Is the Reagar Carbine the most broken weapon in the game currently?
#101
Posté 31 mai 2012 - 01:59
#102
Posté 31 mai 2012 - 02:03
At least until I get one.... When that happens, thanks. Now rebuff it.
People love to complain about things they don't have.
#103
Posté 31 mai 2012 - 02:11
Feneckus wrote...
toomuchnothing wrote...
You're right. Claymore X does 206 dmg per pellet, firing 8 per trigger pull, for 1648 dmg per magazine while the Reegar X does 66 dmg per shot at 22 shots per mag for a total of 1452. The Claymore does more dmg in a shorter period of time with a much greater effective range, loses less dmg per shot against armor all for the cost of weighting twice as much.
Those numbers are clearly wrong. A full Reegar mag does a ****load more damage than a Claymore shot.
1. truthiness (noun)
1 : "truth that comes from the gut, not books" (Stephen Colbert, Comedy Central's "The Colbert Report," October 2005)
2 : "the quality of preferring concepts or facts one wishes to be true, rather than concepts or facts known to be true" (American Dialect Society, January 2006)
How could pulling information straight from the game files compete with that.
Modifié par toomuchnothing, 31 mai 2012 - 02:12 .
#104
Posté 31 mai 2012 - 02:15
Modifié par snarf001, 31 mai 2012 - 02:17 .
#105
Posté 31 mai 2012 - 02:18
how silly me!!
#106
Posté 31 mai 2012 - 02:20
#107
Posté 31 mai 2012 - 02:21
Stardusk wrote...
Yes, it has very bad range...BUT...
it has low weight, requires no aim and instant kills almost anything...
How is that not broken?
I just unlocked it and played two rounds with my GI to see how it was. Came on message boards to see how people felt, saw your post, clicked on it to yell at you, the laughed because I wholehearteedly agree its sick. Took a few clips to get used to the range, but once I did I was running into groups of enemies with TC, HM, PM and Reegar and literally mowing fields of enemies by stunning them with PM and just spraying. Probably have to respec my GI and go with Hardware evo for the added protection because your in so close with its range, but if your good enough at using cloak and dodging, you should be able to recloak a second or two after your clip runs out.
#108
Posté 31 mai 2012 - 02:21
But it has to make up for all of these, or it'll be another super-soaker in the history books..
-Named after the Reegar Family.
-Immensly Powerful and accurate.
A reliable gun you could ask for, unfortunately, I won't be able to aquire this marvel until A. they nerf it, and I get it afterwards or B. Ungodly amounts of Prem. Crap packs.
RNG dislikes me.
But enough of that.
Have fun with your new toy though!
#109
Posté 31 mai 2012 - 02:34
#110
Posté 31 mai 2012 - 02:35
But yeah, thus far I feel the gun needs to either be nerfed down to the 400-500 damage per shot range or be turned into a single shot rifle.
#111
Posté 31 mai 2012 - 02:35
Can kill anything, at any range, in one clip. (~4 seconds)
#112
Posté 31 mai 2012 - 02:36
#113
Posté 31 mai 2012 - 02:38
Thats the point why it is not overpowered.609Luda wrote...
Took a few clips to get used to the range, but once I did I was running into groups of enemies with TC, HM, PM and Reegar and literally mowing fields of enemies by stunning them with PM and just spraying. Probably have to respec my GI and go with Hardware evo for the added protection because your in so close with its range, but if your good enough at using cloak and dodging, you should be able to recloak a second or two after your clip runs out.
In order to use the Reegar successfully you have to:
- get used to it
- do a build that is suitable for it
- adjust your playstyle to it
That is actually part of the game!
If you could successfully use it with any build/playstyle regardless of skill then it whould be overpowered, but that is not the case!
Modifié par N172, 31 mai 2012 - 02:38 .
#114
Posté 31 mai 2012 - 02:38
#115
Posté 31 mai 2012 - 02:41
IMO, Bioware do not touch this gun in any way until we see some really MP fixes that function. You owe us a gun that melts stuff like butter while we wait for another three months.
