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Help please, new module, Fergus Cousland Project


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#1
Bethgael

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Heya. I've spent some (more) time looking through the toolset wiki and here, but I had a couple of questions that nothing (that I have found so far) seems to answer. Or I'm too dense to go "oh, that's what I need to do." Either or.

I am very new to this toolset, and I've noticed that there's few breakdowns of the very, very basics around (most tutes presume a basic level of knowledge... even the wiki, in some cases).

Here is my goal:

I am creating a single player module, stand-alone, that allows the player to play as Fergus Cousland, as he works his way out of the Kocari Wilds and back home again. Sounds simple, heh. yeah.

I'm okay with the building of levels, making the new module, places, events, etc.

Two things I'm not sure how to do, and I'm having trouble nutting out (yes, I've read the wiki :-) ).

1. How do I specify the PC as the NPC Fergus Cousland within the character startup script. I'd want him wake up with basic clothing but have his gear in a chest.

2. How do I allow the player to choose certain "specifications" for their playing of the module? For example, I would want to have slightly different conversation/play choices depending on whether:

a) Fergus' sibling is male or female, and

B) Is Fergus' sibling The Warden?

and possibly....

c) Is Fergus' sibling not The Warden, but may have somehow survived?

Any assistance, pointers and urls for helpful info (besides the wiki) appreciated. :D

#2
Firky

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Doesn't sound simple to me. :) I just made a smaller than that module with a Templar protagonist and I struggled. But, I'm a newbie.

Perhaps I can offer some advice on point one. Sunjammer suggested something and I found additional help in another thread. The combination I came up with might not be ideal, I don't know but it worked well enough for what I wanted.

(I'll just be brief. Say if you can't follow and I'll be more explicit.)

1. You want the player to be Fergus, right? Make Fergus as a creature in the creature editor who is wearing whatever clothes you want him to wear - inventory tab and equip it.

2. Export the Fergus creature with dependants.

3. Find the file in module/override/toolsetexport. fergus.utc or whatever you called it.

4. Copy the file. Paste it one folder back, in override. Rename the file default_player.utc

5. As long as the module is currently showing Jaden, the default guy, while you are currently testing it from export, through various means, including just running his script, you should now get your default player instead. Later, when creating a player package, you'll need to check default_player.utc in the tree and the head morph he is using, either custom or from DA's morphs. Otherwise your player will have some variation of Jaden with no head.

If this is too messy, you could ask Sunjammer, but I think he mentioned to me that handling it with scripting was difficult because of skipping character generation. (I think that was it.)

(PS. If Fergus is actually a person in Origins - I can't remember - OK he is, I checked.
I'd create a new Fergus. Find his head morph and just give him human,
male characteristics + whatever kit you want etc. There may be a way to use the real him, I have no idea what it is.)



Point two is an interesting one. Wasn't there a mod around here with custom origins? Like, something in place of the origins slot? Maybe I was imagining it. Otherwise, you could handle it through an intro conversation, maybe? With flags set? Not sure.

(So, you want to know if it can recognise the player's Warden's relationship/lack of to Fergus? Firstly, does it matter? Because it's standalone. If it does .... So, importing the right flags from their game, I guess. I have no idea how to do that. It could maybe handled creatively through someone asking Fergus about his family? He says he has a sister, who is a warden, because the player chooses that dialogue, then set flags Warden and female and use them against dialogue which check for not Warden and male, where appropriate in the convo editor?)

Modifié par Firky, 31 mai 2012 - 08:07 .


#3
Bethgael

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Make Fergus as a creature in the creature editor who is wearing whatever
clothes you want him to wear - inventory tab and equip it. [snip]....
I'd create a new Fergus. Find his head morph and just give him human,
male characteristics + whatever kit you want etc.

That's probably the most elegant solution, yes, now that you've said it out loud. *grin* I will be back with more questions later, you can bet.

I have no idea how to do that. It could maybe handled creatively through someone asking Fergus about his family? He says he has a sister, who is a warden, because the player chooses that dialogue, then set flags Warden and female and use them against dialogue which check for not Warden and male, where appropriate in the convo editor?)

That, ser, is a terrific idea. I shall do something like that.

Simple? Idea, yes. Execution? Not so much, you're right.

Thankyou so much!

Modifié par Bethgael, 31 mai 2012 - 08:55 .


#4
Firky

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You're welcome. I really enjoyed making my little mod and I found the custom protagonist really tricky. So, ask away.

(Also, I used in excess of 80 plot flags, just for variations on conversation and progressing my plot. I love plot flags so much. There is nothing they can't do.)