combat Drone, Tac Scan
QM Infiltrator: Tac. Cloak, Arc Grenade, Sabotage
#19
Posté 31 mai 2012 - 01:14
gpost wrote...
MetalGearMonk wrote...
Hell nah, taking away the arc grenade from the QMI for sticky grenade? Blasphemy!
Hmm, how's this . . .
QM Engineer: Arc Grenade, Combat Drone, Tac Scan
QM Infiltrator: Tac. Cloak, Arc Grenade, Sabotage
No.
Quarian Male Engi is perfect.
Scan: power damage
Incinerate: radius/burning/armour
Grenades: damage/electric/shield overload
Passive: dmg cap/power
Fitness: shields
-
Incinerate makes the class a tech burst monster when paired with arc grenades, especially if you have the Grenade gear mod to compensate for the dot branch.
Honestly, he's one of the most powerful aoe classes in the game.
Example of a simialr build by GP:
http://social.biowar.../index/12313500
#20
Posté 31 mai 2012 - 01:20
Having one ability in common is great, like geth with hunter mode or batarians with blade armour.
But two abilities in common I think is a bit unfortunate.
Look at all the asari for example - only stasis is common between two of them. That's three unique characters.
Anyway at least the DLC is free, so I'm happy with what we've got, and I don't want to be rude for the work put in to bring us the new things.
But I'd have liked:
Cerberus Adept - Dark channel, slam, smash
Cerberus Vanguard - fine as it is.
Vorcha Sentinel - fine as it is.
Vorcha Soldier - Bloodlust, Carnage, Frag grenades.
Quarian Male Engineer - Sabotage, Incinerate, Arc grenade.
Quarian Male Infiltrator - fine as it is.
Modifié par Curunen, 31 mai 2012 - 01:30 .
#21
Posté 31 mai 2012 - 01:32
Curunen wrote...
Well anything to separate thema bit.
Having one ability in common is great, like geth with hunter mode or batarians with blade armour.
But two abilities in common I think is a bit unfortunate.
Look at all the asari for example - only stasis is common between two of them. That's three unique characters.
Anyway at least the DLC is free, so I'm happy with what we've got, and I don't want to be rude for the work put in to bring us the new things.
But I'd have liked:
Cerberus Adept - Dark channel, slam, smash
Cerberus Vanguard - fine as it is.
Vorcha Sentinel - fine as it is.
Vorcha Soldier - Bloodlust, Carnage, Frag grenades.
Quarian Male Engineer - Sabotage, Incinerate, Arc grenade.
Quarian Male Infiltrator - fine as it is.
I love the idea of Dark Channel! Hasn't been used yet and makes the Cerberus Adept a bit more special and your QME is cool too
#22
Posté 31 mai 2012 - 01:36
#23
Posté 31 mai 2012 - 01:39
Yeah I think it is either a missed oportunity, or BW are saving those powers for future DLC. Only time will tell.gpost wrote...
Curunen wrote...
<snip>
I love the idea of Dark Channel! Hasn't been used yet and makes the Cerberus Adept a bit more special and your QME is cool too
I don't mind so much about the vorcha or the quarians, but cerberus adept should have had dark channel.
#24
Posté 31 mai 2012 - 01:42
#25
Posté 31 mai 2012 - 03:10
QME: Defence Drone, Incinerate, Arc Grenades.
QME: Defence Drone, cryo, arc grenades.
QME: Defence Drone, Sabotage, arc grenades.
QME: Tech Armor, Cryo, arc grenades.
I can go on for ages.





Retour en haut






