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Is the Reagar Carbine the most broken weapon in the game currently?


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#101
X Alastar X

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On a side note locutus since you do not want weapons to perform to their specifications perhaps you would be happier if every weapon did the same damage had the same clip sizes etc. That allows everyone to be on the same page weapon wise so no one can complain that *this guys weapon is better than miiiiine Q_Q* Lol

#102
samb

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 It's broken and too powerful!  Nerf!

At least until I get one.... When that happens, thanks.  Now rebuff it. 

People love to complain about things they don't have.  

#103
toomuchnothing

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Feneckus wrote...

toomuchnothing wrote...


You're right. Claymore X does 206 dmg per pellet, firing 8 per trigger pull, for 1648 dmg per magazine while the Reegar X does 66 dmg per shot at 22 shots per mag for a total of 1452. The Claymore does more dmg in a shorter period of time with a much greater effective range, loses less dmg per shot against armor all for the cost of weighting twice as much.


Those numbers are clearly wrong. A full Reegar mag does a ****load more damage than a Claymore shot.


1. truthiness (noun)


1 : "truth that comes from the gut, not books" (Stephen Colbert, Comedy Central's "The Colbert Report," October 2005)
2 : "the quality of preferring concepts or facts one wishes to be true, rather than concepts or facts known to be true" (American Dialect Society, January 2006)

How could pulling information straight from the game files compete with that.

Modifié par toomuchnothing, 31 mai 2012 - 02:12 .


#104
snarf001

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It's overpowered on bronze and silver but on gold it's about right. Short range, small clip and I personally hate weapons with delayed shot, you pull the trigger and 1 secs later it actually fires.

Modifié par snarf001, 31 mai 2012 - 02:17 .


#105
Ankarah

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and here i was thinking a better gun is good for all of us!

how silly me!!

#106
eye basher

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I wish i didn't have it and i got it twice in a row.

#107
609Luda

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Stardusk wrote...

 

Yes, it has very bad range...BUT...

it has low weight, requires no aim and instant kills almost anything...

How is that not broken?


I just unlocked it and played two rounds with my GI to see how it was. Came on message boards to see how people felt, saw your post, clicked on it to yell at you, the laughed because I wholehearteedly agree its sick. Took a few clips to get used to the range, but once I did I was running into groups of enemies with TC, HM, PM and Reegar and literally mowing fields of enemies by stunning them with PM and just spraying. Probably have to respec my GI and go with Hardware evo for the added protection because your in so close with its range, but if your good enough at using cloak and dodging, you should be able to recloak a second or two after your clip runs out. Posted Image

#108
Shotgun Nova

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Even though it's OP (From what I'm seeing, since all my packs give me these...) It has it's short-commings. Lack of range and paltry ammo capacity.

But it has to make up for all of these, or it'll be another super-soaker in the history books..
-Named after the Reegar Family.
-Immensly Powerful and accurate.

A reliable gun you could ask for, unfortunately, I won't be able to aquire this marvel until A. they nerf it, and I get it afterwards or B. Ungodly amounts of Prem. Crap packs.
RNG dislikes me.

But enough of that.

Have fun with your new toy though! :lol:

#109
The real PBALL

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Its a powerful gun in a horde mode game. Cool, I'm glad. That means we'll win faster, right?

#110
Sacrificial Bias

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Actually I've only tried the Krysae sniper on Geth Gold and Silver, though I'm hearing rumors about the lack of penetration combined with the explosive rounds that might make it near useless against Guardians, Brutes, and armored Husks and Cannibals. I'll have to do more testing to be sure, but I still want to point out again that it does slightly more damage per shot as a Black Widow AT EQUAL RANKS. I don't know if the lack of headshot capability is worth noting, mostly because I never felt the need to attempt a headshot aside from a Geth Prime, and that will be taken from me in short order so I won't need to headshot at all. I found it very easy to take down a Geth Pyro with 2 cloaked shots with both weapons, and the shield gate will stop any extra damage anyway, so headshots are just plain useless for the more powerful sniper rifles.

But yeah, thus far I feel the gun needs to either be nerfed down to the 400-500 damage per shot range or be turned into a single shot rifle.

#111
Drummernate

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The Krysae Sniper Rifle is about 10x as overpowered.

Can kill anything, at any range, in one clip. (~4 seconds)

#112
OGWS

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Yeah, because what we really need is more crappy guns. Come on. It shoots lightning. Why don't we just take out all but one gun/class and have no ranking up and no powers. That way everyone can be equal and balanced.

#113
N172

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609Luda wrote...

Took a few clips to get used to the range, but once I did I was running into groups of enemies with TC, HM, PM and Reegar and literally mowing fields of enemies by stunning them with PM and just spraying. Probably have to respec my GI and go with Hardware evo for the added protection because your in so close with its range, but if your good enough at using cloak and dodging, you should be able to recloak a second or two after your clip runs out. Posted Image

Thats the point why it is not overpowered.
In order to use the Reegar successfully you have to:
- get used to it
- do a build that is suitable for it
- adjust your playstyle to it

That is actually part of the game!
If you could successfully use it with any build/playstyle regardless of skill then it whould be overpowered, but that is not the case!

Modifié par N172, 31 mai 2012 - 02:38 .


