Is the Reagar Carbine the most broken weapon in the game currently?
#76
Posté 31 mai 2012 - 12:08
/boggle.
#77
Posté 31 mai 2012 - 12:19
Mr. Heavy wrote...
So Reager does about the same damage as the Claymore
No it doesn't.
#78
Posté 31 mai 2012 - 12:24
+1, it does a little more. It also does that damage to everything and anything caught within its cone AoE.Feneckus wrote...
Mr. Heavy wrote...
So Reager does about the same damage as the Claymore
No it doesn't.
Yes, because a cooperative multiplayer mode of a sci-fi video game that has been made for anyone to play for ****s and giggles carries the same kind of urgency and deathly solemn business as real-life special forces waging actual war. Variety, fair play and mutual enjoyment are crucial factors in the ethics of real war.X Alastar X wrote...
The krysae is an anti material rifle firing explosive rounds. Its performing just as a weapon of those specifications should. If you have a problem with the krysae you shouldnt want it nerfed you should want it changed to something else or removed entirely. Is it powerful? Yes, yes it is. Again its an ANTI MATERIAL RIFLE WITH EXPLOSIVE ROUNDS. Perhaps youd like to tell the armed forces the Barret .50 cal SR needs a nerf yes? Lol. The Reegar again yes it is indeed incredibly powerful but again that thing is useless at mid to long range. High damage sure also very high ROF eats through clips like theres no tomorrow probably going to be doing a lot of running to ammo boxes yes?
Modifié par Locutus_of_BORG, 31 mai 2012 - 12:28 .
#79
Posté 31 mai 2012 - 12:30
#80
Posté 31 mai 2012 - 12:32
Feneckus wrote...
Mr. Heavy wrote...
So Reager does about the same damage as the Claymore
No it doesn't.
You're right. Claymore X does 206 dmg per pellet, firing 8 per trigger pull, for 1648 dmg per magazine while the Reegar X does 66 dmg per shot at 22 shots per mag for a total of 1452. The Claymore does more dmg in a shorter period of time with a much greater effective range, loses less dmg per shot against armor all for the cost of weighting twice as much.
#s provided from https://docs.google....bWc&output=html
edit: also should be noted that the Claymore X comes with 18 spare shots/mags where as the Reegar X has 88 spare shots or 4 spare mags.
Modifié par toomuchnothing, 31 mai 2012 - 12:33 .
#81
Posté 31 mai 2012 - 12:34
#82
Posté 31 mai 2012 - 12:36
Stardusk wrote...
Yes, it has very bad range...BUT...
it has low weight, requires no aim and instant kills almost anything...
How is that not broken?
It wis crazy overpowered for the small, oh so small minority of players with the skill to use it up close and personal.
For the other 99%, it's a mediocre to good weapon that will give average kils and scores, at best, and get them killed time and time again, at normal err worst.
#83
Posté 31 mai 2012 - 12:39
The thing is the Reegar takes out Atlas shields faster than anything I've tried. Does it have a multiplier to shields?
Modifié par RamsenC, 31 mai 2012 - 12:42 .
#84
Posté 31 mai 2012 - 12:41
Karolus_V wrote...
What I know is when someone has one, the game became very easy, or , on gold, even if the other 3 are average(so, silver players) , it becomes doable, especially if the Reagar carabine is paired with a infiltrator. FUSH FUSH FUSH ALL KILLED. In the meantime, my Saber has killed 2 or something like this >.<.
Maybe you just suck. Saw a guy using a reegar x in my lobby (on glacier so very close range). I used my trusty batarian soldier with a hurricane and carnifex and I still got to 75 kills before him and beat him out for score. He didn't do too badly, though he died because of how close range he was.
#85
Posté 31 mai 2012 - 12:42
I swear to god if it gets nerfed before I unlock it.....
#86
Posté 31 mai 2012 - 12:44
Stardusk wrote...
Yes, it has very bad range...BUT...
it has low weight, requires no aim and instant kills almost anything...
How is that not broken?
You answered your own question in the first sentence of your post. How is that not redundant?
#87
Posté 31 mai 2012 - 12:49
#88
Posté 31 mai 2012 - 12:59
#89
Posté 31 mai 2012 - 01:04
toomuchnothing wrote...
You're right. Claymore X does 206 dmg per pellet, firing 8 per trigger pull, for 1648 dmg per magazine while the Reegar X does 66 dmg per shot at 22 shots per mag for a total of 1452. The Claymore does more dmg in a shorter period of time with a much greater effective range, loses less dmg per shot against armor all for the cost of weighting twice as much.
Those numbers are clearly wrong. A full Reegar mag does a ****load more damage than a Claymore shot.
#90
Posté 31 mai 2012 - 01:05
1337Floctender wrote...
So, are people saying it's strong as a bad thing? Strong weapons are useful, what's the problem?
The general design principle is that if a weapon is too strong, other weapons become less useful in the grand scheme of things, which diminishes depth and variety.
Modifié par GodlessPaladin, 31 mai 2012 - 01:07 .
#91
Posté 31 mai 2012 - 01:05
1337Floctender wrote...
So, are people saying it's strong as a bad thing? Strong weapons are useful, what's the problem?
I think it being fairly easy to aim plays a part in it. What a horrible noob weapon, zomg!
Modifié par Influ, 31 mai 2012 - 01:06 .
#92
Posté 31 mai 2012 - 01:14
StrawHatMoose wrote...
Karolus_V wrote...
What I know is when someone has one, the game became very easy, or , on gold, even if the other 3 are average(so, silver players) , it becomes doable, especially if the Reagar carabine is paired with a infiltrator. FUSH FUSH FUSH ALL KILLED. In the meantime, my Saber has killed 2 or something like this >.<.
Maybe you just suck. Saw a guy using a reegar x in my lobby (on glacier so very close range). I used my trusty batarian soldier with a hurricane and carnifex and I still got to 75 kills before him and beat him out for score. He didn't do too badly, though he died because of how close range he was.
Yay I suck because people use in silver a weapon that is clearly overpowered in this level of difficulty and makes the game boring for the rest... cut the tipical response as how good or bad I am,it doesn't make much diference in what happens in silver with that weapon.
Anyway quote all I said, dont try to make it seem like I complain about the gun because someone kills a lot, when what actually I dont like is that guns kill nearly all, making the rounds too easy, and thus, boring. I see that this shiny new killing toy is fun on gold, but destroys the fun for the others in lower difficulty levels.
#93
Posté 31 mai 2012 - 01:40
hard to test reduced armor penalty part because mostly of probably some modiffier on armor damage.
also it looks that this gun score headshots, got medals from them.
#94
Posté 31 mai 2012 - 01:44
Its a trade off, not overpowered. It has balance. Amazing in one area and terrible in others.
Modifié par Ikilledkillab, 31 mai 2012 - 01:44 .
#95
Posté 31 mai 2012 - 01:46
#96
Posté 31 mai 2012 - 01:48
#97
Posté 31 mai 2012 - 01:52
#98
Posté 31 mai 2012 - 01:52
After the first time I used it, (and it was against the Geth) I honestly didn't want half of the enemies to get close enough for me to get to use the carbine, despite how powerful it is. Instead, I decided to instead switch to my GPSMG and start unloading.
#99
Posté 31 mai 2012 - 01:52
#100
Posté 31 mai 2012 - 01:55





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