#116
Posté 31 mai 2012 - 02:41
Feneckus wrote...
toomuchnothing wrote...
You're right. Claymore X does 206 dmg per pellet, firing 8 per trigger pull, for 1648 dmg per magazine while the Reegar X does 66 dmg per shot at 22 shots per mag for a total of 1452. The Claymore does more dmg in a shorter period of time with a much greater effective range, loses less dmg per shot against armor all for the cost of weighting twice as much.
Those numbers are clearly wrong. A full Reegar mag does a ****load more damage than a Claymore shot.
No it doesn't.
#117
Posté 31 mai 2012 - 02:44
It's the first shotgun that is tailor made for a Human Vanguard so please don't nerf it.
Put it this way, would you prefer a Novaguard with no brains nor a plan B or an actual Vanguard with a decent short range weapon that you can use after a biotic charge instead of depending on a nova to clear enemies at short range.
Reager is decent on a Vanguard but it sucks on anything else. Slap it on an adept, engineer, sentinel or anything else besides a vanguard will force you to get up close with a brute/ravager/geth prime/geth pyro before you can even deal any decent damage.
So, no. Reager is definately not OP.
#118
Posté 31 mai 2012 - 02:45
For now, I'll enjoy it on my KV and QE, as it solves her little shield problems quite nicely
#119
Posté 31 mai 2012 - 02:48
Darkfoxz87 wrote...
The gun is named after Kal'Reeger, any argument against it is invalid.
i agree with this statement
#120
Posté 31 mai 2012 - 02:56
Besides Kal Reagar deservse a kickass gun named after him and his family.
Modifié par cipherknight, 31 mai 2012 - 02:58 .
#121
Posté 31 mai 2012 - 02:57
Stardusk wrote...
Yes, it has very bad range...BUT...
it has low weight, requires no aim and instant kills almost anything...
How is that not broken?
You said it yourself, it has bad range.
#122
Posté 31 mai 2012 - 02:59
The Claymore is noticeably more powerful to me. It's also drastically less fun to use.
#123
Posté 31 mai 2012 - 03:01
rmccowen wrote...
This is just to say: there's a difference between the question of whether balance is desirable in a multiplayer co-op game (of course it is) and whether the Reegar is unbalanced (I don't think it is).
The Claymore is noticeably more powerful to me. It's also drastically less fun to use.
I've been running around with vorcha with maxed flamer and the reegar.
When I specced out of flamer and took a claymore and a krysae on my Vorcha sentinel I probably doubled my average scores with the reegar/flamer setup the first game I played.
#124
Posté 31 mai 2012 - 03:04
#125
Posté 31 mai 2012 - 03:06
Apl_J wrote...
Armor laughs at the Reegar. Honestly, without AP ammo, I can barely knock off two pips of armor in a clip. Claymore is still better, as it performs very nearly as well up close, but has the option of range.
For now, I'll enjoy it on my KV and QE, as it solves her little shield problems quite nicely
You can also equipped a shredder mod (AP mod) on the Reeger to knock off armor. It does 3-5 pips per clip on Gold.
This is the first usable weapon for Vanguards on Gold and the original poster wants to nerf this?
Does the OP have any idea how many weeks I dare not touch my HV on Gold because it does not have a decent shotgun to use.
I tried Wraith IV on the HV but with its 2 measly clips I got stomped on and sodomised by a phantom if I miss even a single shot.
I tried the Katana X, but it has no range, huge kick and inaccuracy.
I even tried a Geth Plasma Shotgun II and Graal but 70% of the time the damn thing shoots out blanks when I'm not hosting. Not to mention the charge up time is horrendous.
Now, at least with a Reeger Carbine, I can walk up to a group of Trash mob and do clean up on aisle 6 without going down. Biotic charge is an escape button just in case things get hot. And Nova has been delegated to a sideshow for its invul-frame animation.
A HV that is playable on Gold. Now, isn't that what everybody wants?





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