#114
Sidney

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Finally got to use it and while it does chew up....well anything, the range stinks like crazy. Had it on a Vorcha Sentinel and on hacking and extraction missions I was basically useless once I tossed my grenades because I had zero ranged capability. The ammo gets burned fast but with so many ammo crates that wasn't an issue. Seems like it is deadly but balanced because of the limited range.

#115
Dorje Sylas

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I'll tell you why it seems so OP. It head shots. Next time you play try aiming for the heads of the weak guys and watch them metal almost instantly even on Gold. Then try for nut shots, they don't fry nearly as fast.

IMO, Bioware do not touch this gun in any way until we see some really MP fixes that function. You owe us a gun that melts stuff like butter while we wait for another three months.

#116
Xaijin

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Feneckus wrote...

toomuchnothing wrote...


You're right. Claymore X does 206 dmg per pellet, firing 8 per trigger pull, for 1648 dmg per magazine while the Reegar X does 66 dmg per shot at 22 shots per mag for a total of 1452. The Claymore does more dmg in a shorter period of time with a much greater effective range, loses less dmg per shot against armor all for the cost of weighting twice as much.


Those numbers are clearly wrong. A full Reegar mag does a ****load more damage than a Claymore shot.


No it doesn't.

#117
friedricethem0n

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I have just tried the Reager Carbine on a lvl 10 Human Vanguard. And it does alright. Not OP or anything as you need to be really close to deal any damage.

It's the first shotgun that is tailor made for a Human Vanguard so please don't nerf it.

Put it this way, would you prefer a Novaguard with no brains nor a plan B or an actual Vanguard with a decent short range weapon that you can use after a biotic charge instead of depending on a nova to clear enemies at short range.

Reager is decent on a Vanguard but it sucks on anything else. Slap it on an adept, engineer, sentinel or anything else besides a vanguard will force you to get up close with a brute/ravager/geth prime/geth pyro before you can even deal any decent damage.

So, no. Reager is definately not OP.

#118
Apl_Juice

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Armor laughs at the Reegar. Honestly, without AP ammo, I can barely knock off two pips of armor in a clip. Claymore is still better, as it performs very nearly as well up close, but has the option of range.

For now, I'll enjoy it on my KV and QE, as it solves her little shield problems quite nicely <3

#119
soldo9149

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Darkfoxz87 wrote...

The gun is named after Kal'Reeger, any argument against it is invalid.


i agree with this statement

#120
cipherknight

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The effective range and ammo consumption are enough for most people not to use the Reagar. I think its nice we finally have new decent weapon to add to our arsenals because IMO it feels like were just sitting on piles of useless weapons due to either the netcode  or the damage is so ****** poor your better off trying to melee.Seriously whens the last time you see someone bring a  locust or viper into gold and do reasonably well?

Besides Kal Reagar deservse a kickass gun named after him and his family.

Modifié par cipherknight, 31 mai 2012 - 02:58 .


#121
Master Xanthan

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Stardusk wrote...

 

Yes, it has very bad range...BUT...

it has low weight, requires no aim and instant kills almost anything...

How is that not broken?


You said it yourself, it has bad range.

#122
rmccowen

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This is just to say: there's a difference between the question of whether balance is desirable in a multiplayer co-op game (of course it is) and whether the Reegar is unbalanced (I don't think it is).

The Claymore is noticeably more powerful to me. It's also drastically less fun to use.

#123
A Wild Snorlax

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rmccowen wrote...

This is just to say: there's a difference between the question of whether balance is desirable in a multiplayer co-op game (of course it is) and whether the Reegar is unbalanced (I don't think it is).

The Claymore is noticeably more powerful to me. It's also drastically less fun to use.


I've been running around with vorcha with maxed flamer and the reegar.

When I specced out of flamer and took a claymore and a krysae on my Vorcha sentinel I probably doubled my average scores with the reegar/flamer setup the first game I played.

#124
Jriles123

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...if you don't like it don't use it, and stop complaining

#125
friedricethem0n

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Apl_J wrote...

Armor laughs at the Reegar. Honestly, without AP ammo, I can barely knock off two pips of armor in a clip. Claymore is still better, as it performs very nearly as well up close, but has the option of range.

For now, I'll enjoy it on my KV and QE, as it solves her little shield problems quite nicely <3


You can also equipped a shredder mod (AP mod) on the Reeger to knock off armor. It does 3-5 pips per clip on Gold. Posted Image

This is the first usable weapon for Vanguards on Gold and the original poster wants to nerf this? Posted Image

Does the OP have any idea how many weeks I dare not touch my HV on Gold because it does not have a decent shotgun to use.
 
I tried Wraith IV on the HV but with its 2 measly clips I got stomped on and sodomised by a phantom if I miss even a single shot.

I tried the Katana X, but it has no range, huge kick and inaccuracy. 

I even tried a Geth Plasma Shotgun II and Graal but 70% of the time the damn thing shoots out blanks when I'm not hosting. Not to mention the charge up time is horrendous.

Now, at least with a Reeger Carbine, I can walk up to a group of Trash mob and do clean up on aisle 6 without going down. Biotic charge is an escape button just in case things get hot. And Nova has been delegated to a sideshow for its invul-frame animation. 

A HV that is playable on Gold. Now, isn't that what everybody wants?